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Files
maszyna/audio/sound.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

468 lines
16 KiB
C++

module;
#include <limits>
#include <mutex>
#include <type_traits>
#include <chrono>
#include <cstddef>
#include <deque>
#include <sstream>
#include <unordered_map>
#include <array>
#include <ostream>
#include <utility>
#include <AL/al.h>
#include <AL/alc.h>
#include <AL/alext.h>
#include <string>
#include <list>
#include <stack>
#include <cstdint>
#include <atomic>
#include "audio/audiorenderer_macros.h"
#include <algorithm>
#include <cmath>
#include <optional>
#include <vector>
export module eu07.audio.sound;
import eu07.audio.audio;
import eu07.glm;
import eu07.utilities.parser;
import eu07.application.uitranscripts;
import eu07.model.resourcemanager;
import eu07.utilities.classes;
import eu07.utilities.names;
export {
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
float const EU07_SOUND_GLOBALRANGE { -1.f };
float const EU07_SOUND_CABCONTROLSCUTOFFRANGE { 7.5f };
float const EU07_SOUND_CABANNOUNCEMENTCUTOFFRANGE{ -10.f };
float const EU07_SOUND_BRAKINGCUTOFFRANGE { 100.f };
float const EU07_SOUND_RUNNINGNOISECUTOFFRANGE { 200.f };
float const EU07_SOUND_HANDHELDRADIORANGE { 3500.f };
enum class sound_type {
single,
multipart
};
enum sound_parameters {
range = 0x1,
amplitude = 0x2,
frequency = 0x4,
};
enum sound_flags {
looping = 0x1, // the main sample will be looping
exclusive = 0x2, // the source won't dispatch more than one active instance of the sound
event = 0x80 // sound was activated by an event; we should keep note of the activation state for the update() calls it may receive
};
enum class sound_placement {
general, // source is equally audible in potential carrier and outside of it
internal, // source is located inside of the carrier, and less audible when the listener is outside
engine, // source is located in the engine compartment, less audible when the listener is outside and even less in the cabs
external, // source is located on the outside of the carrier, and less audible when the listener is inside
external_ambient, // source is located on the outside of the carrier, with fixed volume
custom, // source doesn't fit in any standard location or requires custom soundproofing
};
auto const EU07_SOUNDPROOFING_NONE{ 1.f };
auto const EU07_SOUNDPROOFING_SOME{ std::sqrt( 0.65f ) };
auto const EU07_SOUNDPROOFING_STRONG{ std::sqrt( 0.20f ) };
auto const EU07_SOUNDPROOFING_VERYSTRONG{ std::sqrt( 0.01f ) };
// mini controller and audio dispatcher; issues play commands for the audio renderer,
// updates parameters of created audio emitters for the playback duration
// TODO: move to simulation namespace after clean up of owner classes
// openal_source and sound_source refer to each other, so they must share a
// module: neither can forward-declare the other across a module boundary.
// The renderer only ever handles a sound_source through a pointer.
class sound_source;
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
// Dodaj brakujące includy
// Definicje dla OpenAL 1.25 jeśli brakuje
#ifndef ALC_CONNECTED
#define ALC_CONNECTED 0x313
#endif
#ifndef ALC_DEFAULT_ALL_DEVICES_SPECIFIER
#endif
#define EU07_SOUND_PROOFINGUSESRANGE
using uint32_sequence = std::vector<std::uint32_t>;
enum class sound_category : unsigned int {
unknown = 0,
vehicle,
local,
ambient,
};
struct sound_properties {
glm::dvec3 location;
float pitch { 1.f };
sound_category category { sound_category::unknown };
float gain { 1.f };
float soundproofing { 1.f };
std::uintptr_t soundproofing_stamp { ~std::uintptr_t{0} };
};
enum class sync_state {
good,
bad_distance,
bad_resource
};
namespace audio {
struct openal_source {
friend class openal_renderer;
using buffer_sequence = std::vector<audio::buffer_handle>;
ALuint id { audio::null_resource };
sound_source *controller { nullptr };
uint32_sequence sounds;
int sound_index { 0 };
bool sound_change { false };
bool is_playing { false };
bool is_looping { false };
sound_properties properties;
sync_state sync { sync_state::good };
openal_source() = default;
template <class Iterator_>
openal_source &bind( sound_source *Controller, uint32_sequence Sounds, Iterator_ First, Iterator_ Last );
void play();
void update( double const Deltatime, glm::vec3 const &Listenervelocity );
void sync_with( sound_properties const &State );
