mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
478 lines
16 KiB
C++
478 lines
16 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "openglgeometrybank.h"
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#include "sn_utils.h"
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#include "Logs.h"
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#include "Globals.h"
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namespace gfx {
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void
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basic_vertex::serialize( std::ostream &s ) const {
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sn_utils::ls_float32( s, position.x );
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sn_utils::ls_float32( s, position.y );
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sn_utils::ls_float32( s, position.z );
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sn_utils::ls_float32( s, normal.x );
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sn_utils::ls_float32( s, normal.y );
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sn_utils::ls_float32( s, normal.z );
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sn_utils::ls_float32( s, texture.x );
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sn_utils::ls_float32( s, texture.y );
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}
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void
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basic_vertex::deserialize( std::istream &s ) {
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position.x = sn_utils::ld_float32( s );
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position.y = sn_utils::ld_float32( s );
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position.z = sn_utils::ld_float32( s );
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normal.x = sn_utils::ld_float32( s );
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normal.y = sn_utils::ld_float32( s );
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normal.z = sn_utils::ld_float32( s );
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texture.x = sn_utils::ld_float32( s );
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texture.y = sn_utils::ld_float32( s );
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}
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// based on
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// Lengyel, Eric. “Computing Tangent Space Basis Vectors for an Arbitrary Mesh”.
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// Terathon Software, 2001. http://terathon.com/code/tangent.html
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void calculate_tangent(vertex_array &vertices, int type)
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{
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size_t vertex_count = vertices.size();
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if (!vertex_count || vertices[0].tangent.w != 0.0f)
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return;
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size_t triangle_count;
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if (type == GL_TRIANGLES)
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triangle_count = vertex_count / 3;
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else if (type == GL_TRIANGLE_STRIP)
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triangle_count = vertex_count - 2;
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else if (type == GL_TRIANGLE_FAN)
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triangle_count = vertex_count - 2;
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else
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return;
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std::vector<glm::vec3> tan(vertex_count * 2);
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for (size_t a = 0; a < triangle_count; a++)
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{
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size_t i1, i2, i3;
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if (type == GL_TRIANGLES)
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{
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i1 = a * 3;
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i2 = a * 3 + 1;
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i3 = a * 3 + 2;
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}
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else if (type == GL_TRIANGLE_STRIP)
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{
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if (a % 2 == 0)
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{
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i1 = a;
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i2 = a + 1;
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}
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else
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{
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i1 = a + 1;
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i2 = a;
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}
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i3 = a + 2;
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}
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else if (type == GL_TRIANGLE_FAN)
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{
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i1 = 0;
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i2 = a + 1;
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i3 = a + 2;
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}
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const glm::vec3 &v1 = vertices[i1].position;
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const glm::vec3 &v2 = vertices[i2].position;
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const glm::vec3 &v3 = vertices[i3].position;
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const glm::vec2 &w1 = vertices[i1].texture;
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const glm::vec2 &w2 = vertices[i2].texture;
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const glm::vec2 &w3 = vertices[i3].texture;
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float x1 = v2.x - v1.x;
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float x2 = v3.x - v1.x;
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float y1 = v2.y - v1.y;
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float y2 = v3.y - v1.y;
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float z1 = v2.z - v1.z;
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float z2 = v3.z - v1.z;
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float s1 = w2.x - w1.x;
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float s2 = w3.x - w1.x;
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float t1 = w2.y - w1.y;
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float t2 = w3.y - w1.y;
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float r = 1.0F / (s1 * t2 - s2 * t1);
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glm::vec3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
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(t2 * z1 - t1 * z2) * r);
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glm::vec3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
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(s1 * z2 - s2 * z1) * r);
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tan[i1] += sdir;
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tan[i2] += sdir;
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tan[i3] += sdir;
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tan[vertex_count + i1] += tdir;
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tan[vertex_count + i2] += tdir;
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tan[vertex_count + i3] += tdir;
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}
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for (size_t a = 0; a < vertex_count; a++)
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{
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const glm::vec3 &n = vertices[a].normal;
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const glm::vec3 &t = tan[a];
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const glm::vec3 &t2 = tan[vertex_count + a];
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vertices[a].tangent = glm::vec4(glm::normalize((t - n * glm::dot(n, t))),
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(glm::dot(glm::cross(n, t), t2) < 0.0F) ? -1.0F : 1.0F);
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}
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}
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// generic geometry bank class, allows storage, update and drawing of geometry chunks
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// creates a new geometry chunk of specified type from supplied vertex data. returns: handle to the chunk
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gfx::geometry_handle
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geometry_bank::create( gfx::vertex_array const &Vertices, unsigned int const Type ) {
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if( true == Vertices.empty() ) {
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return { 0, 0 };
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}
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m_chunks.emplace_back( Vertices, Type );
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// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
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gfx::geometry_handle chunkhandle { 0, static_cast<std::uint32_t>(m_chunks.size()) };
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// template method implementation
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create_( chunkhandle );
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// all done
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return chunkhandle;
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}
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool
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geometry_bank::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset ) {
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if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return false; }
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auto &chunk = gfx::geometry_bank::chunk( Geometry );
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if( ( Offset == 0 )
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&& ( Vertices.size() == chunk.vertices.size() ) ) {
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// check first if we can get away with a simple swap...
