mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 23:49:19 +02:00
server_hello.config had been a TODO carrying a zero, and every peer ran with whatever its own eu07.ini happened to say - including a vehicle physics thread count, which makes the order vehicles are stepped in depend on how threads get scheduled. - the handshake now carries a bitfield of the settings that change how the physics comes out (full physics, realistic control) and a joining peer takes them on, saying in the log what changed - a multiplayer session runs the vehicle physics on one thread on every peer, host included Settings that only affect what a player sees or how comfortable the controls feel stay with the player; only what alters the outcome belongs in here.
529 lines
15 KiB
C++
529 lines
15 KiB
C++
#include "stdafx.h"
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#include "network/network.h"
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#include "network/snapshot.h"
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#include "network/message.h"
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#include "utilities/Logs.h"
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#include "scene/sn_utils.h"
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#include "utilities/Timer.h"
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#include "application/application.h"
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#include "utilities/Globals.h"
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#include "simulation/simulation.h"
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#include <set>
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#include <tuple>
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// 2 - legacy lockstep protocol
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// 3 - handshake carries build identification and an explicit rejection message
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// 4 - peer identity, vehicle roster and crew handshake, command source,
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// logical simulation tick and a versioned state digest instead of the position sum
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std::uint32_t const EU07_NETWORK_VERSION = 4;
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namespace network {
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backend_list_t& backend_list() {
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// HACK: static initialization order fiasco fix
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// NOTE: potential static deinitialization order fiasco
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static backend_list_t backend_list;
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return backend_list;
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}
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}
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// connection
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void network::connection::disconnect() {
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WriteLog("net: peer dropped", logtype::net);
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state = DEAD;
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}
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void network::connection::set_handler(std::function<void (const message &)> handler) {
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message_handler = handler;
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}
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network::connection::connection(bool client, size_t counter) {
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packet_counter = counter;
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is_client = client;
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state = AWAITING_HELLO;
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}
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void network::connection::connected()
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{
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WriteLog("net: socket connected", logtype::net);
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if (is_client) {
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client_hello msg;
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msg.version = EU07_NETWORK_VERSION;
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msg.start_packet = packet_counter;
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msg.app_version = Global.asVersion;
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msg.session_token = Global.network_session_token;
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send_message(msg);
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}
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}
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void network::connection::send_complete(std::shared_ptr<std::string> buf)
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{
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// the shared buffer had to stay alive until asio finished writing it out; now it can go
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}
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// --------------
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// server
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network::server::server(std::shared_ptr<std::istream> buf) : backbuffer(buf)
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{
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}
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namespace {
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// keeps the log readable: a peer holding a forbidden key would otherwise produce a line
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// every single frame, so each peer/command/verdict combination is reported once
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void report_rejected_command(network::PeerId Peer, user_command Command, network::command_verdict Verdict)
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{
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static std::set<std::tuple<network::PeerId, user_command, network::command_verdict>> reported;
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if (!reported.emplace(Peer, Command, Verdict).second)
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return;
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auto const &description = simulation::Commands_descriptions[static_cast<std::size_t>(Command)];
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ErrorLog("net: command \"" + description.name + "\" from peer " + std::to_string(Peer) + " rejected: " + network::describe(Verdict), logtype::net);
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}
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} // namespace
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void network::server::prune_clients()
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{
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for (auto it = clients.begin(); it != clients.end(); ) {
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if ((*it)->state == connection::DEAD) {
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if ((*it)->peer_id != PEER_NONE) {
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WriteLog("net: peer " + std::to_string((*it)->peer_id) + " disconnected", logtype::net);
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// the seat is held for a while in case the peer comes straight back. a
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// vehicle keeps running for whoever is left on board either way; it only
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// falls back to the AI once the crew really is empty
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Crews.suspend_peer((*it)->peer_id);
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}
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it = clients.erase(it);
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continue;
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}
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it++;
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}
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}
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void network::server::push_delta(const frame_info &msg)
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{
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prune_clients();
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for (auto const &client : clients) {
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if (client->state == connection::ACTIVE)
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client->send_message(msg);
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}
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}
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void network::server::push_message(const message &msg)
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{
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prune_clients();
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for (auto const &client : clients) {
