mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
114 lines
3.5 KiB
C++
114 lines
3.5 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <GLFW/glfw3.h>
|
|
#include <string>
|
|
|
|
#include "classes.h"
|
|
#include "Camera.h"
|
|
#include "sky.h"
|
|
#include "sun.h"
|
|
#include "moon.h"
|
|
#include "stars.h"
|
|
#include "skydome.h"
|
|
#include "messaging.h"
|
|
|
|
// wrapper for environment elements -- sky, sun, stars, clouds etc
|
|
class world_environment {
|
|
|
|
friend opengl_renderer;
|
|
|
|
public:
|
|
void init();
|
|
void update();
|
|
void time( int const Hour = -1, int const Minute = -1, int const Second = -1 );
|
|
|
|
private:
|
|
CSkyDome m_skydome;
|
|
cStars m_stars;
|
|
cSun m_sun;
|
|
cMoon m_moon;
|
|
TSky m_clouds;
|
|
};
|
|
|
|
class TWorld
|
|
{
|
|
// NOTE: direct access is a shortcut, but world etc needs some restructuring regardless
|
|
friend opengl_renderer;
|
|
|
|
public:
|
|
// types
|
|
|
|
// constructors
|
|
TWorld();
|
|
|
|
// destructor
|
|
~TWorld();
|
|
|
|
// methods
|
|
void CreateE3D( std::string const &dir = "", bool dyn = false );
|
|
bool Init( GLFWwindow *w );
|
|
bool InitPerformed() { return m_init; }
|
|
bool Update();
|
|
void OnKeyDown( int cKey );
|
|
void OnCommandGet( multiplayer::DaneRozkaz *pRozkaz );
|
|
// passes specified sound to all vehicles within range as a radio message broadcasted on specified channel
|
|
void radio_message( sound_source *Message, int const Channel );
|
|
void CabChange( TDynamicObject *old, TDynamicObject *now );
|
|
void TrainDelete(TDynamicObject *d = NULL);
|
|
TTrain const *
|
|
train() const { return Train; }
|
|
TDynamicObject const *
|
|
controlled() const { return Controlled; }
|
|
// switches between static and dynamic daylight calculation
|
|
void ToggleDaylight();
|
|
// calculates current season of the year based on set simulation date
|
|
void compute_season( int const Yearday ) const;
|
|
// calculates current weather
|
|
void compute_weather() const;
|
|
|
|
// members
|
|
|
|
private:
|
|
void Update_Environment();
|
|
void Update_Camera( const double Deltatime );
|
|
// handles vehicle change flag
|
|
void ChangeDynamic();
|
|
void InOutKey( bool const Near = true );
|
|
void FollowView( bool wycisz = true );
|
|
void DistantView( bool const Near = false );
|
|
|
|
TCamera Camera;
|
|
TCamera DebugCamera;
|
|
world_environment Environment;
|
|
TTrain *Train;
|
|
TDynamicObject *Controlled { nullptr }; // pojazd, który prowadzimy
|
|
TDynamicObject *pDynamicNearest { nullptr };
|
|
bool Paused { true };
|
|
TEvent *KeyEvents[10]; // eventy wyzwalane z klawiaury
|
|
TMoverParameters *mvControlled; // wskaźnik na człon silnikowy, do wyświetlania jego parametrów
|
|
double fTime50Hz; // bufor czasu dla komunikacji z PoKeys
|
|
double fTimeBuffer; // bufor czasu aktualizacji dla stałego kroku fizyki
|
|
double fMaxDt; //[s] krok czasowy fizyki (0.01 dla normalnych warunków)
|
|
double const m_primaryupdaterate { 1.0 / 100.0 };
|
|
double const m_secondaryupdaterate { 1.0 / 50.0 };
|
|
double m_primaryupdateaccumulator { m_secondaryupdaterate }; // keeps track of elapsed simulation time, for core fixed step routines
|
|
double m_secondaryupdateaccumulator { m_secondaryupdaterate }; // keeps track of elapsed simulation time, for less important fixed step routines
|
|
int iPause; // wykrywanie zmian w zapauzowaniu
|
|
bool m_init { false }; // indicates whether initial update of the world was performed
|
|
GLFWwindow *window;
|
|
};
|
|
|
|
extern TWorld World;
|
|
|
|
//---------------------------------------------------------------------------
|
|
|