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Files
maszyna/editor/tests/check.hpp
maj00r 321c9dd7ab Editor: fold the plan library into the tree as modules, drop its own name
The track layout library came in as a subproject of its own -- its own
CMakeLists, its own install and export rules, its own include tree -- which only
made the build harder to follow now that everything else is a module. It is part
of the editor, so it lives where the editor lives.

- editor/plan_*.cppm / plan_*.cpp: the fifteen interface units and twelve
  implementation units, flat in editor/ beside editorTerrain and orthophoto, with
  the plan_ prefix keeping them clear of what was already there (editor/turnouts
  is the preset catalogue, so the geometry is plan_turnout_geometry).
- modules are named eu07.editor.plan_*, like every other module in the tree.
- namespaces move under the editor's own: editor::plan, editor::plan::geometry,
  ::io, ::render. The library's old name is gone from the sources and the docs.
- every moved file carries the MPL header the rest of the tree carries; it had
  none. version.hpp went with the subproject: macros only, and unused.
- the umbrella header is dropped -- nothing imported it.
- the unit tests survive the fold: editor/tests, behind EU07_EDITOR_PLAN_TESTS
  (off by default), compiles the interfaces a second time into a small library of
  its own, because a test can only import modules from a target it links and
  linking the game would drag the whole simulator in. The code under test needs
  nothing but a compiler. 7/7 pass.
- a switch may now be written with two dashes as well: --editor beside -editor.

Builds with clang 22 (-DWITH_BETTER_RENDERER=OFF); -editor and --editor both come
up in the editor on empty ground.
2026-09-13 13:31:01 +02:00

60 lines
2.9 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
// A tiny zero-dependency check framework so the test suite needs nothing but a
// C++20 compiler. Each test executable returns 0 on success, 1 on any failure,
// which is exactly what CTest interprets as pass/fail.
#include <cstdio>
namespace plantest {
inline int checks = 0;
inline int failures = 0;
} // namespace plantest
// Variadic so that brace-init lists with commas, e.g. CHECK(Point{1, 2} == ...),
// are passed through as a single condition instead of several macro arguments.
#define CHECK(...) \
do { \
++::plantest::checks; \
if (!(__VA_ARGS__)) { \
++::plantest::failures; \
std::printf(" [FAIL] %s:%d CHECK(%s)\n", __FILE__, __LINE__, \
#__VA_ARGS__); \
} \
} while (0)
#define CHECK_THROWS(...) \
do { \
++::plantest::checks; \
bool threw = false; \
try { \
(void)(__VA_ARGS__); \
} catch (...) { \
threw = true; \
} \
if (!threw) { \
++::plantest::failures; \
std::printf(" [FAIL] %s:%d CHECK_THROWS(%s)\n", __FILE__, \
__LINE__, #__VA_ARGS__); \
} \
} while (0)
#define RUN(fn) \
do { \
std::printf("[RUN ] %s\n", #fn); \
fn(); \
} while (0)
#define REPORT() \
(std::printf("\n%d checks, %d failures\n", ::plantest::checks, \
::plantest::failures), \
::plantest::failures == 0 ? 0 : 1)