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Today's work on the binary scene format plan (binary-scene-format-plan.md), from the first measurement to a terrain that bakes itself on first run and streams from a thread. The step-by-step history is kept on backup/scene-streaming-format-presquash-0916. Measuring first. -loadprofile times a scenery load by stage and by node kind and reports node counts and resident memory. On l204 terrain is 95% of the bytes and 99.8% of the nodes; on quarkmce2007 vehicles, not models, dominate what is left. The terrain turned out to be a heightfield in all but name, a ribbon covering 12% of its bounding box. The heightfield. scene/heightfieldformat.h is the .ehf layout: Morton-ordered tiles of 128 samples with one shared edge sample, a point-sampled mip chain, zstd per tile, a nodata sentinel, a material palette with a measured tiling per material, and a stamp of the rules that decided what counted as terrain. scene/heightfieldreader.h reads it for the tool, the renderer and the loader alike, and scene/terraincooker.h writes it, shared by the terraincook tool and the engine so a first-run bake is the file the tool would have made. The cooker rasterises every triangle where it is drawn (through scene::place_in_world, the placement the region applies too), keeps an upper surface laid within half a metre over another and the lower of two further apart, and then asks each triangle whether the heightfield shows it: laid, reaching a sample, keeping nearly all it claimed, and with the ground around it drawn at every level out to 2 km. Baking on first run. simulation/terrainbake bakes <scenario>.ehf the first time a scenery is opened, choosing the grid step from the first 200,000 vertices, and on later loads leaves out the triangles its node table says the heightfield shows. Everything else - trees, grass tufts, gantries, bridge decks - is drawn as written, so a bad bake can at worst draw something twice, and the heightfield sits 2 cm under the triangles so the original wins there. Nodes are keyed by file, line, include parameters and placement; an edited file changes its keys and those nodes are drawn again. A bake under older rules, or without its table, is thrown away and redone. A launcher copy named $scenario shares the scenario's files. -nobaketerrain shows the triangles as written. A scenery can still name hand-cooked fields, several at different steps. Drawing and streaming. rendering/terrainclipmap draws resident tiles at the mip level their distance earns, deriving the grid from gl_VertexID and texturing in world space with the scenery's own materials. rendering/terraintileloader reads and decodes tiles on a thread of its own; the renderer rescans what is in range only after moving a quarter of a tile, asks for what is missing nearest first, uploads at most 32 tiles a frame, drops arrivals the camera has moved past, and keeps drawing a tile at the level it has until the right one arrives. The terrain has its own range, terrainrange in the ini and a slider in the debug panel, 20 km by default and independent of basedrawrange; the far plane of an ordinary view is pushed out to it. The debug panel shows the range, tiles in view, on the gpu, wanted and queued, and how many sit at each level. Events. The event queue moved out of the events into a binary heap with a deterministic tie-break, and an event is handed its activator instead of storing it, so basic_event is a definition and nothing else. The logic container. scene/logicformat.h and scene/logiccontainer write a scenery's events, their targets and sibling chains as flat, deterministic arrays with a schema hash that refuses a mismatched build. simulation/logiccook cooks it from the loaded state whenever it is missing, stale or unreadable, reads it straight back to check it, and resolves each target to a position in the registry its event kind searches. -cooklogic forces a cook, -verifylogic only checks. Nothing reads it at load yet. Prefabs. scene/prefab describes a signal by the aspects it can show - lights, speeds, animation channels, a sound - instead of pasting an .inc per variant, and expands an instance to ordinary scenery text. Tried on a light signal and a shape signal. Screenshots without a person present: -shot x,y,z[,yaw[,pitch]], -shotsettle, -shotstay.
