Files
maszyna/shaders/map.vert
2018-10-16 20:32:45 +02:00

11 lines
171 B
GLSL

layout(location = 0) in vec3 v_vert;
#include <common>
void main()
{
vec4 clip_pos = projection * vec4(v_vert, 1.0f);
gl_Position = vec4(clip_pos.xz, 0.5, 1.0);
}