Files
maszyna/Train.cpp
2022-02-20 22:41:31 +01:00

10265 lines
404 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
/*
MaSzyna EU07 locomotive simulator
Copyright (C) 2001-2004 Marcin Wozniak, Maciej Czapkiewicz and others
*/
#include "stdafx.h"
#include "Train.h"
#include "Globals.h"
#include "simulation.h"
#include "Event.h"
#include "simulationtime.h"
#include "Camera.h"
#include "Logs.h"
#include "MdlMngr.h"
#include "Model3d.h"
#include "dumb3d.h"
#include "Timer.h"
#include "Driver.h"
#include "DynObj.h"
#include "mtable.h"
#include "Console.h"
#include "application.h"
#include "renderer.h"
/*
namespace input {
extern user_command command;
}
*/
void
control_mapper::clear() {
*this = control_mapper();
}
void
control_mapper::insert( TGauge const &Gauge, std::string const &Label ) {
if( Gauge.SubModel != nullptr ) { m_controlnames.emplace( Gauge.SubModel, Label ); }
if( Gauge.SubModelOn != nullptr ) { m_controlnames.emplace( Gauge.SubModelOn, Label ); }
m_names.emplace( Label );
}
std::string
control_mapper::find( TSubModel const *Control ) const {
auto const lookup = m_controlnames.find( Control );
if( lookup != m_controlnames.end() ) {
return lookup->second;
}
else {
return "";
}
}
bool
control_mapper::contains( std::string const Control ) const {
return ( m_names.find( Control ) != m_names.end() );
}
void TTrain::screen_entry::deserialize( cParser &Input ) {
while( true == deserialize_mapping( Input ) ) {
; // all work done by while()
}
}
bool TTrain::screen_entry::deserialize_mapping( cParser &Input ) {
// token can be a key or block end
auto const key { Input.getToken<std::string>( true, "\n\r\t ,;[]" ) };
if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
if( key == "{" ) {
script = Input.getToken<std::string>();
}
else if( key == "target:" ) {
target = Input.getToken<std::string>();
}
else if (key == "updatetime:") {
updatetime = Input.getToken<int>();
}
else if( key == "parameters:" ) {
parameters = dictionary_source( Input.getToken<std::string>() );
}
else {
// HACK: we expect this to be true only if the screen entry doesn't start with a { which means legacy configuration format
target = key;
script = Input.getToken<std::string>();
return false;
}
return true;
}
void TCab::Load(cParser &Parser)
{
// NOTE: clearing control tables here is bit of a crutch, imposed by current scheme of loading compartments anew on each cab change
ggList.clear();
btList.clear();
std::string token;
Parser.getTokens();
Parser >> token;
if (token == "cablight:")
{
Parser.getTokens( 9, false );
/*
Parser
>> dimm.r
>> dimm.g
>> dimm.b
>> intlit.r
>> intlit.g
>> intlit.b
>> intlitlow.r
>> intlitlow.g
>> intlitlow.b;
*/
Parser.getTokens(); Parser >> token;
}
CabPos1.x = std::stod( token );
Parser.getTokens( 5, false );
Parser
>> CabPos1.y
>> CabPos1.z
>> CabPos2.x
>> CabPos2.y
>> CabPos2.z;
bEnabled = true;
bOccupied = true;
}
TGauge &TCab::Gauge(int n)
{ // pobranie adresu obiektu aniomowanego ruchem
/*
if (n < 0)
{ // rezerwacja wolnego
ggList[iGauges].Clear();
return ggList + iGauges++;
}
else if (n < iGauges)
return ggList + n;
return NULL;
*/
if( n < 0 ) {
ggList.emplace_back();
return ggList.back();
}
else {
return ggList[ n ];
}
};
TButton &TCab::Button(int n)
{ // pobranie adresu obiektu animowanego wyborem 1 z 2
/*
if (n < 0)
{ // rezerwacja wolnego
return btList + iButtons++;
}
else if (n < iButtons)
return btList + n;
return NULL;
*/
if( n < 0 ) {
btList.emplace_back();
return btList.back();
}
else {
return btList[ n ];
}
};
void TCab::Update( bool const Power )
{ // odczyt parametrów i ustawienie animacji submodelom
for( auto &gauge : ggList ) {
// animacje izometryczne
gauge.UpdateValue(); // odczyt parametru i przeliczenie na kąt
gauge.Update(); // ustawienie animacji
}
for( auto &button : btList ) {
// animacje dwustanowe
button.Update( Power ); // odczyt parametru i wybór submodelu
}
};
// NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis
// TBD, TODO: consider this approach if we ever want to have customized consist behaviour to received commands, based on the consist/vehicle type or whatever
TTrain::commandhandler_map const TTrain::m_commandhandlers = {
{ user_command::aidriverenable, &TTrain::OnCommand_aidriverenable },
{ user_command::aidriverdisable, &TTrain::OnCommand_aidriverdisable },
{ user_command::jointcontrollerset, &TTrain::OnCommand_jointcontrollerset },
{ user_command::mastercontrollerincrease, &TTrain::OnCommand_mastercontrollerincrease },
{ user_command::mastercontrollerincreasefast, &TTrain::OnCommand_mastercontrollerincreasefast },
{ user_command::mastercontrollerdecrease, &TTrain::OnCommand_mastercontrollerdecrease },
{ user_command::mastercontrollerdecreasefast, &TTrain::OnCommand_mastercontrollerdecreasefast },
{ user_command::mastercontrollerset, &TTrain::OnCommand_mastercontrollerset },
{ user_command::secondcontrollerincrease, &TTrain::OnCommand_secondcontrollerincrease },
{ user_command::secondcontrollerincreasefast, &TTrain::OnCommand_secondcontrollerincreasefast },
{ user_command::secondcontrollerdecrease, &TTrain::OnCommand_secondcontrollerdecrease },
{ user_command::secondcontrollerdecreasefast, &TTrain::OnCommand_secondcontrollerdecreasefast },
{ user_command::secondcontrollerset, &TTrain::OnCommand_secondcontrollerset },
{ user_command::notchingrelaytoggle, &TTrain::OnCommand_notchingrelaytoggle },
{ user_command::tempomattoggle, &TTrain::OnCommand_tempomattoggle },
{ user_command::mucurrentindicatorothersourceactivate, &TTrain::OnCommand_mucurrentindicatorothersourceactivate },
{ user_command::independentbrakeincrease, &TTrain::OnCommand_independentbrakeincrease },
{ user_command::independentbrakeincreasefast, &TTrain::OnCommand_independentbrakeincreasefast },
{ user_command::independentbrakedecrease, &TTrain::OnCommand_independentbrakedecrease },
{ user_command::independentbrakedecreasefast, &TTrain::OnCommand_independentbrakedecreasefast },
{ user_command::independentbrakeset, &TTrain::OnCommand_independentbrakeset },
{ user_command::independentbrakebailoff, &TTrain::OnCommand_independentbrakebailoff },
{ user_command::universalbrakebutton1, &TTrain::OnCommand_universalbrakebutton1 },
{ user_command::universalbrakebutton2, &TTrain::OnCommand_universalbrakebutton2 },
{ user_command::universalbrakebutton3, &TTrain::OnCommand_universalbrakebutton3 },
{ user_command::trainbrakeincrease, &TTrain::OnCommand_trainbrakeincrease },
{ user_command::trainbrakedecrease, &TTrain::OnCommand_trainbrakedecrease },
{ user_command::trainbrakeset, &TTrain::OnCommand_trainbrakeset },
{ user_command::trainbrakecharging, &TTrain::OnCommand_trainbrakecharging },
{ user_command::trainbrakerelease, &TTrain::OnCommand_trainbrakerelease },
{ user_command::trainbrakefirstservice, &TTrain::OnCommand_trainbrakefirstservice },
{ user_command::trainbrakeservice, &TTrain::OnCommand_trainbrakeservice },
{ user_command::trainbrakefullservice, &TTrain::OnCommand_trainbrakefullservice },
{ user_command::trainbrakehandleoff, &TTrain::OnCommand_trainbrakehandleoff },
{ user_command::trainbrakeemergency, &TTrain::OnCommand_trainbrakeemergency },
{ user_command::trainbrakebasepressureincrease, &TTrain::OnCommand_trainbrakebasepressureincrease },
{ user_command::trainbrakebasepressuredecrease, &TTrain::OnCommand_trainbrakebasepressuredecrease },
{ user_command::trainbrakebasepressurereset, &TTrain::OnCommand_trainbrakebasepressurereset },
{ user_command::trainbrakeoperationtoggle, &TTrain::OnCommand_trainbrakeoperationtoggle },
{ user_command::manualbrakeincrease, &TTrain::OnCommand_manualbrakeincrease },
{ user_command::manualbrakedecrease, &TTrain::OnCommand_manualbrakedecrease },
{ user_command::alarmchaintoggle, &TTrain::OnCommand_alarmchaintoggle },
{ user_command::wheelspinbrakeactivate, &TTrain::OnCommand_wheelspinbrakeactivate },
{ user_command::sandboxactivate, &TTrain::OnCommand_sandboxactivate },
{ user_command::autosandboxtoggle, &TTrain::OnCommand_autosandboxtoggle },
{ user_command::autosandboxactivate, &TTrain::OnCommand_autosandboxactivate },
{ user_command::autosandboxdeactivate, &TTrain::OnCommand_autosandboxdeactivate },
{ user_command::epbrakecontroltoggle, &TTrain::OnCommand_epbrakecontroltoggle },
{ user_command::trainbrakeoperationmodeincrease, &TTrain::OnCommand_trainbrakeoperationmodeincrease },
{ user_command::trainbrakeoperationmodedecrease, &TTrain::OnCommand_trainbrakeoperationmodedecrease },
{ user_command::brakeactingspeedincrease, &TTrain::OnCommand_brakeactingspeedincrease },
{ user_command::brakeactingspeeddecrease, &TTrain::OnCommand_brakeactingspeeddecrease },
{ user_command::brakeactingspeedsetcargo, &TTrain::OnCommand_brakeactingspeedsetcargo },
{ user_command::brakeactingspeedsetpassenger, &TTrain::OnCommand_brakeactingspeedsetpassenger },
{ user_command::brakeactingspeedsetrapid, &TTrain::OnCommand_brakeactingspeedsetrapid },
{ user_command::brakeloadcompensationincrease, &TTrain::OnCommand_brakeloadcompensationincrease },
{ user_command::brakeloadcompensationdecrease, &TTrain::OnCommand_brakeloadcompensationdecrease },
{ user_command::mubrakingindicatortoggle, &TTrain::OnCommand_mubrakingindicatortoggle },
{ user_command::reverserincrease, &TTrain::OnCommand_reverserincrease },
{ user_command::reverserdecrease, &TTrain::OnCommand_reverserdecrease },
{ user_command::reverserforwardhigh, &TTrain::OnCommand_reverserforwardhigh },
{ user_command::reverserforward, &TTrain::OnCommand_reverserforward },
{ user_command::reverserneutral, &TTrain::OnCommand_reverserneutral },
{ user_command::reverserbackward, &TTrain::OnCommand_reverserbackward },
{ user_command::alerteracknowledge, &TTrain::OnCommand_alerteracknowledge },
{ user_command::batterytoggle, &TTrain::OnCommand_batterytoggle },
{ user_command::batteryenable, &TTrain::OnCommand_batteryenable },
{ user_command::batterydisable, &TTrain::OnCommand_batterydisable },
{ user_command::cabactivationtoggle, &TTrain::OnCommand_cabactivationtoggle },
{ user_command::cabactivationenable, &TTrain::OnCommand_cabactivationenable },
{ user_command::cabactivationdisable, &TTrain::OnCommand_cabactivationdisable },
{ user_command::pantographcompressorvalvetoggle, &TTrain::OnCommand_pantographcompressorvalvetoggle },
{ user_command::pantographcompressorvalveenable, &TTrain::OnCommand_pantographcompressorvalveenable },
{ user_command::pantographcompressorvalvedisable, &TTrain::OnCommand_pantographcompressorvalvedisable },
{ user_command::pantographcompressoractivate, &TTrain::OnCommand_pantographcompressoractivate },
{ user_command::pantographtogglefront, &TTrain::OnCommand_pantographtogglefront },
{ user_command::pantographtogglerear, &TTrain::OnCommand_pantographtogglerear },
{ user_command::pantographraisefront, &TTrain::OnCommand_pantographraisefront },
{ user_command::pantographraiserear, &TTrain::OnCommand_pantographraiserear },
{ user_command::pantographlowerfront, &TTrain::OnCommand_pantographlowerfront },
{ user_command::pantographlowerrear, &TTrain::OnCommand_pantographlowerrear },
{ user_command::pantographlowerall, &TTrain::OnCommand_pantographlowerall },
{ user_command::pantographselectnext, &TTrain::OnCommand_pantographselectnext },
{ user_command::pantographselectprevious, &TTrain::OnCommand_pantographselectprevious },
{ user_command::pantographtoggleselected, &TTrain::OnCommand_pantographtoggleselected },
{ user_command::pantographraiseselected, &TTrain::OnCommand_pantographraiseselected },
{ user_command::pantographlowerselected, &TTrain::OnCommand_pantographlowerselected },
{ user_command::pantographvalvesupdate, &TTrain::OnCommand_pantographvalvesupdate },
{ user_command::pantographvalvesoff, &TTrain::OnCommand_pantographvalvesoff },
{ user_command::linebreakertoggle, &TTrain::OnCommand_linebreakertoggle },
{ user_command::linebreakeropen, &TTrain::OnCommand_linebreakeropen },
{ user_command::linebreakerclose, &TTrain::OnCommand_linebreakerclose },
{ user_command::fuelpumptoggle, &TTrain::OnCommand_fuelpumptoggle },
{ user_command::fuelpumpenable, &TTrain::OnCommand_fuelpumpenable },
{ user_command::fuelpumpdisable, &TTrain::OnCommand_fuelpumpdisable },
{ user_command::oilpumptoggle, &TTrain::OnCommand_oilpumptoggle },
{ user_command::oilpumpenable, &TTrain::OnCommand_oilpumpenable },
{ user_command::oilpumpdisable, &TTrain::OnCommand_oilpumpdisable },
{ user_command::waterheaterbreakertoggle, &TTrain::OnCommand_waterheaterbreakertoggle },
{ user_command::waterheaterbreakerclose, &TTrain::OnCommand_waterheaterbreakerclose },
{ user_command::waterheaterbreakeropen, &TTrain::OnCommand_waterheaterbreakeropen },
{ user_command::waterheatertoggle, &TTrain::OnCommand_waterheatertoggle },
{ user_command::waterheaterenable, &TTrain::OnCommand_waterheaterenable },
{ user_command::waterheaterdisable, &TTrain::OnCommand_waterheaterdisable },
{ user_command::waterpumpbreakertoggle, &TTrain::OnCommand_waterpumpbreakertoggle },
{ user_command::waterpumpbreakerclose, &TTrain::OnCommand_waterpumpbreakerclose },
{ user_command::waterpumpbreakeropen, &TTrain::OnCommand_waterpumpbreakeropen },
{ user_command::waterpumptoggle, &TTrain::OnCommand_waterpumptoggle },
{ user_command::waterpumpenable, &TTrain::OnCommand_waterpumpenable },
{ user_command::waterpumpdisable, &TTrain::OnCommand_waterpumpdisable },
{ user_command::watercircuitslinktoggle, &TTrain::OnCommand_watercircuitslinktoggle },
{ user_command::watercircuitslinkenable, &TTrain::OnCommand_watercircuitslinkenable },
{ user_command::watercircuitslinkdisable, &TTrain::OnCommand_watercircuitslinkdisable },
{ user_command::convertertoggle, &TTrain::OnCommand_convertertoggle },
{ user_command::converterenable, &TTrain::OnCommand_converterenable },
{ user_command::converterdisable, &TTrain::OnCommand_converterdisable },
{ user_command::convertertogglelocal, &TTrain::OnCommand_convertertogglelocal },
{ user_command::converteroverloadrelayreset, &TTrain::OnCommand_converteroverloadrelayreset },
{ user_command::compressortoggle, &TTrain::OnCommand_compressortoggle },
{ user_command::compressorenable, &TTrain::OnCommand_compressorenable },
{ user_command::compressordisable, &TTrain::OnCommand_compressordisable },
{ user_command::compressortogglelocal, &TTrain::OnCommand_compressortogglelocal },
{ user_command::compressorpresetactivatenext, &TTrain::OnCommand_compressorpresetactivatenext },
{ user_command::compressorpresetactivateprevious, &TTrain::OnCommand_compressorpresetactivateprevious },
{ user_command::compressorpresetactivatedefault, &TTrain::OnCommand_compressorpresetactivatedefault },
{ user_command::motorblowerstogglefront, &TTrain::OnCommand_motorblowerstogglefront },
{ user_command::motorblowerstogglerear, &TTrain::OnCommand_motorblowerstogglerear },
{ user_command::motorblowersdisableall, &TTrain::OnCommand_motorblowersdisableall },
{ user_command::coolingfanstoggle, &TTrain::OnCommand_coolingfanstoggle },
{ user_command::motorconnectorsopen, &TTrain::OnCommand_motorconnectorsopen },
{ user_command::motorconnectorsclose, &TTrain::OnCommand_motorconnectorsclose },
{ user_command::motordisconnect, &TTrain::OnCommand_motordisconnect },
{ user_command::motoroverloadrelaythresholdtoggle, &TTrain::OnCommand_motoroverloadrelaythresholdtoggle },
{ user_command::motoroverloadrelaythresholdsetlow, &TTrain::OnCommand_motoroverloadrelaythresholdsetlow },
{ user_command::motoroverloadrelaythresholdsethigh, &TTrain::OnCommand_motoroverloadrelaythresholdsethigh },
{ user_command::motoroverloadrelayreset, &TTrain::OnCommand_motoroverloadrelayreset },
{ user_command::universalrelayreset1, &TTrain::OnCommand_universalrelayreset },
{ user_command::universalrelayreset2, &TTrain::OnCommand_universalrelayreset },
{ user_command::universalrelayreset3, &TTrain::OnCommand_universalrelayreset },
{ user_command::heatingtoggle, &TTrain::OnCommand_heatingtoggle },
{ user_command::heatingenable, &TTrain::OnCommand_heatingenable },
{ user_command::heatingdisable, &TTrain::OnCommand_heatingdisable },
{ user_command::lightspresetactivatenext, &TTrain::OnCommand_lightspresetactivatenext },
{ user_command::lightspresetactivateprevious, &TTrain::OnCommand_lightspresetactivateprevious },
{ user_command::headlighttoggleleft, &TTrain::OnCommand_headlighttoggleleft },
{ user_command::headlightenableleft, &TTrain::OnCommand_headlightenableleft },
{ user_command::headlightdisableleft, &TTrain::OnCommand_headlightdisableleft },
{ user_command::headlighttoggleright, &TTrain::OnCommand_headlighttoggleright },
{ user_command::headlightenableright, &TTrain::OnCommand_headlightenableright },
{ user_command::headlightdisableright, &TTrain::OnCommand_headlightdisableright },
{ user_command::headlighttoggleupper, &TTrain::OnCommand_headlighttoggleupper },
{ user_command::headlightenableupper, &TTrain::OnCommand_headlightenableupper },
{ user_command::headlightdisableupper, &TTrain::OnCommand_headlightdisableupper },
{ user_command::redmarkertoggleleft, &TTrain::OnCommand_redmarkertoggleleft },
{ user_command::redmarkerenableleft, &TTrain::OnCommand_redmarkerenableleft },
{ user_command::redmarkerdisableleft, &TTrain::OnCommand_redmarkerdisableleft },
{ user_command::redmarkertoggleright, &TTrain::OnCommand_redmarkertoggleright },
{ user_command::redmarkerenableright, &TTrain::OnCommand_redmarkerenableright },
{ user_command::redmarkerdisableright, &TTrain::OnCommand_redmarkerdisableright },
{ user_command::headlighttogglerearleft, &TTrain::OnCommand_headlighttogglerearleft },
{ user_command::headlighttogglerearright, &TTrain::OnCommand_headlighttogglerearright },
{ user_command::headlighttogglerearupper, &TTrain::OnCommand_headlighttogglerearupper },
{ user_command::redmarkertogglerearleft, &TTrain::OnCommand_redmarkertogglerearleft },
{ user_command::redmarkertogglerearright, &TTrain::OnCommand_redmarkertogglerearright },
{ user_command::redmarkerstoggle, &TTrain::OnCommand_redmarkerstoggle },
{ user_command::endsignalstoggle, &TTrain::OnCommand_endsignalstoggle },
{ user_command::headlightsdimtoggle, &TTrain::OnCommand_headlightsdimtoggle },
{ user_command::headlightsdimenable, &TTrain::OnCommand_headlightsdimenable },
{ user_command::headlightsdimdisable, &TTrain::OnCommand_headlightsdimdisable },
{ user_command::interiorlighttoggle, &TTrain::OnCommand_interiorlighttoggle },
{ user_command::interiorlightenable, &TTrain::OnCommand_interiorlightenable },
{ user_command::interiorlightdisable, &TTrain::OnCommand_interiorlightdisable },
{ user_command::interiorlightdimtoggle, &TTrain::OnCommand_interiorlightdimtoggle },
{ user_command::interiorlightdimenable, &TTrain::OnCommand_interiorlightdimenable },
{ user_command::interiorlightdimdisable, &TTrain::OnCommand_interiorlightdimdisable },
{ user_command::compartmentlightstoggle, &TTrain::OnCommand_compartmentlightstoggle },
{ user_command::compartmentlightsenable, &TTrain::OnCommand_compartmentlightsenable },
{ user_command::compartmentlightsdisable, &TTrain::OnCommand_compartmentlightsdisable },
{ user_command::instrumentlighttoggle, &TTrain::OnCommand_instrumentlighttoggle },
{ user_command::instrumentlightenable, &TTrain::OnCommand_instrumentlightenable },
{ user_command::instrumentlightdisable, &TTrain::OnCommand_instrumentlightdisable },
{ user_command::dashboardlighttoggle, &TTrain::OnCommand_dashboardlighttoggle },
{ user_command::timetablelighttoggle, &TTrain::OnCommand_timetablelighttoggle },
{ user_command::doorlocktoggle, &TTrain::OnCommand_doorlocktoggle },
{ user_command::doortoggleleft, &TTrain::OnCommand_doortoggleleft },
{ user_command::doortoggleright, &TTrain::OnCommand_doortoggleright },
{ user_command::doorpermitleft, &TTrain::OnCommand_doorpermitleft },
{ user_command::doorpermitright, &TTrain::OnCommand_doorpermitright },
{ user_command::doorpermitpresetactivatenext, &TTrain::OnCommand_doorpermitpresetactivatenext },
{ user_command::doorpermitpresetactivateprevious, &TTrain::OnCommand_doorpermitpresetactivateprevious },
{ user_command::dooropenleft, &TTrain::OnCommand_dooropenleft },
{ user_command::dooropenright, &TTrain::OnCommand_dooropenright },
{ user_command::doorcloseleft, &TTrain::OnCommand_doorcloseleft },
{ user_command::doorcloseright, &TTrain::OnCommand_doorcloseright },
{ user_command::dooropenall, &TTrain::OnCommand_dooropenall },
{ user_command::doorcloseall, &TTrain::OnCommand_doorcloseall },
{ user_command::doorsteptoggle, &TTrain::OnCommand_doorsteptoggle },
{ user_command::doormodetoggle, &TTrain::OnCommand_doormodetoggle },
{ user_command::nearestcarcouplingincrease, &TTrain::OnCommand_nearestcarcouplingincrease },
{ user_command::nearestcarcouplingdisconnect, &TTrain::OnCommand_nearestcarcouplingdisconnect },
{ user_command::nearestcarcoupleradapterattach, &TTrain::OnCommand_nearestcarcoupleradapterattach },
{ user_command::nearestcarcoupleradapterremove, &TTrain::OnCommand_nearestcarcoupleradapterremove },
{ user_command::occupiedcarcouplingdisconnect, &TTrain::OnCommand_occupiedcarcouplingdisconnect },
{ user_command::departureannounce, &TTrain::OnCommand_departureannounce },
{ user_command::hornlowactivate, &TTrain::OnCommand_hornlowactivate },
{ user_command::hornhighactivate, &TTrain::OnCommand_hornhighactivate },
{ user_command::whistleactivate, &TTrain::OnCommand_whistleactivate },
{ user_command::radiotoggle, &TTrain::OnCommand_radiotoggle },
{ user_command::radiochannelincrease, &TTrain::OnCommand_radiochannelincrease },
{ user_command::radiochanneldecrease, &TTrain::OnCommand_radiochanneldecrease },
{ user_command::radiostopsend, &TTrain::OnCommand_radiostopsend },
{ user_command::radiostoptest, &TTrain::OnCommand_radiostoptest },
{ user_command::radiocall3send, &TTrain::OnCommand_radiocall3send },
{ user_command::radiovolumeincrease, &TTrain::OnCommand_radiovolumeincrease },
{ user_command::radiovolumedecrease, &TTrain::OnCommand_radiovolumedecrease },
{ user_command::cabchangeforward, &TTrain::OnCommand_cabchangeforward },
{ user_command::cabchangebackward, &TTrain::OnCommand_cabchangebackward },
{ user_command::generictoggle0, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle1, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle2, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle3, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle4, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle5, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle6, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle7, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle8, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle9, &TTrain::OnCommand_generictoggle },
{ user_command::vehiclemoveforwards, &TTrain::OnCommand_vehiclemoveforwards },
{ user_command::vehiclemovebackwards, &TTrain::OnCommand_vehiclemovebackwards },
{ user_command::vehicleboost, &TTrain::OnCommand_vehicleboost },
{ user_command::springbraketoggle, &TTrain::OnCommand_springbraketoggle },
{ user_command::springbrakeenable, &TTrain::OnCommand_springbrakeenable },
{ user_command::springbrakedisable, &TTrain::OnCommand_springbrakedisable },
{ user_command::springbrakeshutofftoggle, &TTrain::OnCommand_springbrakeshutofftoggle },
{ user_command::springbrakeshutoffenable, &TTrain::OnCommand_springbrakeshutoffenable },
{ user_command::springbrakeshutoffdisable, &TTrain::OnCommand_springbrakeshutoffdisable },
{ user_command::springbrakerelease, &TTrain::OnCommand_springbrakerelease },
{ user_command::distancecounteractivate, &TTrain::OnCommand_distancecounteractivate },
{ user_command::speedcontrolincrease, &TTrain::OnCommand_speedcontrolincrease },
{ user_command::speedcontroldecrease, &TTrain::OnCommand_speedcontroldecrease },
{ user_command::speedcontrolpowerincrease, &TTrain::OnCommand_speedcontrolpowerincrease },
{ user_command::speedcontrolpowerdecrease, &TTrain::OnCommand_speedcontrolpowerdecrease },
{ user_command::speedcontrolbutton0, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton1, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton2, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton3, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton4, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton5, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton6, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton7, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton8, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::speedcontrolbutton9, &TTrain::OnCommand_speedcontrolbutton },
{ user_command::inverterenable1, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable2, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable3, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable4, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable5, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable6, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable7, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable8, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable9, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable10, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable11, &TTrain::OnCommand_inverterenable },
{ user_command::inverterenable12, &TTrain::OnCommand_inverterenable },
{ user_command::inverterdisable1, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable2, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable3, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable4, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable5, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable6, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable7, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable8, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable9, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable10, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable11, &TTrain::OnCommand_inverterdisable },
{ user_command::inverterdisable12, &TTrain::OnCommand_inverterdisable },
{ user_command::invertertoggle1, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle2, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle3, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle4, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle5, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle6, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle7, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle8, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle9, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle10, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle11, &TTrain::OnCommand_invertertoggle },
{ user_command::invertertoggle12, &TTrain::OnCommand_invertertoggle },
};
std::vector<std::string> const TTrain::fPress_labels = {
"ch1: ", "ch2: ", "ch3: ", "ch4: ", "ch5: ", "ch6: ", "ch7: ", "ch8: ", "ch9: ", "ch0: "
};
TTrain::TTrain() {
ShowNextCurrent = false;
// McZapkie-240302 - przyda sie do tachometru
fTachoVelocity = 0;
fTachoCount = 0;
fPPress = fNPress = 0;
// asMessage="";
pMechOffset = Math3D::vector3(0, 0, 0);
fBlinkTimer = 0;
fHaslerTimer = 0;
DynamicSet(NULL); // ustawia wszystkie mv*
//-----
pMechSittingPosition = Math3D::vector3(0, 0, 0); // ABu: 180404
fTachoTimer = 0.0; // włączenie skoków wskazań prędkościomierza
//
for( int i = 0; i < 8; i++ ) {
bMains[ i ] = false;
fCntVol[ i ] = 0.0f;
bPants[ i ][ 0 ] = false;
bPants[ i ][ 1 ] = false;
bFuse[ i ] = false;
bBatt[ i ] = false;
bConv[ i ] = false;
bComp[ i ][ 0 ] = false;
bComp[ i ][ 1 ] = false;
//bComp[ i ][ 2 ] = false;
//bComp[ i ][ 3 ] = false;
bHeat[ i ] = false;
}
bCompressors.clear();
for( int i = 0; i < 9; ++i )
for (int j = 0; j < 10; ++j)
{
fEIMParams[i][j] = 0.0;
fDieselParams[i][j] = 0.0;
}
for ( int i = 0; i < 20; ++i )
{
for ( int j = 0; j < 6; ++j )
fPress[i][j] = 0.0;
bBrakes[i][0] = bBrakes[i][1] = false;
}
}
bool TTrain::Init(TDynamicObject *NewDynamicObject, bool e3d)
{ // powiązanie ręcznego sterowania kabiną z pojazdem
if( NewDynamicObject->Mechanik == nullptr ) {
/*
ErrorLog( "Bad config: can't take control of inactive vehicle \"" + NewDynamicObject->asName + "\"" );
return false;
*/
auto const activecab { (
NewDynamicObject->MoverParameters->CabOccupied > 0 ? "1" :
NewDynamicObject->MoverParameters->CabOccupied < 0 ? "2" :
"p" ) };
NewDynamicObject->create_controller( activecab, NewDynamicObject->ctOwner != nullptr );
}
DynamicSet(NewDynamicObject);
if (!e3d)
if (DynamicObject->Mechanik == NULL)
return false;
DynamicObject->MechInside = true;
fMainRelayTimer = 0; // Hunter, do k...y nędzy, ustawiaj wartości początkowe zmiennych!
iCabn = (
mvOccupied->CabOccupied > 0 ? 1 :
mvOccupied->CabOccupied < 0 ? 2 :
0 );
{
Global.CurrentMaxTextureSize = Global.iMaxCabTextureSize;
auto const filename { mvOccupied->TypeName + ".mmd" };
LoadMMediaFile( filename );
InitializeCab(
mvOccupied->CabOccupied,
filename );
Global.CurrentMaxTextureSize = Global.iMaxTextureSize;
if( DynamicObject->Controller == Humandriver ) {
// McZapkie-030303: mozliwosc wyswietlania kabiny, w przyszlosci dac opcje w mmd
DynamicObject->bDisplayCab = true;
}
}
// Ra: taka proteza - przesłanie kierunku do członów connected
/*
if (mvControlled->DirActive > 0)
{ // było do przodu
mvControlled->DirectionBackward();
mvControlled->DirectionForward();
}
else if (mvControlled->DirActive < 0)
{
mvControlled->DirectionForward();
mvControlled->DirectionBackward();
}
*/
if( false == DynamicObject->Mechanik->AIControllFlag ) {
DynamicObject->Mechanik->sync_consist_reversers();
}
return true;
}
dictionary_source *TTrain::GetTrainState( dictionary_source const &Extraparameters ) {
if( ( mvOccupied == nullptr )
|| ( mvControlled == nullptr ) ) { return nullptr; }
auto *dict { new dictionary_source( Extraparameters ) };
if( dict == nullptr ) { return nullptr; }
dict->insert( "name", DynamicObject->asName );
dict->insert( "cab", mvOccupied->CabOccupied );
dict->insert( "cabactive", mvOccupied->CabActive );
dict->insert( "master", mvOccupied->CabMaster );
// basic systems state data
dict->insert( "battery", mvOccupied->Power24vIsAvailable );
dict->insert( "linebreaker", mvControlled->Mains );
dict->insert( "main_init", ( mvControlled->MainsInitTimeCountdown < mvControlled->MainsInitTime ) && ( mvControlled->MainsInitTimeCountdown > 0.0 ) );
dict->insert( "main_ready", ( false == mvControlled->Mains ) && ( fHVoltage > 0.0 ) && ( mvControlled->MainsInitTimeCountdown <= 0.0 ) );
dict->insert( "converter", mvOccupied->Power110vIsAvailable );
dict->insert( "converter_overload", mvControlled->ConvOvldFlag );
dict->insert( "compress", mvControlled->CompressorFlag );
dict->insert( "pant_compressor", mvPantographUnit->PantCompFlag );
dict->insert( "lights_front", mvOccupied->iLights[ end::front ] );
dict->insert( "lights_rear", mvOccupied->iLights[ end::rear ] );
dict->insert( "lights_compartments", mvOccupied->CompartmentLights.is_active || mvOccupied->CompartmentLights.is_disabled );
if( Dynamic()->Mechanik ) {
auto const *controller { Dynamic()->Mechanik };
auto const cabmodifier { cab_to_end() == end::front ? 1 : -1 };
auto const traindirection { controller->Direction() * cabmodifier };
auto const *frontvehicle { controller->Vehicle( traindirection >= 0 ? end::front : end::rear ) };
auto const *rearvehicle { controller->Vehicle( traindirection >= 0 ? end::rear : end::front ) };
auto const frontvehicledirection { ( frontvehicle->DirectionGet() == controller->Vehicle()->DirectionGet() ? 1 : -1 ) };
auto const rearvehicledirection { ( rearvehicle->DirectionGet() == controller->Vehicle()->DirectionGet() ? 1 : -1 ) };
auto const fronttrainlights { frontvehicle->MoverParameters->iLights[ frontvehicledirection * cabmodifier >= 0 ? end::front : end::rear ] };
auto const reartrainlights{ rearvehicle->MoverParameters->iLights[ rearvehicledirection * cabmodifier >= 0 ? end::rear : end::front ] };
dict->insert( "lights_train_front", fronttrainlights );
dict->insert( "lights_train_rear", reartrainlights );
}
else {
// fallback, in the unlikely case we lose the controller
dict->insert( "lights_train_front", mvOccupied->iLights[ end::front ] );
dict->insert( "lights_train_rear", mvOccupied->iLights[ end::rear ] );
}
// reverser
dict->insert( "direction", mvOccupied->DirActive );
// throttle
dict->insert( "mainctrl_pos", mvControlled->MainCtrlPos );
dict->insert( "main_ctrl_actual_pos", mvControlled->MainCtrlActualPos );
dict->insert( "scndctrl_pos", mvControlled->ScndCtrlPos );
dict->insert( "scnd_ctrl_actual_pos", mvControlled->ScndCtrlActualPos );
dict->insert( "brakectrl_pos", mvControlled->fBrakeCtrlPos );
dict->insert( "localbrake_pos", mvControlled->LocalBrakePosA );
dict->insert( "new_speed", mvOccupied->NewSpeed);
dict->insert( "speedctrl", mvOccupied->SpeedCtrlValue);
dict->insert( "speedctrlpower", mvOccupied->SpeedCtrlUnit.DesiredPower );
dict->insert( "speedctrlactive", mvOccupied->SpeedCtrlUnit.IsActive );
dict->insert( "speedctrlstandby", mvOccupied->SpeedCtrlUnit.Standby );
// brakes
dict->insert( "manual_brake", ( mvOccupied->ManualBrakePos > 0 ) );
bool const bEP = ( mvControlled->LocHandle->GetCP() > 0.2 ) || ( fEIMParams[ 0 ][ 5 ] > 0.01 );
dict->insert( "dir_brake", bEP );
bool bPN { false };
if( ( typeid( *mvOccupied->Hamulec ) == typeid( TLSt ) )
|| ( typeid( *mvOccupied->Hamulec ) == typeid( TEStED ) ) ) {
TBrake* temp_ham = mvOccupied->Hamulec.get();
bPN = ( static_cast<TLSt*>( temp_ham )->GetEDBCP() > 0.2 );
}
dict->insert( "indir_brake", bPN );
dict->insert( "emergency_brake", mvOccupied->AlarmChainFlag );
dict->insert( "brake_delay_flag", mvOccupied->BrakeDelayFlag );
dict->insert( "brake_op_mode_flag", mvOccupied->BrakeOpModeFlag );
// other controls
dict->insert( "ca", TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) );
dict->insert( "shp", TestFlag( mvOccupied->SecuritySystem.Status, s_active ) );
dict->insert( "distance_counter", m_distancecounter );
dict->insert( "pantpress", std::abs( mvPantographUnit->PantPress ) );
dict->insert( "universal3", InstrumentLightActive );
for (auto idx = 0; idx < ggUniversals.size(); idx++) {
if (idx != 3) {
dict->insert("universal" + std::to_string(idx), (ggUniversals[idx].GetValue() > 0.5));
}
}
dict->insert( "radio", mvOccupied->Radio );
dict->insert( "radio_channel", RadioChannel() );
dict->insert( "radio_volume", Global.RadioVolume );
dict->insert( "door_lock", mvOccupied->Doors.lock_enabled );
dict->insert( "door_step", mvOccupied->Doors.step_enabled );
dict->insert( "door_permit_left", mvOccupied->Doors.instances[side::left].open_permit );
dict->insert( "door_permit_right", mvOccupied->Doors.instances[side::right].open_permit );
// movement data
dict->insert( "velocity", std::abs( mvOccupied->Vel ) );
dict->insert( "tractionforce", std::abs( mvOccupied->Ft ) );
dict->insert( "slipping_wheels", mvOccupied->SlippingWheels );
dict->insert( "sanding", mvOccupied->SandDose );
dict->insert( "odometer", mvOccupied->DistCounter );
// electric current data
dict->insert( "traction_voltage", std::abs( mvPantographUnit->PantographVoltage ) );
dict->insert( "voltage", std::abs( mvControlled->EngineVoltage ) );
dict->insert( "im", std::abs( mvControlled->Im ) );
dict->insert( "fuse", mvControlled->FuseFlag );
dict->insert( "epfuse", mvOccupied->EpFuse );
// induction motor state data
char const *TXTT[ 10 ] = { "fd", "fdt", "fdb", "pd", "pdt", "pdb", "itothv", "1", "2", "3" };
char const *TXTC[ 10 ] = { "fr", "frt", "frb", "pr", "prt", "prb", "im", "vm", "ihv", "uhv" };
char const *TXTD[ 10 ] = { "enrot", "nrot", "fill_des", "fill_real", "clutch_des", "clutch_real", "water_temp", "oil_press", "engine_temp", "retarder_fill" };
char const *TXTP[ 6 ] = { "bc", "bp", "sp", "cp", "rp", "mass" };
char const *TXTB[ 2 ] = { "spring_active", "spring_shutoff" };
for( int j = 0; j < 10; ++j )
dict->insert( ( "eimp_t_" + std::string( TXTT[ j ] ) ), fEIMParams[ 0 ][ j ] );
for( int i = 0; i < 8; ++i ) {
auto const idx { std::to_string( i + 1 ) };
for( int j = 0; j < 10; ++j )
dict->insert( ( "eimp_c" + idx + "_" + std::string( TXTC[ j ] ) ), fEIMParams[ i + 1 ][ j ] );
for (int j = 0; j < 10; ++j)
dict->insert(("diesel_param_" + idx + "_" + std::string(TXTD[j])), fDieselParams[i + 1][j]);
dict->insert( ( "eimp_c" + idx + "_ms" ), bMains[ i ] );
dict->insert( ( "eimp_c" + idx + "_cv" ), fCntVol[ i ] );
dict->insert( ( "eimp_c" + idx + "_fuse" ), bFuse[ i ] );
dict->insert( ( "eimp_c" + idx + "_batt" ), bBatt[ i ] );
dict->insert( ( "eimp_c" + idx + "_conv" ), bConv[ i ] );
dict->insert( ( "eimp_c" + idx + "_heat" ), bHeat[ i ] );
dict->insert( ( "eimp_u" + idx + "_pf" ), bPants[ i ][ 0 ] );
dict->insert( ( "eimp_u" + idx + "_pr" ), bPants[ i ][ 1 ] );
dict->insert( ( "eimp_u" + idx + "_comp_a" ), bComp[ i ][ 0 ] );
dict->insert( ( "eimp_u" + idx + "_comp_w" ), bComp[ i ][ 1 ] );
}
dict->insert( "compressors_no", (int)bCompressors.size() );
for (int i = 0; i < bCompressors.size(); i++)
{
auto const idx { std::to_string( i + 1 ) };
dict->insert("compressors_" + idx + "_allow", std::get<0>(bCompressors[i]));
dict->insert("compressors_" + idx + "_work", std::get<1>(bCompressors[i]));
dict->insert("compressors_" + idx + "_car_no", std::get<2>(bCompressors[i]));
}
bool kier = (DynamicObject->DirectionGet() * mvOccupied->CabOccupied > 0);
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->CabOccupied < 0 ? end::rear : end::front, 4);
int in = 0;
while (p && in < 8)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
in++;
dict->insert(("eimp_c" + std::to_string(in) + "_invno"), p->MoverParameters->InvertersNo);
for (int j = 0; j < p->MoverParameters->InvertersNo; j++) {
dict->insert(("eimp_c" + std::to_string(in) + "_inv" + std::to_string(j + 1) + "_act"), p->MoverParameters->Inverters[j].IsActive);
dict->insert(("eimp_c" + std::to_string(in) + "_inv" + std::to_string(j + 1) + "_error"), p->MoverParameters->Inverters[j].Error);
dict->insert(("eimp_c" + std::to_string(in) + "_inv" + std::to_string(j + 1) + "_allow"), p->MoverParameters->Inverters[j].Activate);
}
}
p = (kier ? p->NextC(4) : p->PrevC(4));
}
for( int i = 0; i < 20; ++i ) {
for( int j = 0; j < 6; ++j ) {
dict->insert( ( "eimp_pn" + std::to_string( i + 1 ) + "_" + TXTP[ j ] ), fPress[ i ][ j ] );
}
for ( int j = 0; j < 2; ++j) {
dict->insert( ( "brakes_" + std::to_string( i + 1 ) + "_" + TXTB[ j ] ), bBrakes[ i ][ j ] );
}
}
// multi-unit state data
dict->insert( "car_no", iCarNo );
dict->insert( "power_no", iPowerNo );
dict->insert( "unit_no", iUnitNo );
for( int i = 0; i < 20; i++ ) {
auto const caridx { std::to_string( i + 1 ) };
dict->insert( ( "doors_" + caridx ), bDoors[ i ][ 0 ] );
dict->insert( ( "doors_l_" + caridx ), bDoors[ i ][ 1 ] );
dict->insert( ( "doors_r_" + caridx ), bDoors[ i ][ 2 ] );
dict->insert( ( "doorstep_l_" + caridx ), bDoors[ i ][ 3 ] );
dict->insert( ( "doorstep_r_" + caridx ), bDoors[ i ][ 4 ] );
dict->insert( ( "doors_no_" + caridx ), iDoorNo[ i ] );
dict->insert( ( "code_" + caridx ), ( std::to_string( iUnits[ i ] ) + cCode[ i ] ) );
dict->insert( ( "car_name" + caridx ), asCarName[ i ] );
dict->insert( ( "slip_" + caridx ), bSlip[ i ] );
}
// ai state data
auto const *driver { (
DynamicObject->ctOwner != nullptr ?
