mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
968 lines
30 KiB
C++
968 lines
30 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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/*
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MaSzyna EU07 locomotive simulator
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Copyright (C) 2001-2004 Marcin Wozniak and others
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*/
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#include "stdafx.h"
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#include "texture.h"
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#include <ddraw.h>
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#include "GL/glew.h"
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#include "utilities.h"
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#include "globals.h"
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#include "logs.h"
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#include "sn_utils.h"
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#define EU07_DEFERRED_TEXTURE_UPLOAD
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texture_manager::texture_manager() {
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// since index 0 is used to indicate no texture, we put a blank entry in the first texture slot
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m_textures.emplace_back( new opengl_texture(), std::chrono::steady_clock::time_point() );
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}
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// loads texture data from specified file
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// TODO: wrap it in a workitem class, for the job system deferred loading
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void
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opengl_texture::load() {
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if( name.size() < 3 ) { goto fail; }
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WriteLog( "Loading texture data from \"" + name + "\"", logtype::texture );
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data_state = resource_state::loading;
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{
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std::string const extension = name.substr( name.size() - 3, 3 );
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if( extension == "dds" ) { load_DDS(); }
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else if( extension == "tga" ) { load_TGA(); }
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else if( extension == "bmp" ) { load_BMP(); }
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else if( extension == "tex" ) { load_TEX(); }
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else { goto fail; }
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}
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// data state will be set by called loader, so we're all done here
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if( data_state == resource_state::good ) {
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has_alpha = (
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data_components == GL_RGBA ?
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true :
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false );
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size = data.size() / 1024;
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return;
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}
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fail:
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data_state = resource_state::failed;
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ErrorLog( "Bad texture: failed to load texture \"" + name + "\"" );
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// NOTE: temporary workaround for texture assignment errors
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id = 0;
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return;
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}
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void
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opengl_texture::load_BMP() {
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std::ifstream file( name, std::ios::binary ); file.unsetf( std::ios::skipws );
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BITMAPFILEHEADER header;
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file.read( (char *)&header, sizeof( BITMAPFILEHEADER ) );
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if( file.eof() ) {
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data_state = resource_state::failed;
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return;
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}
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// Read in bitmap information structure
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BITMAPINFO info;
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unsigned int infosize = header.bfOffBits - sizeof( BITMAPFILEHEADER );
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if( infosize > sizeof( info ) ) {
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WriteLog( "Warning - BMP header is larger than expected, possible format difference.", logtype::texture );
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}
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file.read( (char *)&info, std::min( (size_t)infosize, sizeof( info ) ) );
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data_width = info.bmiHeader.biWidth;
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data_height = info.bmiHeader.biHeight;
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if( info.bmiHeader.biCompression != BI_RGB ) {
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ErrorLog( "Bad texture: compressed BMP textures aren't supported.", logtype::texture );
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data_state = resource_state::failed;
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return;
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}
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unsigned long datasize = info.bmiHeader.biSizeImage;
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if( 0 == datasize ) {
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// calculate missing info
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datasize = ( data_width * info.bmiHeader.biBitCount + 7 ) / 8 * data_height;
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}
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data.resize( datasize );
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file.read( &data[0], datasize );
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// fill remaining data info
