mirror of
https://github.com/MaSzyna-EU07/maszyna.git
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fix(cab): the line contactors lamp goes out with the pressure switch (eu07/maszyna#470) The lamp of the open line contactors, which tells the start can be made, went out at 1 bar in the brake cylinders, while the pressure switch cuts the start off only at 2 bar (or below 3.6 bar in the main pipe), so with the brakes partly applied the start could be made with the lamp out. With a pressure switch fitted the lamp now follows it; without one it goes out at 1 bar as before. The same holds for the lamp of the second unit, which used to keep its last state between 1 bar and the cut-off. The condition is TMoverParameters::LineContactorsLampLit(). Tests: tests/unit/test_line_contactors.cpp. refactor: Sonar findings of PR 217 - horn_supply::pneumatic shadowed the pneumatic enumerator of the sound flags (cpp:S1117), it's horn_supply::air; the supplies read with using enum (S6177), - CouplerForce(): the automatic coupling refused or caught without another level of nested ifs (S134), the same outcome: too fast, the coupling is locked; caught, coupled and locked; otherwise left to try again, - CompressorCheck(): the power the compressor doesn't draw yet noted without a TODO (S1135), - tests: the previous crash damage setting in an in-class initializer (S3230), the loops which stop early with break rather than in their conditions (S886), the stand-ins of test::pair in a std::vector rather than an array (S5945), units in the comments of the example without /* */ (S1103). test: the cases the changes of the branch left without a test - Cntrl.: BDelay1 to BDelay4 reach the brake delays (now through std::format), the default start types of the ground and converter overload relays of a multiple unit and of other vehicles (out of the nested conditionals), - the compressor: fed from the low voltage it waits from the low voltage coming on; the pressure switch stops it above the cut-out pressure, without one the excess air is vented (the vented fraction rewritten), - the horns: a vehicle without any air sounds as before, the threshold pressure, an electric horn on 110 V, - the positions of a cab control below zero, and a control without position sounds. refactor(cab): the kind of the train heating switch as a flag Read once with the vehicle definition, rather than compared as text in each of the switch commands. feat(cab): train heating switch springing back (MaSzyna-EU07/maszyna#85) TrainHeating=[toggle]|impulse in the Switches: section of the vehicle definition makes the train heating switch an unstable one: it goes up to switch the heating on, down to switch it off, and back to the middle once let go, instead of staying where it was put. The position of such a switch isn't set from the heating state when the cab is entered. Tests: tests/unit/test_switches.cpp. feat(sound): mirror sounds (MaSzyna-EU07/maszyna#84, eu07/maszyna#322) The sound definitions of a vehicle (.mmd) take mirroropen: and mirrorclose:, played as a mirror sets off unfolding or folding, and the locations section mirrors: <offset>... end, the offsets along the vehicle of the mirror pairs, as for the doors (negative ahead of the centre), each pair at the sides of the vehicle. As the animation, only the mirrors at the occupied cab sound. The start of a move is mirror_moves::motion in vehicle/mirrors.h. Tests: tests/unit/test_mirrors.cpp. feat(cab): joint oil and fuel pump switch (MaSzyna-EU07/maszyna#81) A cab control oilfuelpump_sw: switches both the oil and the fuel pump at once, with the new command oilfuelpumptoggle (no key by default). As a two-state switch it turns both pumps off when both are on and both on otherwise; as an impulse switch it's held to start them, like the separate pump switches. Its position follows the pumps when the cab is entered. refactor(editor): text fields filled without strncpy (MaSzyna-EU07/maszyna#112) The last three strncpy calls Sonar flags (cpp:S5816), in the road and track editors, copy the text into the ImGui field buffers with std::string::copy and terminate it right after; the text gets cut to the buffer as before. fix: automatic coupler crashes, horns, compressor start delay, radio and cab lever sounds - automatic couplers don't catch above the safe collision speed (#86): with crash damage on they couple at a closing speed of 15 km/h at most, a faster hit locks the coupling until the vehicles part and the collision runs its course. On the way: CollisionVelocity() read a head-on 10 + 10 km/h as 14.1 km/h (quaternions turn by half the angle), it's now taken from the touching ends; CollisionDetect() took the other vehicle's speed the wrong way round for vehicles facing each other. Head-on hits now derail sooner, at the intended limit, - a single horn lever can't sound both tones at once (eu07/maszyna#392), - a skid ends once the vehicle stops on locked wheels (eu07/maszyna#479), - electronic destination signs are blanked at the end of the timetable (eu07/maszyna#446), - horns need the air or the voltage to sound (eu07/maszyna#290, #76): HornType=[Pneumatic]|Electric and Horn3Type in Cntrl.; a pneumatic horn needs 0.2 MPa in the main reservoir (or the main pipe without one), an electric one the low voltage; the lever stays where it was put, - compressor start delay (#67): CompressorStartDelay [s] in Brake., counted from the compressor getting its power, after the engine starts say; none by default, - the channel and volume buttons of a radio without power do nothing (eu07/maszyna#429); the power check of the radio is TMoverParameters::RadioPowered(), - a lever moved smoothly sounds the positions it passes (#83). Sonar findings in the functions changed: nesting, nested conditionals, commented-out code, std::format, references to const. Unit tests: test::pair for two vehicles running into each other, test_couplers, test_horn, test_wheelslip, test_compressor, test_radio, test_gauge_positions.