821 lines
25 KiB
C++
821 lines
25 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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module;
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#include <chrono>
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#include <mutex>
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#include <sstream>
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#include <type_traits>
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#include <utility>
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#include <array>
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#include <cstddef>
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#include <limits>
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#include <ostream>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <list>
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#include <cstdint>
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#include <deque>
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#include <vector>
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#include "global_include/interfaces/ITexture_macros.h"
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#include <lua.hpp>
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#include <memory>
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export module eu07.simcore:event;
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import :fwd;
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import eu07.utilities.logs;
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import eu07.utilities.classes;
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import :scene;
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import eu07.utilities.names;
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import :evlaunch;
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import eu07.utilities.comparison;
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#ifdef WITH_LUA
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#endif
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export {
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#ifdef WITH_LUA
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#endif
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// common event interface
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class basic_event {
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public:
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// types
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enum flags {
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// shared values
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text = 1 << 0,
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value1 = 1 << 1,
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value2 = 1 << 2,
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// update values
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mode_add = 1 << 3,
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// whois
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mode_alt = 1 << 3,
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whois_load = 1 << 4,
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whois_name = 1 << 5,
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// condition values
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track_busy = 1 << 3,
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track_free = 1 << 4,
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probability = 1 << 5
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};
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// constructor
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basic_event() = default;
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// destructor
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virtual ~basic_event();
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// methods
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// restores event data from provided stream
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virtual
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void
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deserialize( cParser &Input, scene::scratch_data &Scratchpad );
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// prepares event for use
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virtual
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void
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init() = 0;
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// executes the event on behalf of the vehicle that triggered it, if any
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virtual
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void
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run( TDynamicObject const *Activator );
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// sends basic content of the class in legacy (text) format to provided stream
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virtual
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void
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export_as_text( std::ostream &Output ) const;
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// adds a sibling event executed together
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void
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append( basic_event *Event );
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// returns: true if the event should be executed immediately
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virtual
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bool
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is_instant() const;
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// sends content of associated data cell to specified vehicle controller
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virtual
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void
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send_command( TController &Controller );
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// returns: true if associated data cell contains a command for vehicle controller
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virtual
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bool
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is_command() const;
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// input data access
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virtual std::string input_text() const;
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virtual TCommandType input_command() const;
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virtual double input_value( int Index ) const;
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virtual glm::dvec3 input_location() const;
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void group( scene::group_handle Group );
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scene::group_handle group() const;
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std::string const &name() const { return m_name; }
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// what this event calls itself in a scenery, for anything that has to write it back out
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std::string type_name() const { return type(); }
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// the names this event was written to act on, in the order it was written with them
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std::vector<std::string> target_names() const;
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// members
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basic_event *m_sibling { nullptr }; // kolejny event z tą samą nazwą - od wersji 378
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std::string m_name;
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bool m_ignored { false }; // replacement for tp_ignored
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bool m_passive { false }; // false gdy ma nie być dodawany do kolejki (skanowanie sygnałów)
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// position in the manager's collection, assigned once when the event is inserted.
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// it is the event's identity, not its state: the queue keys on it, so that two
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// events due at the same instant run in an order that does not depend on the order
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// they happened to be queued in
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std::uint32_t m_index { 0 };
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double m_delay { 0.0 };
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double m_delayrandom { 0.0 }; // zakres dodatkowego opóźnienia // standardowo nie będzie dodatkowego losowego opóźnienia
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double m_delaydeparture { std::numeric_limits<double>::quiet_NaN() }; // departure-based event delay
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protected:
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// types
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using basic_node = std::tuple<std::string, scene::basic_node *>;
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using node_sequence = std::vector<basic_node>;
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struct event_conditions {
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unsigned int flags { 0 };
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float probability { 0.0 }; // used by conditional_probability
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double memcompare_value1 { 0.0 }; // used by conditional_memcompare