DynamicObject->ctOwner :
DynamicObject->Mechanik ) };
dict->insert( "velocity_desired", driver->VelDesired );
dict->insert( "velroad", driver->VelRoad );
dict->insert( "vellimitlast", driver->VelLimitLast );
dict->insert( "velsignallast", driver->VelSignalLast );
dict->insert( "velsignalnext", driver->VelSignalNext );
dict->insert( "velnext", driver->VelNext );
dict->insert( "actualproximitydist", driver->ActualProximityDist );
// train data
driver->TrainTimetable().serialize( dict );
dict->insert( "train_atpassengerstop", driver->IsAtPassengerStop );
dict->insert( "train_length", driver->fLength );
// world state data
dict->insert( "scenario", Global.SceneryFile );
dict->insert( "hours", static_cast<int>( simulation::Time.data().wHour ) );
dict->insert( "minutes", static_cast<int>( simulation::Time.data().wMinute ) );
dict->insert( "seconds", static_cast<int>( simulation::Time.second() ) );
dict->insert( "air_temperature", Global.AirTemperature );
dict->insert( "light_level", Global.fLuminance - std::max( 0.f, Global.Overcast - 1.f ) );
return dict;
}
TTrain::state_t
TTrain::get_state() const {
return {
btLampkaSHP.GetValue(),
(TestFlag(mvOccupied->SecuritySystem.Status, s_aware))
|| (TestFlag(mvOccupied->SecuritySystem.Status, s_CAtest)),
btLampkaRadioStop.GetValue(),
btLampkaOpory.GetValue(),
btLampkaWylSzybki.GetValue(),
btLampkaPrzekRozn.GetValue(),
btLampkaNadmSil.GetValue(),
btLampkaStyczn.GetValue(),
btLampkaPoslizg.GetValue(),
btLampkaNadmPrzetw.GetValue(),
btLampkaPrzetwOff.GetValue(),
btLampkaNadmSpr.GetValue(),
btLampkaNadmWent.GetValue(),
btLampkaWysRozr.GetValue(),
btLampkaOgrzewanieSkladu.GetValue(),
static_cast<std::uint8_t>(iCabn),
btHaslerBrakes.GetValue(),
btHaslerCurrent.GetValue(),
mvOccupied->SecuritySystem.is_beeping(),
btLampkaHVoltageB.GetValue(),
fTachoVelocity,
static_cast<float>(mvOccupied->Compressor),
static_cast<float>(mvOccupied->PipePress),
static_cast<float>(mvOccupied->BrakePress),
static_cast<float>(mvPantographUnit->PantPress),
fHVoltage,
{ fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1], fHCurrent[2], fHCurrent[3] },
ggLVoltage.GetValue(),
mvOccupied->DistCounter,
static_cast<std::uint8_t>(RadioChannel()),
btLampkaSpringBrakeActive.GetValue(),
btLampkaNapNastHam.GetValue(),
mvOccupied->DirActive > 0,
mvOccupied->DirActive < 0,
mvOccupied->Doors.instances[mvOccupied->CabOccupied < 0 ? side::right : side::left].open_permit,
mvOccupied->Doors.instances[mvOccupied->CabOccupied < 0 ? side::right : side::left].is_open,
mvOccupied->Doors.instances[mvOccupied->CabOccupied < 0 ? side::left : side::right].open_permit,
mvOccupied->Doors.instances[mvOccupied->CabOccupied < 0 ? side::left : side::right].is_open,
mvOccupied->Doors.step_enabled,
mvOccupied->Power24vIsAvailable,
0,
mvOccupied->LockPipe
};
}
bool TTrain::is_eztoer() const {
return
( ( mvControlled->TrainType == dt_EZT )
&& ( mvOccupied->BrakeSubsystem == TBrakeSubSystem::ss_ESt )
&& ( mvControlled->Power24vIsAvailable == true )
&& ( mvControlled->EpFuse == true )
&& ( mvControlled->DirActive != 0 ) ); // od yB
}
// mover master controller to specified position
void TTrain::set_master_controller( double const Position ) {
auto positionchange {
std::min<int>(
Position,
( mvControlled->CoupledCtrl ?
mvControlled->MainCtrlPosNo + mvControlled->ScndCtrlPosNo :
mvControlled->MainCtrlPosNo ) )
- ( mvControlled->CoupledCtrl ?
mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos :
mvControlled->MainCtrlPos ) };
while( ( positionchange < 0 )
&& ( true == mvControlled->DecMainCtrl( 1 ) ) ) {
++positionchange;
}
while( ( positionchange > 0 )
&& ( true == mvControlled->IncMainCtrl( 1 ) ) ) {
--positionchange;
}
}
// moves train brake lever to specified position, potentially emits switch sound if conditions are met
void TTrain::set_train_brake( double const Position ) {
auto const originalbrakeposition { static_cast<int>( 100.0 * mvOccupied->fBrakeCtrlPos ) };
mvOccupied->BrakeLevelSet( Position );
if( static_cast<int>( 100.0 * mvOccupied->fBrakeCtrlPos ) == originalbrakeposition ) { return; }
if( ( true == is_eztoer() )
&& ( false == (
( ( originalbrakeposition / 100 == 0 ) || ( originalbrakeposition / 100 >= 5 ) )
&& ( ( mvOccupied->BrakeCtrlPos == 0 ) || ( mvOccupied->BrakeCtrlPos >= 5 ) ) ) ) ) {
// sound feedback if the lever movement activates one of the switches
if( dsbPneumaticSwitch ) {
dsbPneumaticSwitch->play();
}
}
}
void TTrain::zero_charging_train_brake() {
if( ( mvOccupied->BrakeCtrlPos == -1 )
&& ( DynamicObject->Controller != AIdriver )
&& ( Global.iFeedbackMode < 3 )
&& ( ( mvOccupied->BrakeHandle == TBrakeHandle::FVel6 )
|| ( mvOccupied->BrakeHandle == TBrakeHandle::MHZ_EN57 )
|| ( mvOccupied->BrakeHandle == TBrakeHandle::MHZ_K8P ) ) ) {
// Odskakiwanie hamulce EP
set_train_brake( 0 );
}
}
void TTrain::set_train_brake_speed( TDynamicObject *Vehicle, int const Speed ) {
if( true == Vehicle->MoverParameters->BrakeDelaySwitch( Speed ) ) {
// visual feedback
// TODO: add setting indicator to vehicle class, for external lever/indicator
if( Vehicle == DynamicObject ) {
if( ggBrakeProfileCtrl.SubModel != nullptr ) {
ggBrakeProfileCtrl.UpdateValue(
( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
2.0 :
mvOccupied->BrakeDelayFlag - 1 ),
dsbSwitch );
}
if( ggBrakeProfileG.SubModel != nullptr ) {
ggBrakeProfileG.UpdateValue(
( mvOccupied->BrakeDelayFlag == bdelay_G ?
1.0 :
0.0 ),
dsbSwitch );
}
if( ggBrakeProfileR.SubModel != nullptr ) {
ggBrakeProfileR.UpdateValue(
( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
1.0 :
0.0 ),
dsbSwitch );
}
}
}
}
void TTrain::set_paired_open_motor_connectors_button( bool const State ) {
if( ( mvControlled->TrainType == dt_ET41 )
|| ( mvControlled->TrainType == dt_ET42 ) ) {
// crude implementation of the button affecting entire unit for multi-unit engines
// TODO: rework it into part of standard command propagation system
if( ( mvControlled->Couplers[ end::front ].Connected != nullptr )
&& ( true == TestFlag( mvControlled->Couplers[ end::front ].CouplingFlag, coupling::permanent ) ) ) {
mvControlled->Couplers[ end::front ].Connected->StLinSwitchOff = State;
}
if( ( mvControlled->Couplers[ end::rear ].Connected != nullptr )
&& ( true == TestFlag( mvControlled->Couplers[ end::rear ].CouplingFlag, coupling::permanent ) ) ) {
mvControlled->Couplers[ end::rear ].Connected->StLinSwitchOff = State;
}
}
}
// locates nearest vehicle belonging to the consist
TDynamicObject *
TTrain::find_nearest_consist_vehicle() const {
if( false == FreeFlyModeFlag ) {
return DynamicObject;
}
auto coupler { -2 }; // scan for vehicle, not any specific coupler
auto *vehicle{ DynamicObject->ABuScanNearestObject( DynamicObject->GetTrack(), 1, 1500, coupler ) };
if( vehicle == nullptr )
vehicle = DynamicObject->ABuScanNearestObject( DynamicObject->GetTrack(), -1, 1500, coupler );
// TBD, TODO: perform owner test for the located vehicle
return vehicle;
}
// command handlers
void TTrain::OnCommand_aidriverenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// on press
if( Train->DynamicObject->Mechanik == nullptr ) { return; }
if( true == Train->DynamicObject->Mechanik->AIControllFlag ) {
//żeby nie trzeba było rozłączać dla zresetowania
Train->DynamicObject->Mechanik->TakeControl( false );
}
Train->DynamicObject->Mechanik->TakeControl( true );
}
}
void TTrain::OnCommand_aidriverdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// on press
if( Train->DynamicObject->Mechanik )
Train->DynamicObject->Mechanik->TakeControl( false );
}
}
auto const EU07_CONTROLLER_BASERETURNDELAY { 0.5f };
auto const EU07_CONTROLLER_KEYBOARDETURNDELAY { 1.5f };
void TTrain::OnCommand_jointcontrollerset( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
// value controls brake in range 0-0.5, master controller in range 0.5-1.0
if( Command.param1 >= 0.5 ) {
Train->set_master_controller(
( Command.param1 * 2 - 1 )
* ( Train->mvControlled->CoupledCtrl ?
Train->mvControlled->MainCtrlPosNo + Train->mvControlled->ScndCtrlPosNo :
Train->mvControlled->MainCtrlPosNo ) );
Train->m_mastercontrollerinuse = true;
Train->mvOccupied->LocalBrakePosA = 0;
}
else {
Train->mvOccupied->LocalBrakePosA = (
clamp(
1.0 - ( Command.param1 * 2 ),
0.0, 1.0 ) );
if( Train->mvControlled->MainCtrlPowerPos() > 0 ) {
Train->set_master_controller( Train->mvControlled->MainCtrlNoPowerPos() );
}
}
}
else {
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_BASERETURNDELAY; // NOTE: keyboard return delay is omitted for other input sources
}
}
void TTrain::OnCommand_mastercontrollerincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->ggJointCtrl.SubModel != nullptr )
&& ( Train->mvOccupied->LocalBrakePosA > 0.0 ) ) {
OnCommand_independentbrakedecrease( Train, Command );
}
else {
Train->mvControlled->IncMainCtrl( 1 );
Train->m_mastercontrollerinuse = true;
}
}
else {
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_KEYBOARDETURNDELAY + EU07_CONTROLLER_BASERETURNDELAY;
}
}
void TTrain::OnCommand_mastercontrollerincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->ggJointCtrl.SubModel != nullptr )
&& ( Train->mvOccupied->LocalBrakePosA > 0.0 ) ) {
OnCommand_independentbrakedecreasefast( Train, Command );
}
else {
Train->mvControlled->IncMainCtrl( Train->mvControlled->MainCtrlPosNo );
Train->m_mastercontrollerinuse = true;
}
}
else {
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_KEYBOARDETURNDELAY + EU07_CONTROLLER_BASERETURNDELAY;
}
}
void TTrain::OnCommand_mastercontrollerdecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->ggJointCtrl.SubModel != nullptr )
&& ( Train->mvControlled->IsMainCtrlNoPowerPos() ) ) {
OnCommand_independentbrakeincrease( Train, Command );
}
else {
Train->mvControlled->DecMainCtrl( 1 );
Train->m_mastercontrollerinuse = true;
}
}
else {
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_KEYBOARDETURNDELAY + EU07_CONTROLLER_BASERETURNDELAY;
}
}
void TTrain::OnCommand_mastercontrollerdecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->ggJointCtrl.SubModel != nullptr )
&& ( Train->mvControlled->IsMainCtrlNoPowerPos() ) ) {
OnCommand_independentbrakeincreasefast( Train, Command );
}
else {
Train->mvControlled->DecMainCtrl( Train->mvControlled->MainCtrlPowerPos() );
Train->m_mastercontrollerinuse = true;
}
}
else {
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_KEYBOARDETURNDELAY + EU07_CONTROLLER_BASERETURNDELAY;
}
}
void TTrain::OnCommand_mastercontrollerset( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->set_master_controller( Command.param1 );
Train->m_mastercontrollerinuse = true;
}
else {
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_BASERETURNDELAY; // NOTE: keyboard return delay is omitted for other input sources
}
}
void TTrain::OnCommand_secondcontrollerincrease( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->EngineType == TEngineType::DieselElectric )
&& ( true == Train->mvControlled->ShuntModeAllow )
&& ( true == Train->mvControlled->ShuntMode ) ) {
if( Command.action != GLFW_RELEASE ) {
Train->mvControlled->AnPos = clamp(
Train->mvControlled->AnPos + 0.025,
0.0, 1.0 );
}
}
else {
// regular mode
// push or pushtoggle control type
if( Train->ggScndCtrl.is_push() ) {
if( Command.action == GLFW_PRESS ) {
// activate on press
Train->mvControlled->IncScndCtrl( 1 );
}
}
// toggle control type
else {
if( Command.action != GLFW_RELEASE ) {
Train->mvControlled->IncScndCtrl( 1 );
}
}
// HACK: potentially animate push or pushtoggle control
if( Train->ggScndCtrl.is_push() ) {
auto const activeposition { Train->ggScndCtrl.is_toggle() ? 1.f : 1.f };
auto const neutralposition { Train->ggScndCtrl.is_toggle() ? 0.5f : 0.f };
Train->ggScndCtrl.UpdateValue(
( ( Command.action == GLFW_RELEASE ) ? neutralposition : activeposition ),
Train->dsbSwitch );
}
// potentially animate tempomat button
if( ( Train->ggScndCtrlButton.is_push() )
&& ( Train->mvControlled->ScndCtrlPos <= 1 ) ) {
Train->ggScndCtrlButton.UpdateValue(
( ( Command.action == GLFW_RELEASE ) ? 0.f : 1.f ),
Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_secondcontrollerincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->mvControlled->EngineType == TEngineType::DieselElectric )
&& ( true == Train->mvControlled->ShuntMode ) ) {
Train->mvControlled->AnPos = 1.0;
}
else {
Train->mvControlled->IncScndCtrl( 2 );
}
}
}
void TTrain::OnCommand_notchingrelaytoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->AutoRelayFlag ) {
// turn on
Train->mvOccupied->AutoRelaySwitch( true );
}
else {
//turn off
Train->mvOccupied->AutoRelaySwitch( false );
}
}
}
void TTrain::OnCommand_tempomattoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggScndCtrlButton.is_push() ) {
// impulse switch
if( Command.action == GLFW_RELEASE ) {
// just move the button(s) back to default position
// visual feedback
Train->ggScndCtrlButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->ggScndCtrlOffButton.UpdateValue( 0.0, Train->dsbSwitch );
return;
}
// glfw_press
if( Train->mvControlled->ScndCtrlPos == 0 ) {
// turn on if it's not active
Train->mvControlled->IncScndCtrl( 1 );
// visual feedback
Train->ggScndCtrlButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// otherwise turn off
Train->mvControlled->DecScndCtrl( 2 );
// visual feedback
if( Train->m_controlmapper.contains( "tempomatoff_sw:" ) ) {
Train->ggScndCtrlOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
Train->ggScndCtrlButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( Train->mvControlled->ScndCtrlPos == 0 ) {
// turn on
Train->mvControlled->IncScndCtrl( 1 );
// visual feedback
Train->ggScndCtrlButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvControlled->DecScndCtrl( 2 );
// visual feedback
Train->ggScndCtrlButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_distancecounteractivate( TTrain *Train, command_data const &Command ) {
// NOTE: distance meter activation button is presumed to be of impulse type
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggDistanceCounterButton.UpdateValue( 1.0, Train->dsbSwitch );
// activate or start anew
Train->m_distancecounter = 0.f;
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggDistanceCounterButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_mucurrentindicatorothersourceactivate( TTrain *Train, command_data const &Command ) {
if( Train->ggNextCurrentButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Current Indicator Source switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// turn on
Train->ShowNextCurrent = true;
// visual feedback
Train->ggNextCurrentButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
//turn off
Train->ShowNextCurrent = false;
// visual feedback
Train->ggNextCurrentButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_secondcontrollerdecrease( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->EngineType == TEngineType::DieselElectric )
&& ( true == Train->mvControlled->ShuntMode ) ) {
if( Command.action != GLFW_RELEASE ) {
Train->mvControlled->AnPos = clamp(
Train->mvControlled->AnPos - 0.025,
0.0, 1.0 );
}
}
else {
// regular mode
// push or pushtoggle control type
if( Train->ggScndCtrl.is_push() ) {
// basic push control can't decrease state, but pushtoggle can
if( true == Train->ggScndCtrl.is_toggle() ) {
if( Command.action == GLFW_PRESS ) {
// activate on press
Train->mvControlled->DecScndCtrl( 1 );
}
}
}
// toggle control type
else {
if( Command.action != GLFW_RELEASE ) {
Train->mvControlled->DecScndCtrl( 1 );
}
}
// HACK: potentially animate push or pushtoggle control
if( Train->ggScndCtrl.is_push() ) {
auto const activeposition { Train->ggScndCtrl.is_toggle() ? 0.f : 1.f };
auto const neutralposition { Train->ggScndCtrl.is_toggle() ? 0.5f : 0.f };
Train->ggScndCtrl.UpdateValue(
( ( Command.action == GLFW_RELEASE ) ? neutralposition : activeposition ),
Train->dsbSwitch );
}
// potentially animate tempomat button
if( ( Train->ggScndCtrlButton.is_push() )
&& ( Train->mvControlled->ScndCtrlPos <= 1 ) ) {
if( Train->m_controlmapper.contains( "tempomatoff_sw:" ) ) {
Train->ggScndCtrlOffButton.UpdateValue(
( ( Command.action == GLFW_RELEASE ) ? 0.f : 1.f ),
Train->dsbSwitch );
}
else {
Train->ggScndCtrlButton.UpdateValue(
( ( Command.action == GLFW_RELEASE ) ? 0.f : 1.f ),
Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_secondcontrollerdecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->mvControlled->EngineType == TEngineType::DieselElectric )
&& ( true == Train->mvControlled->ShuntMode ) ) {
Train->mvControlled->AnPos = 0.0;
}
else {
Train->mvControlled->DecScndCtrl( 2 );
}
}
}
void TTrain::OnCommand_secondcontrollerset( TTrain *Train, command_data const &Command ) {
auto const targetposition{ std::min<int>( Command.param1, Train->mvControlled->ScndCtrlPosNo ) };
// HACK: potentially animate push or pushtoggle control
if( Train->ggScndCtrl.is_push() ) {
auto const activeposition {
Train->ggScndCtrl.is_toggle() ?
( targetposition < Train->mvControlled->ScndCtrlPos ? 0.f :
targetposition > Train->mvControlled->ScndCtrlPos ? 1.f :
Train->ggScndCtrl.GetDesiredValue() ) : // leave the control in its current position if it hits the limit
( targetposition == 0 ? 0.f : 1.f ) };
auto const neutralposition { Train->ggScndCtrl.is_toggle() ? 0.5f : 0.f };
Train->ggScndCtrl.UpdateValue(
( ( Command.action == GLFW_RELEASE ) ? neutralposition : activeposition ),
Train->dsbSwitch );
}
// update control value
if( Command.action != GLFW_RELEASE ) {
// on press or hold
while( ( targetposition < Train->mvControlled->ScndCtrlPos )
&& ( true == Train->mvControlled->DecScndCtrl( 1 ) ) ) {
// all work is done in the header
;
}
while( ( targetposition > Train->mvControlled->ScndCtrlPos )
&& ( true == Train->mvControlled->IncScndCtrl( 1 ) ) ) {
// all work is done in the header
;
}
}
}
void TTrain::OnCommand_independentbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake ) {
if( ( Train->ggJointCtrl.SubModel != nullptr )
&& ( Train->mvOccupied->MainCtrlPos > 0 ) ) {
OnCommand_mastercontrollerdecrease( Train, Command );
}
else {
Train->mvOccupied->IncLocalBrakeLevel( 1 );
if( Train->ggJointCtrl.SubModel != nullptr ) {
Train->m_mastercontrollerinuse = true;
}
}
}
}
}
void TTrain::OnCommand_independentbrakeincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake ) {
if( ( Train->ggJointCtrl.SubModel != nullptr )
&& ( Train->mvOccupied->MainCtrlPos > 0 ) ) {
OnCommand_mastercontrollerdecreasefast( Train, Command );
}
else {
Train->mvOccupied->IncLocalBrakeLevel( LocalBrakePosNo );
if( Train->ggJointCtrl.SubModel != nullptr ) {
Train->m_mastercontrollerinuse = true;
}
}
}
}
}
void TTrain::OnCommand_independentbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( ( Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake )
// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
// TODO: sort AI out so it doesn't do things it doesn't have equipment for
|| ( Train->mvOccupied->LocalBrakePosA > 0 ) ) {
if( ( Train->ggJointCtrl.SubModel != nullptr )
&& ( Train->mvOccupied->LocalBrakePosA == 0.0 ) ) {
OnCommand_mastercontrollerincrease( Train, Command );
}
else {
Train->mvOccupied->DecLocalBrakeLevel( 1 );
if( Train->ggJointCtrl.SubModel != nullptr ) {
Train->m_mastercontrollerinuse = true;
}
}
}
}
}
void TTrain::OnCommand_independentbrakedecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( ( Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake )
// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
// TODO: sort AI out so it doesn't do things it doesn't have equipment for
|| ( Train->mvOccupied->LocalBrakePosA > 0 ) ) {
if( ( Train->ggJointCtrl.SubModel != nullptr )
&& ( Train->mvOccupied->LocalBrakePosA == 0.0 ) ) {
OnCommand_mastercontrollerincreasefast( Train, Command );
}
else {
Train->mvOccupied->DecLocalBrakeLevel( LocalBrakePosNo );
if( Train->ggJointCtrl.SubModel != nullptr ) {
Train->m_mastercontrollerinuse = true;
}
}
}
}
}
void TTrain::OnCommand_independentbrakeset( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
Train->mvOccupied->LocalBrakePosA = (
clamp(
Command.param1,
0.0, 1.0 ) );
}
/*
Train->mvControlled->LocalBrakePos = (
std::round(
interpolate<double>(
0.0,
LocalBrakePosNo,
clamp(
Command.param1,
0.0, 1.0 ) ) ) );
*/
}
void TTrain::OnCommand_independentbrakebailoff( TTrain *Train, command_data const &Command ) {
if( false == FreeFlyModeFlag ) {
// TODO: check if this set of conditions can be simplified.
// it'd be more flexible to have an attribute indicating whether bail off position is supported
if( ( Train->mvControlled->TrainType != dt_EZT )
&& ( ( Train->mvControlled->EngineType == TEngineType::ElectricSeriesMotor )
|| ( Train->mvControlled->EngineType == TEngineType::DieselElectric )
|| ( Train->mvControlled->EngineType == TEngineType::ElectricInductionMotor ) )
&& ( Train->mvOccupied->BrakeCtrlPosNo > 0 ) ) {
if( Command.action == GLFW_PRESS ) {
// press or hold
// visual feedback
Train->ggReleaserButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvOccupied->BrakeReleaser( 1 );
}
else if( Command.action == GLFW_RELEASE ) {
// release
// visual feedback
Train->ggReleaserButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvOccupied->BrakeReleaser( 0 );
}
}
}
else {
// car brake handling, while in walk mode
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle != nullptr ) {
if( Command.action == GLFW_PRESS ) {
// press or hold
vehicle->MoverParameters->BrakeReleaser( 1 );
}
else if( Command.action == GLFW_RELEASE ) {
// release
vehicle->MoverParameters->BrakeReleaser( 0 );
}
}
}
}
void TTrain::OnCommand_universalbrakebutton1(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// press or hold
// visual feedback
Train->ggUniveralBrakeButton1.UpdateValue(1.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(0,1);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggUniveralBrakeButton1.UpdateValue(0.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(0,0);
}
}
void TTrain::OnCommand_universalbrakebutton2(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// press or hold
// visual feedback
Train->ggUniveralBrakeButton2.UpdateValue(1.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(1, 1);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggUniveralBrakeButton2.UpdateValue(0.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(1, 0);
}
}
void TTrain::OnCommand_universalbrakebutton3(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// press or hold
// visual feedback
Train->ggUniveralBrakeButton3.UpdateValue(1.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(2, 1);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggUniveralBrakeButton3.UpdateValue(0.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(2, 0);
}
}
void TTrain::OnCommand_trainbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->BrakeHandle == TBrakeHandle::FV4a ) {
Train->mvOccupied->BrakeLevelAdd( 0.1 * Global.fBrakeStep );
}
else {
Train->set_train_brake( Train->mvOccupied->BrakeCtrlPos + Global.fBrakeStep );
}
}
}
void TTrain::OnCommand_trainbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
if( Train->mvOccupied->BrakeHandle == TBrakeHandle::FV4a ) {
Train->mvOccupied->BrakeLevelAdd( -0.1 * Global.fBrakeStep );
}
else {
Train->set_train_brake( Train->mvOccupied->BrakeCtrlPos - Global.fBrakeStep );
}
}
else {
// release
Train->zero_charging_train_brake();
}
}
void TTrain::OnCommand_trainbrakeset( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
Train->mvOccupied->BrakeLevelSet(
interpolate(
Train->mvOccupied->Handle->GetPos( bh_MIN ),
Train->mvOccupied->Handle->GetPos( bh_MAX ),
clamp(
Command.param1,
0.0, 1.0 ) ) );
} else {
// release
Train->zero_charging_train_brake();
}
}
void TTrain::OnCommand_trainbrakecharging( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
Train->set_train_brake( -1 );
}
else {
// release
Train->zero_charging_train_brake();
}
}
void TTrain::OnCommand_trainbrakerelease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( 0 );
}
}
void TTrain::OnCommand_trainbrakefirstservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( 1 );
}
}
void TTrain::OnCommand_trainbrakeservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( (
Train->mvOccupied->BrakeCtrlPosNo / 2
+ ( Train->mvOccupied->BrakeHandle == TBrakeHandle::FV4a ?
1 :
0 ) ) );
}
}
void TTrain::OnCommand_trainbrakefullservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( Train->mvOccupied->BrakeCtrlPosNo - 1 );
}
}
void TTrain::OnCommand_trainbrakehandleoff( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( Train->mvOccupied->Handle->GetPos( bh_NP ) );
}
}
void TTrain::OnCommand_trainbrakeemergency( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( Train->mvOccupied->Handle->GetPos( bh_EB ) );
/*
if( Train->mvOccupied->BrakeCtrlPosNo <= 0.1 ) {
// hamulec bezpieczeństwa dla wagonów
Train->mvOccupied->RadioStopFlag = true;
}
*/
}
}
void TTrain::OnCommand_trainbrakebasepressureincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
switch( Train->mvOccupied->BrakeHandle ) {
case TBrakeHandle::FV4a: {
Train->mvOccupied->BrakeCtrlPos2 = clamp( Train->mvOccupied->BrakeCtrlPos2 - 0.01, -1.5, 2.0 );
break;
}
default: {
Train->mvOccupied->BrakeLevelAdd( 0.01 );
break;
}
}
}
}
void TTrain::OnCommand_trainbrakebasepressuredecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
switch( Train->mvOccupied->BrakeHandle ) {
case TBrakeHandle::FV4a: {
Train->mvOccupied->BrakeCtrlPos2 = clamp( Train->mvOccupied->BrakeCtrlPos2 + 0.01, -1.5, 2.0 );
break;
}
default: {
Train->mvOccupied->BrakeLevelAdd( -0.01 );
break;
}
}
}
}
void TTrain::OnCommand_trainbrakebasepressurereset( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->BrakeCtrlPos2 = 0;
}
}
void TTrain::OnCommand_trainbrakeoperationtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
vehicle->MoverParameters->Hamulec->SetBrakeStatus( vehicle->MoverParameters->Hamulec->GetBrakeStatus() ^ b_dmg );
}
}
void TTrain::OnCommand_manualbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
if( ( vehicle->MoverParameters->LocalBrake == TLocalBrake::ManualBrake )
|| ( vehicle->MoverParameters->MBrake == true ) ) {
vehicle->MoverParameters->IncManualBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_manualbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
if( ( vehicle->MoverParameters->LocalBrake == TLocalBrake::ManualBrake )
|| ( vehicle->MoverParameters->MBrake == true ) ) {
vehicle->MoverParameters->DecManualBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_alarmchaintoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( false == Train->mvOccupied->AlarmChainFlag ) {
// pull
Train->mvOccupied->AlarmChainSwitch( true );
// visual feedback
Train->ggAlarmChain.UpdateValue( 1.0 );
}
else {
// release
Train->mvOccupied->AlarmChainSwitch( false );
// visual feedback
Train->ggAlarmChain.UpdateValue( 0.0 );
}
}
}
void TTrain::OnCommand_wheelspinbrakeactivate( TTrain *Train, command_data const &Command ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggAntiSlipButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Wheelspin Brake button is missing, or wasn't defined" );
}
return;
}
if( Train->mvOccupied->BrakeSystem != TBrakeSystem::ElectroPneumatic ) {
// standard behaviour
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: system activation is (repeatedly) done in the train update routine
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 0.0 );
}
}
else {
// electro-pneumatic, custom case
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 1.0, Train->dsbPneumaticSwitch );
if( ( Train->mvOccupied->BrakeHandle == TBrakeHandle::St113 )
&& ( Train->mvControlled->EpFuse == true ) ) {
Train->mvOccupied->SwitchEPBrake( 1 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 0.0 );
Train->mvOccupied->SwitchEPBrake( 0 );
}
}
}
void TTrain::OnCommand_sandboxactivate( TTrain *Train, command_data const &Command ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggSandButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Sandbox activation button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggSandButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->SandboxManual( true );
}
else if( Command.action == GLFW_RELEASE) {
// visual feedback
Train->ggSandButton.UpdateValue( 0.0 );
Train->mvControlled->SandboxManual( false );
}
}
void TTrain::OnCommand_autosandboxtoggle(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvOccupied->SandDoseAutoAllow) {
// turn on
OnCommand_autosandboxactivate(Train, Command);
}
else {
//turn off
OnCommand_autosandboxdeactivate(Train, Command);
}
}
};
void TTrain::OnCommand_autosandboxactivate(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SandboxAutoAllow(true);
Train->ggAutoSandButton.UpdateValue(1.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_autosandboxdeactivate(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SandboxAutoAllow(false);
Train->ggAutoSandButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_epbrakecontroltoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
auto const ispush{ ( static_cast<int>( Train->ggEPFuseButton.type() ) & static_cast<int>( TGaugeType::push ) ) != 0 };
auto const istoggle{ ( static_cast<int>( Train->ggEPFuseButton.type() ) & static_cast<int>( TGaugeType::toggle ) ) != 0 };
if( Command.action == GLFW_PRESS ) {
if( istoggle ) {
// switch state
if( false == Train->mvOccupied->EpFuse ) {
// turn on
if( Train->mvOccupied->EpFuseSwitch( true ) ) {
// audio feedback
if( Train->dsbPneumaticSwitch ) {
Train->dsbPneumaticSwitch->play();
}
};
}
else {
//turn off
Train->mvOccupied->EpFuseSwitch( false );
}
}
else if( ispush ) {
// potentially turn on
if( Train->mvOccupied->EpFuseSwitch( true ) ) {
// audio feedback
if( Train->dsbPneumaticSwitch ) {
Train->dsbPneumaticSwitch->play();
}
};
}
// visual feedback
Train->ggEPFuseButton.UpdateValue( (
ispush ? 1.0f : // push or pushtoggle
Train->mvOccupied->EpFuse ? 1.0f : 0.0f ), // toggle
Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
if( ispush ) {
// return the switch to neutral position
Train->ggEPFuseButton.UpdateValue( 0.0f, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_trainbrakeoperationmodeincrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( ( Train->mvOccupied->BrakeOpModeFlag << 1 ) & Train->mvOccupied->BrakeOpModes ) != 0 ) {
// next mode
Train->mvOccupied->BrakeOpModeFlag <<= 1;
// visual feedback
Train->ggBrakeOperationModeCtrl.UpdateValue(
Train->mvOccupied->BrakeOpModeFlag > 0 ?
std::log2( Train->mvOccupied->BrakeOpModeFlag ) :
0 ); // audio fallback
}
}
}
void TTrain::OnCommand_trainbrakeoperationmodedecrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( ( Train->mvOccupied->BrakeOpModeFlag >> 1 ) & Train->mvOccupied->BrakeOpModes ) != 0 ) {
// previous mode
Train->mvOccupied->BrakeOpModeFlag >>= 1;
// visual feedback
Train->ggBrakeOperationModeCtrl.UpdateValue(
Train->mvOccupied->BrakeOpModeFlag > 0 ?
