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23 lines
378 B
C++
23 lines
378 B
C++
#include "renderer.h"
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#include <GLFW/glfw3.h>
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class texture_window
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{
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GLFWwindow *m_window;
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GLuint m_source;
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std::shared_ptr<std::thread> m_renderthread;
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bool m_exit = false;
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int m_win_w = 500, m_win_h = 500;
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int m_tex_w = 0, m_tex_h = 0;
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void threadfunc();
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public:
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texture_window(texture_handle src);
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~texture_window();
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void notify_window_size(int w, int h);
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};
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