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maszyna/gamepadinput.h

95 lines
2.8 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <vector>
#include "command.h"
class gamepad_input {
public:
// constructors
gamepad_input() = default;
// methods
// checks state of the controls and sends issued commands
bool
init();
void
poll();
private:
// types
/*
enum gamepad_button {
a,
b,
x,
y,
left_shoulder,
right_shoulder,
back,
start,
left_sticker,
right_sticker,
dpad_up,
dpad_right,
dpad_down,
dpad_left
};
enum gamepad_axes {
leftstick_x,
leftstick_y,
rightstick_x,
rightstick_y,
lefttrigger,
righttrigger
};
*/
enum class input_type {
threestate, // two commands, mapped to positive and negative axis value respectively; press and release events on state change
impulse, // one command; press event when set, release when cleared
value, // one command; press event, axis value passed as specified param (stored as second 'user_command')
value_invert // the passed value is additionally multiplied by -1
};
struct input_button {
unsigned char state; // last polled state
int mode; // associated control mode
user_command binding; // associated command
};
struct input_axis {
float state; // last polled state
float accumulator; // multipurpose helper variable
std::unordered_map< int, std::tuple< input_type, user_command, user_command > > bindings; // associated commands for respective modes
};
using inputbutton_sequence = std::vector<input_button>;
using inputaxis_sequence = std::vector<input_axis>;
// methods
bool recall_bindings();
void bind( std::vector< std::reference_wrapper<user_command> > &Targets, cParser &Input, std::unordered_map<std::string, user_command> const &Translator, std::string const Point );
void on_button( int const Button, int const Action );
void process_axes();
// members
command_relay m_relay;
inputbutton_sequence m_inputbuttons;
inputaxis_sequence m_inputaxes;
int m_deviceid{ -1 };
int m_mode{ -1 }; // currently active control mode
float m_deadzone{ 0.15f }; // TODO: allow to configure this
// double m_modeaccumulator{ 0.0 }; // used to throttle command input rate for vehicle controls
std::unordered_map< user_command, std::tuple<double, double> > m_lastcommandparams; // cached parameters for last issued command of given type
};
//---------------------------------------------------------------------------