std::log2( Train->mvOccupied->BrakeOpModeFlag ) :
0 );
}
}
}
void TTrain::OnCommand_brakeactingspeedincrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
if( ( vehicle->MoverParameters->BrakeDelayFlag & bdelay_M ) != 0 ) {
// can't speed it up any more than this
return;
}
auto const fasterbrakesetting = (
vehicle->MoverParameters->BrakeDelayFlag < bdelay_R ?
vehicle->MoverParameters->BrakeDelayFlag << 1 :
vehicle->MoverParameters->BrakeDelayFlag | bdelay_M );
Train->set_train_brake_speed( vehicle, fasterbrakesetting );
}
}
void TTrain::OnCommand_brakeactingspeeddecrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
if( vehicle->MoverParameters->BrakeDelayFlag == bdelay_G ) {
// can't slow it down any more than this
return;
}
auto const slowerbrakesetting = (
vehicle->MoverParameters->BrakeDelayFlag < bdelay_M ?
vehicle->MoverParameters->BrakeDelayFlag >> 1 :
vehicle->MoverParameters->BrakeDelayFlag ^ bdelay_M );
Train->set_train_brake_speed( vehicle, slowerbrakesetting );
}
}
void TTrain::OnCommand_brakeactingspeedsetcargo( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
Train->set_train_brake_speed( vehicle, bdelay_G );
}
}
void TTrain::OnCommand_brakeactingspeedsetpassenger( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
Train->set_train_brake_speed( vehicle, bdelay_P );
}
}
void TTrain::OnCommand_brakeactingspeedsetrapid( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle{ Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
Train->set_train_brake_speed( vehicle, bdelay_R );
}
}
void TTrain::OnCommand_brakeloadcompensationincrease( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle != nullptr ) {
vehicle->MoverParameters->IncBrakeMult();
}
}
}
void TTrain::OnCommand_brakeloadcompensationdecrease( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle != nullptr ) {
vehicle->MoverParameters->DecBrakeMult();
}
}
}
void TTrain::OnCommand_mubrakingindicatortoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggSignallingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Braking Indicator switch is missing, or wasn't defined" );
}
return;
}
if( Train->mvControlled->TrainType != dt_EZT ) {
//
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->Signalling) {
// turn on
Train->mvControlled->Signalling = true;
// visual feedback
Train->ggSignallingButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvControlled->Signalling = false;
// visual feedback
Train->ggSignallingButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_reverserincrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
if( Train->mvOccupied->DirectionForward() ) {
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->DirActive )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->DirectionChange();
}
}
}
}
void TTrain::OnCommand_reverserdecrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
if( Train->mvOccupied->DirectionBackward() ) {
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->DirActive )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->DirectionChange();;
}
}
}
}
void TTrain::OnCommand_reverserforwardhigh( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
// HACK: try to move the reverser one position back, in case it's set to "high forward"
OnCommand_reverserdecrease( Train, Command );
if( Train->mvOccupied->DirActive < 1 ) {
while( ( Train->mvOccupied->DirActive < 1 )
&& ( true == Train->mvOccupied->DirectionForward() ) ) {
// all work is done in the header
}
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->DirActive == 1 )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->DirectionChange();
}
}
OnCommand_reverserincrease( Train, Command );
}
}
void TTrain::OnCommand_reverserforward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
// HACK: try to move the reverser one position back, in case it's set to "high forward"
//OnCommand_reverserdecrease( Train, Command );
// visual feedback
Train->ggDirForwardButton.UpdateValue(1.0, Train->dsbSwitch);
if( Train->mvOccupied->DirActive == 0 ) {
while( ( Train->mvOccupied->DirActive < 1 )
&& ( true == Train->mvOccupied->DirectionForward() ) ) {
// all work is done in the header
}
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->DirActive == 1 )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->DirectionChange();
}
}
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggDirForwardButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_reverserneutral( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
// visual feedback
Train->ggDirNeutralButton.UpdateValue(1.0, Train->dsbSwitch);
while( ( Train->mvOccupied->DirActive < 0 )
&& ( true == Train->mvOccupied->DirectionForward() ) ) {
// all work is done in the header
}
while( ( Train->mvOccupied->DirActive > 0 )
&& ( true == Train->mvOccupied->DirectionBackward() ) ) {
// all work is done in the header
}
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggDirNeutralButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_reverserbackward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if( false == Train->mvControlled->EIMDirectionChangeAllow() ) { return; }
Train->ggDirBackwardButton.UpdateValue(1.0, Train->dsbSwitch);
if( Train->mvOccupied->DirActive == 0 ) {
while( ( Train->mvOccupied->DirActive > -1 )
&& ( true == Train->mvOccupied->DirectionBackward() ) ) {
// all work is done in the header
}
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->DirActive == -1 )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->DirectionChange();
}
}
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggDirBackwardButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_alerteracknowledge( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggSecurityResetButton.UpdateValue( 1.0, Train->dsbSwitch );
if( Train->CAflag == false ) {
Train->CAflag = true;
Train->mvOccupied->SecuritySystemReset();
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggSecurityResetButton.UpdateValue( 0.0 );
Train->fCzuwakTestTimer = 0.0f;
if( TestFlag( Train->mvOccupied->SecuritySystem.Status, s_CAtest ) ) {
SetFlag( Train->mvOccupied->SecuritySystem.Status, -s_CAtest );
Train->mvOccupied->s_CAtestebrake = false;
Train->mvOccupied->SecuritySystem.SystemBrakeCATestTimer = 0.0;
}
Train->CAflag = false;
}
}
// TODO: replace battery with a two-state device, update switch code accordingly
void TTrain::OnCommand_batterytoggle( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_REPEAT ) {
// keep the switch from flipping back and forth if key is held down
if( false == Train->mvOccupied->Power24vIsAvailable ) {
// turn on
OnCommand_batteryenable( Train, Command );
}
else {
//turn off
OnCommand_batterydisable( Train, Command );
}
}
}
void TTrain::OnCommand_batteryenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggBatteryButton.UpdateValue( 1.0f, Train->dsbSwitch );
Train->ggBatteryOnButton.UpdateValue( 1.0f, Train->dsbSwitch );
Train->mvOccupied->BatterySwitch( true );
// side-effects
if( Train->mvOccupied->LightsPosNo > 0 ) {
Train->Dynamic()->SetLights();
}
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->ggBatteryButton.type() == TGaugeType::push ) {
// return the switch to neutral position
Train->ggBatteryButton.UpdateValue( 0.5f );
}
Train->ggBatteryOnButton.UpdateValue( 0.0f, Train->dsbSwitch );
}
}
void TTrain::OnCommand_batterydisable( TTrain *Train, command_data const &Command ) {
// TBD, TODO: ewentualnie zablokować z FIZ, np. w samochodach się nie odłącza akumulatora
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggBatteryButton.UpdateValue( 0.0f, Train->dsbSwitch );
Train->ggBatteryOffButton.UpdateValue( 1.0f, Train->dsbSwitch );
Train->mvOccupied->BatterySwitch( false );
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->ggBatteryButton.type() == TGaugeType::push ) {
// return the switch to neutral position
Train->ggBatteryButton.UpdateValue( 0.5f );
}
Train->ggBatteryOffButton.UpdateValue( 0.0f, Train->dsbSwitch );
}
}
void TTrain::OnCommand_cabactivationtoggle(TTrain *Train, command_data const &Command) {
if (Command.action != GLFW_REPEAT) {
// keep the switch from flipping back and forth if key is held down
if (0 == Train->mvOccupied->CabActive) {
// turn on
OnCommand_cabactivationenable(Train, Command);
}
else {
//turn off
OnCommand_cabactivationdisable(Train, Command);
}
}
}
void TTrain::OnCommand_cabactivationenable(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// visual feedback
if (Train->ggCabActivationButton.type() == TGaugeType::push) {
Train->ggCabActivationButton.UpdateValue(1.0f, Train->dsbSwitch);
}
Train->mvOccupied->CabActivisation();
// side-effects
if (Train->mvOccupied->LightsPosNo > 0) {
Train->Dynamic()->SetLights();
}
}
else if (Command.action == GLFW_RELEASE) {
if (Train->ggCabActivationButton.type() == TGaugeType::push) {
// return the switch to neutral position
Train->ggCabActivationButton.UpdateValue(0.5f);
}
}
}
void TTrain::OnCommand_cabactivationdisable(TTrain *Train, command_data const &Command) {
// TBD, TODO: ewentualnie zablokować z FIZ, np. w samochodach się nie odłącza akumulatora
if (Command.action == GLFW_PRESS) {
// visual feedback
if (Train->ggCabActivationButton.type() == TGaugeType::push) {
Train->ggCabActivationButton.UpdateValue(0.0f, Train->dsbSwitch);
}
Train->mvOccupied->CabDeactivisation();
if ((Train->mvOccupied->LightsPosNo > 0) && (Train->mvOccupied->InactiveCabFlag & activation::redmarkers)) {
Train->Dynamic()->SetLights();
}
}
else if (Command.action == GLFW_RELEASE) {
if (Train->ggCabActivationButton.type() == TGaugeType::push) {
// return the switch to neutral position
Train->ggCabActivationButton.UpdateValue(0.5f);
}
}
}
void TTrain::OnCommand_pantographtogglefront( TTrain *Train, command_data const &Command ) {
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->m_controlmapper.contains( "pantselect_sw:" ) ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const &pantograph { Train->mvPantographUnit->Pantographs[ end::front ] };
auto const state {
pantograph.valve.is_enabled
|| pantograph.is_active }; // fallback for impulse switches
if( state ) {
OnCommand_pantographlowerfront( Train, Command );
}
else {
OnCommand_pantographraisefront( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
auto const ismanual { Train->iCabn == 0 };
Train->mvOccupied->OperatePantographValve(
end::front,
operation_t::none,
( ismanual ?
range_t::local :
range_t::consist ) );
}
}
}
void TTrain::OnCommand_pantographtogglerear( TTrain *Train, command_data const &Command ) {
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->m_controlmapper.contains( "pantselect_sw:" ) ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const &pantograph { Train->mvPantographUnit->Pantographs[ end::rear ] };
auto const state {
pantograph.valve.is_enabled
|| pantograph.is_active }; // fallback for impulse switches
if( state ) {
OnCommand_pantographlowerrear( Train, Command );
}
else {
OnCommand_pantographraiserear( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
auto const ismanual { Train->iCabn == 0 };
Train->mvOccupied->OperatePantographValve(
end::rear,
operation_t::none,
( ismanual ?
range_t::local :
range_t::consist ) );
}
}
}
void TTrain::OnCommand_pantographraisefront( TTrain *Train, command_data const &Command ) {
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->m_controlmapper.contains( "pantselect_sw:" ) ) { return; }
// prevent operation without submodel outside of engine compartment
if( ( Train->iCabn != 0 )
&& ( false == Train->m_controlmapper.contains( "pantfront_sw:" ) ) ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// HACK: don't propagate pantograph commands issued from engine compartment, these are presumed to be manually moved levers
auto const ismanual { Train->iCabn == 0 };
Train->mvOccupied->OperatePantographValve(
end::front,
( Train->mvOccupied->PantSwitchType == "impulse" ?
operation_t::enable_on :
operation_t::enable ),
( ismanual ?
range_t::local :
range_t::consist ) );
}
else if( Command.action == GLFW_RELEASE ) {
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglefront( Train, Command );
}
}
void TTrain::OnCommand_pantographraiserear( TTrain *Train, command_data const &Command ) {
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->m_controlmapper.contains( "pantselect_sw:" ) ) { return; }
// prevent operation without submodel outside of engine compartment
if( ( Train->iCabn != 0 )
&& ( false == Train->m_controlmapper.contains( "pantrear_sw:" ) ) ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// HACK: don't propagate pantograph commands issued from engine compartment, these are presumed to be manually moved levers
auto const ismanual { Train->iCabn == 0 };
Train->mvOccupied->OperatePantographValve(
end::rear,
( Train->mvOccupied->PantSwitchType == "impulse" ?
operation_t::enable_on :
operation_t::enable ),
( ismanual ?
range_t::local :
range_t::consist ) );
}
else if( Command.action == GLFW_RELEASE ) {
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglerear( Train, Command );
}
}
void TTrain::OnCommand_pantographlowerfront( TTrain *Train, command_data const &Command ) {
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->m_controlmapper.contains( "pantselect_sw:" ) ) { return; }
// prevent operation without submodel outside of engine compartment
if( ( Train->iCabn != 0 )
&& ( false == Train->m_controlmapper.contains(
Train->mvOccupied->PantSwitchType == "impulse" ?
"pantfrontoff_sw:" :
"pantfront_sw:" ) ) ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// HACK: don't propagate pantograph commands issued from engine compartment, these are presumed to be manually moved levers
auto const ismanual { Train->iCabn == 0 };
Train->mvOccupied->OperatePantographValve(
end::front,
( Train->mvOccupied->PantSwitchType == "impulse" ?
operation_t::disable_on :
operation_t::disable ),
( ismanual ?
range_t::local :
range_t::consist ) );
}
else if( Command.action == GLFW_RELEASE ) {
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglefront( Train, Command );
}
}
void TTrain::OnCommand_pantographlowerrear( TTrain *Train, command_data const &Command ) {
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if( Train->m_controlmapper.contains( "pantselect_sw:" ) ) { return; }
if( ( Train->iCabn != 0 )
&& ( false == Train->m_controlmapper.contains(
Train->mvOccupied->PantSwitchType == "impulse" ?
"pantrearoff_sw:" :
"pantrear_sw:" ) ) ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// HACK: don't propagate pantograph commands issued from engine compartment, these are presumed to be manually moved levers
auto const ismanual { Train->iCabn == 0 };
Train->mvOccupied->OperatePantographValve(
end::rear,
( Train->mvOccupied->PantSwitchType == "impulse" ?
operation_t::disable_on :
operation_t::disable ),
( ismanual ?
range_t::local :
range_t::consist ) );
}
else if( Command.action == GLFW_RELEASE ) {
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglerear( Train, Command );
}
}
void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggPantAllDownButton.SubModel == nullptr ) {
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
if( Command.action == GLFW_PRESS ) {
WriteLog( "Lower All Pantographs switch is missing, or wasn't defined" );
}
return;
}
if( Train->ggPantAllDownButton.type() == TGaugeType::toggle ) {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
Train->mvPantographUnit->DropAllPantographs( false == Train->mvPantographUnit->PantAllDown );
// visual feedback
Train->ggPantAllDownButton.UpdateValue( ( Train->mvPantographUnit->PantAllDown ? 1.0 : 0.0 ), Train->dsbSwitch );
}
}
else {
// impulse switch
Train->mvControlled->DropAllPantographs( Command.action == GLFW_PRESS );
// visual feedback
Train->ggPantAllDownButton.UpdateValue( ( Command.action == GLFW_PRESS ? 1.0 : 0.0 ), Train->dsbSwitch );
}
}
void TTrain::OnCommand_pantographselectnext( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_PRESS ) { return; }
if( false == Train->m_controlmapper.contains( "pantselect_sw:" ) ) { return; }
Train->change_pantograph_selection( 1 );
}
void TTrain::OnCommand_pantographselectprevious( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_PRESS ) { return; }
if( false == Train->m_controlmapper.contains( "pantselect_sw:" ) ) { return; }
Train->change_pantograph_selection( -1 );
}
void TTrain::OnCommand_pantographtoggleselected( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const state {
Train->mvPantographUnit->PantsValve.is_enabled
|| Train->mvPantographUnit->PantsValve.is_active }; // fallback for impulse switches
if( state ) {
OnCommand_pantographlowerselected( Train, Command );
}
else {
OnCommand_pantographraiseselected( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
if( Train->m_controlmapper.contains( "pantselectedoff_sw:" ) ) {
// two buttons setup
if( Train->ggPantSelectedButton.type() != TGaugeType::toggle ) {
Train->mvOccupied->OperatePantographsValve( operation_t::enable_off );
// visual feedback
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
}
if( Train->ggPantSelectedDownButton.type() != TGaugeType::toggle ) {
Train->mvOccupied->OperatePantographsValve( operation_t::disable_off );
// visual feedback
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
else {
if( Train->ggPantSelectedButton.type() != TGaugeType::toggle ) {
// special case, just one impulse switch controlling both states
// with neutral position mid-way
Train->mvOccupied->OperatePantographsValve( operation_t::none );
// visual feedback
Train->ggPantSelectedButton.UpdateValue( 0.5, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_pantographraiseselected( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Command.action == GLFW_PRESS ) {
// raise selected
Train->mvOccupied->OperatePantographsValve(
Train->ggPantSelectedButton.type() != TGaugeType::toggle ?
operation_t::enable_on :
operation_t::enable );
// visual feedback
Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtoggleselected( Train, Command );
}
}
void TTrain::OnCommand_pantographlowerselected( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Command.action == GLFW_PRESS ) {
// lower selected
Train->mvOccupied->OperatePantographsValve(
Train->ggPantSelectedDownButton.type() != TGaugeType::toggle ?
operation_t::disable_on :
operation_t::disable );
// visual feedback
if( Train->m_controlmapper.contains( "pantselectedoff_sw:" ) ) {
// two button setup
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// single button
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtoggleselected( Train, Command );
}
}
void TTrain::update_pantograph_valves() {
auto const &presets { mvOccupied->PantsPreset.first };
auto &selection { mvOccupied->PantsPreset.second[ cab_to_end() ] };
auto const preset { presets[ selection ] - '0' };
auto const swapends { cab_to_end() != end::front };
// check desired states for both pantographs; value: whether the pantograph should be raised
auto const frontstate { preset & ( swapends ? 2 : 1 ) };
auto const rearstate { preset & ( swapends ? 1 : 2 ) };
mvOccupied->OperatePantographValve( end::front, ( frontstate ? operation_t::enable : operation_t::disable ) );
mvOccupied->OperatePantographValve( end::rear, ( rearstate ? operation_t::enable : operation_t::disable ) );
}
void TTrain::change_pantograph_selection( int const Change ) {
auto const &presets { mvOccupied->PantsPreset.first };
auto &selection { mvOccupied->PantsPreset.second[ cab_to_end() ] };
auto const initialstate { selection };
selection = clamp<int>( selection + Change, 0, std::max<int>( presets.size() - 1, 0 ) );
if( selection == initialstate ) { return; } // no change, nothing to do
// potentially adjust pantograph valves to match the new state
if( false == m_controlmapper.contains( "pantvalves_sw:" ) ) {
update_pantograph_valves();
}
}
void TTrain::OnCommand_pantographvalvesupdate( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Command.action == GLFW_PRESS ) {
// implement action
Train->update_pantograph_valves();
// visual feedback
Train->ggPantValvesButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: pantvalves_sw: is a specialized button, with no toggle behavior support
Train->ggPantValvesButton.UpdateValue( 0.5, Train->dsbSwitch );
}
}
void TTrain::OnCommand_pantographvalvesoff( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Command.action == GLFW_PRESS ) {
// implement action
Train->mvOccupied->OperatePantographValve( end::front, operation_t::disable );
Train->mvOccupied->OperatePantographValve( end::rear, operation_t::disable );
// visual feedback
Train->ggPantValvesButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: pantvalves_sw: is a specialized button, with no toggle behavior support
Train->ggPantValvesButton.UpdateValue( 0.5, Train->dsbSwitch );
}
}
void TTrain::OnCommand_pantographcompressorvalvetoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only react to press
if( Train->mvControlled->bPantKurek3 == false ) {
// connect pantographs with primary tank
OnCommand_pantographcompressorvalveenable( Train, Command );
}
else {
// connect pantograps with pantograph compressor
OnCommand_pantographcompressorvalvedisable( Train, Command );
}
}
}
void TTrain::OnCommand_pantographcompressorvalveenable( TTrain *Train, command_data const &Command ) {
auto const valveispresent {
( Train->ggPantCompressorValve.SubModel != nullptr )
|| ( ( Train->mvOccupied == Train->mvPantographUnit )
&& ( Train->iCabn == 0 ) ) };
if( false == valveispresent ) {
// tylko w maszynowym, unless actual device is present
return;
}
if( Command.action == GLFW_PRESS ) {
// only react to press
// connect pantographs with primary tank
Train->mvControlled->bPantKurek3 = true;
// visual feedback:
Train->ggPantCompressorValve.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_pantographcompressorvalvedisable( TTrain *Train, command_data const &Command ) {
auto const valveispresent {
( Train->ggPantCompressorValve.SubModel != nullptr )
|| ( ( Train->mvOccupied == Train->mvPantographUnit )
&& ( Train->iCabn == 0 ) ) };
if( false == valveispresent ) {
// tylko w maszynowym, unless actual device is present
return;
}
if( Command.action == GLFW_PRESS ) {
// only react to press
// connect pantograps with pantograph compressor
Train->mvControlled->bPantKurek3 = false;
// visual feedback:
Train->ggPantCompressorValve.UpdateValue( 1.0 );
}
}
void TTrain::OnCommand_pantographcompressoractivate( TTrain *Train, command_data const &Command ) {
// tylko w maszynowym, unless actual device is present
auto const switchispresent {
( Train->m_controlmapper.contains( "pantcompressor_sw:" ) )
|| ( ( Train->mvOccupied == Train->mvPantographUnit )
&& ( Train->iCabn == 0 ) ) };
if( false == switchispresent ) {
return;
}
if( Command.action != GLFW_RELEASE ) {
// press or hold to activate
if( ( Train->mvPantographUnit->PantPress < 4.8 )
&& ( true == Train->mvPantographUnit->Power24vIsAvailable ) ) {
// needs live power source and low enough pressure to work
Train->mvPantographUnit->PantCompFlag = true;
}
// visual feedback
Train->ggPantCompressorButton.UpdateValue( 1.0 );
}
else {
// release to disable
Train->mvPantographUnit->PantCompFlag = false;
// visual feedback
Train->ggPantCompressorButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_linebreakertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// press or hold...
if( Train->m_linebreakerstate == 0 ) {
// ...to close the circuit
// NOTE: bit of a dirty shortcut here
OnCommand_linebreakerclose( Train, Command );
}
else if( Train->m_linebreakerstate == 1 ) {
// ...to open the circuit
OnCommand_linebreakeropen( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// release...
if( ( Train->ggMainOnButton.SubModel != nullptr )
|| ( Train->ggMainButton.type() != TGaugeType::toggle ) ) {
// only impulse switches react to release events
// NOTE: we presume dedicated state switch is of impulse type
if( Train->m_linebreakerstate == 0 ) {
// ...after opening circuit, or holding for too short time to close it
OnCommand_linebreakeropen( Train, Command );
}
else {
// ...after closing the circuit
// NOTE: bit of a dirty shortcut here
OnCommand_linebreakerclose( Train, Command );
}
}
// HACK: ignition key ignores lack of submodel, so we can start vehicles without any modeled controls
Train->ggIgnitionKey.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
if( Train->ggMainOffButton.SubModel != nullptr ) {
Train->ggMainOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Train->ggMainButton.SubModel != nullptr ) {
Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else if( Train->ggMainOnButton.SubModel != nullptr ) {
// NOTE: legacy behaviour, for vehicles equipped only with impulse close switch
// it doesn't make any real sense to animate this one, but some people can't get over how there's no visual reaction to their keypress
Train->ggMainOnButton.UpdateValue( 1.0, Train->dsbSwitch );
return;
}
// play sound immediately when the switch is hit, not after release
Train->fMainRelayTimer = 0.0f;
if( Train->m_linebreakerstate == 0 ) { return; } // already in the desired state
if( true == Train->mvControlled->MainSwitch( false ) ) {
Train->m_linebreakerstate = 0;
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// we don't exactly know which of the two buttons was used, so reset both
// for setup with two separate swiches
if( Train->ggMainOnButton.SubModel != nullptr ) {
Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
if( Train->ggMainOffButton.SubModel != nullptr ) {
Train->ggMainOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// and the two-state switch too, for good measure
if( Train->ggMainButton.SubModel != nullptr ) {
Train->ggMainButton.UpdateValue( (
Train->ggMainButton.type() != TGaugeType::toggle ?
0.5 :
0.0 ),
Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
if( Train->ggMainOnButton.SubModel != nullptr ) {
// two separate switches to close and break the circuit
Train->ggMainOnButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Train->ggMainButton.SubModel != nullptr ) {
// single two-state switch
Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// no switch capable of doing the job
// HACK: ignition key ignores lack of submodel, so we can start vehicles without any modeled controls
Train->ggIgnitionKey.UpdateValue( 1.0 );
return;
}
// the actual closing of the line breaker is handled in the train update routine
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
if( Train->ggMainOnButton.SubModel != nullptr ) {
// setup with two separate switches
Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else if( Train->ggMainButton.SubModel != nullptr ) {
if( Train->ggMainButton.type() != TGaugeType::toggle ) {
Train->ggMainButton.UpdateValue( 0.5, Train->dsbSwitch );
}
}
if( Train->m_linebreakerstate == 1 ) { return; } // already in the desired state
if( Train->m_linebreakerstate == 2 ) {
// we don't need to start the diesel twice, but the other types (with impulse switch setup) still need to be launched
// NOTE: this behaviour should depend on MainOnButton presence and type_delayed
// TODO: change it when/if vehicle definition files get their proper switch types
if( Train->mvControlled->EngineType == TEngineType::ElectricSeriesMotor ) {
// try to finalize state change of the line breaker, set the state based on the outcome
Train->m_linebreakerstate = (
Train->mvControlled->MainSwitch( true ) ?
1 :
0 );
}
}
// on button release reset the closing timer
Train->fMainRelayTimer = 0.0f;
}
}
void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_fuelpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->FuelPump.is_enabled ) {
// turn on
OnCommand_fuelpumpenable( Train, Command );
}
else {
//turn off
OnCommand_fuelpumpdisable( Train, Command );
}
}
}
void TTrain::OnCommand_fuelpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( true );
Train->mvControlled->FuelPumpSwitchOff( false );
}
}
}
void TTrain::OnCommand_fuelpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggFuelPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->FuelPumpSwitch( false );
Train->mvControlled->FuelPumpSwitchOff( true );
}
}
}
void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_oilpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->OilPump.is_enabled ) {
// turn on
OnCommand_oilpumpenable( Train, Command );
}
else {
//turn off
OnCommand_oilpumpdisable( Train, Command );
}
}
}
void TTrain::OnCommand_oilpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( true );
Train->mvControlled->OilPumpSwitchOff( false );
}
}
}
void TTrain::OnCommand_oilpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggOilPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->OilPumpSwitch( false );
Train->mvControlled->OilPumpSwitchOff( true );
}
}
}
void TTrain::OnCommand_waterheaterbreakertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterHeater.breaker ) {
// turn on
OnCommand_waterheaterbreakerclose( Train, Command );
}
else {
//turn off
OnCommand_waterheaterbreakeropen( Train, Command );
}
}
}
void TTrain::OnCommand_waterheaterbreakerclose( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterHeaterBreakerButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterHeater.breaker ) { return; } // already enabled
Train->mvControlled->WaterHeaterBreakerSwitch( true );
}
}
void TTrain::OnCommand_waterheaterbreakeropen( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterHeaterBreakerButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterHeater.breaker ) { return; } // already enabled
Train->mvControlled->WaterHeaterBreakerSwitch( false );
}
}
void TTrain::OnCommand_waterheatertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterHeater.is_enabled ) {
// turn on
OnCommand_waterheaterenable( Train, Command );
}
else {
//turn off
OnCommand_waterheaterdisable( Train, Command );
}
}
}
void TTrain::OnCommand_waterheaterenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterHeaterButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterHeater.is_enabled ) { return; } // already enabled
Train->mvControlled->WaterHeaterSwitch( true );
}
}
void TTrain::OnCommand_waterheaterdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterHeaterButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterHeater.is_enabled ) { return; } // already disabled
Train->mvControlled->WaterHeaterSwitch( false );
}
}
void TTrain::OnCommand_waterpumpbreakertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterPump.breaker ) {
// turn on
OnCommand_waterpumpbreakerclose( Train, Command );
}
else {
//turn off
OnCommand_waterpumpbreakeropen( Train, Command );
}
}
}
void TTrain::OnCommand_waterpumpbreakerclose( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpBreakerButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterPump.breaker ) { return; } // already enabled
Train->mvControlled->WaterPumpBreakerSwitch( true );
}
}
void TTrain::OnCommand_waterpumpbreakeropen( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpBreakerButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterPump.breaker ) { return; } // already enabled
Train->mvControlled->WaterPumpBreakerSwitch( false );
}
}
void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_waterpumpenable( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->WaterPump.is_enabled ) {
// turn on
OnCommand_waterpumpenable( Train, Command );
}
else {
//turn off
OnCommand_waterpumpdisable( Train, Command );
}
}
}
void TTrain::OnCommand_waterpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( true );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( false );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( true );
Train->mvControlled->WaterPumpSwitchOff( false );
}
}
}
void TTrain::OnCommand_waterpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggWaterPumpButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->WaterPumpSwitch( false );
Train->mvControlled->WaterPumpSwitchOff( true );
}
}
}
void TTrain::OnCommand_watercircuitslinktoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterCircuitsLink ) {
// turn on
OnCommand_watercircuitslinkenable( Train, Command );
}
else {
//turn off
OnCommand_watercircuitslinkdisable( Train, Command );
}
}
}
void TTrain::OnCommand_watercircuitslinkenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterCircuitsLinkButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterCircuitsLink ) { return; } // already enabled
Train->mvControlled->WaterCircuitsLinkSwitch( true );
}
}
void TTrain::OnCommand_watercircuitslinkdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterCircuitsLinkButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterCircuitsLink ) { return; } // already disabled
Train->mvControlled->WaterCircuitsLinkSwitch( false );
}
}
void TTrain::OnCommand_convertertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const overloadrelayisopen { (
Train->Dynamic()->Mechanik != nullptr ?
Train->Dynamic()->Mechanik->IsAnyConverterOverloadRelayOpen :
Train->mvOccupied->ConvOvldFlag ) };
if( Train->mvOccupied->ConvSwitchType != "impulse" ?
Train->ggConverterButton.GetValue() < 0.5 :
( ( false == Train->mvOccupied->Power110vIsAvailable )
&& ( false == overloadrelayisopen ) ) ) {
// turn on
OnCommand_converterenable( Train, Command );
}
else {
//turn off
OnCommand_converterdisable( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// on button release...
if( Train->mvOccupied->ConvSwitchType == "impulse" ) {
// ...return switches to start position if applicable
Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->ggConverterOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_converterenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggConverterButton.UpdateValue( 1.0, Train->dsbSwitch );
// impulse type switch has no effect if there's no power
// NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway
if( ( Train->mvOccupied->ConvSwitchType != "impulse" )
|| ( Train->mvControlled->Mains ) ) {
// won't start if the line breaker button is still held
Train->mvOccupied->ConverterSwitch( true );
}
}
else if( Command.action == GLFW_RELEASE ) {
// potentially reset impulse switch position, using shared code branch
OnCommand_convertertoggle( Train, Command );
}
}
void TTrain::OnCommand_converterdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggConverterOffButton.SubModel != nullptr ) {
Train->ggConverterOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
Train->mvOccupied->ConverterSwitch( false );
}
else if( Command.action == GLFW_RELEASE ) {
// potentially reset impulse switch position, using shared code branch
OnCommand_convertertoggle( Train, Command );
}
}
void TTrain::OnCommand_convertertogglelocal( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->ConverterStart == start_t::automatic ) {
// let the automatic thing do its automatic thing...
return;
}
if( Train->ggConverterLocalButton.SubModel == nullptr ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( false == Train->mvOccupied->ConverterAllowLocal )
&& ( Train->ggConverterLocalButton.GetValue() < 0.5 ) ) {
// turn on
// visual feedback
Train->ggConverterLocalButton.UpdateValue( 1.0, Train->dsbSwitch );
// effect
Train->mvOccupied->ConverterAllowLocal = true;
/*
if( true == Train->mvControlled->ConverterSwitch( true, range::local ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( true, range::local );
}
}
*/
}
else {
//turn off
// visual feedback
Train->ggConverterLocalButton.UpdateValue( 0.0, Train->dsbSwitch );
// effect
Train->mvOccupied->ConverterAllowLocal = false;
/*
if( true == Train->mvControlled->ConverterSwitch( false, range::local ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( false, range::local );
}
// if there's no (low voltage) power source left, drop pantographs
if( false == Train->mvControlled->Battery ) {
Train->mvControlled->PantFront( false, range::local );
Train->mvControlled->PantRear( false, range::local );
}
}
*/
}
}
}
void TTrain::OnCommand_converteroverloadrelayreset( TTrain *Train, command_data const &Command ) {
if( Train->ggConverterFuseButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Converter Overload Relay Reset button is missing, or wasn't defined" );
}
// return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggConverterFuseButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->RelayReset( relay_t::primaryconverteroverload );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggConverterFuseButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_compressortoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const compressorisenabled { (
Train->Dynamic()->Mechanik ?
Train->Dynamic()->Mechanik->IsAnyCompressorEnabled :
Train->mvOccupied->CompressorAllow ) };
if( false == compressorisenabled ) {
// turn on
OnCommand_compressorenable( Train, Command );
}
else {
//turn off
OnCommand_compressordisable( Train, Command );
}
}
/*
// disabled because we don't have yet support for compressor switch type definition
else if( Command.action == GLFW_RELEASE ) {
// on button release...
if( Train->mvOccupied->CompSwitchType == "impulse" ) {
// ...return switches to start position if applicable
Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->ggCompressorOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
*/
}
void TTrain::OnCommand_compressorenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggCompressorButton.UpdateValue( 1.0, Train->dsbSwitch );
// impulse type switch has no effect if there's no power
// NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway
// if( ( Train->mvOccupied->CompSwitchType != "impulse" )
// || ( Train->mvControlled->Mains ) ) {
Train->mvOccupied->CompressorSwitch( true );
// }
}
else if( Command.action == GLFW_RELEASE ) {
// potentially reset impulse switch position, using shared code branch
OnCommand_compressortoggle( Train, Command );
}
}
void TTrain::OnCommand_compressordisable( TTrain *Train, command_data const &Command ) {
if( Train->mvControlled->CompressorPower >= 2 ) { return; }
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch );
/*
if( Train->ggCompressorOffButton.SubModel != nullptr ) {
Train->ggCompressorOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
*/
Train->mvOccupied->CompressorSwitch( false );
}
else if( Command.action == GLFW_RELEASE ) {
// potentially reset impulse switch position, using shared code branch
OnCommand_compressortoggle( Train, Command );
}
}
void TTrain::OnCommand_compressortogglelocal( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->CompressorPower >= 2 ) { return; }
if( Train->ggCompressorLocalButton.SubModel == nullptr ) { return; }
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->CompressorAllowLocal ) {
// turn on
// visual feedback
Train->ggCompressorLocalButton.UpdateValue( 1.0, Train->dsbSwitch );
// effect
Train->mvOccupied->CompressorAllowLocal = true;
}
else {
// turn off
// visual feedback
Train->ggCompressorLocalButton.UpdateValue( 0.0, Train->dsbSwitch );
// effect
Train->mvOccupied->CompressorAllowLocal = false;
}
}
}
void TTrain::OnCommand_compressorpresetactivatenext(TTrain *Train, command_data const &Command) {
if (Train->mvOccupied->CompressorListPosNo == 0) { return; }
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggCompressorListButton.type() == TGaugeType::push ) {
// impulse switch
if( Train->mvOccupied->CompressorListPosNo < Train->mvOccupied->CompressorListDefPos + 1 ) { return; }
Train->mvOccupied->ChangeCompressorPreset( (
Command.action == GLFW_PRESS ?
Train->mvOccupied->CompressorListDefPos + 1 :
Train->mvOccupied->CompressorListDefPos ) );
// visual feedback
Train->ggCompressorListButton.UpdateValue( Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch );
}
else {
// multi-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( ( Train->mvOccupied->CompressorListPos < Train->mvOccupied->CompressorListPosNo )
|| ( true == Train->mvOccupied->CompressorListWrap ) ) {
// active light preset is stored as value in range 1-LigthPosNo
Train->mvOccupied->ChangeCompressorPreset( (
Train->mvOccupied->CompressorListPos < Train->mvOccupied->CompressorListPosNo ?
Train->mvOccupied->CompressorListPos + 1 :
1 ) ); // wrap mode
// visual feedback
Train->ggCompressorListButton.UpdateValue( Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_compressorpresetactivateprevious(TTrain *Train, command_data const &Command) {
if (Train->mvOccupied->CompressorListPosNo == 0) { return; }
if (Command.action != GLFW_PRESS) { return; } // one change per key press
if( Train->ggCompressorListButton.type() == TGaugeType::push ) {
// impulse switch toggles only between positions 'default' and 'default+1'
return;
}
if ((Train->mvOccupied->CompressorListPos > 1)
|| (true == Train->mvOccupied->CompressorListWrap)) {
// active light preset is stored as value in range 1-LigthPosNo
Train->mvOccupied->ChangeCompressorPreset( (
Train->mvOccupied->CompressorListPos > 1 ?
