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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 06:19:19 +02:00
Files
maszyna/editor/plan_solution.cpp
maj00r 321c9dd7ab Editor: fold the plan library into the tree as modules, drop its own name
The track layout library came in as a subproject of its own -- its own
CMakeLists, its own install and export rules, its own include tree -- which only
made the build harder to follow now that everything else is a module. It is part
of the editor, so it lives where the editor lives.

- editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve
  implementation units, flat in editor/ beside editorTerrain and orthophoto, with
  the plan_ prefix keeping them clear of what was already there (editor/turnouts
  is the preset catalogue, so the geometry is plan_turnout_geometry).
- modules are named eu07.editor.plan_*, like every other module in the tree.
- namespaces move under the editor's own: editor::plan, editor::plan::geometry,
  ::io, ::render. The library's old name is gone from the sources and the docs.
- every moved file carries the MPL header the rest of the tree carries; it had
  none. version.hpp went with the subproject: macros only, and unused.
- the umbrella header is dropped -- nothing imported it.
- the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS
  (off by default), compiles the interfaces a second time into a small library of
  its own, because a test can only import modules from a target it links and
  linking the game would drag the whole simulator in. The code under test needs
  nothing but a compiler. 7/7 pass.
- a switch may now be written with two dashes as well: --editor beside -editor.

Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come
up in the editor on empty ground.
2026-09-13 13:31:01 +02:00

130 lines
3.8 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
module;
#include <string>
#include <vector>
#include <algorithm>
#include <cmath>
module eu07.editor.plan_solution;
namespace editor::plan {
const char* code_name(Code code) {
switch (code) {
case Code::UnknownReference: return "UnknownReference";
case Code::CyclicDependency: return "CyclicDependency";
case Code::DegenerateElement: return "DegenerateElement";
case Code::TurnoutInvalid: return "TurnoutInvalid";
case Code::TurnoutNotClosed: return "TurnoutNotClosed";
case Code::StationOffTrack: return "StationOffTrack";
case Code::TouchingStraights: return "TouchingStraights";
case Code::HoldConflict: return "HoldConflict";
case Code::OffsetNotHeld: return "OffsetNotHeld";
}
return "Unknown";
}
const SolvedTrack* find_track(const Solution& solution, TrackId id) {
if (id == TrackId::none) {
return nullptr;
}
for (const auto& track : solution.tracks) {
if (track.id == id) {
return &track;
}
}
return nullptr;
}
const SolvedTurnout* find_turnout(const Solution& solution, TurnoutId id) {
if (id == TurnoutId::none) {
return nullptr;
}
for (const auto& turnout : solution.turnouts) {
if (turnout.id == id) {
return &turnout;
}
}
return nullptr;
}
const SolvedElement* find_element(const Solution& solution, ElementId id) {
if (id == ElementId::none) {
return nullptr;
}
for (const auto& track : solution.tracks) {
for (const auto& element : track.elements) {
if (element.id == id) {
return &element;
}
}
}
return nullptr;
}
bool pose_at(const SolvedTrack& track, double station, geometry::Pose& out) {
const auto& line = track.centreline;
if (line.empty()) {
return false;
}
if (line.size() == 1) {
out = geometry::Pose{line[0].x, line[0].y, track.start.hx, track.start.hy};
return true;
}
double walked = 0.0;
for (std::size_t i = 1; i < line.size(); ++i) {
const double dx = line[i].x - line[i - 1].x;
const double dy = line[i].y - line[i - 1].y;
const double step = std::hypot(dx, dy);
if (step <= 0.0) {
continue;
}
if (station <= walked + step) {
const double t = std::clamp((station - walked) / step, 0.0, 1.0);
out = geometry::Pose{line[i - 1].x + dx * t, line[i - 1].y + dy * t,
dx / step, dy / step};
return true;
}
walked += step;
}
out = track.end;
return true;
}
bool steady_room(const SolvedTrack& track, double station, double& curvature, double& behind,
double& ahead) {
constexpr double kEps = 1e-6;
if (station < -kEps) {
return false;
}
double walked = 0.0;
for (std::size_t i = 0; i < track.elements.size(); ++i) {
const SolvedElement& element = track.elements[i];
const double ends = walked + element.length;
// a station sitting exactly on a joint belongs to the element ahead of it
const bool last = i + 1 == track.elements.size();
if (station < ends - kEps || (last && station <= ends + kEps)) {
if (std::abs(element.k1 - element.k0) > 1e-12) {
return false; // a clothoid: no one radius to bend a turnout to
}
curvature = element.k0;
behind = station - walked;
ahead = ends - station;
return true;
}
walked = ends;
}
return false;
}
} // namespace editor::plan