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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 12:09:19 +02:00
Files
maszyna/application/editoruilayer.h
maj00r 4bef28cf94 Add a track layout drawing board to the editor
A "Plan" panel, opened from Track layout in the editor's menu bar, draws a
niweleta the way the web frontend did: click to lay chained straights, drag
a corner to move it, and pick a fit for each gap between them. The geometry
is entirely maj0sted's - the panel gathers the input, hands the document to
solve_project and paints the rails that come back, coloured by whether they
came from a straight, an arc or a clothoid. Scenery nodes are untouched.

A fit the library cannot produce is simply absent from its answer, so the
gap is labelled as not fitting rather than left looking as though its
parameters took effect. Save/load go through the library's own document
format, so a project written here opens in the same state.

Also translates the comments added with -editor into English, matching the
files they sit in.
2026-08-27 19:36:55 +02:00

54 lines
1.3 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "application/uilayer.h"
#include "application/editoruipanels.h"
#include "application/planpanel.h"
namespace scene
{
class basic_node;
}
class editor_ui : public ui_layer
{
public:
// constructors
editor_ui();
// methods
// updates state of UI elements
void update() override;
void set_node(scene::basic_node *Node);
void add_node_template(const std::string &desc);
float rot_val();
bool rot_from_last();
functions_panel::rotation_mode rot_mode();
const std::string *get_active_node_template(bool bypassRandom = false);
nodebank_panel::edit_mode mode();
float getSpacing();
void toggleBrushSettings(bool isVisible);
protected:
void render_menu_contents() override;
private:
// members
itemproperties_panel m_itempropertiespanel{"Node Properties", true};
functions_panel m_functionspanel{"Functions", true};
nodebank_panel m_nodebankpanel{"Node Bank", true};
brush_object_list m_brushobjects{"Brush properties", false};
plan_panel m_planpanel{"Plan", false};
scene::basic_node *m_node{nullptr}; // currently bound scene node, if any
};