Train->mvOccupied->CompressorListPos - 1 :
Train->mvOccupied->CompressorListPosNo) ); // wrap mode
// visual feedback
if (Train->ggCompressorListButton.SubModel != nullptr) {
Train->ggCompressorListButton.UpdateValue(Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_compressorpresetactivatedefault(TTrain *Train, command_data const &Command) {
if (Train->mvOccupied->CompressorListPosNo == 0) { return; }
if (Command.action != GLFW_PRESS) { return; } // one change per key press
Train->mvOccupied->ChangeCompressorPreset( Train->mvOccupied->CompressorListDefPos );
// visual feedback
if (Train->ggCompressorListButton.SubModel != nullptr) {
Train->ggCompressorListButton.UpdateValue(Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch);
}
}
void TTrain::OnCommand_motorblowerstogglefront( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggMotorBlowersFrontButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_motorblowersenablefront( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->MotorBlowers[end::front].is_enabled ) {
// turn on
OnCommand_motorblowersenablefront( Train, Command );
}
else {
//turn off
OnCommand_motorblowersdisablefront( Train, Command );
}
}
}
void TTrain::OnCommand_motorblowersenablefront( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggMotorBlowersFrontButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggMotorBlowersFrontButton.UpdateValue( 1.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitch( true, end::front );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggMotorBlowersFrontButton.UpdateValue( 0.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitch( false, end::front );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggMotorBlowersFrontButton.UpdateValue( 1.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitch( true, end::front );
Train->mvControlled->MotorBlowersSwitchOff( false, end::front );
}
}
}
void TTrain::OnCommand_motorblowersdisablefront( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggMotorBlowersFrontButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggMotorBlowersFrontButton.UpdateValue( 0.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitch( false, end::front );
Train->mvControlled->MotorBlowersSwitchOff( true, end::front );
}
}
}
void TTrain::OnCommand_motorblowerstogglerear( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggMotorBlowersRearButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_motorblowersenablerear( Train, Command );
}
else {
// two-state switch
if( Command.action == GLFW_RELEASE ) { return; }
if( false == Train->mvControlled->MotorBlowers[ end::rear ].is_enabled ) {
// turn on
OnCommand_motorblowersenablerear( Train, Command );
}
else {
//turn off
OnCommand_motorblowersdisablerear( Train, Command );
}
}
}
void TTrain::OnCommand_motorblowersenablerear( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggMotorBlowersRearButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue( 1.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitch( true, end::rear );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue( 0.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitch( false, end::rear );
}
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue( 1.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitch( true, end::rear );
Train->mvControlled->MotorBlowersSwitchOff( false, end::rear );
}
}
}
void TTrain::OnCommand_motorblowersdisablerear( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggMotorBlowersRearButton.type() == TGaugeType::push ) {
// impulse switch
// currently there's no disable return type switch
return;
}
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue( 0.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitch( false, end::rear );
Train->mvControlled->MotorBlowersSwitchOff( true, end::rear );
}
}
}
void TTrain::OnCommand_motorblowersdisableall( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( Train->ggMotorBlowersAllOffButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggMotorBlowersAllOffButton.UpdateValue( 1.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitchOff( true, end::front );
Train->mvControlled->MotorBlowersSwitchOff( true, end::rear );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggMotorBlowersAllOffButton.UpdateValue( 0.f, Train->dsbSwitch );
Train->mvControlled->MotorBlowersSwitchOff( false, end::front );
Train->mvControlled->MotorBlowersSwitchOff( false, end::rear );
}
}
else {
// two-state switch, only cares about press events
// NOTE: generally this switch doesn't come in two-state form
if( Command.action == GLFW_PRESS ) {
if( Train->ggMotorBlowersAllOffButton.GetDesiredValue() < 0.5f ) {
// switch is off, activate
Train->mvControlled->MotorBlowersSwitchOff( true, end::front );
Train->mvControlled->MotorBlowersSwitchOff( true, end::rear );
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue( 1.f, Train->dsbSwitch );
}
else {
// deactivate
Train->mvControlled->MotorBlowersSwitchOff( false, end::front );
Train->mvControlled->MotorBlowersSwitchOff( false, end::rear );
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue( 0.f, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_coolingfanstoggle( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_PRESS ) { return; }
Train->mvControlled->RVentForceOn = ( !Train->mvControlled->RVentForceOn );
}
void TTrain::OnCommand_motorconnectorsopen( TTrain *Train, command_data const &Command ) {
// TODO: don't rely on presense of 3d model to determine presence of the switch
if( Train->ggStLinOffButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Open Motor Power Connectors button is missing, or wasn't defined" );
}
return;
}
// HACK: because we don't have modeled actual circuits this is a simplification of the real mechanics
// namely, pressing the button will flip it in the entire unit, which isn't exactly physically possible
if( Command.action == GLFW_PRESS ) {
// button works while it's held down but we can ignore repeats
if( false == Train->mvControlled->StLinSwitchOff ) {
// open the connectors
// visual feedback
Train->ggStLinOffButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->StLinSwitchOff = true;
Train->set_paired_open_motor_connectors_button( true );
}
else {
// potentially close the connectors
OnCommand_motorconnectorsclose( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// button released
if( Train->mvControlled->StLinSwitchType != "toggle" ) {
// default button type (impulse) ceases its work on button release
// visual feedback
Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->StLinSwitchOff = false;
Train->set_paired_open_motor_connectors_button( false );
}
}
}
void TTrain::OnCommand_motorconnectorsclose( TTrain *Train, command_data const &Command ) {
// TODO: don't rely on presense of 3d model to determine presence of the switch
if( Train->ggStLinOffButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Open Motor Power Connectors button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
if( Train->mvControlled->StLinSwitchType == "toggle" ) {
// default type of button (impulse) has only one effect on press, but the toggle type can toggle the state
// visual feedback
Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
if( false == Train->mvControlled->StLinSwitchOff ) { return; } // already closed
Train->mvControlled->StLinSwitchOff = false;
Train->set_paired_open_motor_connectors_button( false );
}
}
void TTrain::OnCommand_motordisconnect( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->TrainType == dt_EZT ?
( Train->mvControlled != Train->mvOccupied ) :
( Train->iCabn != 0 ) ) ) {
// tylko w maszynowym
return;
}
if( Command.action == GLFW_PRESS ) {
Train->mvControlled->CutOffEngine();
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( true == Train->mvControlled->ShuntModeAllow ?
( false == Train->mvControlled->ShuntMode ) :
( false == Train->mvControlled->MotorOverloadRelayHighThreshold ) ) ) {
// turn on
OnCommand_motoroverloadrelaythresholdsethigh( Train, Command );
}
else {
//turn off
OnCommand_motoroverloadrelaythresholdsetlow( Train, Command );
}
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdsetlow( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvControlled->CurrentSwitch( false );
// visual feedback
Train->ggMaxCurrentCtrl.UpdateValue( Train->mvControlled->MotorOverloadRelayHighThreshold ? 1 : 0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdsethigh( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvControlled->CurrentSwitch( true );
// visual feedback
Train->ggMaxCurrentCtrl.UpdateValue( Train->mvControlled->MotorOverloadRelayHighThreshold ? 1 : 0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_motoroverloadrelayreset( TTrain *Train, command_data const &Command ) {
if( Train->ggFuseButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Motor Overload Relay Reset button is missing, or wasn't defined" );
}
// return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuseButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->FuseOn();
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggFuseButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_universalrelayreset( TTrain *Train, command_data const &Command ) {
auto const itemindex = static_cast<int>( Command.command ) - static_cast<int>( user_command::universalrelayreset1 );
auto &item = Train->ggRelayResetButtons[ itemindex ];
// NOTE: relay reset switches are impulse-only
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->UniversalResetButton( itemindex );
// visual feedback
item.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
item.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_lightspresetactivatenext( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo == 0 ) {
// no preset selector
return;
}
if( Command.action != GLFW_PRESS ) {
// one change per key press
return;
}
if( ( Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo )
|| ( true == Train->mvOccupied->LightsWrap ) ) {
// active light preset is stored as value in range 1-LigthPosNo
auto const restartcycle { Train->mvOccupied->LightsPos == Train->mvOccupied->LightsPosNo };
Train->mvOccupied->LightsPos = (
false == restartcycle ?
Train->mvOccupied->LightsPos + 1 :
1 ); // wrap mode
Train->Dynamic()->SetLights();
// visual feedback
if( Train->ggLightsButton.SubModel != nullptr ) {
// HACK: skip submodel animation when restarting cycle, since it plays in the 'wrong' direction
if( false == restartcycle ) {
Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch );
}
else {
Train->ggLightsButton.PutValue( Train->mvOccupied->LightsPos - 1 );
}
}
}
}
void TTrain::OnCommand_lightspresetactivateprevious( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo == 0 ) {
// no preset selector
return;
}
if( Command.action != GLFW_PRESS ) {
// one change per key press
return;
}
if( ( Train->mvOccupied->LightsPos > 1 )
|| ( true == Train->mvOccupied->LightsWrap ) ) {
// active light preset is stored as value in range 1-LigthPosNo
auto const restartcycle { Train->mvOccupied->LightsPos == 1 };
Train->mvOccupied->LightsPos = (
false == restartcycle ?
Train->mvOccupied->LightsPos - 1 :
Train->mvOccupied->LightsPosNo ); // wrap mode
Train->Dynamic()->SetLights();
// visual feedback
if( Train->ggLightsButton.SubModel != nullptr ) {
// HACK: skip submodel animation when restarting cycle, since it plays in the 'wrong' direction
if( false == restartcycle ) {
Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch );
}
else {
Train->ggLightsButton.PutValue( Train->mvOccupied->LightsPos - 1 );
}
}
}
}
void TTrain::OnCommand_headlighttoggleleft( TTrain *Train, command_data const &Command ) {
auto const vehicleend { Train->cab_to_end() };
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_left ) == 0 ) {
// turn on
OnCommand_headlightenableleft( Train, Command );
}
else {
//turn off
OnCommand_headlightdisableleft( Train, Command );
}
}
}
void TTrain::OnCommand_headlightenableleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch );
// implementation
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_left ) == 0 ) {
Train->mvOccupied->iLights[ vehicleend ] ^= light::headlight_left;
}
// if the light is controlled by 3-way switch, disable marker light
if( Train->ggLeftEndLightButton.SubModel == nullptr ) {
Train->mvOccupied->iLights[ vehicleend ] &= ~light::redmarker_left;
}
}
}
void TTrain::OnCommand_headlightdisableleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_left ) == 0 ) { return; } // already disabled
Train->mvOccupied->iLights[ vehicleend ] ^= light::headlight_left;
// visual feedback
Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_headlighttoggleright( TTrain *Train, command_data const &Command ) {
auto const vehicleend { Train->cab_to_end() };
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_right ) == 0 ) {
// turn on
OnCommand_headlightenableright( Train, Command );
}
else {
//turn off
OnCommand_headlightdisableright( Train, Command );
}
}
}
void TTrain::OnCommand_headlightenableright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggRightLightButton.UpdateValue( 1.0, Train->dsbSwitch );
// implementation
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_right ) == 0 ) {
Train->mvOccupied->iLights[ vehicleend ] ^= light::headlight_right;
}
// if the light is controlled by 3-way switch, disable marker light
if( Train->ggRightEndLightButton.SubModel == nullptr ) {
Train->mvOccupied->iLights[ vehicleend ] &= ~light::redmarker_right;
}
}
}
void TTrain::OnCommand_headlightdisableright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_right ) == 0 ) { return; } // already disabled
Train->mvOccupied->iLights[ vehicleend ] ^= light::headlight_right;
// visual feedback
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_headlighttoggleupper( TTrain *Train, command_data const &Command ) {
auto const vehicleend { Train->cab_to_end() };
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_upper ) == 0 ) {
// turn on
OnCommand_headlightenableupper( Train, Command );
}
else {
//turn off
OnCommand_headlightdisableupper( Train, Command );
}
}
}
void TTrain::OnCommand_headlightenableupper( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_upper ) != 0 ) { return; } // already enabled
Train->mvOccupied->iLights[ vehicleend ] ^= light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_headlightdisableupper( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::headlight_upper ) == 0 ) { return; } // already disabled
Train->mvOccupied->iLights[ vehicleend ] ^= light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::redmarker_left ) == 0 ) {
// turn on
OnCommand_redmarkerenableleft( Train, Command );
}
else {
//turn off
OnCommand_redmarkerdisableleft( Train, Command );
}
}
}
void TTrain::OnCommand_redmarkerenableleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::redmarker_left ) != 0 ) { return; } // already enabled
Train->mvOccupied->iLights[ vehicleend ] ^= light::redmarker_left;
// visual feedback
if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
Train->ggLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue( -1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable the headlight
Train->mvOccupied->iLights[ vehicleend ] &= ~light::headlight_left;
}
}
}
void TTrain::OnCommand_redmarkerdisableleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::redmarker_left ) == 0 ) { return; } // already disabled
Train->mvOccupied->iLights[ vehicleend ] ^= light::redmarker_left;
// visual feedback
if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
Train->ggLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertoggleright( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::redmarker_right ) == 0 ) {
// turn on
OnCommand_redmarkerenableright( Train, Command );
}
else {
//turn off
OnCommand_redmarkerdisableright( Train, Command );
}
}
}
void TTrain::OnCommand_redmarkerenableright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::redmarker_right ) != 0 ) { return; } // already enabled
Train->mvOccupied->iLights[ vehicleend ] ^= light::redmarker_right;
// visual feedback
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
Train->ggRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue( -1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable the headlight
Train->mvOccupied->iLights[ vehicleend ] &= ~light::headlight_right;
}
}
}
void TTrain::OnCommand_redmarkerdisableright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend { Train->cab_to_end() };
if( ( Train->mvOccupied->iLights[ vehicleend ] & light::redmarker_right ) == 0 ) { return; } // already disabled
Train->mvOccupied->iLights[ vehicleend ] ^= light::redmarker_right;
// visual feedback
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
Train->ggRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttogglerearleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend { (
Train->cab_to_end() == end::front ?
end::rear :
end::front ) };
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->mvOccupied->iLights[ vehicleotherend ] & light::headlight_right ) == 0 ) {
// turn on
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttogglerearright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend { (
Train->cab_to_end() == end::front ?
end::rear :
end::front ) };
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->mvOccupied->iLights[ vehicleotherend ] & light::headlight_left ) == 0 ) {
// turn on
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttogglerearupper( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleotherend { (
Train->cab_to_end() == end::front ?
end::rear :
end::front ) };
if( ( Train->mvOccupied->iLights[ vehicleotherend ] & light::headlight_upper ) == 0 ) {
// turn on
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertogglerearleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend { (
Train->cab_to_end() == end::front ?
end::rear :
end::front ) };
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->mvOccupied->iLights[ vehicleotherend ] & light::redmarker_right ) == 0 ) {
// turn on
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertogglerearright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend { (
Train->cab_to_end() == end::front ?
end::rear :
end::front ) };
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->mvOccupied->iLights[ vehicleotherend ] & light::redmarker_left ) == 0 ) {
// turn on
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvOccupied->iLights[ vehicleotherend ] ^= light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkerstoggle( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global.pCamera.Pos, 10, false, true ) ) };
if( vehicle == nullptr ) { return; }
int const CouplNr {
clamp(
vehicle->DirectionGet()
* ( Math3D::LengthSquared3( vehicle->HeadPosition() - Global.pCamera.Pos ) > Math3D::LengthSquared3( vehicle->RearPosition() - Global.pCamera.Pos ) ?
1 :
-1 ),
0, 1 ) }; // z [-1,1] zrobić [0,1]
auto const lightset { light::redmarker_left | light::redmarker_right };
vehicle->MoverParameters->iLights[ CouplNr ] = (
false == TestFlag( vehicle->MoverParameters->iLights[ CouplNr ], lightset ) ?
vehicle->MoverParameters->iLights[ CouplNr ] |= lightset : // turn signals on
vehicle->MoverParameters->iLights[ CouplNr ] ^= lightset ); // turn signals off
}
}
void TTrain::OnCommand_endsignalstoggle( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global.pCamera.Pos, 10, false, true ) ) };
if( vehicle == nullptr ) { return; }
int const CouplNr {
clamp(
vehicle->DirectionGet()
* ( Math3D::LengthSquared3( vehicle->HeadPosition() - Global.pCamera.Pos ) > Math3D::LengthSquared3( vehicle->RearPosition() - Global.pCamera.Pos ) ?
1 :
-1 ),
0, 1 ) }; // z [-1,1] zrobić [0,1]
auto const lightset { light::rearendsignals };
vehicle->MoverParameters->iLights[ CouplNr ] = (
false == TestFlag( vehicle->MoverParameters->iLights[ CouplNr ], lightset ) ?
vehicle->MoverParameters->iLights[ CouplNr ] |= lightset : // turn signals on
vehicle->MoverParameters->iLights[ CouplNr ] ^= lightset ); // turn signals off
}
}
void TTrain::OnCommand_headlightsdimtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->DynamicObject->DimHeadlights ) {
// turn on
OnCommand_headlightsdimenable( Train, Command );
}
else {
//turn off
OnCommand_headlightsdimdisable( Train, Command );
}
}
}
void TTrain::OnCommand_headlightsdimenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggDimHeadlightsButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dim Headlights switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggDimHeadlightsButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->DynamicObject->DimHeadlights ) { return; } // already enabled
Train->DynamicObject->DimHeadlights = true;
}
}
void TTrain::OnCommand_headlightsdimdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggDimHeadlightsButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dim Headlights switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggDimHeadlightsButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->DynamicObject->DimHeadlights ) { return; } // already enabled
Train->DynamicObject->DimHeadlights = false;
}
}
void TTrain::OnCommand_interiorlighttoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->Cabine[Train->iCabn].bLight ) {
// turn on
OnCommand_interiorlightenable( Train, Command );
}
else {
//turn off
OnCommand_interiorlightdisable( Train, Command );
}
}
}
void TTrain::OnCommand_interiorlightenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->m_controlmapper.contains( "cablight_sw:" ) ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Interior Light switch is missing, or wasn't defined" );
return;
}
// store lighting switch states
if( false == Train->DynamicObject->JointCabs ) {
// vehicles with separate cabs get separate lighting switch states
Train->Cabine[ Train->iCabn ].bLight = true;
}
else {
// joint virtual cabs share lighting switch states
for( auto &cab : Train->Cabine ) {
cab.bLight = true;
}
}
}
}
void TTrain::OnCommand_interiorlightdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->m_controlmapper.contains( "cablight_sw:" ) ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Interior Light switch is missing, or wasn't defined" );
return;
}
// store lighting switch states
if( false == Train->DynamicObject->JointCabs ) {
// vehicles with separate cabs get separate lighting switch states
Train->Cabine[ Train->iCabn ].bLight = false;
}
else {
// joint virtual cabs share lighting switch states
for( auto &cab : Train->Cabine ) {
cab.bLight = false;
}
}
}
}
void TTrain::OnCommand_interiorlightdimtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->Cabine[ Train->iCabn ].bLightDim ) {
// turn on
OnCommand_interiorlightdimenable( Train, Command );
}
else {
//turn off
OnCommand_interiorlightdimdisable( Train, Command );
}
}
}
void TTrain::OnCommand_interiorlightdimenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggCabLightDimButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dim Interior Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggCabLightDimButton.UpdateValue( 1.0, Train->dsbSwitch );
// store lighting switch states
if( false == Train->DynamicObject->JointCabs ) {
// vehicles with separate cabs get separate lighting switch states
Train->Cabine[ Train->iCabn ].bLightDim = true;
}
else {
// joint virtual cabs share lighting switch states
for( auto &cab : Train->Cabine ) {
cab.bLightDim = true;
}
}
}
}
void TTrain::OnCommand_interiorlightdimdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggCabLightDimButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dim Interior Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggCabLightDimButton.UpdateValue( 0.0, Train->dsbSwitch );
// store lighting switch states
if( false == Train->DynamicObject->JointCabs ) {
// vehicles with separate cabs get separate lighting switch states
Train->Cabine[ Train->iCabn ].bLightDim = false;
}
else {
// joint virtual cabs share lighting switch states
for( auto &cab : Train->Cabine ) {
cab.bLightDim = false;
}
}
}
}
void TTrain::OnCommand_compartmentlightstoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
// keep the switch from flipping back and forth if key is held down
if( ( false == Train->mvOccupied->CompartmentLights.is_active )
&& ( false == Train->mvOccupied->CompartmentLights.is_enabled ) ) {
// turn on
OnCommand_compartmentlightsenable( Train, Command );
}
else {
//turn off
OnCommand_compartmentlightsdisable( Train, Command );
}
}
void TTrain::OnCommand_compartmentlightsenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->CompartmentLightsSwitch( true );
if( Train->m_controlmapper.contains( "compartmentlights_sw:" ) ) {
auto const istoggle{ ( static_cast<int>( Train->ggCompartmentLightsButton.type() ) & static_cast<int>( TGaugeType::toggle ) ) != 0 };
if( istoggle ) {
Train->mvOccupied->CompartmentLightsSwitchOff( false );
}
}
// visual feedback
if( Train->m_controlmapper.contains( "compartmentlights_sw:" ) ) {
Train->ggCompartmentLightsButton.UpdateValue( 1.0f, Train->dsbSwitch );
}
if( Train->m_controlmapper.contains( "compartmentlightson_sw:" ) ) {
Train->ggCompartmentLightsOnButton.UpdateValue( 1.0f, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->m_controlmapper.contains( "compartmentlights_sw:" ) ) {
if( Train->ggCompartmentLightsButton.type() == TGaugeType::push ) {
// return the switch to neutral position
Train->mvOccupied->CompartmentLightsSwitch( false );
Train->mvOccupied->CompartmentLightsSwitchOff( false );
Train->ggCompartmentLightsButton.UpdateValue( 0.5f );
}
}
if( Train->m_controlmapper.contains( "compartmentlightson_sw:" ) ) {
Train->mvOccupied->CompartmentLightsSwitch( false );
Train->ggCompartmentLightsOnButton.UpdateValue( 0.0f, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_compartmentlightsdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->CompartmentLightsSwitchOff( true );
if( Train->m_controlmapper.contains( "compartmentlights_sw:" ) ) {
auto const istoggle{ ( static_cast<int>( Train->ggCompartmentLightsButton.type() ) & static_cast<int>( TGaugeType::toggle ) ) != 0 };
if( istoggle ) {
Train->mvOccupied->CompartmentLightsSwitch( false );
}
}
// visual feedback
if( Train->m_controlmapper.contains( "compartmentlights_sw:" ) ) {
Train->ggCompartmentLightsButton.UpdateValue( 0.0f, Train->dsbSwitch );
}
if( Train->m_controlmapper.contains( "compartmentlightsoff_sw:" ) ) {
Train->ggCompartmentLightsOffButton.UpdateValue( 1.0f, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->m_controlmapper.contains( "compartmentlights_sw:" ) ) {
if( Train->ggCompartmentLightsButton.type() == TGaugeType::push ) {
// return the switch to neutral position
Train->mvOccupied->CompartmentLightsSwitch( false );
Train->mvOccupied->CompartmentLightsSwitchOff( false );
Train->ggCompartmentLightsButton.UpdateValue( 0.5f );
}
}
if( Train->m_controlmapper.contains( "compartmentlightsoff_sw:" ) ) {
Train->mvOccupied->CompartmentLightsSwitchOff( false );
Train->ggCompartmentLightsOffButton.UpdateValue( 0.0f, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_instrumentlighttoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->InstrumentLightActive ) {
// turn on
OnCommand_instrumentlightenable( Train, Command );
}
else {
//turn off
OnCommand_instrumentlightdisable( Train, Command );
}
}
}
void TTrain::OnCommand_instrumentlightenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggInstrumentLightButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Instrument Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggInstrumentLightButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->InstrumentLightActive ) { return; } // already enabled
Train->InstrumentLightActive = true;
}
}
void TTrain::OnCommand_instrumentlightdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggInstrumentLightButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Instrument Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggInstrumentLightButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->InstrumentLightActive ) { return; } // already disabled
Train->InstrumentLightActive = false;
}
}
void TTrain::OnCommand_dashboardlighttoggle( TTrain *Train, command_data const &Command ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Command.action != GLFW_PRESS ) { return; }
if( Train->ggDashboardLightButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dashboard Light switch is missing, or wasn't defined" );
return;
}
if( false == Train->DashboardLightActive ) {
// turn on
Train->DashboardLightActive = true;
// visual feedback
Train->ggDashboardLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DashboardLightActive = false;
// visual feedback
Train->ggDashboardLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_timetablelighttoggle( TTrain *Train, command_data const &Command ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Command.action != GLFW_PRESS ) { return; }
if( Train->ggTimetableLightButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Timetable Light switch is missing, or wasn't defined" );
return;
}
if( false == Train->TimetableLightActive ) {
// turn on
Train->TimetableLightActive = true;
// visual feedback
Train->ggTimetableLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->TimetableLightActive = false;
// visual feedback
Train->ggTimetableLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_heatingtoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggTrainHeatingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Train Heating switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// ignore repeats so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->HeatingAllow ) {
// turn on
OnCommand_heatingenable( Train, Command );
}
else {
//turn off
OnCommand_heatingdisable( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->ggTrainHeatingButton.type() == TGaugeType::push ) {
// impulse switch
// visual feedback
Train->ggTrainHeatingButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_heatingenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->HeatingSwitch( true );
// visual feedback
Train->ggTrainHeatingButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_heatingdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->HeatingSwitch( false );
// visual feedback
Train->ggTrainHeatingButton.UpdateValue(
( Train->ggTrainHeatingButton.type() == TGaugeType::push ?
1.0 :
0.0 ),
Train->dsbSwitch );
}
}
void TTrain::OnCommand_generictoggle( TTrain *Train, command_data const &Command ) {
auto const itemindex = static_cast<int>( Command.command ) - static_cast<int>( user_command::generictoggle0 );
auto &item = Train->ggUniversals[ itemindex ];
/*
if( item.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Train generic item " + std::to_string( itemindex ) + " is missing, or wasn't defined" );
}
return;
}
*/
if( Command.action == GLFW_PRESS ) {
if( item.type() == TGaugeType::push ) {
// impulse switch
// turn on
// visual feedback
item.UpdateValue( 1.0 );
}
else {
// two-state switch
if( item.GetDesiredValue() < 0.5 ) {
// turn on
// visual feedback
item.UpdateValue( 1.0 );
}
else {
// turn off
// visual feedback
item.UpdateValue( 0.0 );
}
}
}
else if( Command.action == GLFW_RELEASE ) {
if( item.type() == TGaugeType::push ) {
// impulse switch
// turn off
// visual feedback
item.UpdateValue( 0.0 );
}
}
}
void TTrain::OnCommand_springbraketoggle(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvOccupied->SpringBrake.Activate) {
// turn on
OnCommand_springbrakeenable(Train, Command);
}
else {
//turn off
OnCommand_springbrakedisable(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggSpringBrakeOffButton.UpdateValue(0.0, Train->dsbSwitch);
Train->ggSpringBrakeOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_springbrakeenable(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpringBrakeActivate(true);
// visual feedback
Train->ggSpringBrakeOnButton.UpdateValue(1.0, Train->dsbSwitch);
Train->ggSpringBrakeOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggSpringBrakeOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_springbrakedisable(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpringBrakeActivate(false);
// visual feedback
Train->ggSpringBrakeOffButton.UpdateValue(1.0, Train->dsbSwitch);
Train->ggSpringBrakeOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggSpringBrakeOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_springbrakeshutofftoggle(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvOccupied->SpringBrake.ShuttOff) {
// turn on
OnCommand_springbrakeshutoffenable(Train, Command);
}
else {
//turn off
OnCommand_springbrakeshutoffdisable(Train, Command);
}
}
};
void TTrain::OnCommand_springbrakeshutoffenable(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpringBrakeShutOff(true);
}
};
void TTrain::OnCommand_springbrakeshutoffdisable(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpringBrakeShutOff(false);
}
};
void TTrain::OnCommand_springbrakerelease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto *vehicle{ Train->find_nearest_consist_vehicle() };
if (vehicle == nullptr) { return; }
Train->mvOccupied->SpringBrakeRelease();
}
};
void TTrain::OnCommand_speedcontrolincrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlInc();
// visual feedback
Train->ggSpeedControlIncreaseButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggSpeedControlIncreaseButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_speedcontroldecrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlDec();
// visual feedback
Train->ggSpeedControlDecreaseButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggSpeedControlDecreaseButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_speedcontrolpowerincrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlPowerInc();
// visual feedback
Train->ggSpeedControlPowerIncreaseButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggSpeedControlPowerIncreaseButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_speedcontrolpowerdecrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlPowerDec();
// visual feedback
Train->ggSpeedControlPowerDecreaseButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggSpeedControlPowerDecreaseButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_speedcontrolbutton(TTrain *Train, command_data const &Command) {
auto const itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::speedcontrolbutton0);
auto &item = Train->ggSpeedCtrlButtons[itemindex];
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlButton(itemindex);
// visual feedback
Train->ggSpeedCtrlButtons[itemindex].UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
Train->ggSpeedCtrlButtons[itemindex].UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_inverterenable(TTrain *Train, command_data const &Command) {
auto itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::inverterenable1);
auto &item = Train->ggInverterEnableButtons[itemindex];
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
bool kier = (Train->DynamicObject->DirectionGet() * Train->mvOccupied->CabOccupied > 0);
int flag = Train->DynamicObject->MoverParameters->InverterControlCouplerFlag;
TDynamicObject *p = Train->DynamicObject->GetFirstDynamic(Train->mvOccupied->CabOccupied < 0 ? end::rear : end::front, flag);
while (p)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
if (itemindex < p->MoverParameters->InvertersNo)
{
p->MoverParameters->Inverters[itemindex].Activate = true;
break;
}
else
{
itemindex -= p->MoverParameters->InvertersNo;
}
}
p = (kier ? p->NextC(flag) : p->PrevC(flag));
}
// visual feedback
item.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
item.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_inverterdisable(TTrain *Train, command_data const &Command) {
auto itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::inverterdisable1);
auto &item = Train->ggInverterDisableButtons[itemindex];
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
bool kier = (Train->DynamicObject->DirectionGet() * Train->mvOccupied->CabOccupied > 0);
int flag = Train->DynamicObject->MoverParameters->InverterControlCouplerFlag;
TDynamicObject *p = Train->DynamicObject->GetFirstDynamic(Train->mvOccupied->CabOccupied < 0 ? end::rear : end::front, flag);
while (p)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
if (itemindex < p->MoverParameters->InvertersNo)
{
p->MoverParameters->Inverters[itemindex].Activate = false;
break;
}
else
{
itemindex -= p->MoverParameters->InvertersNo;
}
}
p = (kier ? p->NextC(flag) : p->PrevC(flag));
}
// visual feedback
item.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE) {
// release
// visual feedback
item.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_invertertoggle(TTrain *Train, command_data const &Command) {
auto itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::invertertoggle1);
auto &item = Train->ggInverterToggleButtons[itemindex];
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
bool kier = (Train->DynamicObject->DirectionGet() * Train->mvOccupied->CabOccupied > 0);
int flag = Train->DynamicObject->MoverParameters->InverterControlCouplerFlag;
TDynamicObject *p = Train->DynamicObject->GetFirstDynamic(Train->mvOccupied->CabOccupied < 0 ? end::rear : end::front, flag);
while (p)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
if (itemindex < p->MoverParameters->InvertersNo)
{
p->MoverParameters->Inverters[itemindex].Activate = !p->MoverParameters->Inverters[itemindex].Activate;
// visual feedback
item.UpdateValue(p->MoverParameters->Inverters[itemindex].Activate ? 1.0 : 0.0, Train->dsbSwitch);
break;
}
else
{
itemindex -= p->MoverParameters->InvertersNo;
}
}
p = (kier ? p->NextC(flag) : p->PrevC(flag));
}
}
};
void TTrain::OnCommand_doorlocktoggle(TTrain *Train, command_data const &Command) {
if( Train->ggDoorSignallingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Door Lock switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvOccupied->Doors.lock_enabled ) {
// turn on
// TODO: door lock command to send through consist
Train->mvOccupied->LockDoors( true );
// visual feedback
Train->ggDoorSignallingButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// turn off
// TODO: door lock command to send through consist
Train->mvOccupied->LockDoors( false );
// visual feedback
Train->ggDoorSignallingButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
( Train->ggDoorLeftButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
OnCommand_dooropenleft( Train, Command );
}
else {
// close
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
&& ( Train->ggDoorLeftOffButton.SubModel == nullptr ) ) {
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else {
OnCommand_doorcloseleft( Train, Command );
}
}
}
else if( Command.action == GLFW_RELEASE ) {
if( true == (
( Train->ggDoorLeftButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
if( ( Train->mvOccupied->Doors.has_autowarning )
&& ( Train->mvOccupied->DepartureSignal ) ) {
// complete closing the doors
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
&& ( Train->ggDoorLeftOffButton.SubModel == nullptr ) ) {
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else {
OnCommand_doorcloseleft( Train, Command );
}
}
else {
OnCommand_dooropenleft( Train, Command );
}
}
else {
// close
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
&& ( Train->ggDoorLeftOffButton.SubModel == nullptr ) ) {
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else {
OnCommand_doorcloseleft( Train, Command );
}
}
// visual feedback
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
// NOTE: temporary arrangement, can be removed when LD system is in place
if( Train->ggDoorLeftOffButton.SubModel )
Train->ggDoorLeftOffButton.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggDoorLeftOnButton.SubModel )
Train->ggDoorLeftOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_doorpermitleft( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( false == Train->mvOccupied->Doors.permit_presets.empty() ) { return; }
auto const side { (
Train->cab_to_end() == end::front ?
side::left :
side::right ) };
if( Command.action == GLFW_PRESS ) {
if( Train->ggDoorLeftPermitButton.is_push() ) {
// impulse switch
Train->mvOccupied->PermitDoors( side );
// visual feedback
Train->ggDoorLeftPermitButton.UpdateValue( 1.0, Train->dsbSwitch );
// start potential timer for remote door control
Train->m_doorpermittimers[ side ] = Train->mvOccupied->DoorsOpenWithPermitAfter;
}
else {
// two-state switch
auto const newstate { !( Train->ggDoorLeftPermitButton.GetDesiredValue() > 0.5 ) };
Train->mvOccupied->PermitDoors( side, newstate );
// visual feedback
Train->ggDoorLeftPermitButton.UpdateValue( ( newstate ? 1.0 : 0.0 ), Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->ggDoorLeftPermitButton.is_push() ) {
// impulse switch
// visual feedback
Train->ggDoorLeftPermitButton.UpdateValue( 0.0, Train->dsbSwitch );
// reset potential remote door control timer
Train->m_doorpermittimers[ side ] = -1.f;
}
}
}
void TTrain::OnCommand_doorpermitright( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( false == Train->mvOccupied->Doors.permit_presets.empty() ) { return; }
auto const side { (
Train->cab_to_end() == end::front ?
side::right :
side::left ) };
if( Command.action == GLFW_PRESS ) {
if( Train->ggDoorRightPermitButton.type() == TGaugeType::push ) {
// impulse switch
Train->mvOccupied->PermitDoors( side );
// visual feedback
Train->ggDoorRightPermitButton.UpdateValue( 1.0, Train->dsbSwitch );
// start potential timer for remote door control
Train->m_doorpermittimers[ side ] = Train->mvOccupied->DoorsOpenWithPermitAfter;
}
else {
// two-state switch
auto const newstate { !( Train->ggDoorRightPermitButton.GetDesiredValue() > 0.5 ) };
Train->mvOccupied->PermitDoors( side, newstate );
// visual feedback
Train->ggDoorRightPermitButton.UpdateValue( ( newstate ? 1.0 : 0.0 ), Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->ggDoorRightPermitButton.type() == TGaugeType::push ) {
// impulse switch
// visual feedback
Train->ggDoorRightPermitButton.UpdateValue( 0.0, Train->dsbSwitch );
// reset potential remote door control timer
Train->m_doorpermittimers[ side ] = -1.f;
}
}
}
void TTrain::OnCommand_doorpermitpresetactivatenext( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->ChangeDoorPermitPreset( 1 );
// visual feedback
Train->ggDoorPermitPresetButton.UpdateValue( Train->mvOccupied->Doors.permit_preset, Train->dsbSwitch );
}
}
void TTrain::OnCommand_doorpermitpresetactivateprevious( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->ChangeDoorPermitPreset( -1 );
// visual feedback
Train->ggDoorPermitPresetButton.UpdateValue( Train->mvOccupied->Doors.permit_preset, Train->dsbSwitch );
}
}
void TTrain::OnCommand_dooropenleft( TTrain *Train, command_data const &Command ) {
auto const remoteopencontrol {
( Train->mvOccupied->Doors.open_control == control_t::driver )
|| ( Train->mvOccupied->Doors.open_control == control_t::mixed ) };
if( false == remoteopencontrol ) { return; }
if( ( Train->ggDoorLeftOnButton.SubModel == nullptr )
&& ( Train->ggDoorLeftButton.SubModel == nullptr ) ) {
return;
}
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->OperateDoors(
( Train->cab_to_end() == end::front ?
side::left :
side::right ),
true );
// visual feedback
if( Train->ggDoorLeftOnButton.SubModel != nullptr ) {
// two separate impulse switches
Train->ggDoorLeftOnButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// single two-state switch
Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
if( Train->ggDoorLeftOnButton.SubModel != nullptr ) {
// two separate impulse switches
Train->ggDoorLeftOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_doorcloseleft( TTrain *Train, command_data const &Command ) {
auto const remoteclosecontrol {
( Train->mvOccupied->Doors.close_control == control_t::driver )
|| ( Train->mvOccupied->Doors.close_control == control_t::mixed ) };
if( false == remoteclosecontrol ) { return; }
if( ( Train->ggDoorLeftOffButton.SubModel == nullptr )
&& ( Train->ggDoorLeftButton.SubModel == nullptr ) ) {
return;
}
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->Doors.has_autowarning ) {
// automatic departure signal delays actual door closing until the button is released
Train->mvOccupied->signal_departure( true );
}
else {
// TODO: move door opening/closing to the update, so the switch animation doesn't hinge on door working
Train->mvOccupied->OperateDoors(
( Train->cab_to_end() == end::front ?
side::left :
side::right ),
false );
}
// visual feedback
if( Train->ggDoorLeftOffButton.SubModel != nullptr ) {
// two separate switches to open and close the door
Train->ggDoorLeftOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// single two-state switch
Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->mvOccupied->Doors.has_autowarning ) {
// automatic departure signal delays actual door closing until the button is released
Train->mvOccupied->signal_departure( false );
// now we can actually close the door
Train->mvOccupied->OperateDoors(
( Train->cab_to_end() == end::front ?
