mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
116 lines
2.6 KiB
C++
116 lines
2.6 KiB
C++
#pragma once
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#include "gl/shader.h"
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#include "renderer.h"
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#include "Texture.h"
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#include "uilayer.h"
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#include "widgets/map_objects.h"
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#include "widgets/popup.h"
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namespace ui
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{
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class disambiguation_popup : public popup
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{
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map::sorted_object_list m_list;
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public:
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disambiguation_popup(ui_panel &panel, map::sorted_object_list &&list);
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virtual void render_content() override;
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};
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class semaphore_window : public popup
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{
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std::shared_ptr<map::semaphore> m_sem;
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command_relay m_relay;
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public:
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semaphore_window(ui_panel &panel, std::shared_ptr<map::semaphore> &&sem);
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virtual void render_content() override;
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};
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class launcher_window : public popup
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{
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std::shared_ptr<map::launcher> m_switch;
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command_relay m_relay;
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public:
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launcher_window(ui_panel &panel, std::shared_ptr<map::launcher> &&sw);
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virtual void render_content() override;
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};
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class obstacle_insert_window : public popup
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{
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glm::dvec3 m_position;
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std::vector<std::pair<std::string, std::string>> m_obstacles;
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command_relay m_relay;
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public:
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obstacle_insert_window(ui_panel &panel, glm::dvec3 const &pos);
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virtual void render_content() override;
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};
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class obstacle_remove_window : public popup
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{
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std::shared_ptr<map::obstacle> m_obstacle;
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command_relay m_relay;
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public:
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obstacle_remove_window(ui_panel &panel, std::shared_ptr<map::obstacle> &&obstacle);
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virtual void render_content() override;
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};
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class vehicle_click_window : public popup
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{
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std::shared_ptr<map::vehicle> m_obstacle;
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command_relay m_relay;
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public:
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vehicle_click_window(ui_panel &panel, std::shared_ptr<map::vehicle> &&obstacle);
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virtual void render_content() override;
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};
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class map_panel : public ui_panel
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{
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std::unique_ptr<gl::program> m_track_shader;
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std::unique_ptr<gl::program> m_poi_shader;
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std::unique_ptr<gl::framebuffer> m_msaa_fb;
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std::unique_ptr<gl::renderbuffer> m_msaa_rb;
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texture_handle m_icon_atlas;
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std::unique_ptr<gl::framebuffer> m_fb;
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std::unique_ptr<opengl_texture> m_tex;
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std::unique_ptr<gl::ubo> scene_ubo;
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gl::scene_ubs scene_ubs;
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std::vector<gfx::geometrybank_handle> m_section_handles;
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map_colored_paths m_colored_paths;
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const int fb_size = 1024;
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glm::vec2 translate;
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float zoom = 1.0f / 1000.0f;
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float get_vehicle_rotation();
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void render_map_texture(glm::mat4 transform, glm::vec2 surface_size);
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void render_labels(glm::mat4 transform, ImVec2 origin, glm::vec2 surface_size);
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bool init_done = false;
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std::optional<map::semaphore> active;
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public:
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map_panel();
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void render_contents() override;
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};
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void handle_map_object_click(ui_panel &parent, std::shared_ptr<map::map_object> &obj);
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void handle_map_object_hover(std::shared_ptr<map::map_object> &obj);
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} // namespace ui
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