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if( info.bmiHeader.biBitCount == 32 ) {
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data_format = GL_BGRA;
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data_components = GL_RGBA;
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}
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else {
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data_format = GL_BGR;
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data_components = GL_RGB;
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}
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data_mapcount = 1;
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data_state = resource_state::good;
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return;
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}
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DDCOLORKEY opengl_texture::deserialize_ddck(std::istream &s)
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{
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DDCOLORKEY ddck;
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ddck.dwColorSpaceLowValue = sn_utils::ld_uint32(s);
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ddck.dwColorSpaceHighValue = sn_utils::ld_uint32(s);
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return ddck;
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}
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DDPIXELFORMAT opengl_texture::deserialize_ddpf(std::istream &s)
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{
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DDPIXELFORMAT ddpf;
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ddpf.dwSize = sn_utils::ld_uint32(s);
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ddpf.dwFlags = sn_utils::ld_uint32(s);
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ddpf.dwFourCC = sn_utils::ld_uint32(s);
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ddpf.dwRGBBitCount = sn_utils::ld_uint32(s);
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ddpf.dwRBitMask = sn_utils::ld_uint32(s);
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ddpf.dwGBitMask = sn_utils::ld_uint32(s);
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ddpf.dwBBitMask = sn_utils::ld_uint32(s);
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ddpf.dwRGBAlphaBitMask = sn_utils::ld_uint32(s);
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return ddpf;
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}
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DDSCAPS2 opengl_texture::deserialize_ddscaps(std::istream &s)
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{
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DDSCAPS2 ddsc;
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ddsc.dwCaps = sn_utils::ld_uint32(s);
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ddsc.dwCaps2 = sn_utils::ld_uint32(s);
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ddsc.dwCaps3 = sn_utils::ld_uint32(s);
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ddsc.dwCaps4 = sn_utils::ld_uint32(s);
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return ddsc;
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}
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DDSURFACEDESC2 opengl_texture::deserialize_ddsd(std::istream &s)
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{
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DDSURFACEDESC2 ddsd;
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ddsd.dwSize = sn_utils::ld_uint32(s);
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ddsd.dwFlags = sn_utils::ld_uint32(s);
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ddsd.dwHeight = sn_utils::ld_uint32(s);
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ddsd.dwWidth = sn_utils::ld_uint32(s);
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ddsd.lPitch = sn_utils::ld_uint32(s);
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ddsd.dwBackBufferCount = sn_utils::ld_uint32(s);
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ddsd.dwMipMapCount = sn_utils::ld_uint32(s);
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ddsd.dwAlphaBitDepth = sn_utils::ld_uint32(s);
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ddsd.dwReserved = sn_utils::ld_uint32(s);
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sn_utils::ld_uint32(s);
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ddsd.lpSurface = nullptr;
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ddsd.ddckCKDestOverlay = deserialize_ddck(s);
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ddsd.ddckCKDestBlt = deserialize_ddck(s);
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ddsd.ddckCKSrcOverlay = deserialize_ddck(s);
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ddsd.ddckCKSrcBlt = deserialize_ddck(s);
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ddsd.ddpfPixelFormat = deserialize_ddpf(s);
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ddsd.ddsCaps = deserialize_ddscaps(s);
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ddsd.dwTextureStage = sn_utils::ld_uint32(s);
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return ddsd;
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}
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void
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opengl_texture::load_DDS() {
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std::ifstream file( name, std::ios::binary | std::ios::ate ); file.unsetf( std::ios::skipws );
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std::size_t filesize = static_cast<size_t>(file.tellg()); // ios::ate already positioned us at the end of the file
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file.seekg( 0, std::ios::beg ); // rewind the caret afterwards
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char filecode[5];
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file.read(filecode, 4);
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filesize -= 4;
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filecode[4] = 0;
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if( filecode != std::string( "DDS " ) )
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{
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data_state = resource_state::failed;
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return;
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}
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DDSURFACEDESC2 ddsd = deserialize_ddsd(file);
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filesize -= 124;
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//
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// This .dds loader supports the loading of compressed formats DXT1, DXT3
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// and DXT5.
