Files
maszyna/shaders/precipitation.frag
2020-02-21 22:50:52 +01:00

36 lines
740 B
GLSL

in vec2 f_coord;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
#include <common>
layout(location = 0) out vec4 out_color;
#if MOTIONBLUR_ENABLED
layout(location = 1) out vec4 out_motion;
#endif
in vec4 f_clip_pos;
in vec4 f_clip_future_pos;
#include <tonemapping.glsl>
void main()
{
vec4 tex_color = texture(tex1, vec2(f_coord.x, f_coord.y + param[1].x));
vec4 color = tex_color * param[0];
#if POSTFX_ENABLED
out_color = color;
#else
out_color = tonemap(color);
#endif
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;
out_motion = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
}
#endif
}