mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
443 lines
13 KiB
C++
443 lines
13 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "simulation.h"
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#include "simulationtime.h"
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#include "simulationenvironment.h"
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#include "Globals.h"
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#include "Event.h"
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#include "MemCell.h"
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#include "Track.h"
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#include "Traction.h"
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#include "TractionPower.h"
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#include "sound.h"
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#include "AnimModel.h"
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#include "DynObj.h"
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#include "lightarray.h"
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#include "particles.h"
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#include "scene.h"
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#include "Train.h"
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#include "application.h"
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namespace simulation {
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state_manager State;
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event_manager Events;
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memory_table Memory;
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path_table Paths;
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traction_table Traction;
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powergridsource_table Powergrid;
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sound_table Sounds;
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instance_table Instances;
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vehicle_table Vehicles;
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train_table Trains;
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light_array Lights;
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particle_manager Particles;
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scene::basic_region *Region { nullptr };
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TTrain *Train { nullptr };
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uint16_t prev_train_id { 0 };
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bool is_ready { false };
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std::shared_ptr<deserializer_state>
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state_manager::deserialize_begin(std::string const &Scenariofile) {
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return m_serializer.deserialize_begin( Scenariofile );
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}
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bool
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state_manager::deserialize_continue(std::shared_ptr<deserializer_state> state) {
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return m_serializer.deserialize_continue(state);
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}
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// stores class data in specified file, in legacy (text) format
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void
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state_manager::export_as_text( std::string const &Scenariofile ) const {
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return m_serializer.export_as_text( Scenariofile );
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}
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void
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state_manager::init_scripting_interface() {
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// create scenario data memory cells
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{
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auto *memorycell = new TMemCell( {
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0, -1,
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"__simulation.weather",
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"memcell" } );
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simulation::Memory.insert( memorycell );
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simulation::Region->insert( memorycell );
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}
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{
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auto *memorycell = new TMemCell( {
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0, -1,
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"__simulation.time",
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"memcell" } );
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simulation::Memory.insert( memorycell );
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simulation::Region->insert( memorycell );
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}
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{
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auto *memorycell = new TMemCell( {
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0, -1,
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"__simulation.date",
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"memcell" } );
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simulation::Memory.insert( memorycell );
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simulation::Region->insert( memorycell );
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}
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}
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// legacy method, calculates changes in simulation state over specified time
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void
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state_manager::update( double const Deltatime, int Iterationcount ) {
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// aktualizacja animacji krokiem FPS: dt=krok czasu [s], dt*iter=czas od ostatnich przeliczeń
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if (Deltatime == 0.0) { return; }
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auto const totaltime { Deltatime * Iterationcount };
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// NOTE: we perform animations first, as they can determine factors like contact with powergrid
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TAnimModel::AnimUpdate( totaltime ); // wykonanie zakolejkowanych animacji
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simulation::Powergrid.update( totaltime );
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simulation::Vehicles.update( Deltatime, Iterationcount );
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}
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void
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state_manager::update_clocks() {
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// Ra 2014-07: przeliczenie kąta czasu (do animacji zależnych od czasu)
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auto const &time = simulation::Time.data();
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Global.fTimeAngleDeg = time.wHour * 15.0 + time.wMinute * 0.25 + ( ( time.wSecond + 0.001 * time.wMilliseconds ) / 240.0 );
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Global.fClockAngleDeg[ 0 ] = 36.0 * ( time.wSecond % 10 ); // jednostki sekund
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Global.fClockAngleDeg[ 1 ] = 36.0 * ( time.wSecond / 10 ); // dziesiątki sekund
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Global.fClockAngleDeg[ 2 ] = 36.0 * ( time.wMinute % 10 ); // jednostki minut
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Global.fClockAngleDeg[ 3 ] = 36.0 * ( time.wMinute / 10 ); // dziesiątki minut
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Global.fClockAngleDeg[ 4 ] = 36.0 * ( time.wHour % 10 ); // jednostki godzin
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Global.fClockAngleDeg[ 5 ] = 36.0 * ( time.wHour / 10 ); // dziesiątki godzin
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}
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void
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state_manager::update_scripting_interface() {
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auto *weather{ Memory.find( "__simulation.weather" ) };
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auto *time{ Memory.find( "__simulation.time" ) };
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auto *date{ Memory.find( "__simulation.date" ) };
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if( simulation::is_ready ) {
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// potentially adjust weather
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if( weather->Value1() != m_scriptinginterface.weather->Value1() ) {
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Global.Overcast = clamp<float>( weather->Value1(), 0, 2 );
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simulation::Environment.compute_weather();
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}
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if( weather->Value2() != m_scriptinginterface.weather->Value2() ) {
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Global.fFogEnd = clamp<float>( weather->Value2(), 10, 25000 );
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}
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}
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else {
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m_scriptinginterface.weather = std::make_shared<TMemCell>( scene::node_data() );
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m_scriptinginterface.date = std::make_shared<TMemCell>( scene::node_data() );
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m_scriptinginterface.time = std::make_shared<TMemCell>( scene::node_data() );