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double memcompare_value2 { 0.0 }; // used by conditional_memcompare
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std::string memcompare_text; // used by conditional_memcompare
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comparison_operator memcompare_value1_operator { comparison_operator::equal }; // used by conditional_memcompare
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comparison_operator memcompare_value2_operator { comparison_operator::equal }; // used by conditional_memcompare
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comparison_operator memcompare_text_operator { comparison_operator::equal }; // used by conditional_memcompare
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comparison_pass memcompare_pass { comparison_pass::all }; // used by conditional_memcompare
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basic_event::node_sequence *memcompare_cells; // used by conditional_memcompare
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std::vector<TTrack *> tracks; // used by conditional_track
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bool has_else { false };
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void deserialize( cParser &Input );
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void bind( basic_event::node_sequence *Nodes );
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void init();
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// verifies whether event meets execution condition(s)
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bool test() const;
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// sends basic content of the class in legacy (text) format to provided stream
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void export_as_text( std::ostream &Output ) const;
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};
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// methods
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template <class TableType_>
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void init_targets( TableType_ &Repository, std::string const &Targettype, bool const Logerrors = true );
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// returns true if provided token is a an event desription keyword, false otherwise
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static bool is_keyword( std::string const &Token );
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// members
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node_sequence m_targets; // targets of operation performed when this event is executed
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private:
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// methods
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// event type string
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virtual std::string type() const = 0;
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// deserialization helper, converts provided string to a list of target nodes
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virtual void deserialize_targets( std::string const &Input );
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// deserialize() subclass details
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virtual void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) = 0;
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// run() subclass details
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virtual void run_( TDynamicObject const *Activator ) = 0;
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// export_as_text() subclass details
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virtual void export_as_text_( std::ostream &Output ) const = 0;
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// members
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scene::group_handle m_group { null_handle }; // group this event belongs to, if any
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};
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// specialized event, sends received input to its target(s)
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// TBD: replace the generic module with specialized mixins
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class input_event : public basic_event {
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friend basic_event * make_event( cParser &Input, scene::scratch_data &Scratchpad );
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protected:
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// types
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struct input_data {
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unsigned int flags { 0 };
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std::string data_text;
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double data_value_1 { 0.0 };
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double data_value_2 { 0.0 };
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basic_node data_source { "", nullptr };
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glm::dvec3 location { 0.0 };
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TCommandType command_type { TCommandType::cm_Unknown };
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TMemCell const * data_cell() const;
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TMemCell * data_cell();
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};
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// members
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input_data m_input;
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};
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class updatevalues_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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// returns: true if the event should be executed immediately
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bool is_instant() const override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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event_conditions m_conditions;
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};
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class copyvalues_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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};
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class getvalues_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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// sends content of associated data cell to specified vehicle controller
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void send_command( TController &Controller ) override;
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// returns: true if associated data cell contains a command for vehicle controller
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bool is_command() const override;
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// input data access
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std::string input_text() const override;
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TCommandType input_command() const override;
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double input_value( int Index ) const override;
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glm::dvec3 input_location() const override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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};
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class putvalues_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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// input data access
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std::string input_text() const override;
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TCommandType input_command() const override;
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double input_value( int Index ) const override;
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glm::dvec3 input_location() const override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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//determines whether provided input should be passed to consist owner
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bool is_command_for_owner( input_data const &Input ) const;
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};
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class whois_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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};
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class logvalues_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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};
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class multi_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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std::vector<std::string> dump_children_names() const;
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private:
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// types
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// wrapper for binding between editor-supplied name, event, and execution conditional flag
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using conditional_event = std::tuple<std::string, basic_event *, bool>;
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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std::vector<conditional_event> m_children; // events which are placed in the query when this event is executed
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event_conditions m_conditions;
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};
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class sound_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// types