512 lines
18 KiB
C++
512 lines
18 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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/*
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MaSzyna EU07 locomotive simulator
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Copyright (C) 2001-2004 Marcin Wozniak
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*/
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#include "stdafx.h"
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#include "vehicle/Gauge.h"
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#include "vehicle/gaugepositions.h"
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#include "utilities/parser.h"
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#include "model/Model3d.h"
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#include "vehicle/DynObj.h"
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#include "utilities/Timer.h"
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#include "utilities/Logs.h"
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#include "rendering/renderer.h"
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TGauge::TGauge( sound_source const &Soundtemplate ) :
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m_soundtemplate( Soundtemplate )
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{
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m_soundfxincrease = m_soundtemplate;
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m_soundfxdecrease = m_soundtemplate;
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m_soundfxon = m_soundtemplate;
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m_soundfxoff = m_soundtemplate;
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}
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void TGauge::Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
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{ // ustawienie parametrów animacji submodelu
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SubModel = Submodel;
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SubModelOn = Submodelon;
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m_value = Value;
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m_animation = Type;
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m_scale = Scale;
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m_offset = Offset;
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m_friction = Friction;
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m_interpolatescale = Interpolatescale;
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m_endvalue = Endvalue;
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m_endscale = Endscale;
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if( m_animation == TGaugeAnimation::gt_Digital ) {
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auto *sm { ( SubModel ? SubModel->ChildGet() : nullptr ) };
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while( sm != nullptr ) {
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// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
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if( sm->pName.size() // musi mieć niepustą nazwę
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&& std::isdigit(sm->pName[0]) ) {
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sm->WillBeAnimated(); // wyłączenie optymalizacji
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}
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sm = sm->NextGet();
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}
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// do the same for the active version
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sm = SubModelOn ? SubModelOn->ChildGet() : nullptr;
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while( sm != nullptr ) {
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// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
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if( sm->pName.size() // musi mieć niepustą nazwę
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&& std::isdigit(sm->pName[0]) ) {
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sm->WillBeAnimated(); // wyłączenie optymalizacji
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}
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sm = sm->NextGet();
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}
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}
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else {
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// wyłączenie ignowania jedynkowego transformu
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// a banan może być z optymalizacją?