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chunk.vertices.swap( Vertices );
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}
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else {
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// ...otherwise we need to do some legwork
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// NOTE: if the offset is larger than existing size of the chunk, it'll bridge the gap with 'blank' vertices
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// TBD: we could bail out with an error instead if such request occurs
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chunk.vertices.resize( Offset + Vertices.size(), gfx::basic_vertex() );
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chunk.vertices.insert( std::end( chunk.vertices ), std::begin( Vertices ), std::end( Vertices ) );
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}
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// template method implementation
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replace_( Geometry );
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// all done
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return true;
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}
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// adds supplied vertex data at the end of specified chunk
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bool
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geometry_bank::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) {
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if( ( Geometry.chunk == 0 ) || ( Geometry.chunk > m_chunks.size() ) ) { return false; }
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return replace( Vertices, Geometry, gfx::geometry_bank::chunk( Geometry ).vertices.size() );
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}
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// draws geometry stored in specified chunk
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void
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geometry_bank::draw( gfx::geometry_handle const &Geometry ) {
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// template method implementation
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draw_( Geometry );
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}
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// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
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void
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geometry_bank::release() {
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// template method implementation
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release_();
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}
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vertex_array const &
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geometry_bank::vertices( gfx::geometry_handle const &Geometry ) const {
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return geometry_bank::chunk( Geometry ).vertices;
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}
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// create() subclass details
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void
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opengl_vbogeometrybank::create_( gfx::geometry_handle const &Geometry ) {
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// adding a chunk means we'll be (re)building the buffer, which will fill the chunk records, amongst other things.
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// thus we don't need to initialize the values here
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m_chunkrecords.emplace_back( chunk_record() );
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// kiss the existing buffer goodbye, new overall data size means we'll be making a new one
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delete_buffer();
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}
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// replace() subclass details
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void
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opengl_vbogeometrybank::replace_( gfx::geometry_handle const &Geometry ) {
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auto &chunkrecord = m_chunkrecords[ Geometry.chunk - 1 ];
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chunkrecord.is_good = false;
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// if the overall length of the chunk didn't change we can get away with reusing the old buffer...
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if( geometry_bank::chunk( Geometry ).vertices.size() != chunkrecord.size ) {
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// ...but otherwise we'll need to allocate a new one
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// TBD: we could keep and reuse the old buffer also if the new chunk is smaller than the old one,
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// but it'd require some extra tracking and work to keep all chunks up to date; also wasting vram; may be not worth it?
