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maszyna/application/editoruilayer.cpp

353 lines
11 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "application/editoruilayer.h"
#include "utilities/Globals.h"
#include "utilities/utilities.h"
#include "scene/scenenode.h"
#include "scene/scenelayers.h"
#include "rendering/renderer.h"
#include "utilities/translation.h"
#include "imgui/imgui_internal.h"
glm::vec2 editor_ui::m_viewmin{0.0f};
glm::vec2 editor_ui::m_viewmax{0.0f};
editor_ui::editor_ui()
{
clear_panels();
// bind the panels with ui object. maybe not the best place for this but, eh
add_external_panel(&m_nodebankpanel);
add_external_panel(&m_layerspanel);
add_external_panel(&m_includespanel);
m_nodebankpanel.mode_options = [this](nodebank_panel::edit_mode const Mode) { render_mode_options(Mode); };
m_nodebankpanel.header_sections = [this]() { render_header_sections(); };
// the menu is a part of the layout of the editor, not a pop-up as in the driver mode
m_menu_always = true;
}
void editor_ui::render_dockspace()
{
// windows of the editor are docked around the 3d view, which is left free in the middle
auto *viewport{ImGui::GetMainViewport()};
auto const dockspace{ImGui::GetID("###editordockspace")};
if (m_layoutreset || ImGui::DockBuilderGetNode(dockspace) == nullptr)
{
m_layoutreset = false;
build_default_layout(dockspace);
}
ImGui::DockSpaceOverViewport(dockspace, viewport, ImGuiDockNodeFlags_PassthruCentralNode);
if (auto const *central{ImGui::DockBuilderGetCentralNode(dockspace)}; central != nullptr)
{
m_viewmin = {central->Pos.x, central->Pos.y};
m_viewmax = {central->Pos.x + central->Size.x, central->Pos.y + central->Size.y};
}
else
{
m_viewmin = {viewport->WorkPos.x, viewport->WorkPos.y};
m_viewmax = {viewport->WorkPos.x + viewport->WorkSize.x, viewport->WorkPos.y + viewport->WorkSize.y};
}
}
void editor_ui::build_default_layout(unsigned int const Dockspace)
{
auto *viewport{ImGui::GetMainViewport()};
ImGui::DockBuilderRemoveNode(Dockspace);
ImGui::DockBuilderAddNode(Dockspace, ImGuiDockNodeFlags_DockSpace | ImGuiDockNodeFlags_PassthruCentralNode);
ImGui::DockBuilderSetNodePos(Dockspace, viewport->WorkPos);
ImGui::DockBuilderSetNodeSize(Dockspace, viewport->WorkSize);
// widths in pixels the current windows need, as parts of the room there is
auto const width{std::max(viewport->WorkSize.x, 1.0f)};
auto const height{std::max(viewport->WorkSize.y, 1.0f)};
auto const left_width{std::min(440.0f * Global.ui_scale, width * 0.3f)};
auto const right_width{std::min(460.0f * Global.ui_scale, width * 0.3f)};
auto const bottom_height{std::min(300.0f * Global.ui_scale, height * 0.35f)};
ImGuiID center{Dockspace};
auto const left{ImGui::DockBuilderSplitNode(center, ImGuiDir_Left, left_width / width, nullptr, &center)};
auto const right{ImGui::DockBuilderSplitNode(center, ImGuiDir_Right, right_width / (width - left_width), nullptr, &center)};
auto const bottom{ImGui::DockBuilderSplitNode(center, ImGuiDir_Down, bottom_height / height, nullptr, &center)};
// windows are found by the stable part of their names, after ###
for (auto const *window : {"###Toolset", "###Layers", "###scenehierarchy"})
ImGui::DockBuilderDockWindow(window, left);
for (auto const *window : {"###trackinspector", "###roadeditor", "###editorsettings", "###Include database", "###orthophoto", "###structuregauge"})
ImGui::DockBuilderDockWindow(window, right);
for (auto const *window : {"###profilestrip", "###editorhistory", "###modelsets"})
ImGui::DockBuilderDockWindow(window, bottom);
ImGui::DockBuilderFinish(Dockspace);
}
void editor_ui::render_()