side::left :
side::right ),
false );
}
// visual feedback
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
if( Train->ggDoorLeftOffButton.SubModel )
Train->ggDoorLeftOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
( Train->ggDoorRightButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorRightOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
OnCommand_dooropenright( Train, Command );
}
else {
// close
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
&& ( Train->ggDoorRightOffButton.SubModel == nullptr ) ) {
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else {
OnCommand_doorcloseright( Train, Command );
}
}
}
else if( Command.action == GLFW_RELEASE ) {
if( true == (
( Train->ggDoorRightButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorRightOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
if( ( Train->mvOccupied->Doors.has_autowarning )
&& ( Train->mvOccupied->DepartureSignal ) ) {
// complete closing the doors
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
&& ( Train->ggDoorRightOffButton.SubModel == nullptr ) ) {
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else {
OnCommand_doorcloseright( Train, Command );
}
}
else {
OnCommand_dooropenright( Train, Command );
}
}
else {
// close
if( ( Train->ggDoorAllOffButton.SubModel != nullptr )
&& ( Train->ggDoorRightOffButton.SubModel == nullptr ) ) {
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else {
OnCommand_doorcloseright( Train, Command );
}
}
// visual feedback
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
// NOTE: temporary arrangement, can be removed when LD system is in place
if( Train->ggDoorRightOffButton.SubModel )
Train->ggDoorRightOffButton.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggDoorRightOnButton.SubModel )
Train->ggDoorRightOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_dooropenright( TTrain *Train, command_data const &Command ) {
auto const remoteopencontrol {
( Train->mvOccupied->Doors.open_control == control_t::driver )
|| ( Train->mvOccupied->Doors.open_control == control_t::mixed ) };
if( false == remoteopencontrol ) { return; }
if( ( Train->ggDoorRightOnButton.SubModel == nullptr )
&& ( Train->ggDoorRightButton.SubModel == nullptr ) ) {
return;
}
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->OperateDoors(
( Train->cab_to_end() == end::front ?
side::right :
side::left ),
true );
// visual feedback
if( Train->ggDoorRightOnButton.SubModel != nullptr ) {
// two separate impulse switches
Train->ggDoorRightOnButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// single two-state switch
Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
if( Train->ggDoorRightOnButton.SubModel != nullptr ) {
// two separate impulse switches
Train->ggDoorRightOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_doorcloseright( TTrain *Train, command_data const &Command ) {
auto const remoteclosecontrol {
( Train->mvOccupied->Doors.close_control == control_t::driver )
|| ( Train->mvOccupied->Doors.close_control == control_t::mixed ) };
if( false == remoteclosecontrol ) { return; }
if( ( Train->ggDoorRightOffButton.SubModel == nullptr )
&& ( Train->ggDoorRightButton.SubModel == nullptr ) ) {
return;
}
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->Doors.has_autowarning ) {
// automatic departure signal delays actual door closing until the button is released
Train->mvOccupied->signal_departure( true );
}
else {
Train->mvOccupied->OperateDoors(
( Train->cab_to_end() == end::front ?
side::right :
side::left ),
false );
}
// visual feedback
if( Train->ggDoorRightOffButton.SubModel != nullptr ) {
// two separate switches to open and close the door
Train->ggDoorRightOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// single two-state switch
Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->mvOccupied->Doors.has_autowarning ) {
// automatic departure signal delays actual door closing until the button is released
Train->mvOccupied->signal_departure( false );
// now we can actually close the door
Train->mvOccupied->OperateDoors(
( Train->cab_to_end() == end::front ?
side::right :
side::left ),
false );
}
// visual feedback
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
if( Train->ggDoorRightOffButton.SubModel )
Train->ggDoorRightOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_dooropenall( TTrain *Train, command_data const &Command ) {
auto const remoteopencontrol {
( Train->mvOccupied->Doors.open_control == control_t::driver )
|| ( Train->mvOccupied->Doors.open_control == control_t::mixed ) };
if( false == remoteopencontrol ) { return; }
if( Train->ggDoorAllOnButton.SubModel == nullptr ) {
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
if( Command.action == GLFW_PRESS ) {
WriteLog( "Open All Doors switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->OperateDoors( side::right, true );
Train->mvOccupied->OperateDoors( side::left, true );
// visual feedback
Train->ggDoorAllOnButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggDoorAllOnButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_doorcloseall( TTrain *Train, command_data const &Command ) {
auto const remoteclosecontrol {
( Train->mvOccupied->Doors.close_control == control_t::driver )
|| ( Train->mvOccupied->Doors.close_control == control_t::mixed ) };
if( false == remoteclosecontrol ) { return; }
if( Train->ggDoorAllOffButton.SubModel == nullptr ) {
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
if( Command.action == GLFW_PRESS ) {
WriteLog( "Close All Doors switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->Doors.has_autowarning ) {
Train->mvOccupied->signal_departure( true );
}
if( Train->ggDoorAllOffButton.type() != TGaugeType::push_delayed ) {
// delays the action until the button is released
Train->mvOccupied->OperateDoors( side::right, false );
Train->mvOccupied->OperateDoors( side::left, false );
}
// visual feedback
Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggDoorAllOffButton.SubModel )
Train->ggDoorAllOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
if( Train->mvOccupied->Doors.has_autowarning ) {
Train->mvOccupied->signal_departure( false );
}
if( Train->ggDoorAllOffButton.type() == TGaugeType::push_delayed ) {
// now we can actually close the door
Train->mvOccupied->OperateDoors( side::right, false );
Train->mvOccupied->OperateDoors( side::left, false );
}
// visual feedback
if( Train->ggDoorAllOffButton.SubModel )
Train->ggDoorAllOffButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_doorsteptoggle( TTrain *Train, command_data const &Command ) {
// TODO: move logic/visualization code to the gauge, on_command() should return hint whether it should invoke a reaction
if( Command.action == GLFW_PRESS ) {
// effect
if( false == Train->ggDoorStepButton.is_delayed() ) {
Train->mvOccupied->PermitDoorStep( false == Train->mvOccupied->Doors.step_enabled );
}
// visual feedback
auto const isactive { (
Train->ggDoorStepButton.is_push() // always press push button
|| Train->mvOccupied->Doors.step_enabled ) }; // for toggle buttons indicate item state
Train->ggDoorStepButton.UpdateValue( isactive ? 1 : 0 );
}
else if( Command.action == GLFW_RELEASE ) {
// effect
if( Train->ggDoorStepButton.is_delayed() ) {
Train->mvOccupied->PermitDoorStep( false == Train->mvOccupied->Doors.step_enabled );
}
// visual feedback
if( Train->ggDoorStepButton.is_push() ) {
Train->ggDoorStepButton.UpdateValue( 0 );
}
}
}
void TTrain::OnCommand_doormodetoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->ChangeDoorControlMode( false == Train->mvOccupied->Doors.remote_only );
}
}
void TTrain::OnCommand_nearestcarcouplingincrease( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
// tryb freefly, press only
auto coupler { -1 };
auto *vehicle { Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), 1, 1500, coupler ) };
if( vehicle == nullptr )
vehicle = Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), -1, 1500, coupler );
if( ( coupler != -1 )
&& ( vehicle != nullptr ) ) {
vehicle->couple( coupler );
}
if( Train->DynamicObject->Mechanik ) {
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles( Connect );
}
}
}
void TTrain::OnCommand_nearestcarcouplingdisconnect( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
// tryb freefly, press only
auto coupler { -1 };
auto *vehicle { Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), 1, 1500, coupler ) };
if( vehicle == nullptr )
vehicle = Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), -1, 1500, coupler );
if( ( coupler != -1 )
&& ( vehicle != nullptr ) ) {
vehicle->uncouple( coupler );
}
if( Train->DynamicObject->Mechanik ) {
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles( Disconnect );
}
}
}
void TTrain::OnCommand_nearestcarcoupleradapterattach( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
// tryb freefly, press only
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Command.location, 50, false, true ) ) };
if( vehicle == nullptr ) { return; }
auto const coupler = (
glm::length2( glm::vec3 { vehicle->CouplerPosition( end::front ) } - Command.location ) < glm::length2( glm::vec3 { vehicle->CouplerPosition( end::rear ) } - Command.location ) ?
end::front :
end::rear );
vehicle->attach_coupler_adapter( coupler );
}
}
void TTrain::OnCommand_nearestcarcoupleradapterremove( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
// tryb freefly, press only
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Command.location, 50, false, true ) ) };
if( vehicle == nullptr ) { return; }
auto const coupler = (
glm::length2( glm::vec3 { vehicle->CouplerPosition( end::front ) } - Command.location ) < glm::length2( glm::vec3 { vehicle->CouplerPosition( end::rear ) } - Command.location ) ?
end::front :
end::rear );
vehicle->remove_coupler_adapter( coupler );
}
}
void TTrain::OnCommand_occupiedcarcouplingdisconnect( TTrain *Train, command_data const &Command ) {
// if( false == Train->m_controlmapper.contains( "couplingdisconnect_sw:" ) ) { return; }
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->m_couplingdisconnect = true;
if( Train->iCabn == 0 ) { return; }
if( Train->DynamicObject ) {
Train->DynamicObject->uncouple( Train->cab_to_end() );
if( Train->DynamicObject->Mechanik ) {
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles( Disconnect );
}
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->m_couplingdisconnect = false;
}
}
void TTrain::OnCommand_occupiedcarcouplingdisconnectback(TTrain *Train, command_data const &Command) {
// if( false == Train->m_controlmapper.contains( "couplingdisconnect_sw:" ) ) { return; }
if (Command.action == GLFW_PRESS) {
// visual feedback
Train->m_couplingdisconnectback = true;
if (Train->iCabn == 0) { return; }
if (Train->DynamicObject) {
Train->DynamicObject->uncouple( 1 - Train->cab_to_end() );
if (Train->DynamicObject->Mechanik) {
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles(Disconnect);
}
}
}
else if (Command.action == GLFW_RELEASE) {
// visual feedback
Train->m_couplingdisconnectback = false;
}
}
void TTrain::OnCommand_departureannounce( TTrain *Train, command_data const &Command ) {
if( Train->ggDepartureSignalButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Departure Signal button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvOccupied->DepartureSignal ) {
// turn on
Train->mvOccupied->signal_departure( true );
// visual feedback
Train->ggDepartureSignalButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
Train->mvOccupied->signal_departure( false );
// visual feedback
Train->ggDepartureSignalButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_hornlowactivate( TTrain *Train, command_data const &Command ) {
if( ( Train->ggHornButton.SubModel == nullptr )
&& ( Train->ggHornLowButton.SubModel == nullptr ) ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Horn button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only need to react to press, sound will continue until stopped
if( false == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
// turn on
Train->mvOccupied->WarningSignal |= 1;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~2;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue( -1.0 );
Train->ggHornLowButton.UpdateValue( 1.0 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~1;
// visual feedback
Train->ggHornButton.UpdateValue( 0.0 );
Train->ggHornLowButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_hornhighactivate( TTrain *Train, command_data const &Command ) {
if( ( Train->ggHornButton.SubModel == nullptr )
&& ( Train->ggHornHighButton.SubModel == nullptr ) ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Horn button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only need to react to press, sound will continue until stopped
if( false == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
// turn on
Train->mvOccupied->WarningSignal |= 2;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~1;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue( 1.0 );
Train->ggHornHighButton.UpdateValue( 1.0 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~2;
// visual feedback
Train->ggHornButton.UpdateValue( 0.0 );
Train->ggHornHighButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_whistleactivate( TTrain *Train, command_data const &Command ) {
if( Train->ggWhistleButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Whistle button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only need to react to press, sound will continue until stopped
if( false == TestFlag( Train->mvOccupied->WarningSignal, 4 ) ) {
// turn on
Train->mvOccupied->WarningSignal |= 4;
// visual feedback
Train->ggWhistleButton.UpdateValue( 1.0 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
Train->mvOccupied->WarningSignal &= ~4;
// visual feedback
Train->ggWhistleButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiotoggle( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_PRESS ) { return; }
// NOTE: we ignore the lack of 3d model to allow system reset after receiving radio-stop signal
/*
if( false == Train->m_controlmapper.contains( "radio_sw:" ) ) {
return;
}
*/
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvOccupied->Radio ) {
// turn on
Train->mvOccupied->Radio = true;
}
else {
// turn off
Train->mvOccupied->Radio = false;
}
}
void TTrain::OnCommand_radiochannelincrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->RadioChannel() = clamp( Train->RadioChannel() + 1, 1, 10 );
// visual feedback
Train->ggRadioChannelSelector.UpdateValue( Train->RadioChannel() - 1 );
Train->ggRadioChannelNext.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioChannelNext.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiochanneldecrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->RadioChannel() = clamp( Train->RadioChannel() - 1, 1, 10 );
// visual feedback
Train->ggRadioChannelSelector.UpdateValue( Train->RadioChannel() - 1 );
Train->ggRadioChannelPrevious.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioChannelPrevious.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiostopsend( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( ( true == Train->mvOccupied->Radio )
&& ( Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable ) ) {
simulation::Region->RadioStop( Train->Dynamic()->GetPosition() );
}
// visual feedback
Train->ggRadioStop.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioStop.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiostoptest( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( ( Train->RadioChannel() == 10 )
&& ( true == Train->mvOccupied->Radio )
&& ( Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable ) ) {
Train->Dynamic()->RadioStop();
}
// visual feedback
Train->ggRadioTest.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioTest.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiocall3send( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( ( Train->RadioChannel() != 10 )
&& ( true == Train->mvOccupied->Radio )
&& ( Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable) ) {
simulation::Events.queue_receivers( radio_message::call3, Train->Dynamic()->GetPosition() );
}
// visual feedback
Train->ggRadioCall3.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioCall3.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiovolumeincrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
Global.RadioVolume = clamp(Global.RadioVolume + 0.125, 0.0, 1.0);
// visual feedback
Train->ggRadioVolumeSelector.UpdateValue(Global.RadioVolume);
Train->ggRadioVolumeNext.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE) {
// visual feedback
Train->ggRadioVolumeNext.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiovolumedecrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
Global.RadioVolume = clamp(Global.RadioVolume - 0.125, 0.0, 1.0);
// visual feedback
Train->ggRadioVolumeSelector.UpdateValue(Global.RadioVolume);
Train->ggRadioVolumePrevious.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE) {
// visual feedback
Train->ggRadioVolumePrevious.UpdateValue(0.0);
}
}
void TTrain::OnCommand_cabchangeforward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto const *owner { (
Train->DynamicObject->ctOwner != nullptr ?
Train->DynamicObject->ctOwner :
Train->DynamicObject->Mechanik ) };
auto const movedirection { 1 };
if( false == Train->CabChange( movedirection ) ) {
auto const exitdirection { (
movedirection > 0 ?
end::front :
end::rear ) };
if( TestFlag( Train->mvOccupied->Couplers[ exitdirection ].CouplingFlag, coupling::gangway ) ) {
// przejscie do nastepnego pojazdu
auto *targetvehicle = (
exitdirection == end::front ?
Train->DynamicObject->PrevConnected() :
Train->DynamicObject->NextConnected() );
targetvehicle->MoverParameters->CabOccupied = (
Train->mvOccupied->Neighbours[ exitdirection ].vehicle_end ?
-1 :
1 );
Train->MoveToVehicle( targetvehicle );
}
}
// HACK: match consist door permit state with the preset in the active cab
if( Train->ggDoorPermitPresetButton.SubModel != nullptr ) {
Train->mvOccupied->ChangeDoorPermitPreset( 0 );
}
// HACK: update lights state
if( Train->mvOccupied->LightsPosNo > 0 ) {
Train->DynamicObject->SetLights();
}
}
}
void TTrain::OnCommand_cabchangebackward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto const *owner { (
Train->DynamicObject->ctOwner != nullptr ?
Train->DynamicObject->ctOwner :
Train->DynamicObject->Mechanik ) };
auto const movedirection { -1 };
if( false == Train->CabChange( movedirection ) ) {
// current vehicle doesn't extend any farther in this direction, check if we there's one connected we can move to
auto const exitdirection { (
movedirection > 0 ?
end::front :
end::rear ) };
if( TestFlag( Train->mvOccupied->Couplers[ exitdirection ].CouplingFlag, coupling::gangway ) ) {
// przejscie do nastepnego pojazdu
auto *targetvehicle = (
exitdirection == end::front ?
Train->DynamicObject->PrevConnected() :
Train->DynamicObject->NextConnected() );
targetvehicle->MoverParameters->CabOccupied = (
Train->mvOccupied->Neighbours[ exitdirection ].vehicle_end ?
-1 :
1 );
Train->MoveToVehicle( targetvehicle );
}
}
// HACK: match consist door permit state with the preset in the active cab
if( Train->ggDoorPermitPresetButton.SubModel != nullptr ) {
Train->mvOccupied->ChangeDoorPermitPreset( 0 );
}
// HACK: update lights state
if( Train->mvOccupied->LightsPosNo > 0 ) {
Train->DynamicObject->SetLights();
}
}
}
void TTrain::OnCommand_vehiclemoveforwards(TTrain *Train, const command_data &Command) {
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
Train->DynamicObject->move_set(100.0);
}
void TTrain::OnCommand_vehiclemovebackwards(TTrain *Train, const command_data &Command) {
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
Train->DynamicObject->move_set(-100.0);
}
void TTrain::OnCommand_vehicleboost(TTrain *Train, const command_data &Command) {
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
double boost = Command.param1 != 0.0 ? Command.param1 : 2.78;
if( Train->DynamicObject == nullptr ) { return; }
auto *vehicle { Train->DynamicObject };
while( vehicle ) {
vehicle->MoverParameters->V += vehicle->DirectionGet() * boost;
vehicle = vehicle->Next(); // pozostałe też
}
vehicle = Train->DynamicObject->Prev();
while( vehicle ) {
vehicle->MoverParameters->V += vehicle->DirectionGet() * boost;
vehicle = vehicle->Prev(); // w drugą stronę też
}
}
// cab movement update, fixed step part
void TTrain::UpdateCab() {
// Ra: przesiadka, jeśli AI zmieniło kabinę (a człon?)...
if( ( DynamicObject->Mechanik ) // może nie być?
&& ( DynamicObject->Mechanik->AIControllFlag ) ) {
if( iCabn != ( // numer kabiny (-1: kabina B)
mvOccupied->CabOccupied == -1 ?
2 :
mvOccupied->CabOccupied ) ) {
InitializeCab(
mvOccupied->CabOccupied,
mvOccupied->TypeName + ".mmd" );
}
}
iCabn = ( mvOccupied->CabOccupied == -1 ?
2 :
mvOccupied->CabOccupied );
}
bool TTrain::Update( double const Deltatime )
{
// train state update
// line breaker:
if( m_linebreakerstate == 0 ) {
if( true == mvControlled->Mains ) {
// crude way to sync state of the linebreaker with ai-issued commands
m_linebreakerstate = 1;
}
}
if( m_linebreakerstate == 1 ) {
if( false == ( mvControlled->Mains || mvControlled->dizel_startup ) ) {
// crude way to catch cases where the main was knocked out
// because the state of the line breaker isn't changed to match, we need to do it here manually
m_linebreakerstate = 0;
}
}
if( ( ( ggMainButton.SubModel != nullptr ) && ( ggMainButton.GetDesiredValue() > 0.95 ) )
|| ( ( ggMainOnButton.SubModel != nullptr ) && ( ggMainOnButton.GetDesiredValue() > 0.95 )
|| ( ggIgnitionKey.GetDesiredValue() > 0.95 ) ) ) { // HACK: fallback
// keep track of period the line breaker button is held down, to determine when/if circuit closes
if( mvControlled->MainSwitchCheck() ) {
fMainRelayTimer += Deltatime;
}
}
else {
// button isn't down, reset the timer
fMainRelayTimer = 0.0f;
}
if( ggMainOffButton.GetDesiredValue() > 0.95 ) {
// if the button disconnecting the line breaker is down prevent the timer from accumulating
fMainRelayTimer = 0.0f;
}
if( m_linebreakerstate == 0 ) {
if( fMainRelayTimer > mvControlled->InitialCtrlDelay ) {
// wlaczanie WSa z opoznieniem
// mark the line breaker as ready to close; for electric series vehicles with impulse switch the setup is completed on button release
m_linebreakerstate = 2;
}
}
if( m_linebreakerstate == 2 ) {
// for diesels and/or vehicles with toggle switch setup we complete the engine start here
// TODO: make it a test for main_on_bt of type push_delayed instead
if( ( ggMainOnButton.SubModel == nullptr )
|| ( mvControlled->EngineType != TEngineType::ElectricSeriesMotor ) ) {
// try to finalize state change of the line breaker, set the state based on the outcome
m_linebreakerstate = (
mvControlled->MainSwitch( true ) ?
1 :
0 );
}
}
// door permits
for( auto idx = 0; idx < 2; ++idx ) {
auto &doorpermittimer { m_doorpermittimers[ idx ] };
if( doorpermittimer < 0.f ) {
continue;
}
doorpermittimer -= Deltatime;
if( doorpermittimer < 0.f ) {
mvOccupied->OperateDoors( static_cast<side>( idx ), true );
}
}
// helper variables
if( DynamicObject->Mechanik != nullptr ) {
m_doors = (
DynamicObject->Mechanik->IsAnyDoorOpen[ side::right ]
|| DynamicObject->Mechanik->IsAnyDoorOpen[ side::left ] );
m_doorpermits = (
DynamicObject->Mechanik->IsAnyDoorPermitActive[ side::right ]
|| DynamicObject->Mechanik->IsAnyDoorPermitActive[ side::left ] );
}
m_dirforward = ( mvControlled->DirActive > 0 );
m_dirneutral = ( mvControlled->DirActive == 0 );
m_dirbackward = ( mvControlled->DirActive < 0 );
// check for received user commands
// NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one
// eventually commands are going to be retrieved directly by the vehicle, filtered through active control stand
// and ultimately executed, provided the stand allows it.
command_data commanddata;
// NOTE: currently we're only storing commands for local vehicle and there's no id system in place,
// so we're supplying 'default' vehicle id of 0
while( simulation::Commands.pop( commanddata, static_cast<std::size_t>( command_target::vehicle ) | id() ) ) {
auto lookup = m_commandhandlers.find( commanddata.command );
if( lookup != m_commandhandlers.end() ) {
// debug data
if( commanddata.action != GLFW_RELEASE ) {
WriteLog( mvOccupied->Name + " received command: [" + simulation::Commands_descriptions[ static_cast<std::size_t>( commanddata.command ) ].name + "]" );
}
// pass the command to the assigned handler
lookup->second( this, commanddata );
}
}
UpdateCab();
if( ( DynamicObject->Mechanik != nullptr )
&& ( false == DynamicObject->Mechanik->AIControllFlag ) ) {
// nie blokujemy AI
if( ( mvOccupied->TrainType == dt_ET40 )
|| ( mvOccupied->TrainType == dt_EP05 )
|| ( mvOccupied->HasCamshaft ) ) {
// dla ET40 i EU05 automatyczne cofanie nastawnika - i tak nie będzie to działać dobrze...
// TODO: use deltatime to stabilize speed
/*
if( false == (
( input::command == user_command::mastercontrollerset )
|| ( input::command == user_command::mastercontrollerincrease )
|| ( input::command == user_command::mastercontrollerdecrease ) ) ) {
*/
if( false == ( m_mastercontrollerinuse || Global.ctrlState ) ) {
m_mastercontrollerreturndelay -= Deltatime;
if( m_mastercontrollerreturndelay < 0.f ) {
m_mastercontrollerreturndelay = EU07_CONTROLLER_BASERETURNDELAY;
if( mvOccupied->MainCtrlPos > mvOccupied->MainCtrlActualPos ) {
mvOccupied->DecMainCtrl( 1 );
}
else if( mvOccupied->MainCtrlPos < mvOccupied->MainCtrlActualPos ) {
// Ra 15-01: a to nie miało być tylko cofanie?
mvOccupied->IncMainCtrl( 1 );
}
}
}
}
}
// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
auto const maxtacho { 3.0 };
fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) );
{ // skacze osobna zmienna
float ff = simulation::Time.data().wSecond; // skacze co sekunde - pol sekundy
// pomiar, pol sekundy ustawienie
if (ff != fTachoTimer) // jesli w tej sekundzie nie zmienial
{
if (fTachoVelocity > 1) // jedzie
fTachoVelocityJump = fTachoVelocity + (2.0 - LocalRandom(3) + LocalRandom(3)) * 0.5;
else
fTachoVelocityJump = 0; // stoi
fTachoTimer = ff; // juz zmienil
}
}
if (fTachoVelocity > 1) // McZapkie-270503: podkrecanie tachometru
{
// szybciej zacznij stukac
fTachoCount = std::min( maxtacho, fTachoCount + Deltatime * 3 );
}
else if( fTachoCount > 0 ) {
// schodz powoli - niektore haslery to ze 4 sekundy potrafia stukac
fTachoCount = std::max( 0.0, fTachoCount - Deltatime * 0.66 );
}
// Ra 2014-09: napięcia i prądy muszą być ustalone najpierw, bo wysyłane są ewentualnie na PoKeys
if( ( mvControlled->EngineType != TEngineType::DieselElectric )
&& ( mvControlled->EngineType != TEngineType::ElectricInductionMotor ) ) { // Ra 2014-09: czy taki rozdzia? ma sens?
fHVoltage = std::max(
mvControlled->PantographVoltage,
mvControlled->GetTrainsetHighVoltage() ); // Winger czy to nie jest zle?
}
// *mvControlled->Mains);
else {
fHVoltage = mvControlled->EngineVoltage;
}
if (ShowNextCurrent)
{ // jeśli pokazywać drugi człon
if (mvSecond)
{ // o ile jest ten drugi
fHCurrent[0] = mvSecond->ShowCurrent(0) * 1.05;
fHCurrent[1] = mvSecond->ShowCurrent(1) * 1.05;
fHCurrent[2] = mvSecond->ShowCurrent(2) * 1.05;
fHCurrent[3] = mvSecond->ShowCurrent(3) * 1.05;
}
else
fHCurrent[0] = fHCurrent[1] = fHCurrent[2] = fHCurrent[3] =
0.0; // gdy nie ma człona
}
else
{ // normalne pokazywanie
fHCurrent[0] = mvControlled->ShowCurrent(0);
fHCurrent[1] = mvControlled->ShowCurrent(1);
fHCurrent[2] = mvControlled->ShowCurrent(2);
fHCurrent[3] = mvControlled->ShowCurrent(3);
}
bool kier = (DynamicObject->DirectionGet() * mvOccupied->CabOccupied > 0);
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->CabOccupied < 0 ? end::rear : end::front, 4);
int in = 0;
fEIMParams[0][6] = 0;
iCarNo = 0;
iPowerNo = 0;
iUnitNo = 1;
for (int i = 0; i < 8; i++)
{
bMains[i] = false;
fCntVol[i] = 0.0f;
bPants[i][0] = false;
bPants[i][1] = false;
bFuse[i] = false;
bBatt[i] = false;
bConv[i] = false;
bComp[i][0] = false;
bComp[i][1] = false;
//bComp[i][2] = false;
//bComp[i][3] = false;
bHeat[i] = false;
}
bCompressors.clear();
for (int i = 0; i < 20; i++)
{
if (p)
{
fPress[i][0] = p->MoverParameters->BrakePress;
fPress[i][1] = p->MoverParameters->PipePress;
fPress[i][2] = p->MoverParameters->ScndPipePress;
fPress[i][3] = p->MoverParameters->CntrlPipePress;
fPress[i][4] = p->MoverParameters->Hamulec->GetBRP();
fPress[i][5] = (p->MoverParameters->TotalMass - p->MoverParameters->Mred) * 0.001;
bBrakes[i][0] = p->MoverParameters->SpringBrake.IsActive;
bBrakes[i][1] = p->MoverParameters->SpringBrake.ShuttOff;
bDoors[i][1] = ( p->MoverParameters->Doors.instances[ side::left ].position > 0.f );
bDoors[i][2] = ( p->MoverParameters->Doors.instances[ side::right ].position > 0.f );
bDoors[i][3] = ( p->MoverParameters->Doors.instances[ side::left ].step_position > 0.f );
bDoors[i][4] = ( p->MoverParameters->Doors.instances[ side::right ].step_position > 0.f );
bDoors[i][0] = ( bDoors[i][1] || bDoors[i][2] );
iDoorNo[i] = p->iAnimType[ANIM_DOORS];
iUnits[i] = iUnitNo;
cCode[i] = p->MoverParameters->TypeName[p->MoverParameters->TypeName.length() - 1];
asCarName[i] = p->name();
if( p->MoverParameters->EnginePowerSource.SourceType == TPowerSource::CurrentCollector ) {
bPants[iUnitNo - 1][end::front] = ( bPants[iUnitNo - 1][end::front] || p->MoverParameters->Pantographs[end::front].is_active );
bPants[iUnitNo - 1][end::rear] = ( bPants[iUnitNo - 1][end::rear] || p->MoverParameters->Pantographs[end::rear].is_active );
}
// TBD, TODO: clean up compressor data arrangement?
if( iUnitNo <= 8 ) {
bComp[iUnitNo - 1][0] = (bComp[iUnitNo - 1][0] || p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start_t::automatic));
}
if (p->MoverParameters->CompressorSpeed > 0.00001)
{
if( iUnitNo <= 8 ) {
bComp[iUnitNo - 1][1] = (bComp[iUnitNo - 1][1] || p->MoverParameters->CompressorFlag);
}
bCompressors.emplace_back(
p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start_t::automatic),
p->MoverParameters->CompressorFlag,
i);
}
bSlip[i] = p->MoverParameters->SlippingWheels;
if ((in < 8) && (p->MoverParameters->eimc[eimc_p_Pmax] > 1))
{
fEIMParams[1 + in][0] = p->MoverParameters->eimv[eimv_Fmax];
fEIMParams[1 + in][1] = Max0R(fEIMParams[1 + in][0], 0);
fEIMParams[1 + in][2] = -Min0R(fEIMParams[1 + in][0], 0);
fEIMParams[1 + in][3] = p->MoverParameters->eimv[eimv_Fmax] / Max0R(p->MoverParameters->eimv[eimv_Fful], 1);
fEIMParams[1 + in][4] = Max0R(fEIMParams[1 + in][3], 0);
fEIMParams[1 + in][5] = -Min0R(fEIMParams[1 + in][3], 0);
fEIMParams[1 + in][6] = p->MoverParameters->eimv[eimv_If];
fEIMParams[1 + in][7] = p->MoverParameters->eimv[eimv_U];
fEIMParams[1 + in][8] = p->MoverParameters->Itot;//p->MoverParameters->eimv[eimv_Ipoj];
fEIMParams[1 + in][9] = p->MoverParameters->EngineVoltage;
fEIMParams[0][6] += fEIMParams[1 + in][8];
bMains[in] = p->MoverParameters->Mains;
fCntVol[in] = p->MoverParameters->BatteryVoltage;
bFuse[in] = p->MoverParameters->FuseFlag;
bBatt[in] = p->MoverParameters->Battery;
bConv[in] = p->MoverParameters->ConverterFlag;
bHeat[in] = p->MoverParameters->Heating;
//bComp[in][2] = (p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start_t::automatic));
//bComp[in][3] = (p->MoverParameters->CompressorFlag);
in++;
iPowerNo = in;
}
if ((in < 8)
&& ((p->MoverParameters->EngineType==TEngineType::DieselEngine)
||(p->MoverParameters->EngineType==TEngineType::DieselElectric)))
{
fDieselParams[1 + in][0] = p->MoverParameters->enrot*60;
fDieselParams[1 + in][1] = p->MoverParameters->nrot;
fDieselParams[1 + in][2] = p->MoverParameters->RList[p->MoverParameters->MainCtrlPos].R;
fDieselParams[1 + in][3] = p->MoverParameters->dizel_fill;
fDieselParams[1 + in][4] = p->MoverParameters->RList[p->MoverParameters->MainCtrlPos].Mn;
fDieselParams[1 + in][5] = p->MoverParameters->dizel_engage;
fDieselParams[1 + in][6] = p->MoverParameters->dizel_heat.Twy;
fDieselParams[1 + in][7] = p->MoverParameters->OilPump.pressure;
fDieselParams[1 + in][8] = p->MoverParameters->dizel_heat.Ts;
fDieselParams[1 + in][9] = p->MoverParameters->hydro_R_Fill;
bMains[in] = p->MoverParameters->Mains;
fCntVol[in] = p->MoverParameters->BatteryVoltage;
bFuse[in] = p->MoverParameters->FuseFlag;
bBatt[in] = p->MoverParameters->Battery;
bConv[in] = p->MoverParameters->ConverterFlag;
bHeat[in] = p->MoverParameters->Heating;
in++;
iPowerNo = in;
}
if ((kier ? p->NextC(coupling::permanent) : p->PrevC(coupling::permanent)) != (kier ? p->NextC(coupling::control) : p->PrevC(coupling::control)))
iUnitNo++;
p = (kier ? p->NextC(coupling::control) : p->PrevC(coupling::control));
iCarNo = i + 1;
}
else
{
fPress[i][0]
= fPress[i][1]
= fPress[i][2]
= fPress[i][3]
= fPress[i][4]
= fPress[i][5]
= 0;
bDoors[i][0]
= bDoors[i][1]
= bDoors[i][2]
= bDoors[i][3]
= bDoors[i][4]
= false;
bBrakes[i][0]
= bBrakes[i][1]
= false;
bSlip[i] = false;
iUnits[i] = 0;
cCode[i] = 0; //'0';
asCarName[i] = "";
}
}
// if (mvControlled == mvOccupied)
// fEIMParams[0][3] = mvControlled->eimv[eimv_Fzad]; // procent zadany
// else
// fEIMParams[0][3] =
// mvControlled->eimv[eimv_Fzad] - mvOccupied->LocalBrakeRatio(); // procent zadany
fEIMParams[0][3] = mvOccupied->eimic_real;
fEIMParams[0][4] = Max0R(fEIMParams[0][3], 0);
fEIMParams[0][5] = -Min0R(fEIMParams[0][3], 0);
fEIMParams[0][1] = fEIMParams[0][4] * mvControlled->eimv[eimv_Fful];
fEIMParams[0][2] = fEIMParams[0][5] * mvControlled->eimv[eimv_Fful];
fEIMParams[0][0] = fEIMParams[0][1] - fEIMParams[0][2];
fEIMParams[0][7] = 0;
fEIMParams[0][8] = 0;
fEIMParams[0][9] = 0;
for (int i = in; i < 8; i++)
{
for (int j = 0; j <= 9; j++)
{
fEIMParams[1 + i][j] = 0;
fDieselParams[1 + i][j] = 0;
}
}
#ifdef _WIN32
if (Global.iFeedbackMode == 4) {
// wykonywać tylko gdy wyprowadzone na pulpit
// Ra: sterowanie miernikiem: zbiornik główny
Console::ValueSet(0, mvOccupied->Compressor);
// Ra: sterowanie miernikiem: przewód główny
Console::ValueSet(1, mvOccupied->PipePress);
// Ra: sterowanie miernikiem: cylinder hamulcowy
Console::ValueSet(2, mvOccupied->BrakePress);
// woltomierz wysokiego napięcia
Console::ValueSet(3, fHVoltage);
// Ra: sterowanie miernikiem: drugi amperomierz
Console::ValueSet(4, fHCurrent[2]);
// pierwszy amperomierz; dla EZT prąd całkowity
Console::ValueSet(5, fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1]);
// Ra: prędkość na pin 43 - wyjście analogowe (to nie jest PWM); skakanie zapewnia mechanika napędu
Console::ValueSet(6, fTachoVelocity);
}
#endif
//------------------
// hunter-261211: nadmiarowy przetwornicy i ogrzewania
// Ra 15-01: to musi stąd wylecieć - zależności nie mogą być w kabinie
if (mvControlled->ConverterFlag == true)
{
fConverterTimer += Deltatime;
if ((mvControlled->CompressorFlag == true) && (mvControlled->CompressorPower == 1) &&
((mvControlled->EngineType == TEngineType::ElectricSeriesMotor) ||
(mvControlled->TrainType == dt_EZT)) &&
(DynamicObject->Controller == Humandriver) // hunter-110212: poprawka dla EZT
&& ( false == DynamicObject->Mechanik->AIControllFlag ) )
{ // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od 0/ na /rowne 1/)
if (fConverterTimer < fConverterPrzekaznik)
{
mvControlled->ConvOvldFlag = true;
if (mvControlled->TrainType != dt_EZT)
mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range_t::unit : range_t::local ) );
}
else if( fConverterTimer >= fConverterPrzekaznik ) {
// changed switch from always true to take into account state of the compressor switch
mvControlled->CompressorSwitch( mvControlled->CompressorAllow );
}
}
}
else
fConverterTimer = 0;
//------------------
auto const lowvoltagepower { mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable };
// youBy - prad w drugim czlonie: galaz lub calosc
{
TDynamicObject *tmp { nullptr };
if (DynamicObject->NextConnected())
if ((TestFlag(mvControlled->Couplers[end::rear].CouplingFlag, coupling::control)) &&
(mvOccupied->CabOccupied == 1))
tmp = DynamicObject->NextConnected();
if (DynamicObject->PrevConnected())
if ((TestFlag(mvControlled->Couplers[end::front].CouplingFlag, coupling::control)) &&
(mvOccupied->CabOccupied == -1))
tmp = DynamicObject->PrevConnected();
if( tmp ) {
if( tmp->MoverParameters->Power > 0 ) {
if( ggI1B.SubModel ) {
ggI1B.UpdateValue( tmp->MoverParameters->ShowCurrent( 1 ) );
ggI1B.Update();
}
if( ggI2B.SubModel ) {
ggI2B.UpdateValue( tmp->MoverParameters->ShowCurrent( 2 ) );
ggI2B.Update();
}
if( ggI3B.SubModel ) {
ggI3B.UpdateValue( tmp->MoverParameters->ShowCurrent( 3 ) );
ggI3B.Update();
}
if( ggItotalB.SubModel ) {
ggItotalB.UpdateValue( tmp->MoverParameters->ShowCurrent( 0 ) );
ggItotalB.Update();
}
if( ggWater1TempB.SubModel ) {
ggWater1TempB.UpdateValue( tmp->MoverParameters->dizel_heat.temperatura1 );
ggWater1TempB.Update();
}
if( ggOilPressB.SubModel ) {
ggOilPressB.UpdateValue( tmp->MoverParameters->OilPump.pressure );
ggOilPressB.Update();
}
}
}
}
// McZapkie-300302: zegarek
if (ggClockMInd.SubModel)
{
ggClockSInd.UpdateValue(simulation::Time.data().wSecond);
ggClockSInd.Update();
ggClockMInd.UpdateValue(simulation::Time.data().wMinute);
ggClockMInd.Update();
ggClockHInd.UpdateValue(simulation::Time.data().wHour + simulation::Time.data().wMinute / 60.0);
ggClockHInd.Update();
}
Cabine[iCabn].Update( lowvoltagepower ); // nowy sposób ustawienia animacji
/*
if (ggZbS.SubModel)
{
ggZbS.UpdateValue(mvOccupied->Handle->GetCP());
ggZbS.Update();
}
*/
// replacement for the above. TODO: move it to a more suitable place
m_brakehandlecp = mvOccupied->Handle->GetCP();
// youBy - napiecie na silnikach
if (ggEngineVoltage.SubModel)
{
if (mvControlled->DynamicBrakeFlag)
{
ggEngineVoltage.UpdateValue(std::abs(mvControlled->Im * 5));
}
else
{
int x;
if ((mvControlled->TrainType == dt_ET42) &&
(mvControlled->Imax == mvControlled->ImaxHi))
x = 1;
else
x = 2;
if ((mvControlled->RList[mvControlled->MainCtrlActualPos].Mn > 0) &&
(std::abs(mvControlled->Im) > 0))
{
ggEngineVoltage.UpdateValue(
(x * (std::abs(mvControlled->EngineVoltage) -
mvControlled->RList[mvControlled->MainCtrlActualPos].R *
std::abs(mvControlled->Im)) /
mvControlled->RList[mvControlled->MainCtrlActualPos].Mn));
}
else
{
ggEngineVoltage.UpdateValue(0);
}
}
ggEngineVoltage.Update();
}
// Winger 140404 - woltomierz NN
if (ggLVoltage.SubModel)
{
// NOTE: since we don't have functional converter object, we're faking it here by simple check whether converter is on
// TODO: implement object-based circuits and power systems model so we can have this working more properly
ggLVoltage.UpdateValue(
std::max(
( mvOccupied->Power110vIsAvailable ?