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delete_buffer();
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}
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}
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void opengl_vbogeometrybank::setup_buffer()
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{
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if( !m_buffer ) {
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// if there's no buffer, we'll have to make one
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// NOTE: this isn't exactly optimal in terms of ensuring the gfx card doesn't stall waiting for the data
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// may be better to initiate upload earlier (during update phase) and trust this effort won't go to waste
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if( true == m_chunks.empty() ) { return; }
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std::size_t datasize{ 0 };
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auto chunkiterator = m_chunks.cbegin();
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for( auto &chunkrecord : m_chunkrecords ) {
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// fill records for all chunks, based on the chunk data
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chunkrecord.is_good = false; // if we're re-creating buffer, chunks might've been uploaded in the old one
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chunkrecord.offset = datasize;
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chunkrecord.size = chunkiterator->vertices.size();
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datasize += chunkrecord.size;
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++chunkiterator;
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}
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// the odds for all created chunks to get replaced with empty ones are quite low, but the possibility does exist
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if( datasize == 0 ) { return; }
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// try to set up the buffer we need
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m_buffer.emplace();
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// NOTE: we're using static_draw since it's generally true for all we have implemented at the moment
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// TODO: allow to specify usage hint at the object creation, and pass it here
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m_buffer->allocate(gl::buffer::ARRAY_BUFFER, datasize * sizeof(gfx::basic_vertex), GL_STATIC_DRAW);
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if( ::glGetError() == GL_OUT_OF_MEMORY ) {
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ErrorLog( "openGL error: out of memory; failed to create a geometry buffer" );
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throw std::bad_alloc();
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}
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m_buffercapacity = datasize;
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}
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if (!m_vao)
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{
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m_vao.emplace();
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m_buffer->bind(gl::buffer::ARRAY_BUFFER);
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m_vao->setup_attrib(0, 3, GL_FLOAT, sizeof(basic_vertex), 0 * sizeof(GL_FLOAT));
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// NOTE: normal and color streams share the data
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m_vao->setup_attrib(1, 3, GL_FLOAT, sizeof(basic_vertex), 3 * sizeof(GL_FLOAT));
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m_vao->setup_attrib(2, 2, GL_FLOAT, sizeof(basic_vertex), 6 * sizeof(GL_FLOAT));
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m_vao->setup_attrib(3, 4, GL_FLOAT, sizeof(basic_vertex), 8 * sizeof(GL_FLOAT));
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m_buffer->unbind(gl::buffer::ARRAY_BUFFER);
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m_vao->unbind();
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}
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}
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// draw() subclass details
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void
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opengl_vbogeometrybank::draw_( gfx::geometry_handle const &Geometry)
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{
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setup_buffer();
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// actual draw procedure starts here
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auto &chunkrecord = m_chunkrecords.at(Geometry.chunk - 1);
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// sanity check; shouldn't be needed but, eh
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if( chunkrecord.size == 0 )
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return;
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auto const &chunk = gfx::geometry_bank::chunk( Geometry );
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if( false == chunkrecord.is_good ) {
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// we may potentially need to upload new buffer data before we can draw it
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m_buffer->upload(gl::buffer::ARRAY_BUFFER, chunk.vertices.data(),
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chunkrecord.offset * sizeof( gfx::basic_vertex ),
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chunkrecord.size * sizeof( gfx::basic_vertex ));
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chunkrecord.is_good = true;
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}
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// ...render...
