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https://github.com/MaSzyna-EU07/maszyna.git
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A template defined in a module interface is instantiated in the importing unit, where its body's types must be complete. A declaration reaching the importer only through the interface's global module fragment is not enough for MSVC: cParser::operator>> uses std::stringstream, and every unit that parsed a float got an incomplete type. 526 headers across 161 units, derived from what each interface's template bodies actually name.
140 lines
4.1 KiB
C++
140 lines
4.1 KiB
C++
module;
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#include <deque>
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#include <unordered_map>
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#include <array>
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#include <memory>
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#include <string>
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#include <utility>
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export module eu07.application.drivermode;
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import eu07.utilities.motiontelemetry;
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import eu07.glm;
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import eu07.input.command;
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import eu07.simcore;
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import eu07.application.applicationmode;
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import eu07.input.driverkeyboardinput;
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import eu07.input.drivermouseinput;
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import eu07.input.gamepadinput;
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import eu07.console;
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import eu07.vehicle.camera;
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import eu07.utilities.classes;
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#ifdef WITH_UART
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import eu07.utilities.uart;
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#endif
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#ifdef WITH_ZMQ
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import eu07.input.zmq_input;
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#endif
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export {
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#ifdef WITH_UART
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#endif
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#ifdef WITH_ZMQ
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#endif
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class driver_mode : public application_mode {
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public:
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// constructors
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driver_mode();
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// methods
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// initializes internal data structures of the mode. returns: true on success, false otherwise
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bool init() override;
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// mode-specific update of simulation data. returns: false on error, true otherwise
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bool update() override;
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// maintenance method, called when the mode is activated
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void enter() override;
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// maintenance method, called when the mode is deactivated
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void exit() override;
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// input handlers
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void on_key( int Key, int Scancode, int Action, int Mods ) override;
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void on_cursor_pos( double Horizontal, double Vertical ) override;
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void on_mouse_button( int Button, int Action, int Mods ) override;
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void on_scroll( double Xoffset, double Yoffset ) override;
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void on_window_resize( int w, int h ) override { ; }
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void on_event_poll() override;
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bool is_command_processor() const override;
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private:
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// types
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enum view {
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consistfront,
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consistrear,
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bogie,
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driveby,
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count_
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};
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struct view_config {
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TDynamicObject const *owner { nullptr };
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glm::vec3 offset {};
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glm::vec3 angle {};
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};
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struct drivermode_input {
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gamepad_input gamepad;
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drivermouse_input mouse;
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glm::dvec2 mouse_pickmodepos; // stores last mouse position in control picking mode
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driverkeyboard_input keyboard;
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#ifdef _WIN32
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Console console;
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#endif
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#ifdef WITH_UART
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std::unique_ptr<uart_input> uart;
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#endif
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#ifdef WITH_ZMQ
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std::unique_ptr<zmq_input> zmq;
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#endif
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std::unique_ptr<motiontelemetry> telemetry;
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bool init();
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void poll();
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std::string
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binding_hints( std::pair<user_command, user_command> const &Commands ) const;
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std::pair<user_command, user_command>
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command_fallback( user_command const Command ) const;
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};
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// methods
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void update_camera( const double Deltatime );
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// handles vehicle change flag
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void OnKeyDown( int cKey );
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void InOutKey();
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void CabView();
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void ExternalView();
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void DistantView( bool const Near = false );
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void set_picking( bool const Picking );
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// members
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drivermode_input m_input;
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std::array<basic_event *, 10> KeyEvents { nullptr }; // eventy wyzwalane z klawiaury
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TCamera Camera;
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TCamera DebugCamera;
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int m_externalviewmode { view::consistfront }; // selected external view mode
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bool m_externalview { true };
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std::array<view_config, view::count_> m_externalviewconfigs;
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TDynamicObject *pDynamicNearest { nullptr }; // vehicle nearest to the active camera. TODO: move to camera
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double fTime50Hz { 0.0 }; // bufor czasu dla komunikacji z PoKeys
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double const m_primaryupdaterate { 1.0 / 100.0 };
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double const m_secondaryupdaterate { 1.0 / 50.0 };
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double m_primaryupdateaccumulator { m_secondaryupdaterate }; // keeps track of elapsed simulation time, for core fixed step routines
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double m_secondaryupdateaccumulator { m_secondaryupdaterate }; // keeps track of elapsed simulation time, for less important fixed step routines
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int iPause { 0 }; // wykrywanie zmian w zapauzowaniu
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command_relay m_relay;
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std::string change_train; // train name awaiting entering
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};
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} // export
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