Files
maszyna/betterRenderer/renderer/source/fullscreenpass.h
2025-04-15 01:32:56 +02:00

21 lines
695 B
C++

#pragma once
#include <nvrhi/nvrhi.h>
struct FullScreenPass {
FullScreenPass(class NvRendererBackend* backend);
virtual ~FullScreenPass() = default;
nvrhi::IShader* GetVertexShader();
nvrhi::IInputLayout* GetInputLayout();
nvrhi::IBuffer* GetVertexBuffer();
virtual void Init();
void CreatePipeline();
virtual void CreatePipelineDesc(nvrhi::GraphicsPipelineDesc& pipeline_desc);
nvrhi::GraphicsPipelineHandle m_pipeline;
class NvRendererBackend* m_backend;
virtual nvrhi::IFramebuffer* GetFramebuffer();
void InitState(nvrhi::GraphicsState& render_state);
void Draw(nvrhi::ICommandList* command_list);
virtual void Render(nvrhi::ICommandList* command_list) = 0;
};