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https://github.com/MaSzyna-EU07/maszyna.git
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29 lines
617 B
GLSL
29 lines
617 B
GLSL
#include <common>
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#include <tonemapping.glsl>
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flat in vec3 f_normal_raw;
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layout(location = 0) out vec4 out_color;
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#if MOTIONBLUR_ENABLED
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layout(location = 1) out vec4 out_motion;
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#endif
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void main()
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{
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float x = (gl_PointCoord.x - 0.5f) * 2.0f;
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float y = (gl_PointCoord.y - 0.5f) * 2.0f;
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float dist2 = abs(x * x + y * y);
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if (dist2 > 0.5f * 0.5f)
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discard;
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// color data space is shared with normals, ugh
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vec4 color = vec4(pow(f_normal_raw.rgb, vec3(2.2)), 1.0f);
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#if POSTFX_ENABLED
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out_color = color;
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#else
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out_color = tonemap(color);
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#endif
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#if MOTIONBLUR_ENABLED
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out_motion = vec4(0.0f);
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#endif
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}
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