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if( SubModel != nullptr ) { SubModel->WillBeAnimated(); }
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if( SubModelOn != nullptr ) { SubModelOn->WillBeAnimated(); }
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}
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// pass submodel location to defined sounds
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auto const nulloffset { glm::vec3{} };
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auto const offset { model_offset() };
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{
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std::vector soundfxs = {
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&m_soundfxincrease,
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&m_soundfxdecrease,
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&m_soundfxon,
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&m_soundfxoff
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};
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for( auto *soundfx : soundfxs ) {
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if( soundfx->offset() == nulloffset ) {
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soundfx->offset( offset );
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}
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}
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}
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for( auto &[soundfxkey, soundfxsource] : m_soundfxvalues ) {
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if( soundfxsource.offset() == nulloffset ) {
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soundfxsource.offset( offset );
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}
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}
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};
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void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mul ) {
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std::string submodelname;
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std::string gaugetypename;
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float scale;
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float endscale;
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float endvalue;
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float offset;
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float friction;
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endscale = -1;
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endvalue = -1;
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bool interpolatescale { false };
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Parser.getTokens();
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if( Parser.peek() != "{" ) {
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// old fixed size config
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Parser >> submodelname;
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gaugetypename = Parser.getToken<std::string>( true );
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Parser.getTokens( 3, false );
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Parser
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>> scale
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>> offset
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>> friction;
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if( gaugetypename == "rotvar"
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|| gaugetypename == "movvar" ) {
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interpolatescale = true;
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Parser.getTokens( 2, false );
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Parser
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>> endvalue
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>> endscale;
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}
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}
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else {
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// new, block type config
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// TODO: rework the base part into yaml-compatible flow style mapping
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submodelname = Parser.getToken<std::string>( false );
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gaugetypename = Parser.getToken<std::string>( true );
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Parser.getTokens( 3, false );
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Parser
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>> scale
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>> offset
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>> friction;
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if( gaugetypename == "rotvar"
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|| gaugetypename == "movvar" ) {
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interpolatescale = true;
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Parser.getTokens( 2, false );
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Parser
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>> endvalue
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>> endscale;
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}
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// new, variable length section
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{
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scratch_data scratchpad;
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while( true == Load_mapping( Parser, scratchpad ) ) {
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// all work done by while()
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}
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// post-deserialization cleanup
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// set provided custom soundproofing to assigned sounds (for sounds without their own custom soundproofing)
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if( scratchpad.soundproofing ) {
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if( !m_soundfxincrease.soundproofing() ) {
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m_soundfxincrease.soundproofing() = scratchpad.soundproofing;
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}
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if( !m_soundfxdecrease.soundproofing() ) {
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m_soundfxdecrease.soundproofing() = scratchpad.soundproofing;
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}
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if( !m_soundfxon.soundproofing() ) {
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m_soundfxon.soundproofing() = scratchpad.soundproofing;
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}
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if( !m_soundfxoff.soundproofing() ) {
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m_soundfxoff.soundproofing() = scratchpad.soundproofing;
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}
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for( auto &[soundfxkey, soundfxsource] : m_soundfxvalues ) {
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if( !soundfxsource.soundproofing() ) {
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soundfxsource.soundproofing() = scratchpad.soundproofing;
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}
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}
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}
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}
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}
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// bind defined sounds with the button owner
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m_soundfxincrease.owner( Owner );
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m_soundfxdecrease.owner( Owner );
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m_soundfxon.owner( Owner );
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m_soundfxoff.owner( Owner );
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for( auto &[soundfxkey, soundfxsource] : m_soundfxvalues ) {
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soundfxsource.owner( Owner );
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}
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scale *= static_cast<float>(mul);
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if( interpolatescale ) {
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endscale *= static_cast<float>(mul);
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}
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TSubModel *submodel { nullptr };
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std::array<TModel3d *, 2> sources { Owner->mdKabina, Owner->mdLowPolyInt };
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for( auto const *source : sources ) {
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if( source != nullptr
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&& ( submodel = source->GetFromName( submodelname ) ) != nullptr ) {
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// got what we wanted, bail out
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break;
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}
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// there's a possibility the default submodel was named with _off suffix
