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The fourth tool out of editor_mode. The track under the cursor and the first steps of the tutorial become types of their own, which the editor gives to the tools, and a tool shown as a tab of the lineside panel keeps its open and expanded flags in a tool_tab. The trainsets waiting for the save are handed to the editor by the tool, which hears back when they were written. The self-test command trainset moves with it.
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "application/editortool.h"
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#include <memory>
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#include <set>
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#include <string>
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#include <vector>
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namespace ui
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{
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class vehicles_bank;
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struct vehicle_desc;
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struct skin_set;
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}
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// a trainset put on the selected path, written to the scenery on save, or only to be driven
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class vehicle_tool final : public editor_tool
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{
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public:
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explicit vehicle_tool(editor_services &Services) : m_services{Services} {}
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void draw_overlay() const override;
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void render_options() override;
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editor_selftest_result selftest(std::string const &Command, std::istringstream &Words) override;
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tool_tab &tab() { return m_tab; }
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void start(TTrack &Track, glm::dvec3 const &Point);
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bool take_leave();
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std::size_t trainset_lines(std::vector<std::string> &Lines);
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void trainsets_written();
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private:
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editor_services &m_services;
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tool_tab m_tab;
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struct vehicle_state
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{
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std::shared_ptr<ui::vehicles_bank> bank;
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char search[64]{};
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bool controllable_only{true};
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std::shared_ptr<ui::vehicle_desc> vehicle;
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std::shared_ptr<ui::skin_set> skin;
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int driver{0}; // 0: a driver, to be driven; 1: nobody, parked
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TTrack *track{nullptr};
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glm::dvec3 point{0.0};
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std::string placed;
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std::string status;
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bool leave{false}; // the editor gives way to the driving at the start of the next frame
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struct consist_vehicle
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{
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std::shared_ptr<ui::vehicle_desc> vehicle;
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std::shared_ptr<ui::skin_set> skin;
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bool turned{false};
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};
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std::vector<consist_vehicle> consist;
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int picked{-1}; // vehicle of the train whose buttons are shown
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std::set<ui::skin_set const *> minis; // skins whose side view was asked for
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int facing{1};
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bool write{true};
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char timetable[64]{"none"};
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double velocity{0.0};
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struct trainset
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{
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std::string head;
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std::string track;
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std::vector<std::string> lines;
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};
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std::vector<trainset> trainsets;
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};
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vehicle_state m_vehicle;
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bool place();
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};
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