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//
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switch (ddsd.ddpfPixelFormat.dwFourCC)
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{
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case FOURCC_DXT1:
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// DXT1's compression ratio is 8:1
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data_format = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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break;
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case FOURCC_DXT3:
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// DXT3's compression ratio is 4:1
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data_format = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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break;
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case FOURCC_DXT5:
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// DXT5's compression ratio is 4:1
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data_format = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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break;
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default:
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data_state = resource_state::failed;
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return;
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}
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data_width = ddsd.dwWidth;
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data_height = ddsd.dwHeight;
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data_mapcount = ddsd.dwMipMapCount;
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int blockSize = ( data_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? 8 : 16 );
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int offset = 0;
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while( ( data_width > Global.iMaxTextureSize ) || ( data_height > Global.iMaxTextureSize ) ) {
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// pomijanie zbyt dużych mipmap, jeśli wymagane jest ograniczenie rozmiaru
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offset += ( ( data_width + 3 ) / 4 ) * ( ( data_height + 3 ) / 4 ) * blockSize;
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data_width /= 2;
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data_height /= 2;
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--data_mapcount;
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WriteLog( "Texture size exceeds specified limits, skipping mipmap level" );
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};
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if( data_mapcount <= 0 ) {
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// there's a chance we've discarded the provided mipmap(s) as too large
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WriteLog( "Texture \"" + name + "\" has no mipmaps which can fit currently set texture size limits." );
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data_state = resource_state::failed;
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return;
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}
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size_t datasize = filesize - offset;
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/*
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// this approach loads only the first mipmap and relies on graphics card to fill the rest
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data_mapcount = 1;
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int datasize = ( ( data_width + 3 ) / 4 ) * ( ( data_height + 3 ) / 4 ) * blockSize;
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*/
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/*
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// calculate size of accepted data
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// NOTE: this is a fallback, as we should be able to just move the file caret by calculated offset and read the rest
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int datasize = 0;
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int mapcount = data_mapcount,
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width = data_width,
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height = data_height;
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while( mapcount ) {
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datasize += ( ( width + 3 ) / 4 ) * ( ( height + 3 ) / 4 ) * blockSize;
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width = std::max( width / 2, 4 );
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height = std::max( height / 2, 4 );
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--mapcount;
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}
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*/
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if( datasize == 0 ) {
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// catch malformed .dds files
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WriteLog( "Bad texture: file \"" + name + "\" is malformed and holds no texture data.", logtype::texture );
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data_state = resource_state::failed;
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return;
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}
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// reserve space and load texture data
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data.resize( datasize );
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if( offset != 0 ) {
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// skip data for mipmaps we don't need
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file.seekg( offset, std::ios_base::cur );
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filesize -= offset;
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}
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file.read((char *)&data[0], datasize);
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filesize -= datasize;
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data_components =
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( ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1 ?
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GL_RGB :
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GL_RGBA );
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data_state = resource_state::good;
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return;
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}
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void
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opengl_texture::load_TEX() {
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std::ifstream file( name, std::ios::binary ); file.unsetf( std::ios::skipws );
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char head[ 5 ];
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file.read( head, 4 );
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head[ 4 ] = 0;
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bool hasalpha;
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if( std::string( "RGB " ) == head ) {
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hasalpha = false;
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}
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else if( std::string( "RGBA" ) == head ) {
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hasalpha = true;
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}
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else {
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ErrorLog( "Bad texture: unrecognized TEX texture sub-format: " + std::string(head), logtype::texture );
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data_state = resource_state::failed;
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return;
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};
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file.read( (char *)&data_width, sizeof( int ) );
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file.read( (char *)&data_height, sizeof( int ) );
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std::size_t datasize = data_width * data_height * ( hasalpha ? 4 : 3 );
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data.resize( datasize );
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file.read( reinterpret_cast<char *>( &data[0] ), datasize );
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// fill remaining data info
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if( true == hasalpha ) {
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data_format = GL_RGBA;
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data_components = GL_RGBA;
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}
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else {
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data_format = GL_RGB;
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data_components = GL_RGB;
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}
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data_mapcount = 1;
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data_state = resource_state::good;
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return;
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}
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void
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opengl_texture::load_TGA() {
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std::ifstream file( name, std::ios::binary ); file.unsetf( std::ios::skipws );
