Files
maszyna/betterRenderer/renderer/source/copypass.cpp
2025-04-15 01:32:56 +02:00

38 lines
1.2 KiB
C++

#include "copypass.h"
#include <nvrhi/utils.h>
#include "nvrendererbackend.h"
void CopyPass::Init() {
nvrhi::utils::CreateBindingSetAndLayout(
m_backend->GetDevice(), nvrhi::ShaderType::Pixel, 0,
nvrhi::BindingSetDesc()
.addItem(nvrhi::BindingSetItem::Texture_SRV(0, m_source))
.addItem(nvrhi::BindingSetItem::Sampler(
0, m_backend->GetDevice()->createSampler(nvrhi::SamplerDesc()))),
m_binding_layout, m_binding_set);
m_pixel_shader = m_backend->CreateShader("copy", nvrhi::ShaderType::Pixel);
m_framebuffer = m_backend->GetDevice()->createFramebuffer(
nvrhi::FramebufferDesc().addColorAttachment(m_output));
FullScreenPass::Init();
}
void CopyPass::CreatePipelineDesc(nvrhi::GraphicsPipelineDesc& pipeline_desc) {
FullScreenPass::CreatePipelineDesc(pipeline_desc);
pipeline_desc.addBindingLayout(m_binding_layout);
pipeline_desc.setPixelShader(m_pixel_shader);
}
void CopyPass::Render(nvrhi::ICommandList* command_list) {
nvrhi::GraphicsState graphics_state;
InitState(graphics_state);
graphics_state.addBindingSet(m_binding_set);
command_list->setGraphicsState(graphics_state);
Draw(command_list);
}
nvrhi::IFramebuffer* CopyPass::GetFramebuffer() {
return m_framebuffer;
}