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}
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// update scripting interface
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weather->UpdateValues(
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Global.Weather,
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Global.Overcast,
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Global.fFogEnd,
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basic_event::flags::text | basic_event::flags::value_1 | basic_event::flags::value_2 );
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time->UpdateValues(
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Global.Period,
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Time.data().wHour,
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Time.data().wMinute,
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basic_event::flags::text | basic_event::flags::value_1 | basic_event::flags::value_2 );
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date->UpdateValues(
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Global.Season,
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Time.year_day(),
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0,
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basic_event::flags::text | basic_event::flags::value_1 );
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// cache cell state to detect potential script-issued changes on next cycle
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*m_scriptinginterface.weather = *weather;
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*m_scriptinginterface.time = *time;
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*m_scriptinginterface.date = *date;
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}
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void state_manager::process_commands() {
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command_data commanddata;
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while( Commands.pop( commanddata, (uint32_t)command_target::simulation )) {
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if (commanddata.command == user_command::consistreleaser) {
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TDynamicObject *found_vehicle = simulation::Vehicles.find(commanddata.payload);
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TDynamicObject *vehicle = found_vehicle;
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while (vehicle) {
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vehicle->MoverParameters->Hamulec->Releaser(commanddata.action != GLFW_RELEASE ? 1 : 0);
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vehicle = vehicle->Next();
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}
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vehicle = found_vehicle;
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while (vehicle) {
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vehicle->MoverParameters->Hamulec->Releaser(commanddata.action != GLFW_RELEASE ? 1 : 0);
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vehicle = vehicle->Prev();
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}
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}
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if (commanddata.action == GLFW_RELEASE)
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continue;
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if (commanddata.command == user_command::debugtoggle)
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DebugModeFlag = !DebugModeFlag;
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if (commanddata.command == user_command::pausetoggle) {
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if( Global.iPause & 1 ) {
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// jeśli pauza startowa
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// odpauzowanie, gdy po wczytaniu miało nie startować
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Global.iPause ^= 1;
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}
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else {
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Global.iPause ^= 2; // zmiana stanu zapauzowania
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}
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}
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if (commanddata.command == user_command::focuspauseset) {
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if( commanddata.param1 == 1.0 )
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Global.iPause &= ~4; // odpauzowanie, gdy jest na pierwszym planie
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else
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Global.iPause |= 4; // włączenie pauzy, gdy nieaktywy
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}
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if (commanddata.command == user_command::entervehicle) {
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// przesiadka do innego pojazdu
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if (!commanddata.freefly)
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// only available in free fly mode
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continue;
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TDynamicObject *dynamic = std::get<TDynamicObject *>( simulation::Region->find_vehicle( commanddata.location, 50, false, false ) );
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if (!dynamic)
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continue;
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TTrain *train = simulation::Trains.find(dynamic->name());
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if (train)
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continue;
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train = new TTrain();
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if (train->Init(dynamic)) {
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simulation::Trains.insert(train);
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}
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else {
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delete train;
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train = nullptr;
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}
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}
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if (commanddata.command == user_command::queueevent) {
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std::istringstream ss(commanddata.payload);
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std::string event_name;
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std::string vehicle_name;
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std::getline(ss, event_name, '%');
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std::getline(ss, vehicle_name, '%');
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basic_event *ev = Events.FindEvent(event_name);
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TDynamicObject *vehicle = nullptr;
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if (!vehicle_name.empty())
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vehicle = simulation::Vehicles.find(vehicle_name);
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if (ev)
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Events.AddToQuery(ev, vehicle);
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}
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if (commanddata.command == user_command::setlight) {
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int light = std::round(commanddata.param1);
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float state = commanddata.param2;
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TAnimModel *model = simulation::Instances.find(commanddata.payload);
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if (model)
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model->LightSet(light, state);
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}
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if (commanddata.command == user_command::setdatetime) {
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int yearday = std::round(commanddata.param1);
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int minute = std::round(commanddata.param2 * 60.0);
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simulation::Time.set_time(yearday, minute);
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simulation::Environment.compute_season(yearday);
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}
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if (commanddata.command == user_command::setweather) {
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Global.fFogEnd = commanddata.param1;
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Global.Overcast = commanddata.param2;
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simulation::Environment.compute_weather();
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}
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if (commanddata.command == user_command::settemperature) {
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Global.AirTemperature = commanddata.param1;
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}
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if (commanddata.command == user_command::insertmodel) {
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std::istringstream ss(commanddata.payload);
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std::string name;
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std::string data;
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std::getline(ss, name, ':');
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std::getline(ss, data, ':');
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TAnimModel *model = simulation::State.create_model(data, name, commanddata.location);
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simulation::State.create_eventlauncher("node -1 0 launcher eventlauncher 0 0 0 " + std::to_string(model->radius())