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// Read the header of the TGA, compare it with the known headers for compressed and uncompressed TGAs
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unsigned char tgaheader[ 18 ];
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file.read( (char *)tgaheader, sizeof( unsigned char ) * 18 );
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while( tgaheader[ 0 ] > 0 ) {
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--tgaheader[ 0 ];
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unsigned char temp;
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file.read( (char *)&temp, sizeof( unsigned char ) );
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}
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data_width = tgaheader[ 13 ] * 256 + tgaheader[ 12 ];
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data_height = tgaheader[ 15 ] * 256 + tgaheader[ 14 ];
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int const bytesperpixel = tgaheader[ 16 ] / 8;
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// check whether width, height an BitsPerPixel are valid
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if( ( data_width <= 0 )
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|| ( data_height <= 0 )
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|| ( ( bytesperpixel != 1 ) && ( bytesperpixel != 3 ) && ( bytesperpixel != 4 ) ) ) {
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data_state = resource_state::failed;
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return;
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}
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// allocate the data buffer
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int const datasize = data_width * data_height * 4;
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data.resize( datasize );
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// call the appropriate loader-routine
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if( tgaheader[ 2 ] == 2 ) {
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// uncompressed TGA
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if( bytesperpixel == 4 ) {
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// read the data directly
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file.read( reinterpret_cast<char*>( &data[ 0 ] ), datasize );
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}
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else {
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// rgb or greyscale image, expand to bgra
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unsigned char buffer[ 4 ] = { 255, 255, 255, 255 }; // alpha channel will be white
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unsigned int *datapointer = (unsigned int*)&data[ 0 ];
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unsigned int *bufferpointer = (unsigned int*)&buffer[ 0 ];
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int const pixelcount = data_width * data_height;
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for( int i = 0; i < pixelcount; ++i ) {
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file.read( (char *)&buffer[ 0 ], sizeof( unsigned char ) * bytesperpixel );
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if( bytesperpixel == 1 ) {
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// expand greyscale data
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buffer[ 1 ] = buffer[ 0 ];
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buffer[ 2 ] = buffer[ 0 ];
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}
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// copy all four values in one operation
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( *datapointer ) = ( *bufferpointer );
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++datapointer;
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}
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}
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}
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else if( tgaheader[ 2 ] == 10 ) {
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// compressed TGA
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int currentpixel = 0;
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unsigned char buffer[ 4 ] = { 255, 255, 255, 255 };
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const int pixelcount = data_width * data_height;
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unsigned int *datapointer = (unsigned int *)&data[ 0 ];
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unsigned int *bufferpointer = (unsigned int *)&buffer[ 0 ];
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do {
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unsigned char chunkheader = 0;
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file.read( (char *)&chunkheader, sizeof( unsigned char ) );
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if( (chunkheader & 0x80 ) == 0 ) {
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// if the high bit is not set, it means it is the number of RAW color packets, plus 1
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for( int i = 0; i <= chunkheader; ++i ) {
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file.read( (char *)&buffer[ 0 ], bytesperpixel );
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if( bytesperpixel == 1 ) {
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// expand greyscale data
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buffer[ 1 ] = buffer[ 0 ];
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buffer[ 2 ] = buffer[ 0 ];
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}
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// copy all four values in one operation
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( *datapointer ) = ( *bufferpointer );
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++datapointer;
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++currentpixel;
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}
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}
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else {
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// rle chunk, the color supplied afterwards is reapeated header + 1 times (not including the highest bit)
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chunkheader &= ~0x80;
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// read the current color
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file.read( (char *)&buffer[ 0 ], bytesperpixel );
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if( bytesperpixel == 1 ) {
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// expand greyscale data
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buffer[ 1 ] = buffer[ 0 ];
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buffer[ 2 ] = buffer[ 0 ];
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}
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// copy the color into the image data as many times as dictated
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for( int i = 0; i <= chunkheader; ++i ) {
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( *datapointer ) = ( *bufferpointer );
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++datapointer;
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++currentpixel;
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}
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}
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} while( currentpixel < pixelcount );
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}
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else {
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// unrecognized TGA sub-type
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data_state = resource_state::failed;
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return;
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}
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if( ( tgaheader[ 17 ] & 0x20 ) != 0 ) {
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// normally origin is bottom-left
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// if byte 17 bit 5 is set, it is top-left and needs flip
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flip_vertical();
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}
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downsize( GL_BGRA );
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if( ( data_width > Global.iMaxTextureSize ) || ( data_height > Global.iMaxTextureSize ) ) {
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// for non-square textures there's currently possibility the scaling routine will have to abort
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// before it gets all work done
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data_state = resource_state::failed;
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return;
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}
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// TODO: add horizontal/vertical data flip, based on the descriptor (18th) header byte
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|
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// fill remaining data info
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data_mapcount = 1;
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data_format = GL_BGRA;
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data_components =
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( bytesperpixel == 4 ?