mvOccupied->NominalBatteryVoltage :
0.0 ),
( mvOccupied->Power24vIsAvailable ?
mvOccupied->BatteryVoltage :
0.0 ) ) );
ggLVoltage.Update();
}
if (mvControlled->EngineType == TEngineType::DieselElectric)
{ // ustawienie zmiennych dla silnika spalinowego
fEngine[1] = mvControlled->ShowEngineRotation(1);
fEngine[2] = mvControlled->ShowEngineRotation(2);
}
else if (mvControlled->EngineType == TEngineType::DieselEngine)
{ // albo dla innego spalinowego
fEngine[1] = mvControlled->ShowEngineRotation(1);
fEngine[2] = mvControlled->ShowEngineRotation(2);
fEngine[3] = mvControlled->ShowEngineRotation(3);
if (ggMainGearStatus.SubModel)
{
if (mvControlled->Mains)
ggMainGearStatus.UpdateValue(1.1 - std::abs(mvControlled->dizel_automaticgearstatus));
else
ggMainGearStatus.UpdateValue(0.0);
ggMainGearStatus.Update();
}
if( ( ggIgnitionKey.SubModel)
&& ( ggIgnitionKey.GetDesiredValue() == 0.0 ) )
{
ggIgnitionKey.UpdateValue(
( mvControlled->Mains )
|| ( mvControlled->dizel_startup )
|| ( fMainRelayTimer > 0.f )
|| ( ( ggMainButton.SubModel != nullptr ) && ( ggMainButton.GetDesiredValue() > 0.95 ) )
|| ( ( ggMainOnButton.SubModel != nullptr ) && ( ggMainOnButton.GetDesiredValue() > 0.95 ) ) );
}
ggIgnitionKey.Update();
}
if (mvControlled->SlippingWheels) {
// Ra 2014-12: lokomotywy 181/182 dostają SlippingWheels po zahamowaniu powyżej 2.85 bara i buczały
double veldiff = (DynamicObject->GetVelocity() - fTachoVelocity) / mvControlled->Vmax;
if( veldiff < -0.01 ) {
// 1% Vmax rezerwy, żeby 181/182 nie buczały po zahamowaniu, ale to proteza
if( std::abs( mvControlled->Im ) > 10.0 ) {
btLampkaPoslizg.Turn( true );
}
}
}
else {
btLampkaPoslizg.Turn( false );
}
if( true == lowvoltagepower ) {
// alerter test
if( true == CAflag ) {
if( ggSecurityResetButton.GetDesiredValue() > 0.95 ) {
fCzuwakTestTimer += Deltatime;
}
if( fCzuwakTestTimer > 1.0 ) {
SetFlag( mvOccupied->SecuritySystem.Status, s_CAtest );
}
}
// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
if( mvOccupied->SecuritySystem.Status != s_off ) {
if( fBlinkTimer > fCzuwakBlink )
fBlinkTimer = -fCzuwakBlink;
else
fBlinkTimer += Deltatime;
// hunter-091012: dodanie testu czuwaka
if( ( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) )
|| ( TestFlag( mvOccupied->SecuritySystem.Status, s_CAtest ) ) ) {
btLampkaCzuwaka.Turn( fBlinkTimer > 0 );
}
else
btLampkaCzuwaka.Turn( false );
btLampkaSHP.Turn( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) );
btLampkaCzuwakaSHP.Turn( btLampkaSHP.GetValue() || btLampkaCzuwaka.GetValue() );
}
else // wylaczone
{
btLampkaCzuwaka.Turn( false );
btLampkaSHP.Turn( false );
btLampkaCzuwakaSHP.Turn( false );
}
btLampkaWylSzybki.Turn(
( ( (m_linebreakerstate == 2)
|| (true == mvControlled->Mains) ) ?
true :
false ) );
btLampkaWylSzybkiOff.Turn(
( ( ( m_linebreakerstate == 2 )
|| ( true == mvControlled->Mains ) ) ?
false :
true ) );
btLampkaMainBreakerReady.Turn(
( ( ( mvControlled->MainsInitTimeCountdown > 0.0 )
|| ( m_linebreakerstate == 2 )
|| ( true == mvControlled->Mains ) ) ?
false :
true ) );
btLampkaMainBreakerBlinkingIfReady.Turn(
( ( (m_linebreakerstate == 2)
|| (true == mvControlled->Mains)
|| ( ( mvControlled->MainsInitTimeCountdown < 0.0 ) && ( simulation::Time.data().wMilliseconds > 500 ) ) ) ?
true :
false ) );
btLampkaPrzetw.Turn( mvOccupied->Power110vIsAvailable );
btLampkaPrzetwOff.Turn( false == mvOccupied->Power110vIsAvailable );
btLampkaNadmPrzetw.Turn( Dynamic()->Mechanik ? Dynamic()->Mechanik->IsAnyConverterOverloadRelayOpen : mvControlled->ConvOvldFlag );
btLampkaOpory.Turn(
mvControlled->StLinFlag ?
mvControlled->ResistorsFlagCheck() :
false );
btLampkaBezoporowa.Turn(
( true == mvControlled->ResistorsFlagCheck() )
|| ( mvControlled->MainCtrlActualPos == 0 ) ); // do EU04
btLampkaStyczn.Turn(
( ( mvControlled->StLinFlag ) || ( mvControlled->ControlPressureSwitch ) ) ?
false :
( mvControlled->BrakePress < 1.0 ) ); // mozna prowadzic rozruch
btLampkaPrzekRozn.Turn(
( ( mvControlled->GroundRelay ) || ( mvControlled->ControlPressureSwitch ) ) ?
false :
( mvControlled->BrakePress < 1.0 ) ); // relay is off and needs a reset
btLampkaNadmSil.Turn(
( ( false == mvControlled->FuseFlagCheck() ) || ( mvControlled->ControlPressureSwitch ) ) ?
false :
( mvControlled->BrakePress < 1.0 ) ); // relay is off and needs a reset
if( ( ( mvControlled->CabOccupied == 1 ) && ( TestFlag( mvControlled->Couplers[ end::rear ].CouplingFlag, coupling::control ) ) )
|| ( ( mvControlled->CabOccupied == -1 ) && ( TestFlag( mvControlled->Couplers[ end::front ].CouplingFlag, coupling::control ) ) ) ) {
btLampkaUkrotnienie.Turn( true );
}
else {
btLampkaUkrotnienie.Turn( false );
}
// if
// ((TestFlag(mvControlled->BrakeStatus,+b_Rused+b_Ractive)))//Lampka drugiego stopnia hamowania
btLampkaHamPosp.Turn((TestFlag(mvOccupied->Hamulec->GetBrakeStatus(), 1))); // lampka drugiego stopnia hamowania
//TODO: youBy wyciągnąć flagę wysokiego stopnia
// hunter-121211: lampka zanikowo-pradowego wentylatorow:
btLampkaNadmWent.Turn( ( mvControlled->RventRot < 5.0 ) && ( mvControlled->ResistorsFlagCheck() ) );
//-------
btLampkaWysRozr.Turn(!(mvControlled->Imax < mvControlled->ImaxHi));
if( ( false == mvControlled->DelayCtrlFlag )
&& ( ( mvControlled->ScndCtrlActualPos > 0 )
|| ( ( mvControlled->RList[ mvControlled->MainCtrlActualPos ].ScndAct != 0 )
&& ( mvControlled->RList[ mvControlled->MainCtrlActualPos ].ScndAct != 255 ) ) ) ) {
btLampkaBoczniki.Turn( true );
}
else {
btLampkaBoczniki.Turn( false );
}
btLampkaNapNastHam.Turn(mvControlled->DirActive != 0); // napiecie na nastawniku hamulcowym
btLampkaSprezarka.Turn(mvControlled->CompressorFlag); // mutopsitka dziala
btLampkaSprezarkaOff.Turn( false == mvControlled->CompressorFlag );
btLampkaFuelPumpOff.Turn( false == mvControlled->FuelPump.is_active );
// boczniki
unsigned char scp; // Ra: dopisałem "unsigned"
// Ra: w SU45 boczniki wchodzą na MainCtrlPos, a nie na MainCtrlActualPos
// - pokićkał ktoś?
scp = mvControlled->RList[mvControlled->MainCtrlPos].ScndAct;
scp = (scp == 255 ? 0 : scp); // Ra: whatta hella is this?
if ((mvControlled->ScndCtrlPos > 0) || (mvControlled->ScndInMain != 0) && (scp > 0))
{ // boczniki pojedynczo
btLampkaBocznik1.Turn( true );
btLampkaBocznik2.Turn(mvControlled->ScndCtrlPos > 1);
btLampkaBocznik3.Turn(mvControlled->ScndCtrlPos > 2);
btLampkaBocznik4.Turn(mvControlled->ScndCtrlPos > 3);
}
else
{ // wyłączone wszystkie cztery
btLampkaBocznik1.Turn( false );
btLampkaBocznik2.Turn( false );
btLampkaBocznik3.Turn( false );
btLampkaBocznik4.Turn( false );
}
if( mvControlled->Signalling == true ) {
if( mvOccupied->BrakePress >= 1.45f ) {
btLampkaHamowanie1zes.Turn( true );
}
if( mvControlled->BrakePress < 0.75f ) {
btLampkaHamowanie1zes.Turn( false );
}
}
else {
btLampkaHamowanie1zes.Turn( false );
}
switch (mvControlled->TrainType) {
// zależnie od typu lokomotywy
case dt_EZT: {
btLampkaHamienie.Turn( ( mvControlled->BrakePress >= 0.2 ) && mvControlled->Signalling );
break;
}
case dt_ET41: {
// odhamowanie drugiego członu
if( mvSecond ) {
// bo może komuś przyjść do głowy jeżdżenie jednym członem
btLampkaHamienie.Turn( mvSecond->BrakePress < 0.4 );
}
break;
}
default: {
btLampkaHamienie.Turn( ( mvOccupied->BrakePress >= 0.1 ) || mvControlled->DynamicBrakeFlag );
btLampkaBrakingOff.Turn( ( mvOccupied->BrakePress < 0.1 ) && ( false == mvControlled->DynamicBrakeFlag ) );
break;
}
}
// KURS90
btLampkaMaxSila.Turn(abs(mvControlled->Im) >= 350);
btLampkaPrzekrMaxSila.Turn(abs(mvControlled->Im) >= 450);
btLampkaRadio.Turn(mvOccupied->Radio);
btLampkaRadioStop.Turn( mvOccupied->Radio && mvOccupied->RadioStopFlag );
btLampkaHamulecReczny.Turn(mvOccupied->ManualBrakePos > 0);
// NBMX wrzesien 2003 - drzwi oraz sygnał odjazdu
if( DynamicObject->Mechanik != nullptr ) {
btLampkaDoorLeft.Turn( DynamicObject->Mechanik->IsAnyDoorOpen[ ( cab_to_end() == end::front ? side::left : side::right ) ] );
btLampkaDoorRight.Turn( DynamicObject->Mechanik->IsAnyDoorOpen[ ( cab_to_end() == end::front ? side::right : side::left ) ] );
}
btLampkaBlokadaDrzwi.Turn( mvOccupied->Doors.is_locked );
btLampkaDoorLockOff.Turn( false == mvOccupied->Doors.lock_enabled );
btLampkaDepartureSignal.Turn( mvControlled->DepartureSignal );
btLampkaNapNastHam.Turn((mvControlled->DirActive != 0) && (mvOccupied->EpFuse)); // napiecie na nastawniku hamulcowym
btLampkaForward.Turn(mvControlled->DirActive > 0); // jazda do przodu
btLampkaBackward.Turn(mvControlled->DirActive < 0); // jazda do tyłu
btLampkaED.Turn(mvControlled->DynamicBrakeFlag); // hamulec ED
btLampkaBrakeProfileG.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_G ) );
btLampkaBrakeProfileP.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_P ) );
btLampkaBrakeProfileR.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_R ) );
btLampkaSpringBrakeActive.Turn( mvOccupied->SpringBrake.IsActive );
btLampkaSpringBrakeInactive.Turn( !mvOccupied->SpringBrake.IsActive );
// light indicators
// NOTE: sides are hardcoded to deal with setups where single cab is equipped with all indicators
btLampkaUpperLight.Turn( ( mvOccupied->iLights[ end::front ] & light::headlight_upper ) != 0 );
btLampkaLeftLight.Turn( ( mvOccupied->iLights[ end::front ] & light::headlight_left ) != 0 );
btLampkaRightLight.Turn( ( mvOccupied->iLights[ end::front ] & light::headlight_right ) != 0 );
btLampkaLeftEndLight.Turn( ( mvOccupied->iLights[ end::front ] & light::redmarker_left ) != 0 );
btLampkaRightEndLight.Turn( ( mvOccupied->iLights[ end::front ] & light::redmarker_right ) != 0 );
btLampkaRearUpperLight.Turn( ( mvOccupied->iLights[ end::rear ] & light::headlight_upper ) != 0 );
btLampkaRearLeftLight.Turn( ( mvOccupied->iLights[ end::rear ] & light::headlight_left ) != 0 );
btLampkaRearRightLight.Turn( ( mvOccupied->iLights[ end::rear ] & light::headlight_right ) != 0 );
btLampkaRearLeftEndLight.Turn( ( mvOccupied->iLights[ end::rear ] & light::redmarker_left ) != 0 );
btLampkaRearRightEndLight.Turn( ( mvOccupied->iLights[ end::rear ] & light::redmarker_right ) != 0 );
// others
btLampkaMalfunction.Turn( mvControlled->dizel_heat.PA );
btLampkaMotorBlowers.Turn( ( mvControlled->MotorBlowers[ end::front ].is_active ) && ( mvControlled->MotorBlowers[ end::rear ].is_active ) );
btLampkaCoolingFans.Turn( mvControlled->RventRot > 1.0 );
btLampkaTempomat.Turn( mvOccupied->SpeedCtrlUnit.IsActive );
btLampkaDistanceCounter.Turn( m_distancecounter >= 0.f );
// universal devices state indicators
for( auto idx = 0; idx < btUniversals.size(); ++idx ) {
btUniversals[ idx ].Turn( ggUniversals[ idx ].GetValue() > 0.5 );
}
}
else {
// wylaczone
btLampkaCzuwaka.Turn( false );
btLampkaSHP.Turn( false );
btLampkaCzuwakaSHP.Turn( false );
btLampkaWylSzybki.Turn( false );
btLampkaWylSzybkiOff.Turn( false );
btLampkaMainBreakerReady.Turn( false );
btLampkaMainBreakerBlinkingIfReady.Turn( false );
btLampkaWysRozr.Turn( false );
btLampkaOpory.Turn( false );
btLampkaStyczn.Turn( false );
btLampkaUkrotnienie.Turn( false );
btLampkaHamPosp.Turn( false );
btLampkaBoczniki.Turn( false );
btLampkaNapNastHam.Turn( false );
btLampkaPrzetw.Turn( false );
btLampkaPrzetwOff.Turn( false );
btLampkaNadmPrzetw.Turn( false );
btLampkaSprezarka.Turn( false );
btLampkaSprezarkaOff.Turn( false );
btLampkaFuelPumpOff.Turn( false );
btLampkaBezoporowa.Turn( false );
btLampkaHamowanie1zes.Turn( false );
btLampkaHamienie.Turn( false );
btLampkaBrakingOff.Turn( false );
btLampkaBrakeProfileG.Turn( false );
btLampkaBrakeProfileP.Turn( false );
btLampkaBrakeProfileR.Turn( false );
btLampkaSpringBrakeActive.Turn( false );
btLampkaSpringBrakeInactive.Turn( false );
btLampkaMaxSila.Turn( false );
btLampkaPrzekrMaxSila.Turn( false );
btLampkaRadio.Turn( false );
btLampkaRadioStop.Turn( false );
btLampkaHamulecReczny.Turn( false );
btLampkaDoorLeft.Turn( false );
btLampkaDoorRight.Turn( false );
btLampkaBlokadaDrzwi.Turn( false );
btLampkaDoorLockOff.Turn( false );
btLampkaDepartureSignal.Turn( false );
btLampkaNapNastHam.Turn( false );
btLampkaForward.Turn( false );
btLampkaBackward.Turn( false );
btLampkaED.Turn( false );
// light indicators
btLampkaUpperLight.Turn( false );
btLampkaLeftLight.Turn( false );
btLampkaRightLight.Turn( false );
btLampkaLeftEndLight.Turn( false );
btLampkaRightEndLight.Turn( false );
btLampkaRearUpperLight.Turn( false );
btLampkaRearLeftLight.Turn( false );
btLampkaRearRightLight.Turn( false );
btLampkaRearLeftEndLight.Turn( false );
btLampkaRearRightEndLight.Turn( false );
// others
btLampkaMalfunction.Turn( false );
btLampkaMotorBlowers.Turn( false );
btLampkaCoolingFans.Turn( false );
btLampkaTempomat.Turn( false );
btLampkaDistanceCounter.Turn( false );
// universal devices state indicators
for( auto &universal : btUniversals ) {
universal.Turn( false );
}
}
{ // yB - wskazniki drugiego czlonu
TDynamicObject *tmp { nullptr }; //=mvControlled->mvSecond; //Ra 2014-07: trzeba to jeszcze wyjąć z kabiny...
// Ra 2014-07: no nie ma potrzeby szukać tego w każdej klatce
if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, coupling::control)) &&
(mvOccupied->CabOccupied > 0))
tmp = DynamicObject->NextConnected();
if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, coupling::control)) &&
(mvOccupied->CabOccupied < 0))
tmp = DynamicObject->PrevConnected();
if( tmp ) {
if( lowvoltagepower ) {
auto const *mover{ tmp->MoverParameters };
btLampkaWylSzybkiB.Turn( mover->Mains );
btLampkaWylSzybkiBOff.Turn(
( false == mover->Mains )
/*&& ( mover->MainsInitTimeCountdown <= 0.0 )*/
/*&& ( fHVoltage != 0.0 )*/ );
btLampkaOporyB.Turn( mover->ResistorsFlagCheck() );
btLampkaBezoporowaB.Turn(
( true == mover->ResistorsFlagCheck() )
|| ( mover->MainCtrlActualPos == 0 ) ); // do EU04
if( ( mover->StLinFlag )
|| ( mover->ControlPressureSwitch ) ) {
btLampkaStycznB.Turn( false );
}
else if( mover->BrakePress < 1.0 ) {
btLampkaStycznB.Turn( true ); // mozna prowadzic rozruch
}
// hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy wystapi w drugim
if( mover->SlippingWheels ) {
// Ra 2014-12: lokomotywy 181/182 dostają SlippingWheels po zahamowaniu powyżej 2.85 bara i buczały
auto const veldiff { ( DynamicObject->GetVelocity() - fTachoVelocity ) / mvControlled->Vmax };
if( veldiff < -0.01 ) {
// 1% Vmax rezerwy, żeby 181/182 nie buczały po zahamowaniu, ale to proteza
auto const lightstate { std::abs( mover->Im ) > 10.0 };
btLampkaPoslizg.Turn( btLampkaPoslizg.GetValue() || lightstate );
}
}
btLampkaSprezarkaB.Turn( mover->CompressorFlag ); // mutopsitka dziala
btLampkaSprezarkaBOff.Turn( false == mover->CompressorFlag );
if( mvControlled->Signalling == true ) {
if( mover->BrakePress >= 1.45f ) {
btLampkaHamowanie2zes.Turn( true );
}
if( mover->BrakePress < 0.75f ) {
btLampkaHamowanie2zes.Turn( false );
}
}
else {
btLampkaHamowanie2zes.Turn( false );
}
btLampkaNadmPrzetwB.Turn( mover->ConvOvldFlag ); // nadmiarowy przetwornicy?
btLampkaPrzetwB.Turn( mover->ConverterFlag ); // zalaczenie przetwornicy
btLampkaPrzetwBOff.Turn( false == mover->ConverterFlag );
btLampkaHVoltageB.Turn( mover->NoVoltRelay && mover->OvervoltageRelay );
btLampkaMalfunctionB.Turn( mover->dizel_heat.PA );
// motor fuse indicator turns on if the fuse was blown in any unit under control
if( mover->Mains ) {
btLampkaNadmSil.Turn( btLampkaNadmSil.GetValue() || mover->FuseFlagCheck() );
}
}
else // wylaczone
{
btLampkaWylSzybkiB.Turn( false );
btLampkaWylSzybkiBOff.Turn( false );
btLampkaOporyB.Turn( false );
btLampkaStycznB.Turn( false );
btLampkaSprezarkaB.Turn( false );
btLampkaSprezarkaBOff.Turn( false );
btLampkaBezoporowaB.Turn( false );
btLampkaHamowanie2zes.Turn( false );
btLampkaNadmPrzetwB.Turn( false );
btLampkaPrzetwB.Turn( false );
btLampkaPrzetwBOff.Turn( false );
btLampkaHVoltageB.Turn( false );
btLampkaMalfunctionB.Turn( false );
}
}
}
// McZapkie-080602: obroty (albo translacje) regulatorow
if( ggJointCtrl.SubModel != nullptr ) {
// joint master controller moves forward to adjust power and backward to adjust brakes
auto const brakerangemultiplier {
/* NOTE: scaling disabled as it was conflicting with associating sounds with control positions
( mvControlled->CoupledCtrl ?
mvControlled->MainCtrlPosNo + mvControlled->ScndCtrlPosNo :
mvControlled->MainCtrlPosNo )
/ static_cast<double>(LocalBrakePosNo)
*/
1 };
ggJointCtrl.UpdateValue(
( mvOccupied->LocalBrakePosA > 0.0 ? mvOccupied->LocalBrakePosA * LocalBrakePosNo * -1 * brakerangemultiplier :
mvControlled->CoupledCtrl ? double( mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos ) :
double( mvControlled->MainCtrlPos ) ),
dsbNastawnikJazdy );
ggJointCtrl.Update();
}
if ( ggMainCtrl.SubModel != nullptr ) {
#ifdef _WIN32
if( ( DynamicObject->Mechanik != nullptr )
&& ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI
&& ( Global.iFeedbackMode == 4 )
&& ( Global.fCalibrateIn[ 2 ][ 1 ] != 0.0 ) ) {
set_master_controller( Console::AnalogCalibrateGet( 2 ) * mvOccupied->MainCtrlPosNo );
mvOccupied->eimic_analog = Console::AnalogCalibrateGet(2);
}
#endif
if( mvControlled->CoupledCtrl ) {
ggMainCtrl.UpdateValue(
double( mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos ),
dsbNastawnikJazdy );
}
else {
ggMainCtrl.UpdateValue(
double( mvControlled->MainCtrlPos ),
dsbNastawnikJazdy );
}
ggMainCtrl.Update();
}
if (ggMainCtrlAct.SubModel != nullptr )
{
if (mvControlled->CoupledCtrl)
ggMainCtrlAct.UpdateValue(
double(mvControlled->MainCtrlActualPos + mvControlled->ScndCtrlActualPos));
else
ggMainCtrlAct.UpdateValue(double(mvControlled->MainCtrlActualPos));
ggMainCtrlAct.Update();
}
if (ggScndCtrl.SubModel != nullptr ) {
// Ra: od byte odejmowane boolean i konwertowane potem na double?
if( false == ggScndCtrl.is_push() ) {
ggScndCtrl.UpdateValue(
double( mvControlled->ScndCtrlPos
- ( ( mvControlled->TrainType == dt_ET42 ) && mvControlled->DynamicBrakeFlag ) ),
dsbNastawnikBocz );
}
ggScndCtrl.Update();
}
if( ggScndCtrlButton.SubModel != nullptr ) {
if( ggScndCtrlButton.is_toggle() ) {
ggScndCtrlButton.UpdateValue(
( ( mvControlled->ScndCtrlPos > 0 ) ? 1.f : 0.f ),
dsbSwitch );
}
ggScndCtrlButton.Update( lowvoltagepower );
}
if( ggScndCtrlOffButton.SubModel != nullptr ) {
ggScndCtrlOffButton.Update( lowvoltagepower );
}
if( ggDistanceCounterButton.SubModel != nullptr ) {
ggDistanceCounterButton.Update();
}
if (ggDirKey.SubModel != nullptr ) {
if( mvControlled->TrainType != dt_EZT ) {
ggDirKey.UpdateValue(
double( mvControlled->DirActive ),
dsbReverserKey );
}
else {
ggDirKey.UpdateValue(
double( mvControlled->DirActive ) + double( mvControlled->Imin == mvControlled->IminHi ),
dsbReverserKey );
}
ggDirKey.Update();
}
if (ggBrakeCtrl.SubModel != nullptr )
{
#ifdef _WIN32
if (DynamicObject->Mechanik ?
(DynamicObject->Mechanik->AIControllFlag ? false :
(Global.iFeedbackMode == 4 /*|| (Global.bMWDmasterEnable && Global.bMWDBreakEnable)*/)) :
false) // nie blokujemy AI
{ // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console
if (mvOccupied->BrakeHandle == TBrakeHandle::FV4a)
{
double b = Console::AnalogCalibrateGet(0);
b = b * 8.0 - 2.0;
b = clamp<double>( b, -2.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
else if (mvOccupied->BrakeHandle == TBrakeHandle::FVel6) // może można usunąć ograniczenie do FV4a i FVel6?
{
double b = Console::AnalogCalibrateGet(0);
b = b * 7.0 - 1.0;
b = clamp<double>( b, -1.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
else {
double b = Console::AnalogCalibrateGet( 0 );
b = b * ( mvOccupied->Handle->GetPos( bh_MAX ) - mvOccupied->Handle->GetPos( bh_MIN ) ) + mvOccupied->Handle->GetPos( bh_MIN );
b = clamp<double>( b, mvOccupied->Handle->GetPos( bh_MIN ), mvOccupied->Handle->GetPos( bh_MAX ) ); // przycięcie zmiennej do granic
ggBrakeCtrl.UpdateValue( b ); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet( b );
}
}
else
#endif
{
// else //standardowa prodedura z kranem powiązanym z klawiaturą
// ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos));
ggBrakeCtrl.UpdateValue( mvOccupied->fBrakeCtrlPos );
ggBrakeCtrl.Update();
}
}
if( ggLocalBrake.SubModel != nullptr ) {
#ifdef _WIN32
if( ( DynamicObject->Mechanik != nullptr )
&& ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI
&& ( mvOccupied->BrakeLocHandle == TBrakeHandle::FD1 )
&& ( ( Global.iFeedbackMode == 4 )
/* || ( Global.bMWDmasterEnable && Global.bMWDBreakEnable )*/ ) ) {
// Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console
auto const b = clamp<double>(
Console::AnalogCalibrateGet( 1 ),
0.0,
1.0 );
mvOccupied->LocalBrakePosA = b;
ggLocalBrake.UpdateValue( b * LocalBrakePosNo );
}
else
#endif
{
// standardowa prodedura z kranem powiązanym z klawiaturą
ggLocalBrake.UpdateValue( mvOccupied->LocalBrakePosA * LocalBrakePosNo );
}
ggLocalBrake.Update();
}
ggDirForwardButton.Update( lowvoltagepower );
ggDirNeutralButton.Update( lowvoltagepower );
ggDirBackwardButton.Update( lowvoltagepower );
ggAlarmChain.Update();
ggBrakeProfileCtrl.Update();
ggBrakeProfileG.Update();
ggBrakeProfileR.Update();
ggBrakeOperationModeCtrl.Update();
ggMaxCurrentCtrl.UpdateValue(
( true == mvControlled->ShuntModeAllow ?
( true == mvControlled->ShuntMode ?
1.f :
0.f ) :
( mvControlled->MotorOverloadRelayHighThreshold ?
1.f :
0.f ) ) );
ggMaxCurrentCtrl.Update();
// NBMX wrzesien 2003 - drzwi
ggDoorLeftPermitButton.Update( lowvoltagepower );
ggDoorRightPermitButton.Update( lowvoltagepower );
ggDoorPermitPresetButton.Update( lowvoltagepower );
ggDoorLeftButton.Update( lowvoltagepower );
ggDoorRightButton.Update( lowvoltagepower );
ggDoorLeftOnButton.Update( lowvoltagepower );
ggDoorRightOnButton.Update( lowvoltagepower );
ggDoorLeftOffButton.Update( lowvoltagepower );
ggDoorRightOffButton.Update( lowvoltagepower );
ggDoorAllOnButton.Update( lowvoltagepower );
ggDoorAllOffButton.Update( lowvoltagepower );
ggDoorSignallingButton.Update( lowvoltagepower );
ggDoorStepButton.Update( lowvoltagepower );
// NBMX dzwignia sprezarki
ggCompressorButton.Update();
ggCompressorLocalButton.Update();
ggCompressorListButton.Update();
//---------
// hunter-080812: poprawka na ogrzewanie w elektrykach - usuniete uzaleznienie od przetwornicy
if( ( mvControlled->Heating == true )
&& ( mvControlled->ConvOvldFlag == false ) )
btLampkaOgrzewanieSkladu.Turn( true );
else
btLampkaOgrzewanieSkladu.Turn( false );
//----------
// lights
auto const lightpower { (
InstrumentLightType == 0 ? mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable :
InstrumentLightType == 1 ? mvControlled->Mains :
InstrumentLightType == 2 ? mvOccupied->Power110vIsAvailable :
InstrumentLightType == 3 ? mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable :
InstrumentLightType == 4 ? mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable :
false ) };
InstrumentLightActive = (
InstrumentLightType == 3 ? true : // TODO: link the light state with the state of the master key
InstrumentLightType == 4 ? ( mvOccupied->iLights[end::front] != 0 ) || ( mvOccupied->iLights[end::rear] != 0 ) :
InstrumentLightActive );
btInstrumentLight.Turn( InstrumentLightActive && lightpower );
btDashboardLight.Turn( DashboardLightActive && lightpower );
btTimetableLight.Turn( TimetableLightActive && lightpower );
// guziki:
ggMainOffButton.Update();
ggMainOnButton.Update();
ggMainButton.Update();
ggSecurityResetButton.Update();
ggReleaserButton.Update();
ggSpringBrakeOnButton.Update();
ggSpringBrakeOffButton.Update();
ggUniveralBrakeButton1.Update();
ggUniveralBrakeButton2.Update();
ggUniveralBrakeButton3.Update();
ggEPFuseButton.Update();
ggAntiSlipButton.Update();
ggSandButton.Update();
ggAutoSandButton.Update();
ggFuseButton.Update();
ggConverterFuseButton.Update();
ggStLinOffButton.Update();
ggRadioChannelSelector.Update();
ggRadioChannelPrevious.Update();
ggRadioChannelNext.Update();
ggRadioStop.Update();
ggRadioTest.Update();
ggRadioCall3.Update();
ggRadioVolumeSelector.Update();
ggRadioVolumePrevious.Update();
ggRadioVolumeNext.Update();
ggDepartureSignalButton.Update();
/*
ggPantFrontButton.Update();
ggPantRearButton.Update();
ggPantFrontButtonOff.Update();
ggPantRearButtonOff.Update();
*/
ggPantAllDownButton.Update();
ggPantSelectedDownButton.Update();
ggPantSelectedButton.Update();
ggPantValvesButton.Update();
ggPantCompressorButton.Update();
ggPantCompressorValve.Update();
ggLightsButton.Update();
ggUpperLightButton.Update();
ggLeftLightButton.Update();
ggRightLightButton.Update();
ggLeftEndLightButton.Update();
ggRightEndLightButton.Update();
// hunter-230112
ggRearUpperLightButton.Update();
ggRearLeftLightButton.Update();
ggRearRightLightButton.Update();
ggRearLeftEndLightButton.Update();
ggRearRightEndLightButton.Update();
ggDimHeadlightsButton.Update();
//------------
ggConverterButton.Update();
ggConverterLocalButton.Update();
ggConverterOffButton.Update();
ggTrainHeatingButton.Update();
ggSignallingButton.Update();
ggNextCurrentButton.Update();
ggHornButton.Update();
ggHornLowButton.Update();
ggHornHighButton.Update();
ggWhistleButton.Update();
if( DynamicObject->Mechanik != nullptr ) {
ggHelperButton.UpdateValue( DynamicObject->Mechanik->HelperState );
}
ggHelperButton.Update();
ggSpeedControlIncreaseButton.Update( lowvoltagepower );
ggSpeedControlDecreaseButton.Update( lowvoltagepower );
ggSpeedControlPowerIncreaseButton.Update( lowvoltagepower );
ggSpeedControlPowerDecreaseButton.Update( lowvoltagepower );
for (auto &speedctrlbutton : ggSpeedCtrlButtons) {
speedctrlbutton.Update( lowvoltagepower );
}
for( auto &universal : ggUniversals ) {
universal.Update();
}
for (auto &item : ggInverterEnableButtons) {
item.Update();
}
for (auto &item : ggInverterDisableButtons) {
item.Update();
}
for (auto &item : ggInverterToggleButtons) {
item.Update();
}
for( auto &relayresetbutton : ggRelayResetButtons ) {
relayresetbutton.Update();
}
// hunter-091012
ggInstrumentLightButton.Update();
ggDashboardLightButton.Update();
ggTimetableLightButton.Update();
ggCabLightDimButton.Update();
ggCompartmentLightsButton.Update();
ggCompartmentLightsOnButton.Update();
ggCompartmentLightsOffButton.Update();
ggBatteryButton.Update();
ggBatteryOnButton.Update();
ggBatteryOffButton.Update();
if ((ggCabActivationButton.SubModel != nullptr) && (ggCabActivationButton.type() != TGaugeType::push))
{
ggCabActivationButton.UpdateValue((mvOccupied->CabMaster) && (mvOccupied->CabOccupied == mvOccupied->CabActive) ? 1.0 : 0.0);
}
ggCabActivationButton.Update();
ggWaterPumpBreakerButton.Update();
ggWaterPumpButton.Update();
ggWaterHeaterBreakerButton.Update();
ggWaterHeaterButton.Update();
ggWaterCircuitsLinkButton.Update();
ggFuelPumpButton.Update();
ggOilPumpButton.Update();
ggMotorBlowersFrontButton.Update();
ggMotorBlowersRearButton.Update();
ggMotorBlowersAllOffButton.Update();
// wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie)
btHaslerBrakes.Turn(mvOccupied->BrakePress > 0.4); // ciśnienie w cylindrach
btHaslerCurrent.Turn(mvOccupied->Im != 0.0); // prąd na silnikach
// calculate current level of interior illumination
{
// TODO: organize it along with rest of train update in a more sensible arrangement
// Ra: uzeleżnic od napięcia w obwodzie sterowania
// hunter-091012: uzaleznienie jasnosci od przetwornicy
int cabidx { 0 };
for( auto &cab : Cabine ) {
auto const cablightlevel =
( ( cab.bLight == false ) ? 0.f :
( cab.bLightDim == true ) ? 0.4f :
1.f )
* ( mvOccupied->Power110vIsAvailable ? 1.f : 0.5f );
if( cab.LightLevel != cablightlevel ) {
cab.LightLevel = cablightlevel;
DynamicObject->set_cab_lights( cabidx, cab.LightLevel );
}
if( cabidx == iCabn ) {
DynamicObject->InteriorLightLevel = cablightlevel;
}
++cabidx;
}
}
// anti slip system activation, maintained while the control button is down
if( mvOccupied->BrakeSystem != TBrakeSystem::ElectroPneumatic ) {
if( ggAntiSlipButton.GetDesiredValue() > 0.95 ) {
mvControlled->AntiSlippingBrake();
}
}
// screens
// fScreenTimer += Deltatime;
if( ( this == simulation::Train ) // no point in drawing screens for vehicles other than our own
&& ( Global.PythonScreenUpdateRate > 0 )
&& ( false == FreeFlyModeFlag ) ) { // don't bother if we're outside
// fScreenTimer = 0.f;
for( auto &screen : m_screens ) {
if (screen.updatetimecounter >= 0)
{
screen.updatetimecounter += Deltatime;
}
if (screen.updatetimecounter > screen.updatetime)
{
auto *state_dict = GetTrainState(screen.parameters);
/*
state_dict->insert("touches", *screen.touch_list);
screen.touch_list->clear();
*/
Application.request({ screen.script, state_dict, screen.rt });
screen.updatetimecounter = screen.updatetime > 0 ? 0 : -1;
}
}
}
// sounds
update_sounds( Deltatime );
return true; //(DynamicObject->Update(dt));
} // koniec update
void
TTrain::update_sounds( double const Deltatime ) {
double volume { 0.0 };
double const brakevolumescale { 0.5 };
// Winger-160404 - syczenie pomocniczego (luzowanie)
if( m_lastlocalbrakepressure != -1.f ) {
// calculate rate of pressure drop in local brake cylinder, once it's been initialized
auto const brakepressuredifference { mvOccupied->LocBrakePress - m_lastlocalbrakepressure };
m_localbrakepressurechange = interpolate<float>( m_localbrakepressurechange, 10 * ( brakepressuredifference / Deltatime ), 0.1f );
}
m_lastlocalbrakepressure = mvOccupied->LocBrakePress;
// local brake, release
if( rsSBHiss ) {
if( ( m_localbrakepressurechange < -0.05f )
&& ( mvOccupied->LocBrakePress > mvOccupied->BrakePress - 0.05 ) ) {
rsSBHiss->gain( clamp( rsSBHiss->m_amplitudeoffset + rsSBHiss->m_amplitudefactor * -m_localbrakepressurechange * 0.05, 0.0, 1.5 ) );
rsSBHiss->play( sound_flags::exclusive | sound_flags::looping );
}
else {
// don't stop the sound too abruptly
volume = std::max( 0.0, rsSBHiss->gain() - 0.1 * Deltatime );
rsSBHiss->gain( volume );
if( volume < 0.05 ) {
rsSBHiss->stop();
}
}
}
// local brake, engage
if( rsSBHissU ) {
if( m_localbrakepressurechange > 0.05f ) {
rsSBHissU->gain( clamp( rsSBHissU->m_amplitudeoffset + rsSBHissU->m_amplitudefactor * m_localbrakepressurechange * 0.05, 0.0, 1.5 ) );
rsSBHissU->play( sound_flags::exclusive | sound_flags::looping );
}
else {
// don't stop the sound too abruptly
volume = std::max( 0.0, rsSBHissU->gain() - 0.1 * Deltatime );
rsSBHissU->gain( volume );
if( volume < 0.05 ) {
rsSBHissU->stop();
}
}
}
// McZapkie-280302 - syczenie
// TODO: softer volume reduction than plain abrupt stop, perhaps as reusable wrapper?
if( ( mvOccupied->BrakeHandle == TBrakeHandle::FV4a )
|| ( mvOccupied->BrakeHandle == TBrakeHandle::FVel6 ) ) {
// upuszczanie z PG
if( rsHiss ) {
fPPress = interpolate( fPPress, static_cast<float>( mvOccupied->Handle->GetSound( s_fv4a_b ) ), 0.05f );
volume = (
fPPress > 0 ?
rsHiss->m_amplitudefactor * fPPress * 0.25 + rsHiss->m_amplitudeoffset :
0 );
if( volume * brakevolumescale > 0.05 ) {
rsHiss->gain( volume * brakevolumescale );
rsHiss->play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHiss->stop();
}
}
// napelnianie PG
if( rsHissU ) {
fNPress = interpolate( fNPress, static_cast<float>( mvOccupied->Handle->GetSound( s_fv4a_u ) ), 0.25f );
volume = (
fNPress > 0 ?
rsHissU->m_amplitudefactor * fNPress + rsHissU->m_amplitudeoffset :
0 );
if( volume * brakevolumescale > 0.05 ) {
rsHissU->gain( volume * brakevolumescale );
rsHissU->play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissU->stop();
}
}
// upuszczanie przy naglym
if( rsHissE ) {
volume = mvOccupied->Handle->GetSound( s_fv4a_e ) * rsHissE->m_amplitudefactor + rsHissE->m_amplitudeoffset;
if( volume * brakevolumescale > 0.05 ) {
rsHissE->gain( volume * brakevolumescale );
rsHissE->play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissE->stop();
}
}
// upuszczanie sterujacego fala
if( rsHissX ) {
volume = mvOccupied->Handle->GetSound( s_fv4a_x ) * rsHissX->m_amplitudefactor + rsHissX->m_amplitudeoffset;
if( volume * brakevolumescale > 0.05 ) {
rsHissX->gain( volume * brakevolumescale );
rsHissX->play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissX->stop();
}
}
// upuszczanie z czasowego
if( rsHissT ) {
volume = mvOccupied->Handle->GetSound( s_fv4a_t ) * rsHissT->m_amplitudefactor + +rsHissT->m_amplitudeoffset;
if( volume * brakevolumescale > 0.05 ) {
rsHissT->gain( volume * brakevolumescale );
rsHissT->play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissT->stop();
}
}
} else {
// jesli nie FV4a
// upuszczanie z PG
if( rsHiss ) {
fPPress = ( 4.0f * fPPress + std::max( 0.0, mvOccupied->dpMainValve ) ) / ( 4.0f + 1.0f );
volume = (
fPPress > 0.0f ?
