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https://github.com/MaSzyna-EU07/maszyna.git
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Six module interfaces carry windows.h in their fragment, and a fragment's include guard does not cross the boundary, so a unit that imported first and included the SDK afterwards parsed it twice: clang reports it as conflicting redeclarations of BroadcastSystemMessageEx and mismatched uuids all through the SDK. Same shape as the basic_filebuf failure, one level further out - the header arrives through d3d12.h, not directly. Thirty units get a guarded windows.h ahead of everything; on Linux it is a no-op. Vendored single-header libraries are left alone, and the block goes after a BOM rather than before it.
48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#ifdef _WIN32
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#include <windows.h> // before any import: its guard must be set here
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#endif
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#include <memory>
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#include "nvrenderer/nvrenderer.h"
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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import eu07.utilities.logs;
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namespace {
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std::unique_ptr<gfx_renderer> create_nvrenderer_for_d3d12() {
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return std::make_unique<NvRenderer>(NvRenderer::Api::D3D12);
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}
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std::unique_ptr<gfx_renderer> create_nvrenderer_for_vulkan() {
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return std::make_unique<NvRenderer>(NvRenderer::Api::Vulkan);
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}
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std::unique_ptr<gfx_renderer> create_nvrenderer_default() {
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#if LIBMANUL_WITH_D3D12
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return std::make_unique<NvRenderer>(NvRenderer::Api::D3D12);
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#elif LIBMANUL_WITH_VULKAN
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return std::make_unique<NvRenderer>(NvRenderer::Api::Vulkan);
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#endif
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ErrorLog("Failed to initialize any NVRHI Renderer");
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return nullptr;
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}
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} // namespace
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bool register_manul_d3d12 =
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LIBMANUL_WITH_D3D12 &&
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gfx_renderer_factory::get_instance()->register_backend(
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"experimental_d3d12", &create_nvrenderer_for_d3d12);
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bool register_manul_vulkan =
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LIBMANUL_WITH_VULKAN &&
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gfx_renderer_factory::get_instance()->register_backend(
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"experimental_vk", &create_nvrenderer_for_vulkan);
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bool register_manul = gfx_renderer_factory::get_instance()->register_backend(
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"experimental", &create_nvrenderer_default); |