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GL_RGBA :
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GL_RGB );
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data_state = resource_state::good;
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return;
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}
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bool
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opengl_texture::bind() {
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|
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if( ( false == is_ready )
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&& ( false == create() ) ) {
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return false;
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}
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::glBindTexture( GL_TEXTURE_2D, id );
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
opengl_texture::create() {
|
|
|
|
if( data_state != resource_state::good ) {
|
|
// don't bother until we have useful texture data
|
|
return false;
|
|
}
|
|
|
|
// TODO: consider creating and storing low-res version of the texture if it's ever unloaded from the gfx card,
|
|
// as a placeholder until it can be loaded again
|
|
if( id == -1 ) {
|
|
|
|
::glGenTextures( 1, &id );
|
|
::glBindTexture( GL_TEXTURE_2D, id );
|
|
|
|
// analyze specified texture traits
|
|
bool wraps{ true };
|
|
bool wrapt{ true };
|
|
for( auto const &trait : traits ) {
|
|
|
|
switch( trait ) {
|
|
|
|
case 's': { wraps = false; break; }
|
|
case 't': { wrapt = false; break; }
|
|
}
|
|
}
|
|
|
|
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, ( wraps == true ? GL_REPEAT : GL_CLAMP_TO_EDGE ) );
|
|
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, ( wrapt == true ? GL_REPEAT : GL_CLAMP_TO_EDGE ) );
|
|
|
|
set_filtering();
|
|
|
|
if( data_mapcount == 1 ) {
|
|
// fill missing mipmaps if needed
|
|
::glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE );
|
|
}
|
|
// upload texture data
|
|
int dataoffset = 0,
|
|
datasize = 0,
|
|
datawidth = data_width,
|
|
dataheight = data_height;
|
|
for( int maplevel = 0; maplevel < data_mapcount; ++maplevel ) {
|
|
|
|
if( ( data_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT )
|
|
|| ( data_format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT )
|
|
|| ( data_format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT ) ) {
|
|
// compressed dds formats
|
|
int const datablocksize =
|
|
( data_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ?
|
|
8 :
|
|
16 );
|
|
|
|
datasize = ( ( std::max( datawidth, 4 ) + 3 ) / 4 ) * ( ( std::max( dataheight, 4 ) + 3 ) / 4 ) * datablocksize;
|
|
|
|
::glCompressedTexImage2D(
|
|
GL_TEXTURE_2D, maplevel, data_format,
|
|
datawidth, dataheight, 0,
|
|
datasize, (GLubyte *)&data[ dataoffset ] );
|
|
|
|
dataoffset += datasize;
|
|
datawidth = std::max( datawidth / 2, 1 );
|
|
dataheight = std::max( dataheight / 2, 1 );
|
|
}
|
|
else {
|
|
// uncompressed texture data. have the gfx card do the compression as it sees fit
|
|
::glTexImage2D(
|
|
GL_TEXTURE_2D, 0,
|
|
( Global.compress_tex ?
|
|
GL_COMPRESSED_RGBA :
|
|
GL_RGBA ),
|
|
data_width, data_height, 0,
|
|
data_format, GL_UNSIGNED_BYTE, (GLubyte *)&data[ 0 ] );
|
|
}
|
|
}
|
|
|
|
if( ( true == Global.ResourceMove )
|
|
|| ( false == Global.ResourceSweep ) ) {
|
|
// if garbage collection is disabled we don't expect having to upload the texture more than once
|
|
data = std::vector<char>();
|
|
data_state = resource_state::none;
|
|
}
|
|
is_ready = true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// releases resources allocated on the opengl end, storing local copy if requested
|
|
void
|
|
opengl_texture::release() {
|
|
|
|
if( id == -1 ) { return; }
|
|
|
|
if( true == Global.ResourceMove ) {
|
|
// if resource move is enabled we don't keep a cpu side copy after upload
|
|
// so need to re-acquire the data before release
|
|
// TBD, TODO: instead of vram-ram transfer fetch the data 'normally' from the disk using worker thread
|
|
::glBindTexture( GL_TEXTURE_2D, id );
|
|
GLint datasize {};
|
|
GLint iscompressed {};
|
|
::glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &iscompressed );
|
|
if( iscompressed == GL_TRUE ) {
|
|
// texture is compressed on the gpu side
|
|
// query texture details needed to perform the backup...
|
|
::glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &data_format );
|
|
::glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &datasize );
|
|
data.resize( datasize );
|
|
// ...fetch the data...
