17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 10:59:20 +02:00
Files
maszyna/application/editorprojection.h

64 lines
1.7 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "application/editormode.h"
#include "rendering/renderer.h"
#include "imgui/imgui.h"
// world to screen projection of the current camera, for overlays drawn with ImGui
class screen_projection
{
public:
screen_projection()
{
ImGuiIO const &io = ImGui::GetIO();
m_size = io.DisplaySize;
m_camera = GfxRenderer->Camera_Position();
float const aspect = m_size.y > 0.0f ? m_size.x / m_size.y : 1.0f;
m_viewprojection = editor_mode::projection_matrix(aspect) * GfxRenderer->Camera_View_Matrix();
}
glm::vec4 clip(glm::dvec3 const &Point) const
{
return m_viewprojection * glm::vec4(glm::vec3(Point - m_camera), 1.0f);
}
ImVec2 screen(glm::vec4 const &Clip) const
{
return ImVec2((Clip.x / Clip.w * 0.5f + 0.5f) * m_size.x, (0.5f - Clip.y / Clip.w * 0.5f) * m_size.y);
}
bool project(glm::dvec3 const &Point, ImVec2 &Screen) const
{
auto const c = clip(Point);
if (c.w < kNear)
return false;
Screen = screen(c);
return true;
}
void line(ImDrawList *Drawlist, glm::dvec3 const &A, glm::dvec3 const &B, ImU32 const Color, float const Thickness) const
{
glm::vec4 a = clip(A);
glm::vec4 b = clip(B);
if (a.w < kNear && b.w < kNear)
return;
if (a.w < kNear)
a = glm::mix(a, b, (kNear - a.w) / (b.w - a.w));
else if (b.w < kNear)
b = glm::mix(b, a, (kNear - b.w) / (a.w - b.w));
Drawlist->AddLine(screen(a), screen(b), Color, Thickness);
}
private:
static constexpr float kNear{0.1f};
ImVec2 m_size;
glm::dvec3 m_camera;
glm::mat4 m_viewprojection;
};