mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
333 lines
9.9 KiB
C++
333 lines
9.9 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "simulation.h"
|
|
#include "simulationtime.h"
|
|
|
|
#include "Globals.h"
|
|
#include "Event.h"
|
|
#include "MemCell.h"
|
|
#include "Track.h"
|
|
#include "Traction.h"
|
|
#include "TractionPower.h"
|
|
#include "sound.h"
|
|
#include "AnimModel.h"
|
|
#include "DynObj.h"
|
|
#include "lightarray.h"
|
|
#include "scene.h"
|
|
#include "Train.h"
|
|
#include "application.h"
|
|
|
|
namespace simulation {
|
|
|
|
state_manager State;
|
|
event_manager Events;
|
|
memory_table Memory;
|
|
path_table Paths;
|
|
traction_table Traction;
|
|
powergridsource_table Powergrid;
|
|
instance_table Instances;
|
|
vehicle_table Vehicles;
|
|
train_table Trains;
|
|
light_array Lights;
|
|
sound_table Sounds;
|
|
lua Lua;
|
|
|
|
scene::basic_region *Region { nullptr };
|
|
TTrain *Train { nullptr };
|
|
|
|
uint16_t prev_train_id { 0 };
|
|
bool is_ready { false };
|
|
|
|
std::shared_ptr<deserializer_state>
|
|
state_manager::deserialize_begin(std::string const &Scenariofile) {
|
|
|
|
return m_serializer.deserialize_begin( Scenariofile );
|
|
}
|
|
|
|
bool
|
|
state_manager::deserialize_continue(std::shared_ptr<deserializer_state> state) {
|
|
|
|
return m_serializer.deserialize_continue(state);
|
|
}
|
|
|
|
// stores class data in specified file, in legacy (text) format
|
|
void
|
|
state_manager::export_as_text( std::string const &Scenariofile ) const {
|
|
|
|
return m_serializer.export_as_text( Scenariofile );
|
|
}
|
|
|
|
// legacy method, calculates changes in simulation state over specified time
|
|
void
|
|
state_manager::update( double const Deltatime, int Iterationcount ) {
|
|
auto const totaltime { Deltatime * Iterationcount };
|
|
// NOTE: we perform animations first, as they can determine factors like contact with powergrid
|
|
TAnimModel::AnimUpdate( totaltime ); // wykonanie zakolejkowanych animacji
|
|
|
|
simulation::Powergrid.update( totaltime );
|
|
simulation::Vehicles.update( Deltatime, Iterationcount );
|
|
}
|
|
|
|
void state_manager::process_commands() {
|
|
command_data commanddata;
|
|
while( Commands.pop( commanddata, (uint32_t)command_target::simulation )) {
|
|
if (commanddata.command == user_command::consistreleaser) {
|
|
TDynamicObject *found_vehicle = simulation::Vehicles.find(commanddata.payload);
|
|
TDynamicObject *vehicle = found_vehicle;
|
|
|
|
while (vehicle) {
|
|
vehicle->MoverParameters->Hamulec->Releaser(commanddata.action != GLFW_RELEASE ? 1 : 0);
|
|
vehicle = vehicle->Next();
|
|
}
|
|
|
|
vehicle = found_vehicle;
|
|
while (vehicle) {
|
|
vehicle->MoverParameters->Hamulec->Releaser(commanddata.action != GLFW_RELEASE ? 1 : 0);
|
|
vehicle = vehicle->Prev();
|
|
}
|
|
}
|
|
|
|
if (commanddata.action == GLFW_RELEASE)
|
|
continue;
|
|
|
|
if (commanddata.command == user_command::debugtoggle)
|
|
DebugModeFlag = !DebugModeFlag;
|
|
|
|
if (commanddata.command == user_command::pausetoggle) {
|
|
if( Global.iPause & 1 ) {
|
|
// jeśli pauza startowa
|
|
// odpauzowanie, gdy po wczytaniu miało nie startować
|
|
Global.iPause ^= 1;
|
|
}
|
|
else {
|
|
Global.iPause ^= 2; // zmiana stanu zapauzowania
|
|
}
|
|
}
|
|
|
|
if (commanddata.command == user_command::focuspauseset) {
|
|
if( commanddata.param1 == 1.0 )
|
|
Global.iPause &= ~4; // odpauzowanie, gdy jest na pierwszym planie
|
|
else
|
|
Global.iPause |= 4; // włączenie pauzy, gdy nieaktywy
|
|
}
|
|
|
|