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if( source != nullptr
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&& ( submodel = source->GetFromName( submodelname + "_off" ) ) != nullptr ) {
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// got what we wanted, bail out
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break;
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}
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}
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if( submodel == nullptr ) {
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ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model(s) of \"" + Owner->name() + "\"", logtype::model );
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}
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// see if we can locate optional submodel for active state, with _on suffix
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TSubModel *submodelon { nullptr };
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for( auto const *source : sources ) {
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if( source != nullptr
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&& ( submodelon = source->GetFromName( submodelname + "_on" ) ) != nullptr ) {
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// got what we wanted, bail out
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break;
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}
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}
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std::map<std::string, TGaugeAnimation, std::less<>> gaugetypes {
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{ "rot", TGaugeAnimation::gt_Rotate },
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{ "rotvar", TGaugeAnimation::gt_Rotate },
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{ "mov", TGaugeAnimation::gt_Move },
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{ "movvar", TGaugeAnimation::gt_Move },
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{ "wip", TGaugeAnimation::gt_Wiper },
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{ "dgt", TGaugeAnimation::gt_Digital }
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};
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auto lookup = gaugetypes.find( gaugetypename );
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auto const type = lookup != gaugetypes.end() ? lookup->second : TGaugeAnimation::gt_Unknown;
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Init( submodel, submodelon, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
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// return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było
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};
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bool
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TGauge::Load_mapping( cParser &Input, TGauge::scratch_data &Scratchpad ) {
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// token can be a key or block end
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auto const key { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
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if( true == key.empty() || key == "}" ) { return false; }
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// if not block end then the key is followed by assigned value or sub-block
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if( key == "type:" ) {
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using enum TGaugeType;
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auto const gaugetype { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
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m_type = gaugetype == "push" ? push :
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gaugetype == "impulse" ? push :
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gaugetype == "return" ? push :
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gaugetype == "delayed" ? push_delayed :
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gaugetype == "pushtoggle" ? pushtoggle :
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toggle; // "toggle" and default
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}
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else if( key == "soundinc:" ) {
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m_soundfxincrease.deserialize( Input, sound_type::single );
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}
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else if( key == "sounddec:" ) {
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m_soundfxdecrease.deserialize( Input, sound_type::single );
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}
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else if( key == "soundon:" ) {
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m_soundfxon.deserialize( Input, sound_type::single );
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}
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else if( key == "soundoff:" ) {
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m_soundfxoff.deserialize( Input, sound_type::single );
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}
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else if( key == "soundproofing:" ) {
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// custom soundproofing in format [ p1, p2, p3, p4, p5, p6 ]
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Input.getTokens( 6, false, "\n\r\t ,;[]" );
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std::array<float, 6> soundproofing;
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Input
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>> soundproofing[ 0 ]
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>> soundproofing[ 1 ]
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>> soundproofing[ 2 ]
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>> soundproofing[ 3 ]
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>> soundproofing[ 4 ]
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>> soundproofing[ 5 ];
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Scratchpad.soundproofing = soundproofing;
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}
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else if( key.starts_with("sound") ) {
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// sounds assigned to specific gauge values, defined by key soundX: where X = value
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auto const indexstart { key.find_first_of( "-1234567890" ) };
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auto const indexend { key.find_first_not_of( "-1234567890", indexstart ) };
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if( indexstart != std::string::npos ) {
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m_soundfxvalues.try_emplace(
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std::stoi( key.substr( indexstart, indexend - indexstart ) ),
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sound_source( m_soundtemplate ).deserialize( Input, sound_type::single ) );
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}
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}
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return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
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}
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// ustawienie wartości docelowej. plays provided fallback sound, if no sound was defined in the control itself
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bool
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TGauge::UpdateValue( float fNewDesired, std::optional<sound_source> &Fallbacksound ) {
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if (false == UpdateValue( fNewDesired ) && Fallbacksound) {
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Fallbacksound->play( m_soundtype );
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return true;
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}
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return false;
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}
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bool
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TGauge::UpdateValue( float fNewDesired ) {
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auto const desiredtimes100 = static_cast<int>( std::round( 100.0 * fNewDesired ) );
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auto const previoustimes100 = static_cast<int>( std::round( 100.0 * m_targetvalue ) );
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if( desiredtimes100 == previoustimes100 ) {
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return true;
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}
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m_targetvalue = fNewDesired;
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if( desiredtimes100 % 100 != 0 ) {
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// toggle the control to continous range/exclusive sound mode from now on
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m_soundtype = sound_flags::exclusive;
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}
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// if there's any sound associated with a position reached on the way to the new requested value, play it
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// check value-specific table first...