{
auto *viewport{ImGui::GetMainViewport()};
auto const flags{ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar};
// toolbar under the menu: the tools of the editor mode
if (ImGui::BeginViewportSideBar("##editortoolbar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), flags))
{
if (ImGui::BeginMenuBar())
{
if (m_toolbaroptions)
m_toolbaroptions();
ImGui::EndMenuBar();
}
}
ImGui::End();
// status bar: the outcome of the last operation, and the selected node
if (ImGui::BeginViewportSideBar("##editorstatusbar", viewport, ImGuiDir_Down, ImGui::GetFrameHeight(), flags))
{
if (ImGui::BeginMenuBar())
{
if (false == m_layerspanel.status.empty())
{
if (m_layerspanel.status_error)
ImGui::TextColored(ImVec4(1.0f, 0.45f, 0.4f, 1.0f), "%s", m_layerspanel.status.c_str());
else
ImGui::TextUnformatted(m_layerspanel.status.c_str());
}
if (m_node != nullptr)
{
auto const name{m_node->name().empty() ? std::string{"(none)"} : m_node->name()};
auto const label{std::string{STR_C("Selected:")} + " " + name};
ImGui::SameLine(std::max(ImGui::GetCursorPosX(), ImGui::GetWindowWidth() - ImGui::CalcTextSize(label.c_str()).x - ImGui::GetStyle().ItemSpacing.x * 2.0f));
ImGui::TextUnformatted(label.c_str());
}
ImGui::EndMenuBar();
}
}
ImGui::End();
}
// updates state of UI elements
void editor_ui::update()
{
set_tooltip("");
if (Global.ControlPicking && DebugModeFlag)
{
const auto sceneryNode = GfxRenderer->Pick_Node();
const std::string content = sceneryNode ? sceneryNode->tooltip() : "";
set_tooltip(content);
}
ui_layer::update();
m_itempropertiespanel.update(m_node);
m_functionspanel.update(m_node);
}
void editor_ui::render_mode_options(nodebank_panel::edit_mode const Mode)
{
switch (Mode)
{
case nodebank_panel::MODIFY:
ImGui::TextDisabled(STR_C("LMB: select node F: focus End: drop to ground Del: delete"));
break;
case nodebank_panel::COPY:
ImGui::TextDisabled(STR_C("LMB: copy the clicked model to the node bank"));
break;
case nodebank_panel::ADD:
{
ImGui::TextDisabled(STR_C("LMB: insert a model at the cursor"));
ImGui::Checkbox(STR_C("Random model from set"), &m_insertrandom);
if (m_insertrandom)
{
m_nodebankpanel.set_combo(STR_C("Set##insert"), m_insertset, nullptr);
auto const count{m_nodebankpanel.set_entries(m_insertset).size()};
ImGui::TextDisabled(STR_C("%zu templates in set%s"), count, count == 0 ? ", the node bank selection is used" : "");
}
else
{
ImGui::TextDisabled(STR_C("Inserts the template selected in the node bank"));
}
m_functionspanel.render_controls();
break;
}
case nodebank_panel::BRUSH:
ImGui::TextDisabled(STR_C("Hold LMB: paint models along the cursor path"));
m_brushobjects.render_options(m_nodebankpanel);
m_functionspanel.render_controls();
break;
case nodebank_panel::FILL:
if (m_filloptions)
m_filloptions();
break;
default:
break;
}
}
void editor_ui::render_header_sections()
{
if (ImGui::CollapsingHeader(STR_C("Gizmo"), ImGuiTreeNodeFlags_DefaultOpen))
{
if (m_gizmooptions)
m_gizmooptions();
}
if (ImGui::CollapsingHeader(STR_C("Node properties"), ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::Indent();
m_itempropertiespanel.render_body();
ImGui::Unindent();
}
if (ImGui::CollapsingHeader(STR_C("Array")))
{
if (m_arrayoptions)
m_arrayoptions();
}
if (m_bendexpand)
{
ImGui::SetNextItemOpen(true);
m_bendexpand = false;
}
if (ImGui::CollapsingHeader(STR_C("Bend along the track")))
{
if (m_bendoptions)
m_bendoptions();
}
}
void editor_ui::render_menu_contents()
{
if (ImGui::BeginMenu(STR_C("File")))
{
if (ImGui::MenuItem(STR_C("New scenery...")) && m_newscenery)
m_newscenery();