if (commanddata.command == user_command::entervehicle) {
|
|
// przesiadka do innego pojazdu
|
|
if (!commanddata.freefly)
|
|
// only available in free fly mode
|
|
continue;
|
|
|
|
TDynamicObject *dynamic = std::get<TDynamicObject *>( simulation::Region->find_vehicle( commanddata.location, 50, true, false ) );
|
|
|
|
if (!dynamic)
|
|
continue;
|
|
|
|
TTrain *train = simulation::Trains.find(dynamic->name());
|
|
if (train)
|
|
continue;
|
|
|
|
train = new TTrain();
|
|
if (train->Init(dynamic)) {
|
|
simulation::Trains.insert(train, dynamic->name());
|
|
}
|
|
else {
|
|
delete train;
|
|
train = nullptr;
|
|
}
|
|
|
|
}
|
|
|
|
if (commanddata.command == user_command::queueevent) {
|
|
uint32_t id = std::round(commanddata.param1);
|
|
basic_event *ev = Events.FindEvent(commanddata.payload);
|
|
if (ev)
|
|
Events.AddToQuery(ev, nullptr);
|
|
}
|
|
|
|
if (commanddata.command == user_command::setlight) {
|
|
int light = std::round(commanddata.param1);
|
|
float state = commanddata.param2;
|
|
TAnimModel *model = simulation::Instances.find(commanddata.payload);
|
|
if (model)
|
|
model->LightSet(light, state);
|
|
}
|
|
|
|
if (commanddata.command == user_command::setdatetime) {
|
|
int yearday = std::round(commanddata.param1);
|
|
int minute = std::round(commanddata.param2 * 60.0);
|
|
simulation::Time.set_time(yearday, minute);
|
|
|
|
simulation::Environment.compute_season(yearday);
|
|
}
|
|
|
|
if (commanddata.command == user_command::setweather) {
|
|
Global.fFogEnd = commanddata.param1;
|
|
Global.Overcast = commanddata.param2;
|
|
|
|
simulation::Environment.compute_weather();
|
|
}
|
|
|
|
if (commanddata.command == user_command::settemperature) {
|
|
Global.AirTemperature = commanddata.param1;
|
|
}
|
|
|
|
if (commanddata.command == user_command::insertmodel) {
|
|
std::istringstream ss(commanddata.payload);
|
|
|
|
std::string name;
|
|
std::string data;
|
|
std::getline(ss, name, ':');
|
|
std::getline(ss, data, ':');
|
|
|
|
TAnimModel *model = simulation::State.create_model(data, name, commanddata.location);
|
|
simulation::State.create_eventlauncher("node -1 0 launcher eventlauncher 0 0 0 " + std::to_string(model->radius())
|
|
+ " none -0.1 obstacle_collision end", name + "_snd", commanddata.location);
|
|
}
|
|
|
|
if (commanddata.command == user_command::deletemodel) {
|
|
simulation::State.delete_model(simulation::Instances.find(commanddata.payload));
|
|
simulation::State.delete_eventlauncher(simulation::Events.FindEventlauncher(commanddata.payload + "_snd"));
|
|
}
|
|
|
|
if (commanddata.command == user_command::radiostop) {
|
|
simulation::Region->RadioStop( commanddata.location );
|
|
}
|
|
|
|
if (commanddata.command == user_command::resetconsist) {
|
|
TDynamicObject *found_vehicle = simulation::Vehicles.find(commanddata.payload);
|
|
TDynamicObject *vehicle = found_vehicle;
|
|
|
|
while (vehicle) {
|
|
if (vehicle->Next())
|
|
vehicle = vehicle->Next();
|
|
else
|
|
break;
|
|
}
|
|
|
|
while (vehicle) {
|
|
vehicle->MoverParameters->DamageFlag = 0;
|
|
vehicle->MoverParameters->EngDmgFlag = 0;
|
|
vehicle->MoverParameters->V = 0.0;
|
|
vehicle->MoverParameters->DistCounter = 0.0;
|
|
vehicle->MoverParameters->WheelFlat = 0.0;
|
|
vehicle->MoverParameters->AlarmChainFlag = false;
|
|
vehicle->MoverParameters->OffsetTrackH = 0.0;
|
|
vehicle->MoverParameters->OffsetTrackV = 0.0;
|
|
vehicle = vehicle->Prev();
|
|
}
|
|
}
|
|
|
|
if (commanddata.command == user_command::fillcompressor) {
|
|
TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
|
|
