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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 15:39:20 +02:00
Files
maszyna/simulation/logiccook.cpp
maj00r 3876945ef3 Track what cooked data was made from, and cook it as a step of its own
A baked heightfield was trusted for as long as its file was readable, and the logic
container while the .scn was older than it: an edited include went unnoticed by both,
and node keys leaned on file dates, so merely touching a file changed them. And cooking
only ever happened as a side effect of starting a scenery.

Every cooked artifact now has a manifest beside it - <scenario>.ehf.deps,
<scenario>.logic.deps - listing each file it was made from with its size, modification
time and a hash of its content (simulation/cookdeps). The parser records what it
includes as it reads, so the list is exactly what the load read. An artifact is current
when every listed file still has its content: size and time are the quick check, and
when either differs the content is hashed, so a touched or copied file does not force a
rebuild and an edited one always does. A file added to the scenery cannot be in a
manifest; the files read are compared with it after the load, and a mismatch sends the
terrain to be baked on the next start - the new file's nodes, whose keys are unknown,
are drawn as geometry meanwhile - and the logic, cooked from the loaded state, is cooked
at once.

The terrain depends on what the scenario includes and not on the scenario file itself,
which the launcher rewrites on every start; the logic depends on both, since events can
be written in either, and costs milliseconds to cook again. With the manifest vouching
for file content, a triangle node's key is its file, line, include parameters and
placement, without the date.

-cook loads a scenery, brings whatever is stale up to date, and quits: the step that
prepares a scenery ahead of play. It closes the window directly, as there is no
simulation to wind down; a quit command waited a minute in the queue for one. Baking on
a first start stays as the fallback, and -nobaketerrain still turns it off.

Tried on a copy of baltyk with a terrain include of its own: a fresh cook bakes and
cooks everything, a second finds nothing to do, a touched file changes nothing, an
edited include is caught by its hash and both artifacts are rebuilt, and a new include
has the logic recooked at once and the terrain on the next run. A cooking run of baltyk
takes 5.5 s with nothing stale and 10.7 s with everything to do.
2026-09-17 17:45:23 +02:00

