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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
42 lines
755 B
C++
42 lines
755 B
C++
module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <deque>
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#include <unordered_map>
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#include <string>
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export module eu07.launcher.keymapper;
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import eu07.input.command;
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import eu07.application.uilayer;
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import eu07.input.driverkeyboardinput;
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export {
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namespace ui
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{
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class keymapper_panel : public ui_panel
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{
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public:
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keymapper_panel();
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void render_contents() override;
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bool key(int key);
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private:
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driverkeyboard_input keyboard;
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user_command bind_active = user_command::none;
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const std::string panelname = (title.empty() ? m_name : title) + "###" + m_name;
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};
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} // namespace ui
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} // export
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