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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <utility>
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#include <deque>
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#include <unordered_map>
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#include <fstream>
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#include <string>
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#include <optional>
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#include <vector>
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#include <memory>
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export module eu07.network.manager;
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import eu07.network.network;
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import eu07.input.command;
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export {
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namespace network
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{
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class server_manager
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{
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private:
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std::vector<std::shared_ptr<server>> servers;
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std::shared_ptr<std::fstream> backbuffer;
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public:
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server_manager();
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void push_delta(double render_dt, double dt, double sync, const command_queue::commands_map &commands);
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command_queue::commands_map pop_commands();
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void create_server(const std::string &backend, const std::string &conf);
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};
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class manager
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{
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public:
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manager();
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std::optional<server_manager> servers;
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std::shared_ptr<network::client> client;
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void create_server(const std::string &backend, const std::string &conf);
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void connect(const std::string &backend, const std::string &conf);
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void update();
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};
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}
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} // export
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