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if( auto const reached = gauge_positions::last_reached( m_soundfxvalues, previoustimes100, desiredtimes100 );
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reached != m_soundfxvalues.end() ) {
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reached->second.play();
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return true;
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}
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// ...and if there isn't any, fall back on the basic set...
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// HACK: crude way to discern controls with continuous and quantized value range
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auto const currentvalue = GetValue();
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if( currentvalue < fNewDesired && false == m_soundfxincrease.empty() ) {
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// shift up
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m_soundfxincrease.play( m_soundtype );
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return true;
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}
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if( currentvalue > fNewDesired && false == m_soundfxdecrease.empty() ) {
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// shift down
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m_soundfxdecrease.play( m_soundtype );
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return true;
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}
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return false; // no suitable sound was found
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}
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void TGauge::PutValue(float fNewDesired)
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{ // McZapkie-281102: natychmiastowe wpisanie wartosci
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m_targetvalue = fNewDesired;
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m_value = m_targetvalue;
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};
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float TGauge::GetValue() const {
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// we feed value in range 0-1 so we should be getting it reported in the same range
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return m_value;
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}
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float TGauge::GetDesiredValue() const {
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// we feed value in range 0-1 so we should be getting it reported in the same range
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return m_targetvalue;
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}
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void TGauge::Update( bool const Power ) {
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// update value
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// TODO: remove passing manually power state when LD is in place
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if( m_value != m_targetvalue ) {
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auto dt = static_cast<float>(Timer::GetDeltaTime());
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if( m_friction > 0 && dt < 0.5 * m_friction ) {
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// McZapkie-281102: zabezpieczenie przed oscylacjami dla dlugich czasow
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m_value += dt * ( m_targetvalue - m_value ) / m_friction;
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if( std::abs( m_targetvalue - m_value ) <= 0.0001 ) {
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// close enough, we can stop updating the model
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m_value = m_targetvalue; // set it exactly as requested just in case it matters
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}
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}
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else {
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m_value = m_targetvalue;
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}
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}
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// update submodel visibility