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", STR_C("The editor starts again with the wizard of a new scenery: its name and its centre on the map"));
if (ImGui::MenuItem(STR_C("Open scenery...")) && m_openscenery)
m_openscenery();
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", STR_C("The editor starts again with another scenery of the scenery folder"));
// changes go to the scenery files only if the scenery was loaded with its sources tracked
auto const editsession{false == scene::Layers.empty()};
if (ImGui::MenuItem(STR_C("Save"), STR_C("Ctrl+S"), false, editsession) && m_save)
{
m_save();
}
if (false == editsession && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
{
ImGui::SetTooltip("%s", STR_C("Start the simulator with -edit <scenery file> to save changes to the scenery files"));
}
if (ImGui::MenuItem(STR_C("Export scenery dump"), STR_C("Ctrl+Shift+F11")) && m_export)
{
m_export();
}
if (ImGui::IsItemHovered())
{
ImGui::SetTooltip("%s", STR_C("Writes the whole scene to _export files next to the scenario, the scenery files are left as they are"));
}
ImGui::EndMenu();
}
ui_layer::render_menu_contents();
if (ImGui::BeginMenu(STR_C("Mode windows")))
{
if (ImGui::MenuItem(STR_C("Reset window layout")))
m_layoutreset = true;
ImGui::Separator();
ImGui::MenuItem(STR_C("Toolset"), nullptr, &m_nodebankpanel.is_open);
ImGui::MenuItem(STR_C("Layers"), nullptr, &m_layerspanel.is_open);
ImGui::MenuItem(STR_C("Include database"), nullptr, &m_includespanel.is_open);
ImGui::EndMenu();
}
if (m_menuoptions)
m_menuoptions();
}
void editor_ui::set_file_actions(std::function<void()> Save, std::function<void()> Export)
{
m_save = Save;
m_export = std::move(Export);
m_layerspanel.save = std::move(Save);
}
void editor_ui::set_status(std::string const &Status, bool const Error)
{
m_layerspanel.status = Status;
m_layerspanel.status_error = Error;
}
void editor_ui::render_rotation_controls()
{
m_functionspanel.render_controls();
}
void editor_ui::set_node(scene::basic_node *Node)
{
m_node = Node;
m_itempropertiespanel.update(m_node);
m_functionspanel.update(m_node);
}
void editor_ui::set_include(include_selection *Include)
{
m_itempropertiespanel.include(Include);
}
void editor_ui::add_node_template(const std::string &desc)
{
m_nodebankpanel.add_template(desc);
}
std::string const *editor_ui::get_active_node_template(bool bypassRandom)
{
if (!bypassRandom)
{
// random pick from the active tool's set; an empty set falls back to the node bank selection
std::string const *pick{nullptr};
if (m_nodebankpanel.mode == nodebank_panel::BRUSH && m_brushobjects.useRandom)
{
if (m_brushobjects.source.kind == model_set_ref::source::manual)
pick = m_brushobjects.Objects.empty() ? nullptr : m_brushobjects.GetRandomObject();
else
pick = m_nodebankpanel.random_template(m_brushobjects.source);
}
else if (m_nodebankpanel.mode == nodebank_panel::ADD && m_insertrandom)
{
pick = m_nodebankpanel.random_template(m_insertset);
}
if (pick != nullptr)
return pick;
}
return m_nodebankpanel.get_active_template();
}
nodebank_panel::edit_mode editor_ui::mode()
{
return m_track ? nodebank_panel::TRACK : m_nodebankpanel.mode;
}
void editor_ui::set_mode(nodebank_panel::edit_mode const Mode)
{
m_nodebankpanel.requested_mode = Mode;
m_nodebankpanel.mode = Mode;
m_nodebankpanel.is_open = true;
}
float editor_ui::getSpacing()
{
return m_brushobjects.spacing;
}
functions_panel::rotation_mode editor_ui::rot_mode()
{
return m_functionspanel.rot_mode;
}
float editor_ui::rot_val()
{
return m_functionspanel.rot_value;
}
bool editor_ui::rot_from_last()
{
return m_functionspanel.rot_from_last;
}