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maszyna/wavread.h

51 lines
1.6 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
//-----------------------------------------------------------------------------
// File: WavRead.h
//
// Desc: Support for loading and playing Wave files using DirectSound sound
// buffers.
//
// Copyright (c) 1999 Microsoft Corp. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef WAVE_READ_H
#define WAVE_READ_H
#include <mmsystem.h>
HRESULT WaveOpenFile(CHAR *strFileName, HMMIO *phmmioIn, WAVEFORMATEX **ppwfxInfo,
MMCKINFO *pckInRIFF);
HRESULT WaveStartDataRead(HMMIO *phmmioIn, MMCKINFO *pckIn, MMCKINFO *pckInRIFF);
HRESULT WaveReadFile(HMMIO hmmioIn, UINT cbRead, BYTE *pbDest, MMCKINFO *pckIn, UINT *cbActualRead);
//-----------------------------------------------------------------------------
// Name: class CWaveSoundRead
// Desc: A class to read in sound data from a Wave file
//-----------------------------------------------------------------------------
class CWaveSoundRead
{
public:
WAVEFORMATEX *m_pwfx; // Pointer to WAVEFORMATEX structure
HMMIO m_hmmioIn; // MM I/O handle for the WAVE
MMCKINFO m_ckIn; // Multimedia RIFF chunk
MMCKINFO m_ckInRiff; // Use in opening a WAVE file
public:
CWaveSoundRead();
~CWaveSoundRead();
HRESULT Open(CHAR *strFilename);
HRESULT Reset();
HRESULT Read(UINT nSizeToRead, BYTE *pbData, UINT *pnSizeRead);
HRESULT Close();
};
#endif WAVE_READ_H