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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <deque>
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#include <unordered_map>
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#include <string>
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#include "utilities/translation_macros.h"
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#include "imgui/imgui.h"
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export module eu07.widgets.vehicleparams;
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import eu07.global_include.interfaces.itexture;
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import eu07.simcore;
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import eu07.application.uilayer;
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import eu07.utilities.translation;
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import eu07.input.command;
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import eu07.rendering.renderer;
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export {
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namespace ui
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{
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class vehicleparams_panel : public ui_panel
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{
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std::string m_vehicle_name;
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command_relay m_relay;
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texture_handle vehicle_mini;
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void draw_infobutton(const char *str, ImVec2 pos = ImVec2(-1.0f, -1.0f), const ImVec4 color = ImVec4(1.0f, 1.0f, 0.0f, 1.0f));
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void draw_mini(const TMoverParameters &mover);
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public:
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vehicleparams_panel(const std::string &vehicle);
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void render_contents() override;
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};
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} // namespace ui
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} // export
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