|
|
::glGetCompressedTexImage( GL_TEXTURE_2D, 0, &data[ 0 ] );
|
|
}
|
|
else {
|
|
// for whatever reason texture didn't get compressed during upload
|
|
// fallback on plain rgba storage...
|
|
data_format = GL_RGBA;
|
|
data.resize( data_width * data_height * 4 );
|
|
// ...fetch the data...
|
|
::glGetTexImage( GL_TEXTURE_2D, 0, data_format, GL_UNSIGNED_BYTE, &data[ 0 ] );
|
|
}
|
|
// ...and update texture object state
|
|
data_mapcount = 1; // we keep copy of only top mipmap level
|
|
data_state = resource_state::good;
|
|
}
|
|
// release opengl resources
|
|
::glDeleteTextures( 1, &id );
|
|
id = -1;
|
|
is_ready = false;
|
|
|
|
return;
|
|
}
|
|
|
|
void
|
|
opengl_texture::set_filtering() const {
|
|
|
|
// default texture mode
|
|
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
|
|
|
if( GLEW_EXT_texture_filter_anisotropic ) {
|
|
// anisotropic filtering
|
|
::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global.AnisotropicFiltering );
|
|
}
|
|
|
|
bool sharpen{ false };
|
|
for( auto const &trait : traits ) {
|
|
|
|
switch( trait ) {
|
|
|
|
case '#': { sharpen = true; break; }
|
|
default: { break; }
|
|
}
|
|
}
|
|
|
|
if( true == sharpen ) {
|
|
// #: sharpen more
|
|
::glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -2.0 );
|
|
}
|
|
else {
|
|
// regular texture sharpening
|
|
::glTexEnvf( GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -1.0 );
|
|
}
|
|
}
|
|
|
|
void
|
|
opengl_texture::downsize( GLuint const Format ) {
|
|
|
|
while( ( data_width > Global.iMaxTextureSize ) || ( data_height > Global.iMaxTextureSize ) ) {
|
|
// scale down the base texture, if it's larger than allowed maximum
|
|
// NOTE: scaling is uniform along both axes, meaning non-square textures can drop below the maximum
|
|
// TODO: replace with proper scaling function once we have image middleware in place
|
|
if( ( data_width < 2 ) || ( data_height < 2 ) ) {
|
|
// can't go any smaller
|
|
break;
|
|
}
|
|
|
|
WriteLog( "Texture size exceeds specified limits, downsampling data" );
|
|
switch( Format ) {
|
|
|
|
case GL_RGB: { downsample< glm::tvec3<std::uint8_t> >( data_width, data_height, data.data() ); break; }
|
|
case GL_BGRA:
|
|
case GL_RGBA: { downsample< glm::tvec4<std::uint8_t> >( data_width, data_height, data.data() ); break; }
|
|
default: { break; }
|
|
}
|
|
data_width /= 2;
|
|
data_height /= 2;
|
|
data.resize( data.size() / 4 ); // not strictly needed, but, eh
|
|
};
|
|
}
|
|
|
|
void
|
|
opengl_texture::flip_vertical() {
|
|
|
|
auto const swapsize { data_width * 4 };
|
|
auto destination { data.begin() + ( data_height - 1 ) * swapsize };
|
|
auto sampler { data.begin() };
|
|
|
|
for( auto row = 0; row < data_height / 2; ++row ) {
|
|
|
|
std::swap_ranges( sampler, sampler + swapsize, destination );
|
|
sampler += swapsize;
|
|
destination -= swapsize;
|
|
}
|
|
}
|
|
|
|
void
|
|
texture_manager::assign_units( GLint const Helper, GLint const Shadows, GLint const Normals, GLint const Diffuse ) {
|
|
|
|
m_units[ 0 ].unit = Helper;
|
|
m_units[ 1 ].unit = Shadows;
|
|
m_units[ 2 ].unit = Normals;
|
|
m_units[ 3 ].unit = Diffuse;
|
|
}
|
|
|
|
void
|
|
texture_manager::unit( GLint const Textureunit ) {
|
|
|
|
if( m_activeunit == Textureunit ) { return; }
|
|
|
|
m_activeunit = Textureunit;
|
|
::glActiveTexture( Textureunit );
|
|
}
|
|
|
|
// ustalenie numeru tekstury, wczytanie jeśli jeszcze takiej nie było
|
|
texture_handle
|
|
texture_manager::create( std::string Filename, bool const Loadnow ) {
|
|
|
|
if( Filename.find( '|' ) != std::string::npos )
|
|
Filename.erase( Filename.find( '|' ) ); // po | może być nazwa kolejnej tekstury
|
|
|
|
std::string traits;
|
|
auto const traitpos = Filename.find( ':' );
|
|
if( traitpos != std::string::npos ) {
|
|
// po dwukropku mogą być podane dodatkowe informacje niebędące nazwą tekstury
|
|
if( Filename.size() > traitpos + 1 )
|
|
traits = Filename.substr( traitpos + 1 );
|
|
Filename.erase( traitpos );
|
|
}
|
|
|
|
erase_extension( Filename );
|
|
replace_slashes( Filename );
|
|
|
|
std::vector<std::string> extensions { { ".dds" }, { ".tga" }, { ".bmp" }, { ".ext" } };
|
|
|
|
// try to locate requested texture in the databank
|
|
auto lookup = find_in_databank( Filename + Global.szDefaultExt );
|
|
if( lookup != npos ) {
|
|
// start with the default extension...
