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20 lines
500 B
GLSL
20 lines
500 B
GLSL
#version 460 core
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#define STAGE_FRAGMENT 1
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#define LAYOUT_UI 1
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// the user interface (imgui): the colour of the vertices times the texture of the draw (the font, an image, a texture), pushed
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// with the draw
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#include "common.glsl"
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layout(location = 0) in vec2 f_uv;
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layout(location = 1) in vec4 f_colour;
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layout(set = UI_SET, binding = UI_TEXTURE) uniform sampler2D ui_texture;
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layout(location = 0) out vec4 out_colour;
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void main()
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{
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out_colour = FBOUT(f_colour * texture(ui_texture, f_uv));
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}
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