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A template defined in a module interface is instantiated in the importing unit, where its body's types must be complete. A declaration reaching the importer only through the interface's global module fragment is not enough for MSVC: cParser::operator>> uses std::stringstream, and every unit that parsed a float got an incomplete type. 526 headers across 161 units, derived from what each interface's template bodies actually name.
32 lines
568 B
C++
32 lines
568 B
C++
module;
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#include <deque>
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#include <unordered_map>
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#include <string>
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export module eu07.launcher.keymapper;
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import eu07.input.command;
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import eu07.application.uilayer;
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import eu07.input.driverkeyboardinput;
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export {
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namespace ui
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{
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class keymapper_panel : public ui_panel
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{
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public:
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keymapper_panel();
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void render_contents() override;
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bool key(int key);
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private:
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driverkeyboard_input keyboard;
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user_command bind_active = user_command::none;
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const std::string panelname = (title.empty() ? m_name : title) + "###" + m_name;
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};
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} // namespace ui
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} // export
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