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m_vao->bind();
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::glDrawArrays( chunk.type, chunkrecord.offset, chunkrecord.size );
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}
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void opengl_vbogeometrybank::draw_(const std::vector<gfx::geometry_handle>::iterator begin, const std::vector<gfx::geometry_handle>::iterator end)
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{
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if (begin == end)
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return;
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setup_buffer();
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m_offsets.clear();
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m_counts.clear();
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GLenum type = 0;
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bool coalesce = false;
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for (auto it = begin; it != end; it++)
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{
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gfx::geometry_handle Geometry = *it;
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auto &chunkrecord = m_chunkrecords.at(Geometry.chunk - 1);
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auto const &chunk = gfx::geometry_bank::chunk( Geometry );
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if( false == chunkrecord.is_good ) {
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// we may potentially need to upload new buffer data before we can draw it
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m_buffer->upload(gl::buffer::ARRAY_BUFFER, chunk.vertices.data(),
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chunkrecord.offset * sizeof( gfx::basic_vertex ),
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chunkrecord.size * sizeof( gfx::basic_vertex ));
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chunkrecord.is_good = true;
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}
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if (!type)
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{
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type = chunk.type;
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if (type == GL_POINTS || type == GL_LINES || type == GL_TRIANGLES)
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coalesce = true;
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}
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else if (type != chunk.type)
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throw std::logic_error("inconsistent draw types");
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if (coalesce && m_offsets.size() && chunkrecord.offset == m_offsets.back() + m_counts.back())
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m_counts.back() += chunkrecord.size;
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else
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{
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m_offsets.push_back(chunkrecord.offset);
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m_counts.push_back(chunkrecord.size);
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}
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}
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m_vao->bind();
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if (m_offsets.size() == 1)
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glDrawArrays(type, m_offsets.front(), m_counts.front());
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else if (!Global.gfx_usegles)
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glMultiDrawArrays(type, m_offsets.data(), m_counts.data(), m_offsets.size());
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else
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for (size_t i = 0; i < m_offsets.size(); i++)
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glDrawArrays(type, m_offsets[i], m_counts[i]);
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}
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// release () subclass details
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void
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opengl_vbogeometrybank::release_() {
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delete_buffer();
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}
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void
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opengl_vbogeometrybank::delete_buffer() {
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if( m_buffer ) {
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m_vao.reset();
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m_buffer.reset();
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m_buffercapacity = 0;
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// NOTE: since we've deleted the buffer all chunks it held were rendered invalid as well
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// instead of clearing their state here we're delaying it until new buffer is created to avoid looping through chunk records twice
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}
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}
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// geometry bank manager, holds collection of geometry banks
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// performs a resource sweep
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void
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geometrybank_manager::update() {
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m_garbagecollector.sweep();
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}
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// creates a new geometry bank. returns: handle to the bank or NULL
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gfx::geometrybank_handle
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geometrybank_manager::create_bank() {
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m_geometrybanks.emplace_back( std::make_shared<opengl_vbogeometrybank>(), std::chrono::steady_clock::time_point() );
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// NOTE: handle is effectively (index into chunk array + 1) this leaves value of 0 to serve as error/empty handle indication
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return { static_cast<std::uint32_t>( m_geometrybanks.size() ), 0 };
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}
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// creates a new geometry chunk of specified type from supplied vertex data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle
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geometrybank_manager::create_chunk( gfx::vertex_array const &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) {
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auto const newchunkhandle = bank( Geometry ).first->create( Vertices, Type );
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if( newchunkhandle.chunk != 0 ) { return { Geometry.bank, newchunkhandle.chunk }; }
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else { return { 0, 0 }; }
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}
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool
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geometrybank_manager::replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, std::size_t const Offset ) {
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return bank( Geometry ).first->replace( Vertices, Geometry, Offset );
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}
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// adds supplied vertex data at the end of specified chunk
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bool
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geometrybank_manager::append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry ) {
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return bank( Geometry ).first->append( Vertices, Geometry );
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}
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// draws geometry stored in specified chunk
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void
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geometrybank_manager::draw( gfx::geometry_handle const &Geometry ) {
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if( Geometry == null_handle ) { return; }
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auto &bankrecord = bank( Geometry );
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bankrecord.second = m_garbagecollector.timestamp();
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bankrecord.first->draw( Geometry );
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}
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void geometrybank_manager::draw(const std::vector<gfx::geometry_handle>::iterator begin, const std::vector<gfx::geometry_handle>::iterator end)
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{
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if (begin == end)
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return;
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auto run_bank = begin->bank;
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std::vector<gfx::geometry_handle>::iterator run_begin = begin;
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std::vector<gfx::geometry_handle>::iterator it;
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for (it = begin; it != end; it++)
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{
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if (it->bank != run_bank)
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{
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if (run_bank != 0)
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m_geometrybanks[run_bank - 1].first->draw(run_begin, it);
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run_bank = it->bank;
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run_begin = it;
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}
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}
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if (run_begin != it && run_bank != 0)
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m_geometrybanks[run_bank - 1].first->draw(run_begin, it);
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}
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// provides direct access to vertex data of specfied chunk
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gfx::vertex_array const &
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geometrybank_manager::vertices( gfx::geometry_handle const &Geometry ) const {
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return bank( Geometry ).first->vertices( Geometry );
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}
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} // namespace gfx
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