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if (client->state == connection::ACTIVE)
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client->send_message(msg);
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}
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}
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command_queue::commands_map network::server::pop_commands()
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{
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command_queue::commands_map map(client_commands_queue);
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client_commands_queue.clear();
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return map;
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}
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void network::server::handle_message(std::shared_ptr<connection> conn, const message &msg)
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{
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if (msg.type == message::TYPE_MAX)
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{
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conn->disconnect();
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return;
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}
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if (msg.type == message::CLIENT_HELLO) {
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const auto& cmd = dynamic_cast<const client_hello&>(msg);
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std::string rejection;
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if (cmd.version != (int32_t)EU07_NETWORK_VERSION) {
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rejection = "incompatible protocol version: server speaks "
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+ std::to_string(EU07_NETWORK_VERSION)
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+ ", client speaks " + std::to_string(cmd.version);
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}
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else if (!Global.ready_to_load || Global.SceneryFile.empty()) {
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// the host has not picked a scenario yet, there is nothing to join
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rejection = "the server has no scenario running yet";
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}
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if (!rejection.empty()) {
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WriteLog("net: rejecting peer: " + rejection, logtype::net);
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server_reject reply;
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reply.reason = rejection;
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conn->send_message(reply);
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conn->disconnect();
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return;
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}
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server_hello reply;
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reply.seed = Global.random_seed;
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reply.timestamp = Global.starting_timestamp;
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reply.config = pack_session_config();
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reply.scenario = Global.SceneryFile;
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reply.app_version = Global.asVersion;
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reply.session_token = cmd.session_token;
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reply.peer_id = resolve_peer_identity(reply.session_token);
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conn->peer_id = reply.peer_id;
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// the peer now goes and loads the scenario. it gets the state of the world as a
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// snapshot when it reports back, instead of replaying the session frame by frame
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conn->state = connection::AWAITING_READY;
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conn->packet_counter = cmd.start_packet;
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conn->send_message(reply);
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WriteLog("net: peer " + std::to_string(conn->peer_id) + " connected, build \"" + cmd.app_version
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+ "\", scenario \"" + Global.SceneryFile + "\"", logtype::net);
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}
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else if (msg.type == message::CLIENT_READY) {
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const auto& cmd = dynamic_cast<const client_ready&>(msg);
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if (cmd.scenario != Global.SceneryFile) {
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WriteLog("net: peer " + std::to_string(conn->peer_id) + " loaded \"" + cmd.scenario
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+ "\" but the session runs \"" + Global.SceneryFile + "\"", logtype::net);
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server_reject reply;
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reply.reason = "scenario mismatch: the session runs \"" + Global.SceneryFile + "\"";
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conn->send_message(reply);
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conn->disconnect();
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return;
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}
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// the roster first, so that the crew section of the snapshot resolves to names
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vehicle_list roster;
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roster.vehicles = Entities.entries();
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conn->send_message(roster);
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snapshot reply;
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reply.tick = Global.simulation_tick;
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reply.blob = take_snapshot();
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conn->send_message(reply);
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// from here on the peer receives the live stream; there is no backlog to catch up on
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conn->state = connection::ACTIVE;
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WriteLog("net: snapshot sent to peer " + std::to_string(conn->peer_id) + " at tick "
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+ std::to_string(reply.tick), logtype::net);
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// and it still has to learn who is where
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Crews.mark_all_pending();
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}
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else if (msg.type == message::REQUEST_RESYNC) {
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const auto& cmd = dynamic_cast<const request_resync&>(msg);
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WriteLog("net: resync requested by peer " + std::to_string(conn->peer_id) + " at tick "
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+ std::to_string(cmd.tick) + " (its digest " + std::to_string(cmd.state_hash) + ")", logtype::net);
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snapshot reply;
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reply.tick = Global.simulation_tick;
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reply.blob = take_snapshot();
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conn->send_message(reply);
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}
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else if (msg.type == message::CLAIM_VEHICLE) {
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const auto& cmd = dynamic_cast<const claim_vehicle&>(msg);
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auto const result = Crews.claim(conn->peer_id, cmd.entity_id);
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if (result == claim_result::granted || result == claim_result::already_member) {
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claim_granted reply;
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reply.entity_id = cmd.entity_id;
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conn->send_message(reply);
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}
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else {
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WriteLog("net: refused claim of vehicle " + std::to_string(cmd.entity_id) + " by peer "
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+ std::to_string(conn->peer_id) + ": " + describe(result), logtype::net);
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claim_denied reply;
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reply.entity_id = cmd.entity_id;