2.0 * rsHiss->m_amplitudefactor * fPPress + rsHiss->m_amplitudeoffset :
0.0 );
if( volume > 0.05 ) {
rsHiss->gain( volume );
rsHiss->play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHiss->stop();
}
}
// napelnianie PG
if( rsHissU ) {
fNPress = ( 4.0f * fNPress + Min0R( 0.0, mvOccupied->dpMainValve ) ) / ( 4.0f + 1.0f );
volume = (
fNPress < 0.0f ?
-1.0 * rsHissU->m_amplitudefactor * fNPress + rsHissU->m_amplitudeoffset :
0.0 );
if( volume > 0.01 ) {
rsHissU->gain( volume );
rsHissU->play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissU->stop();
}
}
} // koniec nie FV4a
// brakes
if( rsBrake ) {
if( ( mvOccupied->UnitBrakeForce > 10.0 )
&& ( mvOccupied->Vel > 0.05 ) ) {
auto const brakeforceratio{
clamp(
mvOccupied->UnitBrakeForce / std::max( 1.0, mvOccupied->BrakeForceR( 1.0, mvOccupied->Vel ) / ( mvOccupied->NAxles * std::max( 1, mvOccupied->NBpA ) ) ),
0.0, 1.0 ) };
// HACK: in external view mute the sound rather than stop it, in case there's an opening bookend it'd (re)play on sound restart after returning inside
volume = (
FreeFlyModeFlag ?
0.0 :
rsBrake->m_amplitudeoffset
+ std::sqrt( brakeforceratio * interpolate( 0.4, 1.0, ( mvOccupied->Vel / ( 1 + mvOccupied->Vmax ) ) ) ) * rsBrake->m_amplitudefactor );
rsBrake->pitch( rsBrake->m_frequencyoffset + mvOccupied->Vel * rsBrake->m_frequencyfactor );
rsBrake->gain( volume );
rsBrake->play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsBrake->stop();
}
}
// ambient sound
// since it's typically ticking of the clock we can center it on tachometer or on middle of compartment bounding area
if( rsFadeSound ) {
rsFadeSound->play( sound_flags::exclusive | sound_flags::looping );
}
if( dsbSlipAlarm ) {
// alarm przy poslizgu dla 181/182 - BOMBARDIER
if( ( mvControlled->SlippingWheels )
&& ( DynamicObject->GetVelocity() > 1.0 ) ) {
dsbSlipAlarm->play( sound_flags::exclusive | sound_flags::looping );
}
else {
dsbSlipAlarm->stop();
}
}
// szum w czasie jazdy
if( rsRunningNoise ) {
if( ( false == FreeFlyModeFlag )
&& ( false == Global.CabWindowOpen )
&& ( DynamicObject->GetVelocity() > 0.5 ) ) {
update_sounds_runningnoise( *rsRunningNoise );
}
else {
// don't play the optional ending sound if the listener switches views
rsRunningNoise->stop( true == FreeFlyModeFlag );
}
}
// hunting oscillation noise
if( rsHuntingNoise ) {
if( ( false == FreeFlyModeFlag )
&& ( false == Global.CabWindowOpen )
&& ( DynamicObject->GetVelocity() > 0.5 )
&& ( DynamicObject->IsHunting ) ) {
update_sounds_runningnoise( *rsHuntingNoise );
// modify calculated sound volume by hunting amount
auto const huntingamount =
interpolate(
0.0, 1.0,
clamp(
( mvOccupied->Vel - DynamicObject->HuntingShake.fadein_begin ) / ( DynamicObject->HuntingShake.fadein_end - DynamicObject->HuntingShake.fadein_begin ),
0.0, 1.0 ) );
rsHuntingNoise->gain( rsHuntingNoise->gain() * huntingamount );
}
else {
// don't play the optional ending sound if the listener switches views
rsHuntingNoise->stop( true == FreeFlyModeFlag );
}
}
// rain sound
if( m_rainsound ) {
if( ( false == FreeFlyModeFlag )
&& ( false == Global.CabWindowOpen )
&& ( Global.Weather == "rain:" ) ) {
if( m_rainsound->is_combined() ) {
m_rainsound->pitch( Global.Overcast - 1.0 );
}
m_rainsound->gain( m_rainsound->m_amplitudeoffset + m_rainsound->m_amplitudefactor * 1.f );
m_rainsound->play( sound_flags::exclusive | sound_flags::looping );
}
else {
m_rainsound->stop();
}
}
if( dsbHasler ) {
if( fTachoCount >= 3.f ) {
auto const frequency{ (
true == dsbHasler->is_combined() ?
fTachoVelocity * 0.01 :
dsbHasler->m_frequencyoffset + dsbHasler->m_frequencyfactor ) };
dsbHasler->pitch( frequency );
dsbHasler->gain( dsbHasler->m_amplitudeoffset + dsbHasler->m_amplitudefactor );
dsbHasler->play( sound_flags::exclusive | sound_flags::looping );
}
else if( fTachoCount < 1.f ) {
dsbHasler->stop();
}
}
// power-reliant sounds
if( mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable ) {
// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
// hunter-091012: rozdzielenie alarmow
if( dsbBuzzer ) {
if( TestFlag( mvOccupied->SecuritySystem.Status, s_CAalarm )
|| TestFlag( mvOccupied->SecuritySystem.Status, s_SHPalarm ) ) {
if( false == dsbBuzzer->is_playing() ) {
dsbBuzzer->pitch( dsbBuzzer->m_frequencyoffset + dsbBuzzer->m_frequencyfactor );
dsbBuzzer->gain( dsbBuzzer->m_amplitudeoffset + dsbBuzzer->m_amplitudefactor );
dsbBuzzer->play( sound_flags::looping );
Console::BitsSet( 1 << 14 ); // ustawienie bitu 16 na PoKeys
}
}
else {
if( true == dsbBuzzer->is_playing() ) {
dsbBuzzer->stop();
Console::BitsClear( 1 << 14 ); // ustawienie bitu 16 na PoKeys
}
}
}
// distance meter alert
if( m_distancecounterclear ) {
auto const *owner{ (
DynamicObject->ctOwner != nullptr ?
DynamicObject->ctOwner :
DynamicObject->Mechanik ) };
if( m_distancecounter > owner->fLength ) {
// play assigned sound if the train travelled its full length since meter activation
// TBD: check all combinations of directions and active cab
m_distancecounter = -1.f; // turn off the meter after its task is done
m_distancecounterclear->pitch( m_distancecounterclear->m_frequencyoffset + m_distancecounterclear->m_frequencyfactor );
m_distancecounterclear->gain( m_distancecounterclear->m_amplitudeoffset + m_distancecounterclear->m_amplitudefactor );
m_distancecounterclear->play( sound_flags::exclusive );
}
}
}
else {
// stop power-reliant sounds if power is cut
if( dsbBuzzer ) {
if( true == dsbBuzzer->is_playing() ) {
dsbBuzzer->stop();
Console::BitsClear( 1 << 14 ); // ustawienie bitu 16 na PoKeys
}
}
if( m_distancecounterclear ) {
m_distancecounterclear->stop();
}
}
update_sounds_radio();
}
void TTrain::update_sounds_runningnoise( sound_source &Sound ) {
// frequency calculation
auto const normalizer { (
true == Sound.is_combined() ?
mvOccupied->Vmax * 0.01f :
1.f ) };
auto const frequency {
Sound.m_frequencyoffset
+ Sound.m_frequencyfactor * mvOccupied->Vel * normalizer };
// volume calculation
auto volume =
Sound.m_amplitudeoffset
+ Sound.m_amplitudefactor * interpolate(
mvOccupied->Vel / ( 1 + mvOccupied->Vmax ), 1.0,
0.5 ); // scale base volume between 0.5-1.0
if( std::abs( mvOccupied->nrot ) > 0.01 ) {
// hamulce wzmagaja halas
auto const brakeforceratio { (
clamp(
mvOccupied->UnitBrakeForce / std::max( 1.0, mvOccupied->BrakeForceR( 1.0, mvOccupied->Vel ) / ( mvOccupied->NAxles * std::max( 1, mvOccupied->NBpA ) ) ),
0.0, 1.0 ) ) };
volume *= 1 + 0.125 * brakeforceratio;
}
// scale volume by track quality
// TODO: track quality and/or environment factors as separate subroutine
volume *=
interpolate(
0.8, 1.2,
clamp(
DynamicObject->MyTrack->iQualityFlag / 20.0,
0.0, 1.0 ) );
// for single sample sounds muffle the playback at low speeds
if( false == Sound.is_combined() ) {
volume *=
interpolate(
0.0, 1.0,
clamp(
mvOccupied->Vel / 25.0,
0.0, 1.0 ) );
}
if( volume > 0.05 ) {
Sound
.pitch( frequency )
.gain( volume )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
Sound.stop();
}
}
void TTrain::update_sounds_radio() {
if( false == m_radiomessages.empty() ) {
// erase completed radio messages from the list
m_radiomessages.erase(
std::remove_if(
std::begin( m_radiomessages ), std::end( m_radiomessages ),
[]( auto const &source ) {
return ( false == source.second->is_playing() ); } ),
std::end( m_radiomessages ) );
}
// adjust audibility of remaining messages based on current radio conditions
auto const radioenabled { ( true == mvOccupied->Radio ) && ( mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable ) };
for( auto &message : m_radiomessages ) {
auto const volume {
( true == radioenabled )
&& ( Dynamic()->Mechanik != nullptr )
&& ( message.first == RadioChannel() ) ?
Global.RadioVolume :
0.0 };
message.second->gain( volume );
}
// radiostop
if( m_radiostop ) {
if( ( true == radioenabled )
&& ( true == mvOccupied->RadioStopFlag ) ) {
m_radiostop->play( sound_flags::exclusive | sound_flags::looping );
}
else {
m_radiostop->stop();
}
}
}
void TTrain::add_distance( double const Distance ) {
auto const meterenabled { ( m_distancecounter >= 0 ) && ( mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable) };
if( true == meterenabled ) { m_distancecounter += Distance * Occupied()->CabOccupied; }
else { m_distancecounter = -1.f; }
}
bool TTrain::CabChange(int iDirection)
{ // McZapkie-090902: zmiana kabiny 1->0->2 i z powrotem
if( ( DynamicObject->Mechanik == nullptr )
|| ( true == DynamicObject->Mechanik->AIControllFlag ) ) {
// jeśli prowadzi AI albo jest w innym członie
// jak AI prowadzi, to nie można mu mieszać
if (std::abs(mvOccupied->CabOccupied + iDirection) > 1)
return false; // ewentualna zmiana pojazdu
mvOccupied->CabOccupied += iDirection;
}
else
{ // jeśli pojazd prowadzony ręcznie albo wcale (wagon)
mvOccupied->CabDeactivisationAuto();
if( mvOccupied->ChangeCab( iDirection ) ) {
if( InitializeCab( mvOccupied->CabOccupied, mvOccupied->TypeName + ".mmd" ) ) {
// zmiana kabiny w ramach tego samego pojazdu
mvOccupied->CabActivisationAuto(); // załączenie rozrządu (wirtualne kabiny)
DynamicObject->Mechanik->DirectionChange();
return true; // udało się zmienić kabinę
}
}
// aktywizacja poprzedniej, bo jeszcze nie wiadomo, czy jakiś pojazd jest
mvOccupied->CabActivisationAuto();
}
return false; // ewentualna zmiana pojazdu
}
// McZapkie-310302
// wczytywanie pliku z danymi multimedialnymi (dzwieki, kontrolki, kabiny)
bool TTrain::LoadMMediaFile(std::string const &asFileName)
{
// initialize sounds so potential entries from previous vehicle don't stick around
std::unordered_map<
std::string,
std::tuple<std::optional<sound_source> &, sound_placement, float, sound_type, int, double>>
internalsounds = {
{"ctrl:", {dsbNastawnikJazdy, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"ctrlscnd:", {dsbNastawnikBocz, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"reverserkey:", {dsbReverserKey, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"buzzer:", {dsbBuzzer, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"radiostop:", {m_radiostop, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"slipalarm:", {dsbSlipAlarm, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"distancecounter:", {m_distancecounterclear, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"tachoclock:", {dsbHasler, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"switch:", {dsbSwitch, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"pneumaticswitch:", {dsbPneumaticSwitch, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"airsound:", {rsHiss, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"airsound2:", {rsHissU, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"airsound3:", {rsHissE, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"airsound4:", {rsHissX, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"airsound5:", {rsHissT, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"localbrakesound:", {rsSBHiss, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"localbrakesound2:", {rsSBHissU, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"brakesound:", {rsBrake, sound_placement::internal, -1, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, 100.0}},
{"fadesound:", {rsFadeSound, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"runningnoise:", {rsRunningNoise, sound_placement::internal, EU07_SOUND_GLOBALRANGE, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, mvOccupied->Vmax }},
{"huntingnoise:", {rsHuntingNoise, sound_placement::internal, EU07_SOUND_GLOBALRANGE, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, mvOccupied->Vmax }},
{"rainsound:", {m_rainsound, sound_placement::internal, -1, sound_type::single, 0, 100.0}},
};
for( auto &soundconfig : internalsounds ) {
std::get<std::optional<sound_source> &>( soundconfig.second ).reset();
}
// NOTE: since radiosound is an incomplete template not using std::optional it gets a special treatment
m_radiosound.owner( DynamicObject );
CabSoundLocations.clear();
cParser parser( asFileName, cParser::buffer_FILE, DynamicObject->asBaseDir );
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
std::string token;
do
{
token = "";
parser.getTokens();
parser >> token;
} while ((token != "") && (token != "internaldata:"));
if (token == "internaldata:") {
do {
token = "";
parser.getTokens();
parser >> token;
auto lookup { internalsounds.find( token ) };
if( lookup == internalsounds.end() ) { continue; }
auto const soundconfig { lookup->second };
sound_source sound {
std::get<sound_placement>( soundconfig ),
std::get<float>( soundconfig ) };
sound.deserialize(
parser,
std::get<sound_type>( soundconfig ),
std::get<int>( soundconfig ),
std::get<double>( soundconfig ) );
sound.owner( DynamicObject );
std::get<std::optional<sound_source> &>( soundconfig ) = sound;
} while( token != "" );
// assign default samples to sound emitters which weren't included in the config file
if( !m_rainsound ) {
sound_source rainsound;
rainsound.deserialize( "rainsound_default", sound_type::single );
rainsound.owner( DynamicObject );
m_rainsound = rainsound;
}
if (!rsSBHiss) {
// fallback for vehicles without defined local brake hiss sound
rsSBHiss = rsHiss;
}
if (!rsSBHissU) {
// fallback for vehicles without defined local brake hiss sound
rsSBHissU = rsHissU;
}
if (rsBrake) {
rsBrake->m_frequencyfactor /= (1 + mvOccupied->Vmax);
}
if (rsRunningNoise) {
rsRunningNoise->m_frequencyfactor /= (1 + mvOccupied->Vmax);
}
if (rsHuntingNoise) {
rsHuntingNoise->m_frequencyfactor /= (1 + mvOccupied->Vmax);
}
}
auto const nullvector{ glm::vec3() };
std::vector<std::reference_wrapper<std::optional<sound_source>>> sounds = {
dsbReverserKey, dsbNastawnikJazdy, dsbNastawnikBocz,
dsbSwitch, dsbPneumaticSwitch,
rsHiss, rsHissU, rsHissE, rsHissX, rsHissT, rsSBHiss, rsSBHissU,
rsFadeSound, rsRunningNoise, rsHuntingNoise,
dsbHasler, dsbBuzzer, dsbSlipAlarm, m_distancecounterclear, m_rainsound, m_radiostop
};
for (auto &sound : sounds) {
if (sound.get()) {
CabSoundLocations.emplace_back(sound, sound.get()->offset());
}
}
return true;
}
bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
{
m_controlmapper.clear();
// clear python screens
m_screens.clear();
// reset sound positions
auto const nullvector { glm::vec3() };
std::vector<std::reference_wrapper<std::optional<sound_source>>> sounds = {
dsbReverserKey, dsbNastawnikJazdy, dsbNastawnikBocz,
dsbSwitch, dsbPneumaticSwitch,
rsHiss, rsHissU, rsHissE, rsHissX, rsHissT, rsSBHiss, rsSBHissU,
rsFadeSound, rsRunningNoise, rsHuntingNoise,
dsbHasler, dsbBuzzer, dsbSlipAlarm, m_distancecounterclear, m_rainsound, m_radiostop
};
for( auto &sound : sounds ) {
if( sound.get() ) {
sound.get()->offset( nullvector );
}
}
m_radiosound.offset( nullvector );
for (auto &sound : CabSoundLocations) {
if ((sound.first.get())
&& (sound.first.get()->offset() == nullvector)) {
sound.first.get()->offset(sound.second);
}
}
// reset view angles
pMechViewAngle = { 0.0, 0.0 };
is_cab_initialized = true; // the attempt may fail, but it's the attempt that counts
bool parse = false;
int cabindex = 0;
DynamicObject->mdKabina = nullptr; // likwidacja wskaźnika na dotychczasową kabinę
switch (NewCabNo)
{ // ustalenie numeru kabiny do wczytania
case -1:
cabindex = 2;
break;
case 1:
cabindex = 1;
break;
case 0:
cabindex = 0;
break;
}
iCabn = cabindex;
std::string cabstr("cab" + std::to_string(cabindex) + "definition:");
cParser parser( asFileName, cParser::buffer_FILE, DynamicObject->asBaseDir );
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
std::string token;
do
{
// szukanie kabiny
token = "";
parser.getTokens();
parser >> token;
} while ((token != "") && (token != cabstr));
if (token == cabstr)
{
// jeśli znaleziony wpis kabiny
Cabine[cabindex].Load(parser);
// NOTE: the position and angle definitions depend on strict entry order
// TODO: refactor into more flexible arrangement
parser.getTokens();
parser >> token;
if( token == std::string( "driver" + std::to_string( cabindex ) + "angle:" ) ) {
// camera view angle
parser.getTokens( 2, false );
// angle is specified in degrees but internally stored in radians
glm::vec2 viewangle;
parser
>> viewangle.y // yaw first, then pitch
>> viewangle.x;
pMechViewAngle = glm::radians( viewangle );
Global.pCamera.Angle.x = pMechViewAngle.x;
Global.pCamera.Angle.y = pMechViewAngle.y;
parser.getTokens();
parser >> token;
}
if (token == std::string("driver" + std::to_string(cabindex) + "pos:"))
{
// pozycja poczatkowa maszynisty
parser.getTokens(3, false);
parser
>> pMechOffset.x
>> pMechOffset.y
>> pMechOffset.z;
pMechSittingPosition = pMechOffset;
parser.getTokens();
parser >> token;
}
// ABu: pozycja siedzaca mechanika
if (token == std::string("driver" + std::to_string(cabindex) + "sitpos:"))
{
// ABu 180404 pozycja siedzaca maszynisty
parser.getTokens(3, false);
parser
>> pMechSittingPosition.x
>> pMechSittingPosition.y
>> pMechSittingPosition.z;
parser.getTokens();
parser >> token;
}
// else parse=false;
do {
if( parse == true ) {
token = "";
parser.getTokens();
parser >> token;
}
else {
parse = true;
}
// inicjacja kabiny
// Ra 2014-08: zmieniamy zasady - zamiast przypisywać submodel do
// istniejących obiektów animujących
// będziemy teraz uaktywniać obiekty animujące z tablicy i podawać im
// submodel oraz wskaźnik na parametr
if (token == std::string("cab" + std::to_string(cabindex) + "model:"))
{
// model kabiny
parser.getTokens();
parser >> token;
if (token != "none")
{
// bieżąca sciezka do tekstur to dynamic/...
Global.asCurrentTexturePath = DynamicObject->asBaseDir;
// szukaj kabinę jako oddzielny model
// name can contain leading slash, erase it to avoid creation of double slashes when the name is combined with current directory
replace_slashes( token );
erase_leading_slashes( token );
TModel3d *kabina = TModelsManager::GetModel(DynamicObject->asBaseDir + token, true);
// z powrotem defaultowa sciezka do tekstur
Global.asCurrentTexturePath = szTexturePath;
// if (DynamicObject->mdKabina!=k)
if (kabina != nullptr)
{
DynamicObject->mdKabina = kabina; // nowa kabina
}
//(mdKabina) może zostać to samo po przejściu do innego członu bez
// zmiany kabiny, przy powrocie musi być wiązanie ponowne
// else
// break; //wyjście z pętli, bo model zostaje bez zmian
}
else if (cabindex == 1) {
// model tylko, gdy nie ma kabiny 1
// McZapkie-170103: szukaj elementy kabiny w glownym modelu
DynamicObject->mdKabina = DynamicObject->mdModel;
}
clear_cab_controls();
}
/*
if (nullptr == DynamicObject->mdKabina)
{
// don't bother with other parts until the cab is initialised
continue;
}
*/
else if (true == initialize_gauge(parser, token, cabindex))
{
// matched the token, grab the next one
continue;
}
else if (true == initialize_button(parser, token, cabindex))
{
// matched the token, grab the next one
continue;
}
// TODO: add "pydestination:"
else if (token == "pyscreen:")
{
screen_entry screen;
screen.deserialize(parser);
if ((false == screen.script.empty()) && (substr_path(screen.script).empty()))
{
screen.script = DynamicObject->asBaseDir + screen.script;
}
opengl_texture *tex = nullptr;
TSubModel *submodel = nullptr;
if (screen.target != "none")
{
submodel = (DynamicObject->mdKabina ?
DynamicObject->mdKabina->GetFromName(screen.target) :
DynamicObject->mdLowPolyInt ?
DynamicObject->mdLowPolyInt->GetFromName(screen.target) :
nullptr);
if (submodel == nullptr)
{
WriteLog("Python Screen: submodel " + screen.target +
" not found - Ignoring screen");
continue;
}
auto const material{submodel->GetMaterial()};
if (material <= 0)
{
// sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
WriteLog("Python Screen: invalid texture id " + std::to_string(material) +
" - Ignoring screen");
continue;
}
tex = &GfxRenderer->Texture(GfxRenderer->Material(material).textures[0]);
}
else
{
// TODO: fix leak
tex = new opengl_texture();
tex->make_stub();
}
tex->create(true); // make the surface static so it doesn't get destroyed by garbage
// collector if the user spends long time outside cab
// TBD, TODO: keep texture handles around, so we can undo the static switch when the
// user changes cabs?
auto rt = std::make_shared<python_rt>();
rt->shared_tex = tex->id;
// record renderer and material binding for future update requests
m_screens.emplace_back(screen);
m_screens.back().rt = rt;
/*
m_screens.back().touch_list = std::make_shared<std::vector<glm::vec2>>();
if (submodel) // guaranteed at this point
submodel->screen_touch_list = m_screens.back().touch_list;
*/
/*
if (Global.python_displaywindows)
m_screens.back().viewer = std::make_unique<python_screen_viewer>(rt, touch_list, rendererpath);
*/
}
else if (token == "pyscreenupdatetime:") {
parser.getTokens();
parser >> fScreenUpdateRate;
}
// btLampkaUnknown.Init("unknown",mdKabina,false);
} while ( ( token != "" )
// TODO: enable full per-cab deserialization when/if .mmd files get proper per-cab switch configuration
// && ( token != "cab1definition:" )
// && ( token != "cab2definition:" )
&& ( token != "cab0definition:" ) );
for (auto &screen : m_screens)
{
if (screen.updatetime > 0) {
screen.updatetime = std::max((int)screen.updatetime, Global.PythonScreenUpdateRate) * 0.001;
}
if (screen.updatetime == 0) {
screen.updatetime = std::max(Global.PythonScreenUpdateRate, fScreenUpdateRate) * 0.001;
}
if (screen.updatetime < -1) {
screen.updatetime = -screen.updatetime * 0.001;
}
}
}
else
{
return false;
}
/*
if (DynamicObject->mdKabina)
{
*/
// configure placement of sound emitters which aren't bound with any device model, and weren't placed manually
auto const caboffset { glm::dvec3 { ( Cabine[ cabindex ].CabPos1 + Cabine[ cabindex ].CabPos2 ) * 0.5 } +glm::dvec3 { 0, 1, 0 } };
// NOTE: since radiosound is an incomplete template not using std::optional it gets a special treatment
if( m_radiosound.offset() == nullvector ) {
m_radiosound.offset( btLampkaRadio.model_offset() );
}
if( m_radiosound.offset() == nullvector ) {
m_radiosound.offset( caboffset );
}
std::vector<std::pair<std::reference_wrapper<std::optional<sound_source>>, glm::vec3>>
soundlocations = {
{dsbReverserKey, ggDirKey.model_offset()},
{dsbNastawnikJazdy, ggJointCtrl.model_offset()},
{dsbNastawnikJazdy, ggMainCtrl.model_offset()}, // NOTE: fallback for vehicles without universal controller
{dsbNastawnikBocz, ggScndCtrl.model_offset()},
{dsbSwitch, caboffset},
{dsbPneumaticSwitch, caboffset},
{rsHiss, ggBrakeCtrl.model_offset()},
{rsHissU, ggBrakeCtrl.model_offset()},
{rsHissE, ggBrakeCtrl.model_offset()},
{rsHissX, ggBrakeCtrl.model_offset()},
{rsHissT, ggBrakeCtrl.model_offset()},
{rsSBHiss, ggLocalBrake.model_offset()},
{rsSBHiss, ggBrakeCtrl.model_offset()}, // NOTE: fallback if the local brake model can't be located
{rsSBHissU, ggLocalBrake.model_offset()},
{rsSBHissU, ggBrakeCtrl.model_offset()}, // NOTE: fallback if the local brake model can't be located
{rsFadeSound, caboffset},
{rsRunningNoise, caboffset},
{rsHuntingNoise, caboffset},
{dsbHasler, caboffset},
{dsbBuzzer, btLampkaCzuwaka.model_offset()},
{dsbSlipAlarm, caboffset},
{m_distancecounterclear, btLampkaCzuwaka.model_offset()},
{m_rainsound, caboffset},
{m_radiostop, m_radiosound.offset()},
};
for( auto & sound : soundlocations ) {
if( ( sound.first.get() )
&& ( sound.first.get()->offset() == nullvector ) ) {
sound.first.get()->offset( sound.second );
}
}
// second pass, in case some items received no positioning due to missing submodels etc
for( auto & sound : soundlocations ) {
if( ( sound.first.get() )
&& ( sound.first.get()->offset() == nullvector ) ) {
sound.first.get()->offset( caboffset );
}
}
if( DynamicObject->mdKabina )
DynamicObject->mdKabina->Init(); // obrócenie modelu oraz optymalizacja, również zapisanie binarnego
set_cab_controls( NewCabNo < 0 ? 2 : NewCabNo );
/*
return true;
}
return (token == "none");
*/
return true;
}
Math3D::vector3 TTrain::MirrorPosition(bool lewe)
{ // zwraca współrzędne widoku kamery z lusterka
auto const shiftdirection { ( lewe ? -1 : 1 ) * ( iCabn == 2 ? 1 : -1 ) };
return DynamicObject->mMatrix
* Math3D::vector3(
mvOccupied->Dim.W * ( 0.5 * shiftdirection ) + ( 0.2 * shiftdirection ),
1.5 + Cabine[iCabn].CabPos1.y,
interpolate( Cabine[ iCabn ].CabPos1.z , Cabine[ iCabn ].CabPos2.z, 0.5 ) );
};
void TTrain::DynamicSet(TDynamicObject *d)
{ // taka proteza: chcę podłączyć
// kabinę EN57 bezpośrednio z
// silnikowym, aby nie robić tego
// przez ukrotnienie
// drugi silnikowy i tak musi być ukrotniony, podobnie jak kolejna jednostka
// problem się robi ze światłami, które będą zapalane w silnikowym, ale muszą
// świecić się w rozrządczych
// dla EZT światła czołowe będą "zapalane w silnikowym", ale widziane z
// rozrządczych
// również wczytywanie MMD powinno dotyczyć aktualnego członu
// problematyczna może być kwestia wybranej kabiny (w silnikowym...)
// jeśli silnikowy będzie zapięty odwrotnie (tzn. -1), to i tak powinno
// jeździć dobrze
// również hamowanie wykonuje się zaworem w członie, a nie w silnikowym...
DynamicObject = d; // jedyne miejsce zmiany
mvOccupied = mvControlled = ( d ? DynamicObject->MoverParameters : nullptr ); // albo silnikowy w EZT
if( DynamicObject == nullptr ) { return; }
mvControlled = DynamicObject->FindPowered()->MoverParameters;
mvSecond = NULL; // gdyby się nic nie znalazło
if (mvOccupied->Power > 1.0) // dwuczłonowe lub ukrotnienia, żeby nie szukać każdorazowo
if (mvOccupied->Couplers[1].Connected ?
mvOccupied->Couplers[1].AllowedFlag & coupling::control :
false)
{ // gdy jest człon od sprzęgu 1, a sprzęg łączony
// warsztatowo (powiedzmy)
if (mvOccupied->Couplers[1].Connected->Power > 1.0) // ten drugi ma moc
mvSecond =
(TMoverParameters *)mvOccupied->Couplers[1].Connected; // wskaźnik na drugiego
}
else if (mvOccupied->Couplers[0].Connected ?
mvOccupied->Couplers[0].AllowedFlag & coupling::control :
false)
{ // gdy jest człon od sprzęgu 0, a sprzęg łączony
// warsztatowo (powiedzmy)
if (mvOccupied->Couplers[0].Connected->Power > 1.0) // ale ten drugi ma moc
mvSecond =
(TMoverParameters *)mvOccupied->Couplers[0].Connected; // wskaźnik na drugiego
}
// cache nearest unit equipped with pantographs
{
auto *lookup { DynamicObject->FindPantographCarrier() };
// HACK: set pointer to existing vehicle to avoid error checking all over the place
mvPantographUnit = (
lookup != nullptr ?
lookup->MoverParameters :
mvControlled );
}
};
void
TTrain::MoveToVehicle(TDynamicObject *target) {
// > Ra: to nie może być tak robione, to zbytnia proteza jest
// indeed, too much hacks...
// TODO: cleanup
TTrain *target_train = simulation::Trains.find(target->name());
if (target_train) {
// let's try to destroy this TTrain and move to already existing one
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag) {
// tylko jeśli ręcznie prowadzony
// jeśli prowadzi AI, to mu nie robimy dywersji!
Occupied()->CabDeactivisation();
Occupied()->CabOccupied = 0;
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); //rozwala sterowanie hamulcem GF 04-2016
Occupied()->MainCtrlPos = Occupied()->MainCtrlNoPowerPos();
Occupied()->ScndCtrlPos = 0;
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
if( Dynamic()->Mechanik ) {
Dynamic()->Mechanik->MoveTo( target );
}
target_train->Occupied()->LimPipePress = target_train->Occupied()->PipePress;
target_train->Occupied()->CabActivisationAuto( true ); // załączenie rozrządu (wirtualne kabiny)
target_train->Dynamic()->MechInside = true;
if( target_train->Dynamic()->Mechanik ) {
target_train->Dynamic()->Controller = target_train->Dynamic()->Mechanik->AIControllFlag;
target_train->Dynamic()->Mechanik->DirectionChange();
}
else {
target_train->Dynamic()->Controller = Humandriver;
}
} else {
target_train->Dynamic()->bDisplayCab = false;
target_train->Dynamic()->ABuSetModelShake( {} );
}
target_train->Dynamic()->ABuSetModelShake( {} ); // zerowanie przesunięcia przed powrotem?
// potentially move player
if (simulation::Train == this) {
simulation::Train = target_train;
// our local driver may potentially be in external view mode, in which case we shouldn't activate cab visualization
target_train->Dynamic()->bDisplayCab |= !FreeFlyModeFlag;
}
// delete this TTrain
pending_delete = true;
} else {
// move this TTrain to other dynamic
// remove TTrain from global list, we're going to change dynamic anyway
simulation::Trains.detach(Dynamic()->name());
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag) {
// tylko jeśli ręcznie prowadzony
// jeśli prowadzi AI, to mu nie robimy dywersji!
Occupied()->CabDeactivisation();
Occupied()->CabOccupied = 0;
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); //rozwala sterowanie hamulcem GF 04-2016
Occupied()->MainCtrlPos = Occupied()->MainCtrlNoPowerPos();
Occupied()->ScndCtrlPos = 0;
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
if( Dynamic()->Mechanik ) {
Dynamic()->Mechanik->MoveTo( target );
}
DynamicSet( target );
Dynamic()->MechInside = true;
if( Dynamic()->Mechanik ) {
Dynamic()->Controller = Dynamic()->Mechanik->AIControllFlag;
Dynamic()->Mechanik->DirectionChange();
}
else {
Dynamic()->Controller = Humandriver;
}
Occupied()->LimPipePress = Occupied()->PipePress;
Occupied()->CabActivisationAuto( true ); // załączenie rozrządu (wirtualne kabiny)
} else {
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake( {} );
DynamicSet(target);
}
{
auto const filename { Occupied()->TypeName + ".mmd" };
LoadMMediaFile( filename );
InitializeCab(
Occupied()->CabActive,
filename );
}
Dynamic()->ABuSetModelShake( {} ); // zerowanie przesunięcia przed powrotem?
if( simulation::Train == this ) {
// our local driver may potentially be in external view mode, in which case we shouldn't activate cab visualization
Dynamic()->bDisplayCab |= !FreeFlyModeFlag;
}
// add it back with updated dynamic name
simulation::Trains.insert(this);
}
}
// checks whether specified point is within boundaries of the active cab
bool
TTrain::point_inside( Math3D::vector3 const Point ) const {
return ( Point.x >= Cabine[ iCabn ].CabPos1.x ) && ( Point.x <= Cabine[ iCabn ].CabPos2.x )
&& ( Point.y >= Cabine[ iCabn ].CabPos1.y + 0.5 ) && ( Point.y <= Cabine[ iCabn ].CabPos2.y + 1.8 )
&& ( Point.z >= Cabine[ iCabn ].CabPos1.z ) && ( Point.z <= Cabine[ iCabn ].CabPos2.z );
}
Math3D::vector3
TTrain::clamp_inside( Math3D::vector3 const &Point ) const {
if( DebugModeFlag ) { return Point; }
return {
clamp( Point.x, Cabine[ iCabn ].CabPos1.x, Cabine[ iCabn ].CabPos2.x ),
clamp( Point.y, Cabine[ iCabn ].CabPos1.y + 0.5, Cabine[ iCabn ].CabPos2.y + 1.8 ),
clamp( Point.z, Cabine[ iCabn ].CabPos1.z, Cabine[ iCabn ].CabPos2.z ) };
}
void
TTrain::radio_message( sound_source *Message, int const Channel ) {
auto const soundrange { Message->range() };
if( ( soundrange > 0 )
&& ( glm::length2( Message->location() - glm::dvec3 { DynamicObject->GetPosition() } ) > ( soundrange * soundrange ) ) ) {
// skip message playback if the receiver is outside of the emitter's range
return;
}
// NOTE: we initiate playback of all sounds in range, in case the user switches on the radio or tunes to the right channel mid-play
m_radiomessages.emplace_back(
Channel,
std::make_shared<sound_source>( m_radiosound ) );
// assign sound to the template and play it
auto &message = *( m_radiomessages.back().second.get() );
auto const radioenabled { ( true == mvOccupied->Radio ) && ( mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable ) };
auto const volume {
( true == radioenabled )
&& ( Dynamic()->Mechanik != nullptr )
&& ( Channel == RadioChannel() ) ?