|
|
return lookup;
|
|
}
|
|
else {
|
|
// ...then try recognized file extensions other than default
|
|
for( auto const &extension : extensions ) {
|
|
|
|
if( extension == Global.szDefaultExt ) {
|
|
// we already tried this one
|
|
continue;
|
|
}
|
|
lookup = find_in_databank( Filename + extension );
|
|
if( lookup != npos ) {
|
|
|
|
return lookup;
|
|
}
|
|
}
|
|
}
|
|
// if we don't have the texture in the databank, check if it's on disk
|
|
std::string filename = find_on_disk( Filename + Global.szDefaultExt );
|
|
if( true == filename.empty() ) {
|
|
// if the default lookup fails, try other known extensions
|
|
for( auto const &extension : extensions ) {
|
|
|
|
if( extension == Global.szDefaultExt ) {
|
|
// we already tried this one
|
|
continue;
|
|
}
|
|
filename = find_on_disk( Filename + extension );
|
|
if( false == filename.empty() ) {
|
|
// we found something, don't bother with others
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( true == filename.empty() ) {
|
|
// there's nothing matching in the databank nor on the disk, report failure
|
|
ErrorLog( "Bad file: failed do locate texture file \"" + Filename + "\"", logtype::file );
|
|
return npos;
|
|
}
|
|
|
|
auto texture = new opengl_texture();
|
|
texture->name = filename;
|
|
if( Filename.find('#') != std::string::npos ) {
|
|
// temporary code for legacy assets -- textures with names beginning with # are to be sharpened
|
|
traits += '#';
|
|
}
|
|
texture->traits = traits;
|
|
auto const textureindex = (texture_handle)m_textures.size();
|
|
m_textures.emplace_back( texture, std::chrono::steady_clock::time_point() );
|
|
m_texturemappings.emplace( filename, textureindex );
|
|
|
|
WriteLog( "Created texture object for \"" + filename + "\"", logtype::texture );
|
|
|
|
if( true == Loadnow ) {
|
|
|
|
texture_manager::texture( textureindex ).load();
|
|
#ifndef EU07_DEFERRED_TEXTURE_UPLOAD
|
|
texture_manager::texture( textureindex ).create();
|
|
// texture creation binds a different texture, force a re-bind on next use
|
|
m_activetexture = -1;
|
|
#endif
|
|
}
|
|
|
|
return textureindex;
|
|
};
|
|
|
|
void
|
|
texture_manager::bind( std::size_t const Unit, texture_handle const Texture ) {
|
|
|
|
m_textures[ Texture ].second = m_garbagecollector.timestamp();
|
|
|
|
if( Texture == m_units[ Unit ].texture ) {
|
|
// don't bind again what's already active
|
|
return;
|
|
}
|
|
// TBD, TODO: do binding in texture object, add support for other types than 2d
|
|
if( m_units[ Unit ].unit == 0 ) { return; }
|
|
unit( m_units[ Unit ].unit );
|
|
if( Texture != null_handle ) {
|
|
#ifndef EU07_DEFERRED_TEXTURE_UPLOAD
|
|
// NOTE: we could bind dedicated 'error' texture here if the id isn't valid
|
|
::glBindTexture( GL_TEXTURE_2D, texture(Texture).id );
|
|
m_units[ Unit ].texture = Texture;
|
|
#else
|
|
if( true == texture( Texture ).bind() ) {
|
|
m_units[ Unit ].texture = Texture;