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reply.reason = describe(result);
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conn->send_message(reply);
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}
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}
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else if (msg.type == message::LEAVE_VEHICLE) {
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const auto& cmd = dynamic_cast<const leave_vehicle&>(msg);
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Crews.leave(conn->peer_id, cmd.entity_id);
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}
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else if (msg.type == message::REQUEST_COMMAND) {
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const auto& cmd = dynamic_cast<const request_command&>(msg);
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for (auto const &kv : cmd.commands) {
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for (command_data const &data : kv.second) {
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auto const verdict = validate_command(conn->peer_id, data.command, kv.first);
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if (verdict != command_verdict::accepted) {
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report_rejected_command(conn->peer_id, data.command, verdict);
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continue;
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}
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command_data accepted = data;
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// the source is decided here, never taken from what the peer sent
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accepted.source = conn->peer_id;
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auto lookup = client_commands_queue.emplace(kv.first, command_queue::commanddata_sequence());
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lookup.first->second.emplace_back(accepted);
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}
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}
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}
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}
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// ------------
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void network::client::update()
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{
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if (conn && conn->state == connection::DEAD) {
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conn.reset();
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}
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if (!Global.network_reject_reason.empty()) {
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// the server explicitly refused us; retrying would only spam it
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return;
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}
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if (!conn) {
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if (!reconnect_delay) {
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connect();
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reconnect_delay = RECONNECT_DELAY_FRAMES;
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}
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reconnect_delay--;
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}
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}
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// client
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network::frame_delta network::client::get_next_delta(int counter)
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{
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auto now = std::chrono::high_resolution_clock::now();
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if (counter == 1) {
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frame_time = now - last_frame;
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last_frame = now;
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}
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if (delta_queue.empty()) {
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// buffer underflow
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return frame_delta();
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}
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float size = delta_queue.size() - consume_counter;
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const auto& entry = delta_queue.front();
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float mult = entry.render_dt / std::chrono::duration_cast<std::chrono::duration<float>>(frame_time).count();
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if (counter == 1 && size < MAX_BUFFER_SIZE * 2.0f) {
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last_target = last_target * TARGET_MIX +
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(std::min(TARGET_MIN + jitteriness * JITTERINESS_MULTIPIER, MAX_BUFFER_SIZE)) * (1.0f - TARGET_MIX);
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float diff = size - last_target;
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jitteriness = std::max(jitteriness * JITTERINESS_MIX, std::abs(diff));
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float speed = 1.0f + diff * CONSUME_MULTIPIER;
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consume_counter += speed;
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}
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float last_rcv_diff = std::chrono::duration_cast<std::chrono::duration<float>>(now - last_rcv).count();
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if (size > MAX_BUFFER_SIZE || consume_counter > mult || last_rcv_diff > 1.0f) {
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if (consume_counter > mult) {
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consume_counter = std::clamp(consume_counter - mult, -MAX_BUFFER_SIZE, MAX_BUFFER_SIZE);
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}
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frame_delta delta;
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delta.dt = entry.dt;
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delta.tick = entry.tick;
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delta.state_hash = entry.state_hash;
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delta.state_hash_version = entry.state_hash_version;
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delta.commands = entry.commands;
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delta.valid = true;
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delta_queue.pop();
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return delta;
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} else {
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// nothing to push
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return frame_delta();
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}
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}
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void network::client::send_commands(command_queue::commands_map commands)
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{
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if (!conn || conn->state == connection::DEAD || commands.empty())
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return;
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// eh, maybe queue lost messages
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request_command msg;
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msg.tick = Global.simulation_tick;
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msg.commands = commands;
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conn->send_message(msg);
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}
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void network::client::send_ready()
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{
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if (!conn || conn->state == connection::DEAD)
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return;
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client_ready msg;
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msg.scenario = Global.SceneryFile;
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conn->send_message(msg);
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WriteLog("net: scenario loaded, asking the server for a snapshot", logtype::net);
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}
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void network::client::send_resync_request(uint64_t tick, uint64_t state_hash)
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{
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if (!conn || conn->state != connection::ACTIVE)
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return;
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request_resync msg;
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msg.tick = tick;
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msg.state_hash = state_hash;