vehicle->MoverParameters->CompressedVolume = 8.0f * vehicle->MoverParameters->VeselVolume;
|
|
}
|
|
|
|
if (commanddata.command == user_command::dynamicmove) {
|
|
TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
|
|
if (vehicle)
|
|
vehicle->move_set(commanddata.param1);
|
|
}
|
|
|
|
if (commanddata.command == user_command::consistteleport) {
|
|
std::istringstream ss(commanddata.payload);
|
|
|
|
std::string track_name;
|
|
std::string vehicle_name;
|
|
std::getline(ss, vehicle_name, '%');
|
|
std::getline(ss, track_name, '%');
|
|
|
|
TTrack *track = simulation::Paths.find(track_name);
|
|
TDynamicObject *vehicle = simulation::Vehicles.find(vehicle_name);
|
|
|
|
while (vehicle) {
|
|
if (vehicle->Next())
|
|
vehicle = vehicle->Next();
|
|
else
|
|
break;
|
|
}
|
|
|
|
double offset = 0.0;
|
|
|
|
while (vehicle) {
|
|
offset += vehicle->MoverParameters->Dim.L;
|
|
vehicle->place_on_track(track, offset, false);
|
|
vehicle = vehicle->Prev();
|
|
}
|
|
}
|
|
|
|
if (commanddata.command == user_command::pullalarmchain) {
|
|
TDynamicObject *vehicle = simulation::Vehicles.find(commanddata.payload);
|
|
if (vehicle)
|
|
vehicle->MoverParameters->AlarmChainSwitch(true);
|
|
}
|
|
|
|
if (commanddata.command == user_command::quitsimulation) {
|
|
Application.queue_quit();
|
|
}
|
|
|
|
if (DebugModeFlag) {
|
|
if (commanddata.command == user_command::timejump) {
|
|
Time.update(commanddata.param1);
|
|
}
|
|
else if (commanddata.command == user_command::timejumplarge) {
|
|
Time.update(20.0 * 60.0);
|
|
}
|
|
else if (commanddata.command == user_command::timejumpsmall) {
|
|
Time.update(5.0 * 60.0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TAnimModel * state_manager::create_model(const std::string &src, const std::string &name, const glm::dvec3 &position) {
|
|
return m_serializer.create_model(src, name, position);
|
|
}
|
|
|
|
TEventLauncher * state_manager::create_eventlauncher(const std::string &src, const std::string &name, const glm::dvec3 &position) {
|
|
return m_serializer.create_eventlauncher(src, name, position);
|
|
}
|
|
|
|
void state_manager::delete_model(TAnimModel *model) {
|
|
Region->erase(model);
|
|
Instances.purge(model);
|
|
}
|
|
|
|
void state_manager::delete_eventlauncher(TEventLauncher *launcher) {
|
|
launcher->dRadius = 0.0f; // disable it
|
|
}
|
|
|
|
void
|
|
state_manager::update_clocks() {
|
|
|
|
// Ra 2014-07: przeliczenie kąta czasu (do animacji zależnych od czasu)
|
|
auto const &time = simulation::Time.data();
|
|
Global.fTimeAngleDeg = time.wHour * 15.0 + time.wMinute * 0.25 + ( ( time.wSecond + 0.001 * time.wMilliseconds ) / 240.0 );
|
|
Global.fClockAngleDeg[ 0 ] = 36.0 * ( time.wSecond % 10 ); // jednostki sekund
|
|
Global.fClockAngleDeg[ 1 ] = 36.0 * ( time.wSecond / 10 ); // dziesiątki sekund
|
|
Global.fClockAngleDeg[ 2 ] = 36.0 * ( time.wMinute % 10 ); // jednostki minut
|
|
Global.fClockAngleDeg[ 3 ] = 36.0 * ( time.wMinute / 10 ); // dziesiątki minut
|
|
Global.fClockAngleDeg[ 4 ] = 36.0 * ( time.wHour % 10 ); // jednostki godzin
|
|
Global.fClockAngleDeg[ 5 ] = 36.0 * ( time.wHour / 10 ); // dziesiątki godzin
|
|
}
|
|
|
|
// passes specified sound to all vehicles within range as a radio message broadcasted on specified channel
|
|
void
|
|
radio_message( sound_source *Message, int const Channel ) {
|
|
|
|
if( Train != nullptr ) {
|
|
Train->radio_message( Message, Channel );
|
|
}
|
|
}
|
|
|
|
} // simulation
|
|
|
|
//---------------------------------------------------------------------------
|