void stop();
void loop( bool const State );
void range( float const Range );
void pitch( float const Pitch );
void clear();
private:
double update_deltatime { 0.0 };
float pitch_variation { 1.f };
float sound_range { 50.f };
glm::vec3 sound_distance { 0.f };
glm::vec3 sound_velocity { 0.f };
bool is_in_range { false };
bool is_multipart { false };
};
class openal_renderer {
public:
openal_renderer() = default;
~openal_renderer();
audio::buffer_handle fetch_buffer( std::string const &Filename );
audio::openal_buffer const &buffer( audio::buffer_handle const Buffer ) const;
bool init();
template <class Iterator_>
void insert( Iterator_ First, Iterator_ Last, sound_source *Controller, uint32_sequence Sounds ) {
m_sources.emplace_back( fetch_source().bind( Controller, Sounds, First, Last ) );
}
void erase( sound_source const *Controller );
void update( double const Deltatime );
glm::dvec3 cached_camerapos;
private:
using source_list = std::list<audio::openal_source>;
using source_sequence = std::stack<ALuint>;
bool init_caps();
audio::openal_source fetch_source();
ALCdevice *m_device { nullptr };
ALCcontext *m_context { nullptr };
bool m_ready { false };
glm::vec3 m_listenervelocity;
bool m_freeflymode { true };
bool m_windowopen { true };
int m_activecab { 0 };
buffer_manager m_buffers;
source_list m_sources;
source_sequence m_sourcespares;
// OpenAL Soft extension entry points, resolved at runtime via al(c)GetProcAddress
LPALDEFERUPDATESSOFT m_alDeferUpdatesSOFT { nullptr };
LPALPROCESSUPDATESSOFT m_alProcessUpdatesSOFT { nullptr };
LPALCDEVICEPAUSESOFT m_alcDevicePauseSOFT { nullptr };
LPALCDEVICERESUMESOFT m_alcDeviceResumeSOFT { nullptr };
LPALCREOPENDEVICESOFT m_alcReopenDeviceSOFT { nullptr };
bool m_candetectdisconnect { false };
ALCint m_contextattributes[3] { 0, 0, 0 };
double m_devicechecktime { 0.0 };
// ALC_SOFT_system_events: event-driven following of output-device / default-output changes.
// Preferred over polling because it reliably catches both device removal and default changes
// (e.g. re-plugging headphones), which alcGetString(DEFAULT_ALL_DEVICES) does not report live.
LPALCEVENTCONTROLSOFT m_alcEventControlSOFT { nullptr };
LPALCEVENTCALLBACKSOFT m_alcEventCallbackSOFT { nullptr };
bool m_usedeviceevents { false };
std::atomic<bool> m_outputchanged { false }; // set from the (possibly off-thread) event callback
static void ALC_APIENTRY device_event_callback( ALCenum eventtype, ALCenum devicetype, ALCdevice *device, ALCsizei length, ALCchar const *message, void *userparam ) noexcept;
};
extern openal_renderer renderer;
extern bool event_volume_change;
} // namespace audio
class sound_source {
public:
// constructors
sound_source( sound_placement const Placement = sound_placement::general, float const Range = 50.f );
// destructor
~sound_source();
// methods
// restores state of the class from provided data stream
sound_source &
deserialize( cParser &Input, sound_type const Legacytype, int const Legacyparameters = 0, int const Chunkrange = 100 );
sound_source &
deserialize( std::string const &Input, sound_type const Legacytype, int const Legacyparameters = 0 );
// sends content of the class in legacy (text) format to provided stream
void
export_as_text( std::ostream &Output ) const;
// copies list of sounds from provided source
sound_source &
copy_sounds( sound_source const &Source );
// issues contextual play commands for the audio renderer
void
play( int const Flags = 0 );
// maintains playback of sounds started by event
void
play_event();
// stops currently active play commands controlled by this emitter
void
stop( bool const Skipend = false );
// adjusts parameters of provided implementation-side sound source
void
update( audio::openal_source &Source );
// sets base volume of the emiter to specified value
sound_source &
gain( float const Gain );
// returns current base volume of the emitter
float
gain() const;
// sets base pitch of the emitter to specified value
sound_source &
pitch( float const Pitch );
// Owner setter. The owning vehicle is stored as an opaque pointer so that this
// interface does not name TDynamicObject: the vehicle module imports this one
// (vehicles hold sound sources by value), so naming it here would close a cycle
// in the module graph, and a forward declaration cannot cross a module boundary.
// sound.cpp casts it back before use.