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conn->send_message(msg);
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}
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void network::client::send_claim(NetworkEntityId entity_id)
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{
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if (!conn || conn->state != connection::ACTIVE)
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return;
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claim_vehicle msg;
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msg.entity_id = entity_id;
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conn->send_message(msg);
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}
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void network::client::send_leave(NetworkEntityId entity_id)
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{
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if (!conn || conn->state != connection::ACTIVE)
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return;
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leave_vehicle msg;
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msg.entity_id = entity_id;
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conn->send_message(msg);
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}
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void network::client::handle_message(std::shared_ptr<connection> conn, const message &msg)
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{
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if (msg.type >= message::TYPE_MAX)
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{
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conn->disconnect();
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return;
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}
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if (msg.type == message::SERVER_REJECT) {
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const auto& cmd = dynamic_cast<const server_reject&>(msg);
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ErrorLog("net: connection refused by the server: " + cmd.reason, logtype::net);
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Global.network_reject_reason = cmd.reason;
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Global.network_status = "Connection refused: " + cmd.reason;
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conn->disconnect();
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return;
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}
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if (msg.type == message::SERVER_HELLO) {
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const auto& cmd = dynamic_cast<const server_hello&>(msg);
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conn->state = connection::ACTIVE;
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bool const firsthandshake { !Global.ready_to_load };
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if (!Global.ready_to_load) {
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Global.random_seed = cmd.seed;
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Global.random_engine.seed(Global.random_seed);
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Global.starting_timestamp = cmd.timestamp;
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apply_session_config(cmd.config);
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Global.SceneryFile = cmd.scenario;
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Global.ready_to_load = true;
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WriteLog("net: scenario handshake: \"" + cmd.scenario + "\", server build \"" + cmd.app_version + "\"", logtype::net);
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} else if (Global.random_seed != cmd.seed) {
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ErrorLog("net: seed mismatch", logtype::net);
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conn->disconnect();
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return;
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}
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if (cmd.peer_id != PEER_NONE) {
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Global.network_peer_id = cmd.peer_id;
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WriteLog("net: assigned peer id " + std::to_string(cmd.peer_id), logtype::net);
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}
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if (cmd.session_token != 0) {
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// kept for the next connection, so that a dropout does not cost us our seat
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Global.network_session_token = cmd.session_token;
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}
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Global.network_status.clear();
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WriteLog("net: accept received", logtype::net);
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if (!firsthandshake && simulation::is_ready) {
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// we are coming back to a session we already have loaded, so there is nobody
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// to wait for: ask for a fresh snapshot straight away
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send_ready();
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}
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}
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if (conn->state != connection::ACTIVE)
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return;
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if (msg.type == message::SNAPSHOT) {
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const auto& cmd = dynamic_cast<const snapshot&>(msg);
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if (apply_snapshot(cmd.blob)) {
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Global.network_snapshot_applied = true;
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// the roster may say we are on a crew already - after a reconnect, or because
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// the claim was granted while we were still loading. walk into that cab
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auto const own = Crews.vehicle_of(Global.network_peer_id);
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if (own != ENTITY_NONE) {
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auto const name = Entities.name_of(own);
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if (!name.empty())
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Global.network_pending_vehicle = name;
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}
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}
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else {
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ErrorLog("net: could not apply the snapshot handed to us", logtype::net);
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Global.network_status = "The server sent a snapshot this build cannot read";
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}
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}
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if (msg.type == message::VEHICLE_LIST) {
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const auto& cmd = dynamic_cast<const vehicle_list&>(msg);
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Entities.adopt(cmd.vehicles);
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}
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if (msg.type == message::CREW_UPDATE) {
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const auto& cmd = dynamic_cast<const crew_update&>(msg);
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Crews.mirror(cmd.entity_id, cmd.crew);
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}
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if (msg.type == message::CLAIM_GRANTED) {
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const auto& cmd = dynamic_cast<const claim_granted&>(msg);
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WriteLog("net: claim of vehicle " + std::to_string(cmd.entity_id) + " granted", logtype::net);
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Global.network_lobby_message.clear();
|
|
// the cab itself is built by the replicated entervehicle the server posts;
|
|
// we only have to walk into it once it shows up
|
|
Global.network_pending_vehicle = Entities.name_of(cmd.entity_id);
|
|
}
|
|
|
|
if (msg.type == message::CLAIM_DENIED) {
|
|
const auto& cmd = dynamic_cast<const claim_denied&>(msg);
|
|
|
|
WriteLog("net: claim of vehicle " + std::to_string(cmd.entity_id) + " denied: " + cmd.reason, logtype::net);
|
|
Global.network_lobby_message = cmd.reason;
|
|
}
|
|
|
|
if (msg.type == message::FRAME_INFO) {
|
|
resume_frame_counter++;
|
|
|
|
auto delta = dynamic_cast<const frame_info&>(msg);
|
|
delta_queue.push(delta);
|
|
last_rcv = std::chrono::high_resolution_clock::now();
|
|
}
|
|
}
|
|
|
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// --------------
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