269 lines
11 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <cstdint>
#include <string>
#include <algorithm>
#include <set>
#include <utility>
#include <vector>
#include "utilities/Globals_macros.h"
#include "global_include/interfaces/ITexture_macros.h"
#include "scene/logicformat.h"
module eu07.simulation.logiccook;
import eu07.scene.logiccontainer;
import eu07.simcore;
import eu07.simulation.simulation;
import eu07.simulation.simulationsounds;
import eu07.utilities.logs;
import eu07.utilities.globals;
import eu07.utilities.utilities;
import eu07.simulation.cookdeps;
namespace simulation {
namespace {
// the flat record an event becomes. everything here is read off the event itself, so the
// container cannot drift from what the text path built
scene::logic::event_record
record_of( basic_event const &Event, scene::logic::event_kind const Kind, std::uint32_t const Sibling, std::uint32_t const Name ) {
scene::logic::event_record record {};
record.kind = static_cast<std::uint16_t>( Kind );
record.name = Name;
record.sibling = ( Sibling < simulation::Events.event_count() ? Sibling : scene::logic::no_index );
record.group = ( Event.group() == null_handle ? scene::logic::no_index : static_cast<std::uint32_t>( Event.group() ) );
record.delay = Event.m_delay;
record.delayrandom = Event.m_delayrandom;
record.delaydeparture = Event.m_delaydeparture;
record.ignored = ( Event.m_ignored ? 1 : 0 );
record.passive = ( Event.m_passive ? 1 : 0 );
return record;
}
// where an event of this kind looks for its targets, and where it looks next. this mirrors
// each subclass's init() rather than guessing: an event that resolves against the memory
// cells will never find its target among the tracks, and saying otherwise here would bind
// it to whatever happened to share the name
std::pair<scene::logic::node_table, scene::logic::node_table>
tables_for( scene::logic::event_kind const Kind ) {
using kind = scene::logic::event_kind;
using table = scene::logic::node_table;
switch( Kind ) {
case kind::updatevalues:
case kind::addvalues:
case kind::copyvalues:
case kind::getvalues:
case kind::putvalues:
case kind::whois:
case kind::logvalues:
case kind::multiple: return { table::memory, table::none };
case kind::texture:
case kind::animation:
case kind::lights: return { table::instance, table::none };
case kind::switchevent:
case kind::trackvel: return { table::path, table::none };
case kind::voltage: return { table::powergrid, table::none };
case kind::sound: return { table::sound, table::none };
// a visible event takes model instances and tracks alike, and looks in that order
case kind::visible: return { table::instance, table::path };
default: return { table::none, table::none };
}
}
std::uint32_t
index_in( scene::logic::node_table const Table, std::string const &Name ) {
using table = scene::logic::node_table;
switch( Table ) {
case table::memory: return simulation::Memory.find_id( Name );
case table::instance: return simulation::Instances.find_id( Name );
case table::path: return simulation::Paths.find_id( Name );
case table::sound: return simulation::Sounds.find_id( Name );
case table::powergrid: return simulation::Powergrid.find_id( Name );
default: return static_cast<std::uint32_t>( -1 );
}
}
// the entries an event's targets become, each one carrying the registry it was found in
std::vector<scene::logic::target_entry>
targets_of( basic_event const &Event, scene::logic::event_kind const Kind, scene::logic::container_writer &Writer ) {
auto const kind { Kind };
auto const [ first, second ] { tables_for( kind ) };
std::vector<scene::logic::target_entry> entries;
for( auto const &name : Event.target_names() ) {
scene::logic::target_entry entry {};
entry.name = Writer.intern( name );
entry.table = static_cast<std::uint16_t>( scene::logic::node_table::none );
entry.index = scene::logic::no_index;
for( auto const table : { first, second } ) {
if( table == scene::logic::node_table::none ) { continue; }
auto const index { index_in( table, name ) };
if( index != static_cast<std::uint32_t>( -1 ) ) {
entry.table = static_cast<std::uint16_t>( table );
entry.index = index;
break;
}
}
entries.emplace_back( entry );
}
return entries;
}
} // anonymous namespace
bool
cook_logic( std::string const &Sceneryfile, std::vector<std::string> const &Sources ) {
scene::logic::container_writer writer;
auto const count { simulation::Events.event_count() };
std::uint32_t unknown { 0 };
std::set<std::string> unknownkinds;
for( std::uint32_t index = 0; index < count; ++index ) {
auto const *cooked { simulation::Events.event_at( index ) };
if( cooked == nullptr ) { continue; }
auto const name { writer.intern( cooked->name() ) };
auto const kind { scene::logic::kind_of( cooked->type_name() ) };
auto const record { record_of( *cooked, kind, simulation::Events.sibling_of( index ), name ) };
if( record.kind == static_cast<std::uint16_t>( scene::logic::event_kind::unknown ) ) {
++unknown;
if( unknownkinds.insert( cooked->type_name() ).second ) {
ErrorLog( "Logic container: no cooked kind for event type \"" + cooked->type_name() + "\" (first seen on \"" + cooked->name() + "\")" );
}
}
writer.add_event( record, targets_of( *cooked, kind, writer ) );
}
if( unknown > 0 ) {
// a kind the container has no value for would come back as something else entirely,
// so say so loudly rather than write a file that reads back wrong
ErrorLog( "Logic container: " + std::to_string( unknown ) + " events of a kind this build cannot cook" );
}
auto const path { scene::logic::container_path( Sceneryfile ) };
return ( true == writer.write( path ) )
&& ( true == cookdeps::write( path + ".deps", Sources ) );
}
bool
logic_stale( std::string const &Sceneryfile, std::vector<std::string> const &Sources ) {
auto const path { scene::logic::container_path( Sceneryfile ) };
if( false == FileExists( path ) ) {
return true;
}
if( ( false == cookdeps::current( path + ".deps" ) )
|| ( false == cookdeps::lists( path + ".deps", Sources ) ) ) {
WriteLog( "Logic container: \"" + path + "\" was made from files that have changed since, recooking" );
return true;
}
// the header says whether this build can read it at all, which covers a container
// cooked before a schema change
if( false == scene::logic::container_reader::readable( path ) ) {
WriteLog( "Logic container: \"" + path + "\" cannot be read by this build, recooking" );
return true;
}
return false;
}
bool
verify_logic( std::string const &Sceneryfile ) {
scene::logic::container_reader reader;
auto const path { scene::logic::container_path( Sceneryfile ) };
if( false == reader.open( path ) ) {
ErrorLog( "Logic container: cannot verify \"" + path + "\"" );
return false;
}
std::uint32_t mismatches { 0 };
auto const count { simulation::Events.event_count() };
if( reader.events() != count ) {
ErrorLog(
"Logic container: holds " + std::to_string( reader.events() )
+ " events, the scenery has " + std::to_string( count ) );
++mismatches;
}
auto const shared { std::min<std::size_t>( reader.events(), count ) };
for( std::size_t index = 0; index < shared; ++index ) {
auto const *loaded { simulation::Events.event_at( static_cast<std::uint32_t>( index ) ) };
if( loaded == nullptr ) { continue; }
auto const &record { reader.event( index ) };
auto const complain {
[ &mismatches, loaded ]( std::string const &What ) {
ErrorLog( "Logic container: event \"" + loaded->name() + "\" " + What );
++mismatches;
} };
if( reader.string( record.name ) != loaded->name() ) {
complain( "is called \"" + std::string( reader.string( record.name ) ) + "\" in the container" );
continue;
}
if( record.kind != static_cast<std::uint16_t>( scene::logic::kind_of( loaded->type_name() ) ) ) {
complain( "was cooked as a different kind" );
}
// delays are written as they are held, so they compare exactly. a difference here
// means the record lost precision, which is the whole thing worth catching
if( record.delay != loaded->m_delay ) {
complain( "has a different delay in the container" );
}
if( record.delayrandom != loaded->m_delayrandom ) {
complain( "has a different random delay in the container" );
}
auto const targets { loaded->target_names() };
if( record.targetcount != targets.size() ) {
complain(
"has " + std::to_string( record.targetcount ) + " targets in the container, "
+ std::to_string( targets.size() ) + " in the scenery" );
continue;
}
for( std::uint32_t target = 0; target < record.targetcount; ++target ) {
auto const &entry { reader.target( record.targetfirst + target ) };
if( reader.string( entry.name ) != targets[ target ] ) {
complain( "target " + std::to_string( target ) + " is \"" + std::string( reader.string( entry.name ) ) + "\", not \"" + targets[ target ] + "\"" );
continue;
}
// the index is only meaningful for the parse the container was cooked from, so
// the check that matters is whether it still lands on that same name
if( entry.index != scene::logic::no_index ) {
auto const table { static_cast<scene::logic::node_table>( entry.table ) };
if( index_in( table, targets[ target ] ) != entry.index ) {
complain( "target " + std::to_string( target ) + " \"" + targets[ target ] + "\" is at a different index now" );
}
}
}
}
if( mismatches == 0 ) {
WriteLog( "Logic container: \"" + path + "\" matches the loaded scenery, " + std::to_string( count ) + " events" );
return true;
}
ErrorLog( "Logic container: \"" + path + "\" disagrees with the loaded scenery in " + std::to_string( mismatches ) + " places" );
return false;
}
} // namespace simulation