Files
maszyna/gl/vao.h
2019-10-26 15:17:09 +02:00

38 lines
664 B
C++

#pragma once
#include "object.h"
#include "bindable.h"
#include "buffer.h"
namespace gl
{
class vao : object, public bindable<vao>
{
struct attrib_params {
// TBD: should be shared_ptr? (when buffer is destroyed by owner VAO could still potentially exist)
gl::buffer &buffer;
int attrib;
int size;
int type;
int stride;
int offset;
};
buffer *ebo = nullptr;
std::vector<attrib_params> params;
public:
vao();
~vao();
void setup_attrib(buffer &buffer, int attrib, int size, int type, int stride, int offset);
void setup_ebo(buffer &ebo);
void bind();
static void unbind();
static bool use_vao;
};
}