mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 02:49:19 +02:00
255 lines
7.8 KiB
C++
255 lines
7.8 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "application/editoruilayer.h"
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#include "utilities/Globals.h"
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#include "utilities/utilities.h"
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#include "scene/scenenode.h"
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#include "scene/scenelayers.h"
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#include "rendering/renderer.h"
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editor_ui::editor_ui()
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{
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clear_panels();
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// bind the panels with ui object. maybe not the best place for this but, eh
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add_external_panel(&m_nodebankpanel);
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m_nodebankpanel.mode_options = [this](nodebank_panel::edit_mode const Mode) { render_mode_options(Mode); };
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m_nodebankpanel.header_sections = [this]() { render_header_sections(); };
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}
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// updates state of UI elements
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void editor_ui::update()
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{
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set_tooltip("");
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if (Global.ControlPicking && DebugModeFlag)
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{
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const auto sceneryNode = GfxRenderer->Pick_Node();
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const std::string content = sceneryNode ? sceneryNode->tooltip() : "";
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set_tooltip(content);
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}
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ui_layer::update();
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m_itempropertiespanel.update(m_node);
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m_functionspanel.update(m_node);
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}
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void editor_ui::render_mode_options(nodebank_panel::edit_mode const Mode)
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{
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switch (Mode)
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{
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case nodebank_panel::MODIFY:
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ImGui::TextDisabled("LMB: select node F: focus End: drop to ground Del: delete");
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break;
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case nodebank_panel::COPY:
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ImGui::TextDisabled("LMB: copy the clicked model to the node bank");
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break;
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case nodebank_panel::ADD:
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{
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ImGui::TextDisabled("LMB: insert a model at the cursor");
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ImGui::Checkbox("Random model from set", &m_insertrandom);
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if (m_insertrandom)
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{
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m_nodebankpanel.set_combo("Set##insert", m_insertset, nullptr);
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auto const count{m_nodebankpanel.set_entries(m_insertset).size()};
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ImGui::TextDisabled("%zu templates in set%s", count, count == 0 ? ", the node bank selection is used" : "");
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}
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else
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{
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ImGui::TextDisabled("Inserts the template selected in the node bank");
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}
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m_functionspanel.render_controls();
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break;
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}
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case nodebank_panel::BRUSH:
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ImGui::TextDisabled("Hold LMB: paint models along the cursor path");
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m_brushobjects.render_options(m_nodebankpanel);
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m_functionspanel.render_controls();
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break;
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case nodebank_panel::FILL:
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if (m_filloptions)
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m_filloptions();
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break;
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default:
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break;
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}
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}
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void editor_ui::render_header_sections()
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{
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if (ImGui::CollapsingHeader("Gizmo", ImGuiTreeNodeFlags_DefaultOpen))
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{
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if (m_gizmooptions)
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m_gizmooptions();
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}
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if (ImGui::CollapsingHeader("Node properties", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Indent();
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m_itempropertiespanel.render_body();
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ImGui::Unindent();
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}
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if (ImGui::CollapsingHeader("Layers"))
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{
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ImGui::Indent();
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render_layers();
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ImGui::Unindent();
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}
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}
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void editor_ui::render_layers()
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{
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if (scene::Layers.empty())
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{
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// layers are established only when the scenery is loaded for editing, regular load skips the bookkeeping
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ImGui::TextDisabled("Scenery layers are available in an edit session.\nStart the simulator with: -edit <scenery file>");
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return;
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}
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ImGui::TextDisabled("visible, locked, layer file (click: make active)");
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std::pair<char const *, scene::layer_item> const itemlabels[] = {{"models", scene::layer_item::model},
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{"tracks", scene::layer_item::track},
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{"traction", scene::layer_item::traction},
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{"power sources", scene::layer_item::powersource},
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{"memory cells", scene::layer_item::memcell},
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{"event launchers", scene::layer_item::launcher},
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{"events", scene::layer_item::event},
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{"vehicles", scene::layer_item::vehicle},
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{"sounds", scene::layer_item::sound},
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{"terrain shapes", scene::layer_item::shape},
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{"lines", scene::layer_item::lines}};
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for (std::size_t idx = 1; idx <= scene::Layers.size(); ++idx)
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{
