Files
maszyna/shaders/vbocolor.vert
2020-02-21 22:50:52 +01:00

18 lines
315 B
GLSL

layout(location = 0) in vec3 v_vert;
layout(location = 1) in vec3 v_color;
out vec3 f_color;
out vec4 f_pos;
out vec4 f_clip_pos;
#include <common>
void main()
{
f_pos = modelview * vec4(v_vert, 1.0);
f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0);
f_color = v_color;
gl_Position = f_clip_pos;
}