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maszyna/betterRenderer/renderer/source/bloom.h
2025-04-15 01:32:56 +02:00

36 lines
831 B
C++

#pragma once
#include <glm/glm.hpp>
#include <nvrhi/nvrhi.h>
struct Bloom {
struct BloomConstants {
glm::vec4 m_prefilter_vector;
float m_mix_factor;
};
float m_threshold = 3.f;
float m_knee = .6f;
float m_mix_factor = .04f;
bool m_gui_active = false;
void UpdateConstants(nvrhi::ICommandList* command_list);
void OnGui();
void ShowGui();
Bloom(class NvRendererBackend* backend) : m_backend(backend) {}
void Init(nvrhi::ITexture* texture);
void Render(nvrhi::ICommandList* command_list);
nvrhi::TextureHandle m_working_texture;
nvrhi::BufferHandle m_constant_buffer;
struct BloomStage {
int m_width;
int m_height;
nvrhi::BindingSetHandle m_binding_set;
nvrhi::ComputePipelineHandle m_pso;
};
std::vector<BloomStage> m_stages;
class NvRendererBackend* m_backend;
};