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maszyna
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8042953b95d14470992c2741002ac89b281c12bc
maszyna
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scene
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jerrrrycho
8042953b95
refactor(sonar): declare non-mutating member functions const (cpp:S5817)
...
Virtual functions are left untouched so overrides keep matching.
2026-10-10 20:44:37 +02:00
..
heightmapterrain.cpp
Editor terrain: area fill with blurred or sharp edge, texture rotation
2026-10-10 17:35:52 +02:00
heightmapterrain.h
Editor terrain: area fill with blurred or sharp edge, texture rotation
2026-10-10 17:35:52 +02:00
scene.cpp
perf(instancing): instances of scene cells culled by copies of their bounds kept with the buckets, before the instances themselves are fetched; instances past the range of the lod stages of their model left out; identity of the instance buffer restored once per bucket instead of after each batch
2026-10-07 16:29:15 +02:00
scene.h
perf(instancing): instances of scene cells culled by copies of their bounds kept with the buckets, before the instances themselves are fetched; instances past the range of the lod stages of their model left out; identity of the instance buffer restored once per bucket instead of after each batch
2026-10-07 16:29:15 +02:00
sceneeditor.cpp
refactor(sonar): declare non-mutating member functions const (cpp:S5817)
2026-10-10 20:44:37 +02:00
sceneeditor.h
refactor(sonar): declare non-mutating member functions const (cpp:S5817)
2026-10-10 20:44:37 +02:00
scenelayers.cpp
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
scenelayers.h
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
scenelayerssave.cpp
Add nosonar tags
2026-10-09 18:40:31 +02:00
scenemodelentries.cpp
perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
2026-10-06 21:58:49 +02:00
scenemodelentries.h
perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
2026-10-06 21:58:49 +02:00
scenenode.cpp
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
scenenode.h
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
scenenodegroups.cpp
feat(editor): more models selected at once (Shift+LMB), moved and turned by the gizmo together, undone in one step; Ctrl+C / Ctrl+V copy the selected models with their groups and paste them at the cursor; Ctrl+G groups the selection, Ctrl+Shift+G takes a group apart, groups written to the scenery as group ... endgroup and loaded as groups of their own; End drops each model of the selection and of their groups onto the ground; menu of the selection at the cursor on Ctrl+RMB; Edit menu with undo, redo, the clipboard, grouping, deleting; Help > Keyboard shortcuts (F1) with the keys of every field of work, F2-F5 choose the fields of work, the tracks menu lists the track tools with their keys, the keys and descriptions in the menus and tooltips; self-test commands for the selection; Polish translation
2026-10-09 01:12:46 +02:00
scenenodegroups.h
feat(editor): more models selected at once (Shift+LMB), moved and turned by the gizmo together, undone in one step; Ctrl+C / Ctrl+V copy the selected models with their groups and paste them at the cursor; Ctrl+G groups the selection, Ctrl+Shift+G takes a group apart, groups written to the scenery as group ... endgroup and loaded as groups of their own; End drops each model of the selection and of their groups onto the ground; menu of the selection at the cursor on Ctrl+RMB; Edit menu with undo, redo, the clipboard, grouping, deleting; Help > Keyboard shortcuts (F1) with the keys of every field of work, F2-F5 choose the fields of work, the tracks menu lists the track tools with their keys, the keys and descriptions in the menus and tooltips; self-test commands for the selection; Polish translation
2026-10-09 01:12:46 +02:00
sceneterrain.cpp
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
sceneterrain.h
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
sn_utils.cpp
refactor(sonar): make narrowing conversions explicit (cpp:S5276)
2026-10-10 20:44:35 +02:00
sn_utils.h
Reorganize source files into logical subdirectories
2026-03-14 19:01:57 +00:00