void
owner( void const *Owner );
// sound source offset setter/getter
void
offset( glm::vec3 const Offset );
glm::vec3 const &
offset() const;
// sound source name setter/getter
void
name( std::string Name );
std::string const &
name() const;
// playback starting point shift setter/getter
void
start( float const Offset );
float const &
start() const;
// custom soundproofing setter/getter
auto &
soundproofing();
auto const &
soundproofing() const;
// returns true if there isn't any sound buffer associated with the object, false otherwise
bool
empty() const;
// returns true if the source is emitting any sound; by default doesn't take into account optional ending soudnds
bool
is_playing( bool const Includesoundends = false ) const;
// returns true if the source uses sample table
bool
is_combined() const;
// returns true if specified buffer is one of the optional bookends
bool
is_bookend( audio::buffer_handle const Buffer ) const;
// returns true if the source has optional bookends
bool
has_bookends() const;
// returns location of the sound source in simulation region space
glm::dvec3 const
location() const;
// returns defined range of the sound
void
range( float const Range );
float const
range() const;
// members
float m_amplitudefactor { 1.f }; // helper, value potentially used by gain calculation
float m_amplitudeoffset { 0.f }; // helper, value potentially used by gain calculation
float m_frequencyfactor { 1.f }; // helper, value potentially used by pitch calculation
float m_frequencyoffset { 0.f }; // helper, value potentially used by pitch calculation
private:
// types
struct sound_data {
audio::buffer_handle buffer;
int playing; // number of currently active sample instances
};
struct chunk_data {
int threshold; // nominal point of activation for the given chunk
float fadein; // actual activation point for the given chunk
float fadeout; // actual end point of activation range for the given chunk
float pitch; // base pitch of the chunk
};
using soundchunk_pair = std::pair<sound_data, chunk_data>;
using sound_handle = std::uint32_t;
enum sound_id : std::uint32_t {
begin,
main,
end,
// 31 bits for index into relevant array, msb selects between the sample table and the basic array
chunk = 1u << 31
};
// methods
// imports member data pair from the provided data stream
bool
deserialize_mapping( cParser &Input );
// imports values for initial, main and ending sounds from provided data stream
void
deserialize_soundset( cParser &Input );
// issues contextual play commands for the audio renderer
void
play_basic();
void
play_combined();
// calculates requested sound point, used to select specific sample from the sample table
float
compute_combined_point() const;
void
update_basic( audio::openal_source &Source );
void
update_combined( audio::openal_source &Source );
void
update_crossfade( sound_handle const Chunk );
void
update_counter( sound_handle const Sound, int const Value );
void
update_location();
// potentially updates area-based gain factor of the source. returns: true if location has changed
bool
update_soundproofing();
void
insert( sound_handle const Sound );
template <class Iterator_>
void
insert( Iterator_ First, Iterator_ Last ) {
update_counter( *First, 1 );
std::vector<audio::buffer_handle> buffers;
uint32_sequence sounds;
std::for_each(
First, Last,
[&]( sound_handle const &soundhandle ) {
buffers.emplace_back( sound( soundhandle ).buffer );
sounds.emplace_back( soundhandle ); } );
audio::renderer.insert( std::begin( buffers ), std::end( buffers ), this, sounds ); }
sound_data &
sound( sound_handle const Sound );
sound_data const &
sound( sound_handle const Sound ) const;
// members
void const * m_owner { nullptr }; // optional, the vehicle carrying this sound source (a TDynamicObject)
glm::vec3 m_offset; // relative position of the source, either from the owner or the region centre
sound_placement m_placement;
float m_range { 50.f }; // audible range of the emitted sounds
std::string m_name;
int m_flags {}; // requested playback parameters
sound_properties m_properties; // current properties of the emitted sounds
float m_pitchvariation {}; // emitter-specific shift for base pitch
float m_startoffset {}; // emitter-specific shift for playback starting point
bool m_stop { false }; // indicates active sample instances should be terminated
/*
bool m_stopend { false }; // indicates active instances of optional ending sound should be terminated
*/
bool m_playbeginning { true }; // indicates started sounds should be preceeded by opening bookend if there's one
std::array<sound_data, 3> m_sounds { {} }; // basic sounds emitted by the source, main and optional bookends
std::vector<soundchunk_pair> m_soundchunks; // table of samples activated when associated variable is within certain range
bool m_soundchunksempty { true }; // helper, cached check whether sample table is linked with any actual samples
int m_crossfaderange {}; // range of transition from one chunk to another
std::optional< std::array<float, 6> > m_soundproofing; // custom soundproofing parameters
};
} // export -- out-of-line member definitions and explicit
// specialisations are not namespace-scope declarations, so they cannot
// carry `export`; the class itself is exported and that is what counts.
// owner setter
inline void sound_source::owner( void const *Owner ) { m_owner = Owner; }
// sound source offset setter/getter
inline void sound_source::offset( glm::vec3 const Offset ) { m_offset = Offset; }
inline glm::vec3 const & sound_source::offset() const { return m_offset; }
// sound source name setter/getter
inline void sound_source::name( std::string Name ) { m_name = Name; }
inline std::string const & sound_source::name() const { return m_name; }
// playback starting point shift setter/getter
inline void sound_source::start( float const Offset ) { m_startoffset = Offset; }
inline float const & sound_source::start() const { return m_startoffset; }
// custom soundproofing setter/getter
inline auto & sound_source::soundproofing() { return m_soundproofing; }
inline auto const & sound_source::soundproofing() const { return m_soundproofing; }
export {
// collection of sound sources present in the scene
class sound_table : public basic_table<sound_source> {
};
} // export