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// wrapper for binding between editor-supplied name and sound object
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using basic_sound = std::tuple<std::string, sound_source *>;
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// methods
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// event type string
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std::string type() const override;
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// deserialization helper, converts provided string to a list of target nodes
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void deserialize_targets( std::string const &Input ) override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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std::vector<basic_sound> m_sounds;
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int m_soundmode{ 0 };
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int m_soundradiochannel{ 0 };
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};
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// assigns a texture as specified replacable skin to a list of specified scene model nodes
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// skin filename is built dynamically using specified expression and list of parameters from optional specified memory cell
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class texture_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// types
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struct input_data {
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basic_node data_source { "", nullptr };
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TMemCell const * data_cell() const;
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TMemCell * data_cell();
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};
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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int m_skinindex { 0 }; // index of target replacable skin
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std::string m_skin; // expression defining skin filename
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input_data m_input; // optional source of expression parameters
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};
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class animation_event : public basic_event {
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public:
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// destuctor
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~animation_event() override;
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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int m_animationtype{ 0 };
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std::array<double, 4> m_animationparams{ 0.0 };
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std::string m_animationsubmodel;
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std::list<std::weak_ptr<TAnimContainer>> m_animationcontainers;
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std::string m_animationfilename;
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std::size_t m_animationfilesize{ 0 };
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char *m_animationfiledata{ nullptr };
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};
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class lights_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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std::vector<float> m_lights;
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};
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class switch_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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int m_switchstate{ 0 };
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float m_switchmoverate{ -1.f };
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float m_switchmovedelay{ -1.f };
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};
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class track_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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float m_velocity{ 0.f };
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};
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class voltage_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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float m_voltage{ -1.f };
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};
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class visible_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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bool m_visible{ true };
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};
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class friction_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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float m_friction{ -1.f };
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};
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#ifdef WITH_LUA
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class lua_event : public basic_event {
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public:
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lua_event(lua_State *L, int ref);
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~lua_event() override;
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void init() override;
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private:
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std::string type() const override;
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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void run_( TDynamicObject const *Activator ) override;
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void export_as_text_( std::ostream &Output ) const override;
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bool is_instant() const override;
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lua_State *lua_state = nullptr;
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int lua_func = LUA_NOREF;
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};
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#endif
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class message_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_( TDynamicObject const *Activator ) override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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std::string m_message;
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};
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basic_event *
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make_event( cParser &Input, scene::scratch_data &Scratchpad );
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class event_manager {
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public:
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// constructors
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event_manager() = default;
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// destructor
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~event_manager();
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// methods
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// adds specified event launcher to the list of global launchers
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void
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queue( TEventLauncher *Launcher );
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// inserts in the event query events assigned to event launchers capable of receiving specified radio message sent from specified location
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void
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queue_receivers( radio_message const Message, glm::dvec3 const &Location );
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// legacy method, updates event queues
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void
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update();
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// adds provided event to the collection. returns: true on success
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// TBD, TODO: return handle to the event
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bool
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insert( basic_event *Event );
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inline
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bool
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insert( TEventLauncher *Launcher ) {
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return Launcher->IsRadioActivated() ? m_radiodrivenlaunchers.insert(Launcher) : m_inputdrivenlaunchers.insert(Launcher); }
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inline void purge (TEventLauncher *Launcher) {
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m_radiodrivenlaunchers.purge(Launcher);
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m_inputdrivenlaunchers.purge(Launcher); }
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// one entry of the pending queue. the event itself holds none of this: when it runs
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// and what asked for it are properties of this request, not of the event
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struct queued_event {
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double launchtime { 0.0 };
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std::uint32_t index { 0 };
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TDynamicObject const *activator { nullptr };
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};
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// the queue in the order it will run, for anything that wants to look at it.
