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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-18 12:39:18 +02:00
Files
maszyna/betterRenderer/renderer/source/bloom.h
maj00r 7667d8d4d3 build betterRenderer against the modules
Verified locally now that Vulkan and DXC are installed: all 31 targets
compile. glm has to come from eu07.glm only - having it both as a plain
include and as an import made every overload ambiguous. nvrenderer.h is
self-sufficient, since register.cpp includes nothing else. Fixes the
vcpkg triplet, which was pinned to x64-windows.
2026-09-09 23:45:53 +02:00

36 lines
825 B
C++

#pragma once
#include <nvrhi/nvrhi.h>
import eu07.glm;
struct Bloom {
struct BloomConstants {
glm::vec4 m_prefilter_vector;
float m_mix_factor;
};
float m_threshold = 3.f;
float m_knee = .6f;
float m_mix_factor = .04f;
bool m_gui_active = false;
void UpdateConstants(nvrhi::ICommandList* command_list);
void OnGui();
void ShowGui();
Bloom(class NvRendererBackend* backend) : m_backend(backend) {}
void Init(nvrhi::ITexture* texture);
void Render(nvrhi::ICommandList* command_list);
nvrhi::TextureHandle m_working_texture;
nvrhi::BufferHandle m_constant_buffer;
struct BloomStage {
int m_width;
int m_height;
nvrhi::BindingSetHandle m_binding_set;
nvrhi::ComputePipelineHandle m_pso;
};
std::vector<BloomStage> m_stages;
class NvRendererBackend* m_backend;
};