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maszyna/rendering/opengl46/opengl46timbers.cpp

153 lines
5.2 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "rendering/opengl46/opengl46timbers.h"
#include "utilities/Globals.h"
#include "world/Track.h"
#include <cstring>
namespace {
// the buffer to start with, and how soon after being started over it's too small for the tracks in sight
std::uint32_t constexpr initial_capacity{65536};
unsigned int constexpr restart_frames{600};
// the instances of a track, in the order they lie in the buffer
std::uint32_t count_of(track_sleepers::laid const &Laid)
{
std::size_t count{Laid.whole.size() + Laid.plain.size()};
for (auto const &instances : Laid.instances)
count += instances.size();
return static_cast<std::uint32_t>(count);
}
} // namespace
opengl46_timbers::~opengl46_timbers()
{
if (m_buffer != 0)
glDeleteBuffers(1, &m_buffer);
}
void opengl46_timbers::init()
{
gl::shader shader("timber_instances.comp");
m_program = std::make_unique<gl::program>(std::vector<std::reference_wrapper<const gl::shader>>{shader});
// the modelviews of the origins and the runs, both placed at whole matrices
m_ranges = std::make_unique<gl::frame_stream>(
static_cast<GLsizeiptr>(4096 * sizeof(gl::timber_range)), static_cast<GLsizeiptr>(sizeof(glm::mat4)), Global.gfx_bufferstreaming);
restart(0);
}
void opengl46_timbers::restart(std::uint32_t const Needed)
{
auto capacity{std::max(m_capacity, initial_capacity)};
if ((m_capacity > 0) && (m_frame - m_restartframe < restart_frames))
capacity *= 2;
while (capacity < 2 * Needed)
capacity *= 2;
// the draws and passes issued with the old buffer keep it until the gpu is done with them
if (m_buffer != 0)
glDeleteBuffers(1, &m_buffer);
glCreateBuffers(1, &m_buffer);
glNamedBufferStorage(m_buffer, static_cast<GLsizeiptr>(capacity) * static_cast<GLsizeiptr>(sizeof(glm::mat4)), nullptr, GL_DYNAMIC_STORAGE_BIT);
m_capacity = capacity;
m_fill = 0;
m_restartframe = m_frame;
m_tracks.clear();
}
bool opengl46_timbers::place(std::vector<TTrack *> const &Tracks, bool const Restart)
{
auto const placed_now = [&](TTrack const &Track) {
auto const found{m_tracks.find(&Track)};
return (found != m_tracks.end()) && (found->second.made == Track.m_sleepers3d.made);
};
std::uint32_t needed{0};
std::uint32_t all{0};
for (auto const *track : Tracks)
{
auto const count{count_of(track->m_sleepers3d)};
all += count;
if (false == placed_now(*track))
needed += count;
}
if (needed == 0)
return true;
if (m_fill + needed > m_capacity)
{
if (false == Restart)
return false;
restart(all);
}
for (auto const *track : Tracks)
{
if (placed_now(*track))
continue;
auto const &laid{track->m_sleepers3d};
auto const first{m_fill};
auto const send = [&](std::vector<glm::mat4> const &Instances) {
if (false == Instances.empty())
glNamedBufferSubData(m_buffer, static_cast<GLintptr>(m_fill) * static_cast<GLintptr>(sizeof(glm::mat4)),
static_cast<GLsizeiptr>(Instances.size() * sizeof(glm::mat4)), Instances.data());
m_fill += static_cast<std::uint32_t>(Instances.size());
};
for (auto const &instances : laid.instances)
send(instances);
send(laid.whole);
send(laid.plain);
m_tracks[track] = {laid.made, first};
}
return true;
}
std::uint32_t opengl46_timbers::first(TTrack const &Track) const
{
auto const found{m_tracks.find(&Track)};
return (found != m_tracks.end() ? found->second.first : 0);
}
void opengl46_timbers::expand(std::vector<glm::mat4> const &Origins, std::vector<gl::timber_range> const &Ranges, GLuint const Output)
{
if (Ranges.empty())
return;
// sent together, in one buffer of the stream
auto const originbytes{Origins.size() * sizeof(glm::mat4)};
m_upload.resize(originbytes + Ranges.size() * sizeof(gl::timber_range));
std::memcpy(m_upload.data(), Origins.data(), originbytes);
std::memcpy(m_upload.data() + originbytes, Ranges.data(), Ranges.size() * sizeof(gl::timber_range));
auto const origins{m_ranges->push(m_upload.data(), static_cast<GLsizeiptr>(m_upload.size()))};
auto const ranges{origins + static_cast<GLintptr>(originbytes)};
GLuint const buffers[]{m_buffer, m_ranges->buffer()};
::glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, gl::TIMBER_LOCAL_SSBO_BINDING, 1, &buffers[0]);
::glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, gl::TIMBER_RANGE_SSBO_BINDING, 1, &buffers[1]);
::glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, gl::TIMBER_OUTPUT_SSBO_BINDING, 1, &Output);
::glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, gl::TIMBER_ORIGIN_SSBO_BINDING, 1, &buffers[1]);
// a dispatch takes at most 65535 work groups
auto const first{static_cast<std::uint32_t>(ranges / static_cast<GLintptr>(sizeof(gl::timber_range)))};
auto const origin{static_cast<std::uint32_t>(origins / static_cast<GLintptr>(sizeof(glm::mat4)))};
for (std::size_t done = 0; done < Ranges.size();)
{
auto const count{std::min<std::size_t>(Ranges.size() - done, 65535)};
::glProgramUniform4ui(*m_program, 0, first + static_cast<std::uint32_t>(done), origin, 0, 0);
m_program->dispatch(static_cast<GLuint>(count));
done += count;
}
::glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
}
void opengl46_timbers::next_frame()
{
++m_frame;
m_ranges->next_frame();
}