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// returned by value: this is for display and debugging, not for the hot path
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std::vector<queued_event>
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queue_snapshot() const;
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// the event an entry refers to, or null if the index is stale
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basic_event *
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event_at( std::uint32_t const Index ) const {
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return Index < m_events.size() ? m_events[ Index ] : nullptr; }
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bool
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queue_empty() const { return m_queue.empty(); }
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// how many events the manager holds. with event_at() this is the whole read-only view
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// of the collection, which is all a cooker needs
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std::uint32_t
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event_count() const { return static_cast<std::uint32_t>( m_events.size() ); }
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// the index of an event's next sibling - the next event registered under the same name
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// - or an out of range value when it has none
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std::uint32_t
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sibling_of( std::uint32_t const Index ) const;
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private:
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static bool later( queued_event const &Left, queued_event const &Right );
|
|
bool pending( basic_event const *Event ) const;
|
|
void push( queued_event const &Entry );
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|
|
public:
|
|
|
|
basic_event*
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|
FindEventById(uint32_t id);
|
|
uint32_t GetEventId(const basic_event *ev);
|
|
uint32_t GetEventId(std::string const &Name);
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|
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// legacy method, returns pointer to specified event, or null
|
|
basic_event *
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FindEvent( std::string const &Name );
|
|
inline TEventLauncher* FindEventlauncher(std::string const &Name) {
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|
auto ptr = m_inputdrivenlaunchers.find(Name);
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return ptr ? ptr : m_radiodrivenlaunchers.find(Name);
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|
}
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|
// legacy method, inserts specified event in the event query
|
|
bool
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AddToQuery( basic_event *Event, TDynamicObject const *Owner, double delay = 0.0 );
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|
// legacy method, executes queued events
|
|
bool
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CheckQuery();
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|
// legacy method, initializes events after deserialization from scenario file
|
|
void
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InitEvents();
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// legacy method, initializes event launchers after deserialization from scenario file
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|
void
|
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InitLaunchers();
|
|
// sends basic content of the class in legacy (text) format to provided stream
|
|
void
|
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export_as_text( std::ostream &Output ) const;
|
|
// returns all eventlaunchers in radius ignoring height
|
|
std::vector<TEventLauncher *>
|
|
find_eventlaunchers(glm::vec2 center, float radius) const;
|
|
|
|
private:
|
|
// types
|
|
using event_sequence = std::deque<basic_event *>;
|
|
using event_map = std::unordered_map<std::string, std::size_t>;
|
|
using eventlauncher_sequence = std::vector<TEventLauncher *>;
|
|
// members
|
|
event_sequence m_events;
|
|
/*
|
|
// NOTE: disabled until event class refactoring
|
|
event_sequence m_eventqueue;
|
|
*/
|
|
// pending events, kept as a binary heap ordered by launch time and then by event
|
|
// index. a sorted linked list threaded through the events themselves cost a linear
|
|
// walk on every insertion, put queue state inside the event definition, and left the
|
|
// order of events due at the same instant depending on insertion history
|
|
std::vector<queued_event> m_queue;
|
|
// whether an event is already pending, indexed by event index. guards against an
|
|
// event being queued twice over
|
|
std::vector<std::uint8_t> m_queued;
|
|
basic_event *m_workevent { nullptr };
|
|
event_map m_eventmap;
|
|
basic_table<TEventLauncher> m_inputdrivenlaunchers;
|
|
basic_table<TEventLauncher> m_radiodrivenlaunchers;
|
|
eventlauncher_sequence m_launcherqueue;
|
|
command_relay m_relay;
|
|
};
|
|
|
|
|
|
|
|
} // export -- out-of-line member definitions are not namespace-scope
|
|
// declarations, so they cannot carry `export`; the class itself is exported.
|
|
inline
|
|
void
|
|
basic_event::group( scene::group_handle Group ) {
|
|
m_group = Group;
|
|
}
|
|
|
|
inline
|
|
scene::group_handle
|
|
basic_event::group() const {
|
|
return m_group;
|
|
}
|
|
|
|
template <class TableType_>
|
|
void
|
|
basic_event::init_targets( TableType_ &Repository, std::string const &Targettype, bool const Logerrors ) {
|
|
|
|
for( auto &target : m_targets ) {
|
|
std::get<scene::basic_node *>( target ) = Repository.find( std::get<std::string>( target ) );
|
|
if( std::get<scene::basic_node *>( target ) == nullptr ) {
|
|
m_ignored = true; // deaktywacja
|
|
if( Logerrors )
|
|
ErrorLog( "Bad event: \"" + m_name + "\" (type: " + type() + ") can't find " + Targettype +" \"" + std::get<std::string>( target ) + "\"" );
|
|
}
|
|
}
|
|
}
|
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|
|
export {
|
|
//---------------------------------------------------------------------------
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|
|
} // export
|