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5f365a00c59a66eaee8594773c32c0018f490426
maszyna
/
simulation
History
Hirek193
61bfc6eb1a
Move modern OpenGL renderer to rendering/opengl46 and rename classes
2026-10-15 01:12:05 +02:00
..
simulation.cpp
Merge branch 'master' into feat/modern-editor
2026-10-08 17:44:58 +02:00
simulation.h
feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
2026-10-06 22:19:32 +02:00
simulationenvironment.cpp
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
simulationenvironment.h
Move modern OpenGL renderer to rendering/opengl46 and rename classes
2026-10-15 01:12:05 +02:00
simulationsounds.cpp
Remove not needed includes
2026-05-02 14:40:31 +02:00
simulationsounds.h
Rewrite #includes to use explicit subdirectory paths
2026-03-14 19:16:48 +00:00
simulationstateserializer.cpp
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
simulationstateserializer.h
Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools
2026-10-09 21:02:25 +02:00
simulationtime.cpp
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
simulationtime.h
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00