|
|
}
|
|
else {
|
|
// TODO: bind a special 'error' texture on failure
|
|
::glBindTexture( GL_TEXTURE_2D, 0 );
|
|
m_units[ Unit ].texture = 0;
|
|
}
|
|
#endif
|
|
}
|
|
else {
|
|
::glBindTexture( GL_TEXTURE_2D, 0 );
|
|
m_units[ Unit ].texture = 0;
|
|
}
|
|
// all done
|
|
return;
|
|
}
|
|
|
|
void
|
|
texture_manager::delete_textures() {
|
|
for( auto const &texture : m_textures ) {
|
|
// usunięcie wszyskich tekstur (bez usuwania struktury)
|
|
if( ( texture.first->id > 0 )
|
|
&& ( texture.first->id != -1 ) ) {
|
|
::glDeleteTextures( 1, &(texture.first->id) );
|
|
}
|
|
delete texture.first;
|
|
}
|
|
}
|
|
|
|
// performs a resource sweep
|
|
void
|
|
texture_manager::update() {
|
|
|
|
if( m_garbagecollector.sweep() > 0 ) {
|
|
for( auto &unit : m_units ) {
|
|
unit.texture = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// debug performance string
|
|
std::string
|
|
texture_manager::info() const {
|
|
|
|
// TODO: cache this data and update only during resource sweep
|
|
std::size_t totaltexturecount{ m_textures.size() - 1 };
|
|
std::size_t totaltexturesize{ 0 };
|
|
#ifdef EU07_DEFERRED_TEXTURE_UPLOAD
|
|
std::size_t readytexturecount{ 0 };
|
|
std::size_t readytexturesize{ 0 };
|
|
#endif
|
|
|
|
for( auto const& texture : m_textures ) {
|
|
|
|
totaltexturesize += texture.first->size;
|
|
#ifdef EU07_DEFERRED_TEXTURE_UPLOAD
|
|
|
|
if( texture.first->is_ready ) {
|
|
|
|
++readytexturecount;
|
|
readytexturesize += texture.first->size;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
return
|
|
"; textures: "
|
|
#ifdef EU07_DEFERRED_TEXTURE_UPLOAD
|
|
+ std::to_string( readytexturecount )
|
|
+ " ("
|
|
+ to_string( readytexturesize / 1024.0f, 2 ) + " mb)"
|
|
+ " in vram, "
|
|
#endif
|
|
+ std::to_string( totaltexturecount )
|
|
+ " ("
|
|
+ to_string( totaltexturesize / 1024.0f, 2 ) + " mb)"
|
|
+ " total";
|
|
}
|
|
|
|
// checks whether specified texture is in the texture bank. returns texture id, or npos.
|
|
texture_handle
|
|
texture_manager::find_in_databank( std::string const &Texturename ) const {
|
|
|
|
std::vector<std::string> filenames {
|
|
Global.asCurrentTexturePath + Texturename,
|
|
Texturename,
|
|
szTexturePath + Texturename };
|
|
|
|
for( auto const &filename : filenames ) {
|
|
auto const lookup { m_texturemappings.find( filename ) };
|
|
if( lookup != m_texturemappings.end() ) {
|
|
return lookup->second;
|
|
}
|
|
}
|
|
|
|
return npos;
|
|
}
|
|
|
|
// checks whether specified file exists.
|
|
std::string
|
|
texture_manager::find_on_disk( std::string const &Texturename ) const {
|
|
|
|
return(
|
|
FileExists( Global.asCurrentTexturePath + Texturename ) ? Global.asCurrentTexturePath + Texturename :
|
|
FileExists( Texturename ) ? Texturename :
|
|
FileExists( szTexturePath + Texturename ) ? szTexturePath + Texturename :
|
|
"" );
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|