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+ " none -10000.0 obstacle_collision end", name + "_snd", commanddata.location);
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}
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if (commanddata.command == user_command::deletemodel) {
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simulation::State.delete_model(simulation::Instances.find(commanddata.payload));
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simulation::State.delete_eventlauncher(simulation::Events.FindEventlauncher(commanddata.payload + "_snd"));
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}
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if (commanddata.command == user_command::globalradiostop) {
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simulation::Region->RadioStop( commanddata.location );
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}
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if (commanddata.command == user_command::resetconsist) {
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TDynamicObject *found_vehicle = simulation::Vehicles.find(commanddata.payload);
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TDynamicObject *vehicle = found_vehicle;
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while (vehicle) {
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if (vehicle->Next())
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vehicle = vehicle->Next();
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else
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break;
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}
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while (vehicle) {
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vehicle->MoverParameters->DamageFlag = 0;
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vehicle->MoverParameters->EngDmgFlag = 0;
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vehicle->MoverParameters->V = 0.0;
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vehicle->MoverParameters->DistCounter = 0.0;
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vehicle->MoverParameters->WheelFlat = 0.0;
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vehicle->MoverParameters->AlarmChainFlag = false;
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vehicle->MoverParameters->OffsetTrackH = 0.0;
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vehicle->MoverParameters->OffsetTrackV = 0.0;
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vehicle = vehicle->Prev();
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}
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}
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if (commanddata.command == user_command::fillcompressor) {
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TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
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vehicle->MoverParameters->CompressedVolume = 8.0f * vehicle->MoverParameters->VeselVolume;
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}
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if (commanddata.command == user_command::dynamicmove) {
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TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
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if (vehicle)
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vehicle->move_set(commanddata.param1);
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}
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if (commanddata.command == user_command::consistteleport) {
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std::istringstream ss(commanddata.payload);
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std::string track_name;
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std::string vehicle_name;
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std::getline(ss, vehicle_name, '%');
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std::getline(ss, track_name, '%');
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TTrack *track = simulation::Paths.find(track_name);
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TDynamicObject *vehicle = simulation::Vehicles.find(vehicle_name);
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while (vehicle) {
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if (vehicle->Next())
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vehicle = vehicle->Next();
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else
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break;
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}
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double offset = 0.0;
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while (vehicle) {
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offset += vehicle->MoverParameters->Dim.L;
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vehicle->place_on_track(track, offset, false);
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vehicle = vehicle->Prev();
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}
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}
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if (commanddata.command == user_command::spawntrainset) {
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}
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if (commanddata.command == user_command::pullalarmchain) {
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TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
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if (vehicle)
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vehicle->MoverParameters->AlarmChainSwitch(true);
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}
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if (commanddata.command == user_command::sendaicommand) {
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std::istringstream ss(commanddata.payload);
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std::string vehicle_name;
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std::string command;
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std::getline(ss, vehicle_name, '%');
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std::getline(ss, command, '%');
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TDynamicObject *vehicle = simulation::Vehicles.find(vehicle_name);
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glm::dvec3 location = commanddata.location;
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if (vehicle && vehicle->Mechanik)
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vehicle->Mechanik->PutCommand(command, commanddata.param1, commanddata.param2, &location);
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}
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if (commanddata.command == user_command::quitsimulation) {
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Application.queue_quit();
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}
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if (DebugModeFlag) {
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if (commanddata.command == user_command::timejump) {
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Time.update(commanddata.param1);
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}
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else if (commanddata.command == user_command::timejumplarge) {
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Time.update(20.0 * 60.0);
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}
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else if (commanddata.command == user_command::timejumpsmall) {
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Time.update(5.0 * 60.0);
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}
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}
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}
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}
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TAnimModel * state_manager::create_model(const std::string &src, const std::string &name, const glm::dvec3 &position) {
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return m_serializer.create_model(src, name, position);
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}
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TEventLauncher * state_manager::create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position) {
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return m_serializer.create_eventlauncher(src, name, position);
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}
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void state_manager::delete_model(TAnimModel *model) {
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Region->erase(model);
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Instances.purge(model);
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}
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void state_manager::delete_eventlauncher(TEventLauncher *launcher) {
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launcher->dRadius = 0.0f; // disable it
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}
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// passes specified sound to all vehicles within range as a radio message broadcasted on specified channel
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void
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radio_message( sound_source *Message, int const Channel ) {
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if( Train != nullptr ) {
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Train->radio_message( Message, Channel );
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}
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}
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} // simulation
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//---------------------------------------------------------------------------
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