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Files
maszyna/widgets/vehicleparams.cppm
maj00r 6550c88536 give importers the headers module templates need
A template defined in a module interface is instantiated in the importing
unit, where its body's types must be complete. A declaration reaching the
importer only through the interface's global module fragment is not
enough for MSVC: cParser::operator>> uses std::stringstream, and every
unit that parsed a float got an incomplete type.

526 headers across 161 units, derived from what each interface's template
bodies actually name.
2026-09-10 01:20:33 +02:00

37 lines
837 B
C++

module;
#include <deque>
#include <unordered_map>
#include <string>
#include "utilities/translation_macros.h"
#include "imgui/imgui.h"
export module eu07.widgets.vehicleparams;
import eu07.global_include.interfaces.itexture;
import eu07.simcore;
import eu07.application.uilayer;
import eu07.utilities.translation;
import eu07.input.command;
import eu07.rendering.renderer;
export {
namespace ui
{
class vehicleparams_panel : public ui_panel
{
std::string m_vehicle_name;
command_relay m_relay;
texture_handle vehicle_mini;
void draw_infobutton(const char *str, ImVec2 pos = ImVec2(-1.0f, -1.0f), const ImVec4 color = ImVec4(1.0f, 1.0f, 0.0f, 1.0f));
void draw_mini(const TMoverParameters &mover);
public:
vehicleparams_panel(const std::string &vehicle);
void render_contents() override;
};
} // namespace ui
} // export