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auto const state { Power && ( m_stateinput ? *m_stateinput : false ) };
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if( state != m_state ) {
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// on state change play assigned sound
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if( true == state ) { m_soundfxon.play(); }
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else { m_soundfxoff.play(); }
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}
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m_state = state;
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// toggle submodel visibility only if the active state submodel is present,
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// keep the default model always visible otherwise
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if( SubModelOn != nullptr ) {
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SubModelOn->iVisible = m_state;
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if( SubModel != nullptr ) {
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SubModel->iVisible = !m_state;
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}
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}
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// update submodel animations
|
|
UpdateAnimation( SubModel );
|
|
UpdateAnimation( SubModelOn );
|
|
};
|
|
|
|
void TGauge::AssignFloat(float *fValue)
|
|
{
|
|
m_datatype = 'f';
|
|
fData = fValue;
|
|
};
|
|
|
|
void TGauge::AssignDouble(double *dValue)
|
|
{
|
|
m_datatype = 'd';
|
|
dData = dValue;
|
|
};
|
|
|
|
void TGauge::AssignInt(int *iValue)
|
|
{
|
|
m_datatype = 'i';
|
|
iData = iValue;
|
|
};
|
|
|
|
void TGauge::AssignBool(bool *bValue)
|
|
{
|
|
m_datatype = 'b';
|
|
bData = bValue;
|
|
};
|
|
|
|
void TGauge::UpdateValue()
|
|
{ // ustawienie wartości docelowej z parametru
|
|
switch (m_datatype)
|
|
{ // to nie jest zbyt optymalne, można by zrobić osobne funkcje
|
|
case 'f': {
|
|
UpdateValue( *fData );
|
|
break;
|
|
}
|
|
case 'd': {
|
|
UpdateValue( static_cast<float>(*dData) );
|
|
break;
|
|
}
|
|
case 'i': {
|
|
UpdateValue( static_cast<float>(*iData) );
|
|
break;
|
|
}
|
|
case 'b': {
|
|
UpdateValue( *bData ? 1.f : 0.f );
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
void TGauge::AssignState( bool const *State ) {
|
|
|
|
m_stateinput = State;
|
|
}
|
|
|
|
float TGauge::GetScaledValue() const {
|
|
|
|
return false == m_interpolatescale ? m_value * m_scale + m_offset : m_value * std::lerp(m_scale, m_endscale, std::clamp(m_value / m_endvalue, 0.f, 1.f)) + m_offset;
|
|
}
|
|
|
|
void
|
|
TGauge::UpdateAnimation( TSubModel *Submodel ) const {
|
|
|
|
if( Submodel == nullptr ) { return; }
|
|
|
|
switch (m_animation) {
|
|
case TGaugeAnimation::gt_Rotate: {
|
|
Submodel->SetRotate( float3( 0, 1, 0 ), static_cast<float>(GetScaledValue() * 360.0) );
|
|
break;
|
|
}
|
|
case TGaugeAnimation::gt_Move: {
|
|
Submodel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
|
|
break;
|
|
}
|
|
case TGaugeAnimation::gt_Wiper: {
|
|
auto const scaledvalue { GetScaledValue() };
|
|
Submodel->SetRotate( float3( 0, 1, 0 ), static_cast<float>(scaledvalue * 360.0) );
|
|
if( auto *sm = Submodel->ChildGet(); sm ) {
|
|
sm->SetRotate( float3( 0, 1, 0 ), static_cast<float>(scaledvalue * 360.0) );
|
|
sm = sm->ChildGet();
|
|
if( sm )
|
|
sm->SetRotate( float3( 0, 1, 0 ), static_cast<float>(scaledvalue * 360.0) );
|
|
}
|
|
break;
|
|
}
|
|
case TGaugeAnimation::gt_Digital: {
|
|
// Ra 2014-07: licznik cyfrowy
|
|
auto *sm = Submodel->ChildGet();
|
|
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
|
|
*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( GetScaledValue() ) ) ) );
|
|
if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
|
|
do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
|
|
if( sm->pName.size()
|
|
&& std::isdigit(sm->pName[0]) ) {
|
|
sm->SetRotate(
|
|
float3( 0, 1, 0 ),
|
|
static_cast<float>(-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' )) );
|
|
}
|
|
sm = sm->NextGet();
|
|
} while( sm );
|
|
break;
|
|
}
|
|
default: {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// returns offset of submodel associated with the button from the model centre
|
|
glm::vec3
|
|
TGauge::model_offset() const {
|
|
|
|
return SubModel != nullptr ? SubModel->offset(1.f) : glm::vec3();
|
|
}
|
|
|
|
TGaugeType
|
|
TGauge::type() const {
|
|
return m_type;
|
|
}
|
|
//---------------------------------------------------------------------------
|