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maszyna/editor/plan_rail_renderer.cppm
maj00r 321c9dd7ab Editor: fold the plan library into the tree as modules, drop its own name
The track layout library came in as a subproject of its own -- its own
CMakeLists, its own install and export rules, its own include tree -- which only
made the build harder to follow now that everything else is a module. It is part
of the editor, so it lives where the editor lives.

- editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve
  implementation units, flat in editor/ beside editorTerrain and orthophoto, with
  the plan_ prefix keeping them clear of what was already there (editor/turnouts
  is the preset catalogue, so the geometry is plan_turnout_geometry).
- modules are named eu07.editor.plan_*, like every other module in the tree.
- namespaces move under the editor's own: editor::plan, editor::plan::geometry,
  ::io, ::render. The library's old name is gone from the sources and the docs.
- every moved file carries the MPL header the rest of the tree carries; it had
  none. version.hpp went with the subproject: macros only, and unused.
- the umbrella header is dropped -- nothing imported it.
- the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS
  (off by default), compiles the interfaces a second time into a small library of
  its own, because a test can only import modules from a target it links and
  linking the game would drag the whole simulator in. The code under test needs
  nothing but a compiler. 7/7 pass.
- a switch may now be written with two dashes as well: --editor beside -editor.

Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come
up in the editor on empty ground.
2026-09-13 13:31:01 +02:00

56 lines
1.5 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <cstdint>
#include <vector>
export module eu07.editor.plan_rail_renderer;
export import eu07.editor.plan_track_renderer;
export {
namespace editor::plan::render {
/// A drawable polyline produced by RailRenderer: one rail, carrying the logical
/// metadata of the centreline element it came from so the host can colour and
/// hit-test it.
struct RailPolyline {
ElementKind kind{ElementKind::Straight};
std::vector<Point> points;
std::uint32_t element_id{0};
std::uint32_t owner_id{0};
bool from_turnout{false};
double length{0.0};
double radius_start{0.0};
double radius_end{0.0};
};
/// Renders each centreline as two parallel rails a fixed gauge apart — the track
/// is drawn as its rails, not its axis. A concrete TrackRenderer; substituting a
/// different one (single-axis, SVG, ...) needs no change to the solver.
class RailRenderer : public TrackRenderer {
public:
/// @param gauge_metres distance between the two rails (default 1.5 m).
explicit RailRenderer(double gauge_metres = 1.5) noexcept;
void add(const CentrelineElement& element) override;
[[nodiscard]] const std::vector<RailPolyline>& rails() const noexcept {
return rails_;
}
private:
double half_gauge_;
std::vector<RailPolyline> rails_;
};
} // namespace editor::plan::render
} // export