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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 12:09:19 +02:00
Files
maszyna/tests/unit/engine_stubs.cpp
jerrrrycho 60b0a335b0 test: stub basic_node::radius_() for GCC and Clang
The Linux build failed to link the unit tests: undefined reference to
scene::basic_node::radius_() from basic_node's vtable in engine_stubs.o.
basic_node has no key function for the Itanium C++ ABI (tooltip() is
declared plain but defined inline in the header), so GCC and Clang emit
its vtable in every unit using scenenode.h, and the vtable needs
radius_(), defined in scenenode.cpp, which the tests don't link. MSVC
emits vtables differently, so the Windows build linked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:58:30 +02:00

79 lines
2.2 KiB
C++

// stand-ins for the parts of the engine which the core library (eu07_core) links against, but which the
// unit tests don't exercise. when a change makes the library use something new from the engine and the
// test build fails to link, either move the real source into the library (CORE_SOURCES in the main
// CMakeLists.txt, if it stands on its own) or add a stub here.
#include "stdafx.h"
#include "utilities/Globals.h"
#include "utilities/Logs.h"
#include "scene/scenenodegroups.h"
#include "scene/scenelayers.h"
#include <cstdlib>
#include <iostream>
// settings ---------------------------------------------------------------------------------------
global_settings &GetGlobalSettings() {
// defaults, as before reading eu07.ini
static global_settings settings;
return settings;
}
// logs: quiet, unless EU07_UNIT_TESTS_LOG is set --------------------------------------------------
namespace {
bool log_enabled() {
static bool const enabled{std::getenv("EU07_UNIT_TESTS_LOG") != nullptr};
return enabled;
}
} // namespace
void WriteLog(const char *str, logtype const, bool const isError) {
if (log_enabled() && str != nullptr) {
(isError ? std::cerr : std::cout) << str << "\n";
}
}
void WriteLog(const std::string &str, logtype const Type) {
WriteLog(str.c_str(), Type, false);
}
void ErrorLog(const std::string &str, logtype const Type) {
WriteLog(str.c_str(), Type, true);
}
// scenery structure, which the parser reports include directives to --------------------------------
namespace scene {
node_groups Groups;
node_layers Layers;
group_handle node_groups::create(bool const) {
return null_handle;
}
group_handle node_groups::close() {
return null_handle;
}
layer_handle node_layers::open(std::string const &, include_site) {
return null_handle;
}
layer_handle node_layers::close() {
return null_handle;
}
void node_layers::instance_begin(std::string const &, source_span const &) {}
// basic_node has no key function for the Itanium C++ ABI (tooltip() is declared plain but defined inline), so
// GCC and Clang emit its vtable wherever scenenode.h is used, here too, and the vtable wants radius_().
// the same as the game's, in scene/scenenode.cpp
float basic_node::radius_() {
return 0.f;
}
} // namespace scene