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34 lines
774 B
GLSL
34 lines
774 B
GLSL
#include <common>
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#include <tonemapping.glsl>
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in vec4 f_clip_pos;
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in vec4 f_clip_future_pos;
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layout(location = 0) out vec4 out_color;
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#if MOTIONBLUR_ENABLED
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layout(location = 1) out vec4 out_motion;
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#endif
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void main()
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{
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float x = (gl_PointCoord.x - 0.5f) * 2.0f;
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float y = (gl_PointCoord.y - 0.5f) * 2.0f;
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float dist = sqrt(x * x + y * y);
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if (dist > 0.5f)
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discard;
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vec4 color = vec4(param[0].rgb * emission, mix(param[0].a, 0.0f, dist * 2.0f));
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#if POSTFX_ENABLED
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out_color = color;
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#else
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out_color = tonemap(color);
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#endif
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#if MOTIONBLUR_ENABLED
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{
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vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
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vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
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out_motion = vec4(a - b, 0.0f, 0.0f);
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}
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#endif
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}
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