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auto const handle{static_cast<scene::layer_handle>(idx)};
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auto const &layer{scene::Layers.layer(handle)};
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auto const isactive{handle == scene::Layers.active()};
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ImGui::PushID(static_cast<int>(idx));
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// active layer receives new nodes, so it can't be hidden nor locked
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if (isactive)
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{
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ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
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}
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auto visible{layer.visible};
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if (ImGui::Checkbox("##visible", &visible) && false == isactive)
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{
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scene::Layers.visible(handle, visible);
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}
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if (ImGui::IsItemHovered())
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{
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ImGui::SetTooltip("%s", isactive ? "Active layer is always visible" : "Show or hide models, tracks and traction of the layer");
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}
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ImGui::SameLine();
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auto locked{layer.locked};
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if (ImGui::Checkbox("##locked", &locked) && false == isactive)
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{
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scene::Layers.locked(handle, locked);
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}
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if (ImGui::IsItemHovered())
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{
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ImGui::SetTooltip("%s", isactive ? "Active layer can't be locked" : "Nodes of locked layer can't be selected in the viewport");
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}
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if (isactive)
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{
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ImGui::PopStyleVar();
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}
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ImGui::SameLine();
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// layers are listed in the order the files were first opened, so indentation alone shows the include tree
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auto const label{std::string(2 * scene::Layers.depth(handle), ' ') + Bezogonkow(layer.name) + " (" + (layer.binary ? "binary terrain" : std::to_string(layer.item_count())) + ")"};
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if (ImGui::Selectable(label.c_str(), isactive))
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{
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scene::Layers.active(handle);
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}
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if (ImGui::IsItemHovered())
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{
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std::string content{isactive ? "Active layer, nodes created in the editor are placed here" : "Click to make this the active layer"};
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if (layer.binary)
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{
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content += "\nThe file wasn't parsed, its content was loaded from binary terrain file";
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}
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for (auto const &itemlabel : itemlabels)
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{
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auto const count{layer.items[static_cast<std::size_t>(itemlabel.second)]};
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if (count > 0)
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{
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content += "\n" + std::string{itemlabel.first} + ": " + std::to_string(count);
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}
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}
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ImGui::SetTooltip("%s", content.c_str());
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}
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ImGui::PopID();
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}
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}
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void editor_ui::render_rotation_controls()
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{
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m_functionspanel.render_controls();
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}
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void editor_ui::set_node(scene::basic_node *Node)
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{
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m_node = Node;
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}
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void editor_ui::add_node_template(const std::string &desc)
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{
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m_nodebankpanel.add_template(desc);
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}
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std::string const *editor_ui::get_active_node_template(bool bypassRandom)
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{
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if (!bypassRandom)
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{
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// random pick from the active tool's set; an empty set falls back to the node bank selection
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std::string const *pick{nullptr};
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if (m_nodebankpanel.mode == nodebank_panel::BRUSH && m_brushobjects.useRandom)
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{
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if (m_brushobjects.source.kind == model_set_ref::source::manual)
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pick = m_brushobjects.Objects.empty() ? nullptr : m_brushobjects.GetRandomObject();
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else
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pick = m_nodebankpanel.random_template(m_brushobjects.source);
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}
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else if (m_nodebankpanel.mode == nodebank_panel::ADD && m_insertrandom)
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{
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pick = m_nodebankpanel.random_template(m_insertset);
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}
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if (pick != nullptr)
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return pick;
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}
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return m_nodebankpanel.get_active_template();
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}
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nodebank_panel::edit_mode editor_ui::mode()
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{
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return m_nodebankpanel.mode;
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}
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float editor_ui::getSpacing()
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{
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return m_brushobjects.spacing;
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}
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functions_panel::rotation_mode editor_ui::rot_mode()
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{
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return m_functionspanel.rot_mode;
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}
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float editor_ui::rot_val()
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{
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return m_functionspanel.rot_value;
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}
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bool editor_ui::rot_from_last()
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{
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return m_functionspanel.rot_from_last;
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} |