Files
maszyna/Button.h
2017-08-18 00:56:05 +02:00

59 lines
1.8 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Classes.h"
#include "sound.h"
class TButton
{ // animacja dwustanowa, włącza jeden z dwóch submodeli (jednego
// z nich może nie być)
private:
TSubModel
*pModelOn { nullptr },
*pModelOff { nullptr }; // submodel dla stanu załączonego i wyłączonego
bool m_state { false };
bool const *bData { nullptr };
int iFeedbackBit { 0 }; // Ra: bit informacji zwrotnej, do wyprowadzenia na pulpit
sound* m_soundfxincrease { nullptr }; // sound associated with increasing control's value
sound* m_soundfxdecrease { nullptr }; // sound associated with decreasing control's value
// methods
// imports member data pair from the config file
bool
Load_mapping( cParser &Input );
// plays the sound associated with current state
void
play();
// plays specified sound
void
play( sound *Sound );
public:
TButton() = default;
void Clear(int const i = -1);
inline void FeedbackBitSet(int const i) {
iFeedbackBit = 1 << i; };
void Turn( bool const State );
inline void TurnOn() {
Turn( true ); };
inline void TurnOff() {
Turn( false ); };
inline void Switch() {
Turn( !m_state ); };
inline bool Active() {
return (pModelOn) || (pModelOff); };
void Update();
void Init(std::string const &asName, TModel3d *pModel, bool bNewOn = false);
void Load(cParser &Parser, TModel3d *pModel1, TModel3d *pModel2 = NULL);
void AssignBool(bool const *bValue);
};
//---------------------------------------------------------------------------