1.0 :
0.0 };
message
.copy_sounds( *Message )
.gain( volume )
.play();
}
// clears state of all cabin controls
void TTrain::clear_cab_controls()
{
// indicators exposed to custom control devices
btLampkaSHP.Clear(0);
btLampkaCzuwaka.Clear(1);
btLampkaOpory.Clear(2);
btLampkaWylSzybki.Clear(3);
btLampkaNadmSil.Clear(4);
btLampkaStyczn.Clear(5);
btLampkaPoslizg.Clear(6);
btLampkaNadmPrzetw.Clear(((mvControlled->TrainType & dt_EZT) != 0) ? -1 : 7); // EN57 nie ma tej lampki
btLampkaPrzetwOff.Clear(((mvControlled->TrainType & dt_EZT) != 0) ? 7 : -1 ); // za to ma tę
btLampkaNadmSpr.Clear(8);
btLampkaNadmWent.Clear(9);
btLampkaWysRozr.Clear(((mvControlled->TrainType & dt_ET22) != 0) ? -1 : 10); // ET22 nie ma tej lampki
btLampkaOgrzewanieSkladu.Clear(11);
btHaslerBrakes.Clear(12); // ciśnienie w cylindrach do odbijania na haslerze
btHaslerCurrent.Clear(13); // prąd na silnikach do odbijania na haslerze
// Numer 14 jest używany dla buczka SHP w update_sounds()
// Jeśli ustawiamy nową wartość dla PoKeys wolna jest 15
// other cab controls
// TODO: arrange in more readable manner, and eventually refactor
ggJointCtrl.Clear();
ggMainCtrl.Clear();
ggMainCtrlAct.Clear();
ggScndCtrl.Clear();
ggScndCtrlButton.Clear();
ggScndCtrlOffButton.Clear();
ggDistanceCounterButton.Clear();
ggDirKey.Clear();
ggDirForwardButton.Clear();
ggDirNeutralButton.Clear();
ggDirBackwardButton.Clear();
ggBrakeCtrl.Clear();
ggLocalBrake.Clear();
ggAlarmChain.Clear();
ggBrakeProfileCtrl.Clear();
ggBrakeProfileG.Clear();
ggBrakeProfileR.Clear();
ggBrakeOperationModeCtrl.Clear();
ggMaxCurrentCtrl.Clear();
ggMainOffButton.Clear();
ggMainOnButton.Clear();
ggSecurityResetButton.Clear();
ggReleaserButton.Clear();
ggSpringBrakeOnButton.Clear();
ggSpringBrakeOffButton.Clear();
ggUniveralBrakeButton1.Clear();
ggUniveralBrakeButton2.Clear();
ggUniveralBrakeButton3.Clear();
ggEPFuseButton.Clear();
ggSandButton.Clear();
ggAutoSandButton.Clear();
ggAntiSlipButton.Clear();
ggHornButton.Clear();
ggHornLowButton.Clear();
ggHornHighButton.Clear();
ggWhistleButton.Clear();
ggHelperButton.Clear();
ggNextCurrentButton.Clear();
ggSpeedControlIncreaseButton.Clear();
ggSpeedControlDecreaseButton.Clear();
ggSpeedControlPowerIncreaseButton.Clear();
ggSpeedControlPowerDecreaseButton.Clear();
for (auto &speedctrlbutton : ggSpeedCtrlButtons) {
speedctrlbutton.Clear();
}
for( auto &universal : ggUniversals ) {
universal.Clear();
}
for (auto &item : ggInverterEnableButtons) {
item.Clear();
}
for (auto &item : ggInverterDisableButtons) {
item.Clear();
}
for (auto &item : ggInverterToggleButtons) {
item.Clear();
}
for( auto &relayresetbutton : ggRelayResetButtons ) {
relayresetbutton.Clear();
}
ggInstrumentLightButton.Clear();
ggDashboardLightButton.Clear();
ggTimetableLightButton.Clear();
// hunter-091012
ggCabLightDimButton.Clear();
ggCompartmentLightsButton.Clear();
ggCompartmentLightsOnButton.Clear();
ggCompartmentLightsOffButton.Clear();
ggBatteryButton.Clear();
ggBatteryOnButton.Clear();
ggBatteryOffButton.Clear();
ggCabActivationButton.Clear();
//-------
ggFuseButton.Clear();
ggConverterFuseButton.Clear();
ggStLinOffButton.Clear();
ggRadioChannelSelector.Clear();
ggRadioChannelPrevious.Clear();
ggRadioChannelNext.Clear();
ggRadioStop.Clear();
ggRadioTest.Clear();
ggRadioCall3.Clear();
ggRadioVolumeSelector.Clear();
ggRadioVolumePrevious.Clear();
ggRadioVolumeNext.Clear();
ggDoorLeftPermitButton.Clear();
ggDoorRightPermitButton.Clear();
ggDoorPermitPresetButton.Clear();
ggDoorLeftButton.Clear();
ggDoorRightButton.Clear();
ggDoorLeftOnButton.Clear();
ggDoorRightOnButton.Clear();
ggDoorLeftOffButton.Clear();
ggDoorRightOffButton.Clear();
ggDoorAllOnButton.Clear();
ggDoorAllOffButton.Clear();
ggTrainHeatingButton.Clear();
ggSignallingButton.Clear();
ggDoorSignallingButton.Clear();
ggDoorStepButton.Clear();
ggDepartureSignalButton.Clear();
ggCompressorButton.Clear();
ggCompressorLocalButton.Clear();
ggConverterButton.Clear();
ggConverterOffButton.Clear();
ggConverterLocalButton.Clear();
ggMainButton.Clear();
/*
ggPantFrontButton.Clear();
ggPantRearButton.Clear();
ggPantFrontButtonOff.Clear();
ggPantRearButtonOff.Clear();
*/
ggPantAllDownButton.Clear();
ggPantSelectedButton.Clear();
ggPantSelectedDownButton.Clear();
ggPantValvesButton.Clear();
ggPantCompressorButton.Clear();
ggPantCompressorValve.Clear();
ggI1B.Clear();
ggI2B.Clear();
ggI3B.Clear();
ggItotalB.Clear();
ggOilPressB.Clear();
ggWater1TempB.Clear();
ggClockSInd.Clear();
ggClockMInd.Clear();
ggClockHInd.Clear();
ggEngineVoltage.Clear();
ggLVoltage.Clear();
ggMainGearStatus.Clear();
ggIgnitionKey.Clear();
ggWaterPumpBreakerButton.Clear();
ggWaterPumpButton.Clear();
ggWaterHeaterBreakerButton.Clear();
ggWaterHeaterButton.Clear();
ggWaterCircuitsLinkButton.Clear();
ggFuelPumpButton.Clear();
ggOilPumpButton.Clear();
ggMotorBlowersFrontButton.Clear();
ggMotorBlowersRearButton.Clear();
ggMotorBlowersAllOffButton.Clear();
btLampkaPrzetw.Clear();
btLampkaPrzetwB.Clear();
btLampkaPrzetwBOff.Clear();
btLampkaPrzekRozn.Clear();
btLampkaPrzekRoznPom.Clear();
btLampkaUkrotnienie.Clear();
btLampkaHamPosp.Clear();
btLampkaWylSzybkiOff.Clear();
btLampkaWylSzybkiB.Clear();
btLampkaWylSzybkiBOff.Clear();
btLampkaMainBreakerReady.Clear();
btLampkaMainBreakerBlinkingIfReady.Clear();
btLampkaBezoporowa.Clear();
btLampkaBezoporowaB.Clear();
btLampkaMaxSila.Clear();
btLampkaPrzekrMaxSila.Clear();
btLampkaRadio.Clear();
btLampkaRadioStop.Clear();
btLampkaHamulecReczny.Clear();
btLampkaBlokadaDrzwi.Clear();
btLampkaDoorLockOff.Clear();
for( auto &universal : btUniversals ) {
universal.Clear();
}
btInstrumentLight.Clear();
btDashboardLight.Clear();
btTimetableLight.Clear();
btLampkaWentZaluzje.Clear();
btLampkaDoorLeft.Clear();
btLampkaDoorRight.Clear();
btLampkaDepartureSignal.Clear();
btLampkaRezerwa.Clear();
btLampkaBoczniki.Clear();
btLampkaBocznik1.Clear();
btLampkaBocznik2.Clear();
btLampkaBocznik3.Clear();
btLampkaBocznik4.Clear();
btLampkaRadiotelefon.Clear();
btLampkaHamienie.Clear();
btLampkaBrakingOff.Clear();
btLampkaED.Clear();
btLampkaBrakeProfileG.Clear();
btLampkaBrakeProfileP.Clear();
btLampkaBrakeProfileR.Clear();
btLampkaSpringBrakeActive.Clear();
btLampkaSpringBrakeInactive.Clear();
btLampkaSprezarka.Clear();
btLampkaSprezarkaB.Clear();
btLampkaSprezarkaOff.Clear();
btLampkaSprezarkaBOff.Clear();
btLampkaFuelPumpOff.Clear();
btLampkaNapNastHam.Clear();
btLampkaOporyB.Clear();
btLampkaStycznB.Clear();
btLampkaHamowanie1zes.Clear();
btLampkaHamowanie2zes.Clear();
btLampkaNadmPrzetwB.Clear();
btLampkaHVoltageB.Clear();
btLampkaForward.Clear();
btLampkaBackward.Clear();
// light indicators
btLampkaUpperLight.Clear();
btLampkaLeftLight.Clear();
btLampkaRightLight.Clear();
btLampkaLeftEndLight.Clear();
btLampkaRightEndLight.Clear();
btLampkaRearUpperLight.Clear();
btLampkaRearLeftLight.Clear();
btLampkaRearRightLight.Clear();
btLampkaRearLeftEndLight.Clear();
btLampkaRearRightEndLight.Clear();
// others
btLampkaMalfunction.Clear();
btLampkaMalfunctionB.Clear();
btLampkaMotorBlowers.Clear();
btLampkaCoolingFans.Clear();
btLampkaTempomat.Clear();
btLampkaDistanceCounter.Clear();
ggLeftLightButton.Clear();
ggRightLightButton.Clear();
ggUpperLightButton.Clear();
ggDimHeadlightsButton.Clear();
ggLeftEndLightButton.Clear();
ggRightEndLightButton.Clear();
ggLightsButton.Clear();
// hunter-230112
ggRearLeftLightButton.Clear();
ggRearRightLightButton.Clear();
ggRearUpperLightButton.Clear();
ggRearLeftEndLightButton.Clear();
ggRearRightEndLightButton.Clear();
}
// NOTE: we can get rid of this function once we have per-cab persistent state
void TTrain::set_cab_controls( int const Cab ) {
// switches
// battery
ggBatteryButton.PutValue(
( ggBatteryButton.type() == TGaugeType::push ? 0.5f :
mvOccupied->Power24vIsAvailable ? 1.f :
0.f ) );
// battery
ggCabActivationButton.PutValue(
(ggCabActivationButton.type() == TGaugeType::push ? 0.5f :
(mvOccupied->CabActive == mvOccupied->CabOccupied) && mvOccupied->CabMaster ? 1.f :
0.f));
// line breaker
if( ggMainButton.SubModel != nullptr ) { // instead of single main button there can be on/off pair
ggMainButton.PutValue(
( ggMainButton.type() == TGaugeType::push ? 0.5f :
m_linebreakerstate > 0 ? 1.f :
0.f ) );
}
// motor connectors
ggStLinOffButton.PutValue(
( mvControlled->StLinSwitchOff ?
1.f :
0.f ) );
// radio
ggRadioChannelSelector.PutValue( ( Dynamic()->Mechanik ? Dynamic()->Mechanik->iRadioChannel : 1 ) - 1 );
// pantographs
/*
if( mvOccupied->PantSwitchType != "impulse" ) {
if( ggPantFrontButton.SubModel ) {
ggPantFrontButton.PutValue(
( mvControlled->Pantographs[end::front].valve.is_enabled ?
1.f :
0.f ) );
}
if( ggPantFrontButtonOff.SubModel ) {
ggPantFrontButtonOff.PutValue(
( mvControlled->Pantographs[end::front].valve.is_disabled ?
1.f :
0.f ) );
}
}
if( mvOccupied->PantSwitchType != "impulse" ) {
if( ggPantRearButton.SubModel ) {
ggPantRearButton.PutValue(
( mvControlled->Pantographs[end::rear].valve.is_enabled ?
1.f :
0.f ) );
}
if( ggPantRearButtonOff.SubModel ) {
ggPantRearButtonOff.PutValue(
( mvControlled->Pantographs[end::rear].valve.is_disabled ?
1.f :
0.f ) );
}
}
*/
// front/end pantograph selection is relative to occupied cab
if( ggPantSelectedButton.type() == TGaugeType::toggle ) {
ggPantSelectedButton.PutValue(
( mvPantographUnit->PantsValve.is_enabled ?
1.f :
0.f ) );
}
else {
if( false == m_controlmapper.contains( "pantselectedoff_sw:" ) ) {
// single impulse switch arrangement, with neutral position mid-way
ggPantSelectedButton.PutValue( 0.5f );
}
}
if( ggPantSelectedDownButton.type() == TGaugeType::toggle ) {
ggPantSelectedDownButton.PutValue(
( mvPantographUnit->PantsValve.is_disabled ?
1.f :
0.f ) );
}
ggPantValvesButton.PutValue( 0.5f );
// auxiliary compressor
ggPantCompressorValve.PutValue(
mvControlled->bPantKurek3 ?
0.f : // default setting is pantographs connected with primary tank
1.f );
ggPantCompressorButton.PutValue(
mvPantographUnit->PantCompFlag ?
1.f :
0.f );
// converter
if( mvOccupied->ConvSwitchType != "impulse" ) {
ggConverterButton.PutValue(
mvControlled->ConverterAllow ?
1.f :
0.f );
}
ggConverterLocalButton.PutValue(
mvControlled->ConverterAllowLocal ?
1.f :
0.f );
// compressor
ggCompressorButton.PutValue(
mvControlled->CompressorAllow ?
1.f :
0.f );
ggCompressorLocalButton.PutValue(
mvControlled->CompressorAllowLocal ?
1.f :
0.f );
ggCompressorListButton.PutValue(mvOccupied->CompressorListPos - 1);
// motor overload relay threshold / shunt mode
ggMaxCurrentCtrl.PutValue(
( true == mvControlled->ShuntModeAllow ?
( true == mvControlled->ShuntMode ?
1.f :
0.f ) :
( mvControlled->MotorOverloadRelayHighThreshold ?
1.f :
0.f ) ) );
// lights
ggLightsButton.PutValue( mvOccupied->LightsPos - 1 );
auto const vehicleend { cab_to_end( Cab ) };
if( ( mvOccupied->iLights[ vehicleend ] & light::headlight_left ) != 0 ) {
ggLeftLightButton.PutValue( 1.f );
}
if( ( mvOccupied->iLights[ vehicleend ] & light::headlight_right ) != 0 ) {
ggRightLightButton.PutValue( 1.f );
}
if( ( mvOccupied->iLights[ vehicleend ] & light::headlight_upper ) != 0 ) {
ggUpperLightButton.PutValue( 1.f );
}
if( ( mvOccupied->iLights[ vehicleend ] & light::redmarker_left ) != 0 ) {
if( ggLeftEndLightButton.SubModel != nullptr ) {
ggLeftEndLightButton.PutValue( 1.f );
}
else {
ggLeftLightButton.PutValue( -1.f );
}
}
if( ( mvOccupied->iLights[ vehicleend ] & light::redmarker_right ) != 0 ) {
if( ggRightEndLightButton.SubModel != nullptr ) {
ggRightEndLightButton.PutValue( 1.f );
}
else {
ggRightLightButton.PutValue( -1.f );
}
}
if( true == DynamicObject->DimHeadlights ) {
ggDimHeadlightsButton.PutValue( 1.f );
}
// cab lights
if( true == Cabine[Cab].bLightDim ) {
ggCabLightDimButton.PutValue( 1.f );
}
// compartment lights
ggCompartmentLightsButton.PutValue(
( ggCompartmentLightsButton.type() == TGaugeType::push ? 0.5f :
mvOccupied->CompartmentLights.is_enabled ? 1.f :
0.f ) );
// instrument lights
ggInstrumentLightButton.PutValue( (
InstrumentLightActive ?
1.f :
0.f ) );
ggDashboardLightButton.PutValue( (
DashboardLightActive ?
1.f :
0.f ) );
ggTimetableLightButton.PutValue( (
TimetableLightActive ?
1.f :
0.f ) );
// doors permits
if( false == ggDoorLeftPermitButton.is_push() ) {
ggDoorLeftPermitButton.PutValue( mvOccupied->Doors.instances[ ( cab_to_end() == end::front ? side::left : side::right ) ].open_permit ? 1.f : 0.f );
}
if( false == ggDoorRightPermitButton.is_push() ) {
ggDoorRightPermitButton.PutValue( mvOccupied->Doors.instances[ ( cab_to_end() == end::front ? side::right : side::left ) ].open_permit ? 1.f : 0.f );
}
ggDoorPermitPresetButton.PutValue( mvOccupied->Doors.permit_preset );
// door controls
ggDoorLeftButton.PutValue( mvOccupied->Doors.instances[ ( cab_to_end() == end::front ? side::left : side::right ) ].is_closed ? 0.f : 1.f );
ggDoorRightButton.PutValue( mvOccupied->Doors.instances[ ( cab_to_end() == end::front ? side::right : side::left ) ].is_closed ? 0.f : 1.f );
// door lock
ggDoorSignallingButton.PutValue(
mvOccupied->Doors.lock_enabled ?
1.f :
0.f );
// door step
if( false == ggDoorStepButton.is_push() ) {
ggDoorStepButton.PutValue(
mvOccupied->Doors.step_enabled ?
1.f :
0.f );
}
// heating
if( false == ggTrainHeatingButton.is_push() ) {
ggTrainHeatingButton.PutValue(
mvControlled->Heating ?
1.f :
0.f );
}
// brake acting time
if( ggBrakeProfileCtrl.SubModel != nullptr ) {
ggBrakeProfileCtrl.PutValue(
( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
2.f :
mvOccupied->BrakeDelayFlag - 1 ) );
}
if( ggBrakeProfileG.SubModel != nullptr ) {
ggBrakeProfileG.PutValue(
mvOccupied->BrakeDelayFlag == bdelay_G ?
1.f :
0.f );
}
if( ggBrakeProfileR.SubModel != nullptr ) {
ggBrakeProfileR.PutValue(
( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
1.f :
0.f );
}
if (ggBrakeOperationModeCtrl.SubModel != nullptr) {
ggBrakeOperationModeCtrl.PutValue(
(mvOccupied->BrakeOpModeFlag > 0 ?
std::log2(mvOccupied->BrakeOpModeFlag) :
0));
}
// alarm chain
ggAlarmChain.PutValue(
mvControlled->AlarmChainFlag ?
1.f :
0.f );
// brake signalling
ggSignallingButton.PutValue(
mvControlled->Signalling ?
1.f :
0.f );
// multiple-unit current indicator source
ggNextCurrentButton.PutValue(
ShowNextCurrent ?
1.f :
0.f );
// water pump
ggWaterPumpBreakerButton.PutValue(
mvControlled->WaterPump.breaker ?
1.f :
0.f );
if( ggWaterPumpButton.type() != TGaugeType::push ) {
ggWaterPumpButton.PutValue(
mvControlled->WaterPump.is_enabled ?
1.f :
0.f );
}
// water heater
ggWaterHeaterBreakerButton.PutValue(
mvControlled->WaterHeater.breaker ?
1.f :
0.f );
ggWaterHeaterButton.PutValue(
mvControlled->WaterHeater.is_enabled ?
1.f :
0.f );
ggWaterCircuitsLinkButton.PutValue(
mvControlled->WaterCircuitsLink ?
1.f :
0.f );
// fuel pump
if( ggFuelPumpButton.type() != TGaugeType::push ) {
ggFuelPumpButton.PutValue(
mvControlled->FuelPump.is_enabled ?
1.f :
0.f );
}
// oil pump
if( ggOilPumpButton.type() != TGaugeType::push ) {
ggOilPumpButton.PutValue(
mvControlled->OilPump.is_enabled ?
1.f :
0.f );
}
// traction motor fans
if( ggMotorBlowersFrontButton.type() != TGaugeType::push ) {
ggMotorBlowersFrontButton.PutValue(
mvControlled->MotorBlowers[end::front].is_enabled ?
1.f :
0.f );
}
if( ggMotorBlowersRearButton.type() != TGaugeType::push ) {
ggMotorBlowersRearButton.PutValue(
mvControlled->MotorBlowers[end::rear].is_enabled ?
1.f :
0.f );
}
if( ggMotorBlowersAllOffButton.type() != TGaugeType::push ) {
ggMotorBlowersAllOffButton.PutValue(
( mvControlled->MotorBlowers[end::front].is_disabled
|| mvControlled->MotorBlowers[ end::front ].is_disabled ) ?
1.f :
0.f );
}
// second controller
if( ggScndCtrl.is_push() ) {
ggScndCtrl.PutValue(
ggScndCtrl.is_toggle() ?
0.5f : // pushtoggle is two-way control with neutral position in the middle
0.f ); // push is on/off control, active while held down, due to legacy use
}
// tempomat
if( false == ggScndCtrlButton.is_push() ) {
ggScndCtrlButton.PutValue(
( mvControlled->ScndCtrlPos > 0 ) ?
1.f :
0.f );
}
// sandbox
if( ggAutoSandButton.type() != TGaugeType::push ) {
ggAutoSandButton.PutValue(
mvControlled->SandDoseAutoAllow ?
1.f :
0.f );
}
// radio
ggRadioVolumeSelector.PutValue( Global.RadioVolume );
//finding each inverter - not so optimal, but action ins performed only during changing cabin
bool kier = (DynamicObject->DirectionGet() * mvOccupied->CabOccupied > 0);
int flag = DynamicObject->MoverParameters->InverterControlCouplerFlag;
int itemstart = 0;
for (auto &item : ggInverterToggleButtons) //for each button
{
int itemindex = itemstart;
itemstart++;
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->CabOccupied < 0 ? end::rear : end::front, flag);
while (p)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
if (itemindex < p->MoverParameters->InvertersNo)
{
// visual feedback
ggInverterToggleButtons[itemstart-1].PutValue(p->MoverParameters->Inverters[itemindex].Activate ? 1.0 : 0.0);
break;
}
else
{
itemindex -= p->MoverParameters->InvertersNo;
}
}
p = (kier ? p->NextC(flag) : p->PrevC(flag));
}
}
// we reset all indicators, as they're set during the update pass
// TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it
}
// initializes a button matching provided label. returns: true if the label was found, false otherwise
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int const Cabindex) {
std::unordered_map<std::string, TButton &> const lights = {
{ "i-maxft:", btLampkaMaxSila },
{ "i-maxftt:", btLampkaPrzekrMaxSila },
{ "i-radio:", btLampkaRadio },
{ "i-radiostop:", btLampkaRadioStop },
{ "i-manual_brake:", btLampkaHamulecReczny },
{ "i-door_blocked:", btLampkaBlokadaDrzwi },
{ "i-door_blockedoff:", btLampkaDoorLockOff },
{ "i-slippery:", btLampkaPoslizg },
{ "i-contactors:", btLampkaStyczn },
{ "i-conv_ovld:", btLampkaNadmPrzetw },
{ "i-converter:", btLampkaPrzetw },
{ "i-converteroff:", btLampkaPrzetwOff },
{ "i-converterb:", btLampkaPrzetwB },
{ "i-converterboff:", btLampkaPrzetwBOff },
{ "i-diff_relay:", btLampkaPrzekRozn },
{ "i-diff_relay2:", btLampkaPrzekRoznPom },
{ "i-motor_ovld:", btLampkaNadmSil },
{ "i-train_controll:", btLampkaUkrotnienie },
{ "i-brake_delay_r:", btLampkaHamPosp },
{ "i-mainbreaker:", btLampkaWylSzybki },
{ "i-mainbreakerb:", btLampkaWylSzybkiB },
{ "i-mainbreakeroff:", btLampkaWylSzybkiOff },
{ "i-mainbreakerboff:", btLampkaWylSzybkiBOff },
{ "i-mainbreakerready:", btLampkaMainBreakerReady },
{ "i-mainbreakerblinking:", btLampkaMainBreakerBlinkingIfReady },
{ "i-vent_ovld:", btLampkaNadmWent },
{ "i-comp_ovld:", btLampkaNadmSpr },
{ "i-resistors:", btLampkaOpory },
{ "i-no_resistors:", btLampkaBezoporowa },
{ "i-no_resistors_b:", btLampkaBezoporowaB },
{ "i-highcurrent:", btLampkaWysRozr },
{ "i-vent_trim:", btLampkaWentZaluzje },
{ "i-motorblowers:", btLampkaMotorBlowers },
{ "i-coolingfans:", btLampkaCoolingFans },
{ "i-tempomat:", btLampkaTempomat },
{ "i-distancecounter:", btLampkaDistanceCounter },
{ "i-trainheating:", btLampkaOgrzewanieSkladu },
{ "i-security_aware:", btLampkaCzuwaka },
{ "i-security_cabsignal:", btLampkaSHP },
{ "i-security_aware_cabsignal:", btLampkaCzuwakaSHP },
{ "i-door_left:", btLampkaDoorLeft },
{ "i-door_right:", btLampkaDoorRight },
{ "i-departure_signal:", btLampkaDepartureSignal },
{ "i-reserve:", btLampkaRezerwa },
{ "i-scnd:", btLampkaBoczniki },
{ "i-scnd1:", btLampkaBocznik1 },
{ "i-scnd2:", btLampkaBocznik2 },
{ "i-scnd3:", btLampkaBocznik3 },
{ "i-scnd4:", btLampkaBocznik4 },
{ "i-braking:", btLampkaHamienie },
{ "i-brakingoff:", btLampkaBrakingOff },
{ "i-dynamicbrake:", btLampkaED },
{ "i-brakeprofileg:", btLampkaBrakeProfileG },
{ "i-brakeprofilep:", btLampkaBrakeProfileP },
{ "i-brakeprofiler:", btLampkaBrakeProfileR },
{ "i-springbrakeactive:", btLampkaSpringBrakeActive },
{ "i-springbrakeinactive:", btLampkaSpringBrakeInactive },
{ "i-braking-ezt:", btLampkaHamowanie1zes },
{ "i-braking-ezt2:", btLampkaHamowanie2zes },
{ "i-compressor:", btLampkaSprezarka },
{ "i-compressorb:", btLampkaSprezarkaB },
{ "i-compressoroff:", btLampkaSprezarkaOff },
{ "i-compressorboff:", btLampkaSprezarkaBOff },
{ "i-fuelpumpoff:", btLampkaFuelPumpOff },
{ "i-voltbrake:", btLampkaNapNastHam },
{ "i-resistorsb:", btLampkaOporyB },
{ "i-contactorsb:", btLampkaStycznB },
{ "i-conv_ovldb:", btLampkaNadmPrzetwB },
{ "i-hvoltageb:", btLampkaHVoltageB },
{ "i-malfunction:", btLampkaMalfunction },
{ "i-malfunctionb:", btLampkaMalfunctionB },
{ "i-forward:", btLampkaForward },
{ "i-backward:", btLampkaBackward },
{ "i-upperlight:", btLampkaUpperLight },
{ "i-leftlight:", btLampkaLeftLight },
{ "i-rightlight:", btLampkaRightLight },
{ "i-leftend:", btLampkaLeftEndLight },
{ "i-rightend:", btLampkaRightEndLight },
{ "i-rearupperlight:", btLampkaRearUpperLight },
{ "i-rearleftlight:", btLampkaRearLeftLight },
{ "i-rearrightlight:", btLampkaRearRightLight },
{ "i-rearleftend:", btLampkaRearLeftEndLight },
{ "i-rearrightend:", btLampkaRearRightEndLight },
{ "i-dashboardlight:", btDashboardLight },
{ "i-timetablelight:", btTimetableLight },
{ "i-universal0:", btUniversals[ 0 ] },
{ "i-universal1:", btUniversals[ 1 ] },
{ "i-universal2:", btUniversals[ 2 ] },
{ "i-universal3:", btUniversals[ 3 ] },
{ "i-universal4:", btUniversals[ 4 ] },
{ "i-universal5:", btUniversals[ 5 ] },
{ "i-universal6:", btUniversals[ 6 ] },
{ "i-universal7:", btUniversals[ 7 ] },
{ "i-universal8:", btUniversals[ 8 ] },
{ "i-universal9:", btUniversals[ 9 ] }
};
{
auto lookup = lights.find( Label );
if( lookup != lights.end() ) {
lookup->second.Load( Parser, DynamicObject );
return true;
}
}
// TODO: move viable dedicated lights to the automatic light array
std::unordered_map<std::string, bool const *> const autolights = {
{ "i-doors:", &m_doors },
{ "i-doorpermit_left:", &mvOccupied->Doors.instances[ ( cab_to_end() == end::front ? side::left : side::right ) ].open_permit },
{ "i-doorpermit_right:", &mvOccupied->Doors.instances[ ( cab_to_end() == end::front ? side::right : side::left ) ].open_permit },
{ "i-doorpermit_any:", &m_doorpermits },
{ "i-doorstep:", &mvOccupied->Doors.step_enabled },
{ "i-mainpipelock:", &mvOccupied->LockPipe },
{ "i-battery:", &mvOccupied->Power24vIsAvailable },
{ "i-cablight:", &Cabine[ iCabn ].bLight },
};
{
auto lookup = autolights.find( Label );
if( lookup != autolights.end() ) {
auto &button = Cabine[ Cabindex ].Button( -1 ); // pierwsza wolna lampka
button.Load( Parser, DynamicObject );
button.AssignBool( lookup->second );
return true;
}
}
// custom lights
if( Label == "i-instrumentlight:" ) {
btInstrumentLight.Load( Parser, DynamicObject );
InstrumentLightType = 0;
}
else if( Label == "i-instrumentlight_m:" ) {
btInstrumentLight.Load( Parser, DynamicObject );
InstrumentLightType = 1;
}
else if( Label == "i-instrumentlight_c:" ) {
btInstrumentLight.Load( Parser, DynamicObject );
InstrumentLightType = 2;
}
else if( Label == "i-instrumentlight_a:" ) {
btInstrumentLight.Load( Parser, DynamicObject );
InstrumentLightType = 3;
}
else if( Label == "i-instrumentlight_l:" ) {
btInstrumentLight.Load( Parser, DynamicObject );
InstrumentLightType = 4;
}
else if (Label == "i-doors:")
{
int i = Parser.getToken<int>() - 1;
auto &button = Cabine[Cabindex].Button(-1); // pierwsza wolna lampka
button.Load(Parser, DynamicObject);
button.AssignBool(bDoors[0] + 3 * i);
}
else
{
// failed to match the label
return false;
}
return true;
}
// initializes a gauge matching provided label. returns: true if the label was found, false otherwise
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int const Cabindex) {
std::unordered_map<std::string, TGauge &> const gauges = {
{ "jointctrl:", ggJointCtrl },
{ "mainctrl:", ggMainCtrl },
{ "scndctrl:", ggScndCtrl },
{ "dirkey:" , ggDirKey },
{ "brakectrl:", ggBrakeCtrl },
{ "localbrake:", ggLocalBrake },
{ "alarmchain:", ggAlarmChain },
{ "brakeprofile_sw:", ggBrakeProfileCtrl },
{ "brakeprofileg_sw:", ggBrakeProfileG },
{ "brakeprofiler_sw:", ggBrakeProfileR },
{ "brakeopmode_sw:", ggBrakeOperationModeCtrl },
{ "maxcurrent_sw:", ggMaxCurrentCtrl },
{ "main_off_bt:", ggMainOffButton },
{ "main_on_bt:", ggMainOnButton },
{ "security_reset_bt:", ggSecurityResetButton },
{ "releaser_bt:", ggReleaserButton },
{ "springbrakeon_bt:", ggSpringBrakeOnButton },
{ "springbrakeoff_bt:", ggSpringBrakeOffButton },
{ "universalbrake1_bt:", ggUniveralBrakeButton1 },
{ "universalbrake2_bt:", ggUniveralBrakeButton2 },
{ "universalbrake3_bt:", ggUniveralBrakeButton3 },
{ "epbrake_bt:", ggEPFuseButton },
{ "sand_bt:", ggSandButton },
{ "autosandallow_sw:", ggAutoSandButton },
{ "antislip_bt:", ggAntiSlipButton },
{ "horn_bt:", ggHornButton },
{ "hornlow_bt:", ggHornLowButton },
{ "hornhigh_bt:", ggHornHighButton },
{ "whistle_bt:", ggWhistleButton },
{ "helper_bt:", ggHelperButton },
{ "fuse_bt:", ggFuseButton },
{ "converterfuse_bt:", ggConverterFuseButton },
{ "stlinoff_bt:", ggStLinOffButton },
{ "doorpermitpreset_sw:", ggDoorPermitPresetButton },
{ "door_left_sw:", ggDoorLeftButton },
{ "door_right_sw:", ggDoorRightButton },
{ "doorlefton_sw:", ggDoorLeftOnButton },
{ "doorrighton_sw:", ggDoorRightOnButton },
{ "doorleftoff_sw:", ggDoorLeftOffButton },
{ "doorrightoff_sw:", ggDoorRightOffButton },
{ "doorallon_sw:", ggDoorAllOnButton },
{ "departure_signal_bt:", ggDepartureSignalButton },
{ "upperlight_sw:", ggUpperLightButton },
{ "leftlight_sw:", ggLeftLightButton },
{ "rightlight_sw:", ggRightLightButton },
{ "dimheadlights_sw:", ggDimHeadlightsButton },
{ "leftend_sw:", ggLeftEndLightButton },
{ "rightend_sw:", ggRightEndLightButton },
{ "lights_sw:", ggLightsButton },
{ "rearupperlight_sw:", ggRearUpperLightButton },
{ "rearleftlight_sw:", ggRearLeftLightButton },
{ "rearrightlight_sw:", ggRearRightLightButton },
{ "rearleftend_sw:", ggRearLeftEndLightButton },
{ "rearrightend_sw:", ggRearRightEndLightButton },
{ "compressor_sw:", ggCompressorButton },
{ "compressorlocal_sw:", ggCompressorLocalButton },
{ "compressorlist_sw:", ggCompressorListButton },
{ "converter_sw:", ggConverterButton },
{ "converterlocal_sw:", ggConverterLocalButton },
{ "converteroff_sw:", ggConverterOffButton },
{ "main_sw:", ggMainButton },
{ "waterpumpbreaker_sw:", ggWaterPumpBreakerButton },
{ "waterpump_sw:", ggWaterPumpButton },
{ "waterheaterbreaker_sw:", ggWaterHeaterBreakerButton },
{ "waterheater_sw:", ggWaterHeaterButton },
{ "water1tempb:", ggWater1TempB },
{ "watercircuitslink_sw:", ggWaterCircuitsLinkButton },
{ "fuelpump_sw:", ggFuelPumpButton },
{ "oilpump_sw:", ggOilPumpButton },
{ "oilpressb:", ggOilPressB },
{ "motorblowersfront_sw:", ggMotorBlowersFrontButton },
{ "motorblowersrear_sw:", ggMotorBlowersRearButton },
{ "motorblowersalloff_sw:", ggMotorBlowersAllOffButton },
{ "radiochannel_sw:", ggRadioChannelSelector },
{ "radiochannelprev_sw:", ggRadioChannelPrevious },
{ "radiochannelnext_sw:", ggRadioChannelNext },
{ "radiostop_sw:", ggRadioStop },
{ "radiotest_sw:", ggRadioTest },
{ "radiocall3_sw:", ggRadioCall3 },
{ "radiovolume_sw:", ggRadioVolumeSelector },
{ "radiovolumeprev_sw:", ggRadioVolumePrevious },
{ "radiovolumenext_sw:", ggRadioVolumeNext },
/*
{ "pantfront_sw:", ggPantFrontButton },
{ "pantrear_sw:", ggPantRearButton },
{ "pantfrontoff_sw:", ggPantFrontButtonOff },
{ "pantrearoff_sw:", ggPantRearButtonOff },
*/
{ "pantalloff_sw:", ggPantAllDownButton },
{ "pantselected_sw:", ggPantSelectedButton },
{ "pantselectedoff_sw:", ggPantSelectedDownButton },
{ "pantvalves_sw:", ggPantValvesButton },
{ "pantcompressor_sw:", ggPantCompressorButton },
{ "pantcompressorvalve_sw:", ggPantCompressorValve },
{ "trainheating_sw:", ggTrainHeatingButton },
{ "signalling_sw:", ggSignallingButton },
{ "door_signalling_sw:", ggDoorSignallingButton },
{ "nextcurrent_sw:", ggNextCurrentButton },
{ "instrumentlight_sw:", ggInstrumentLightButton },
{ "dashboardlight_sw:", ggDashboardLightButton },
{ "timetablelight_sw:", ggTimetableLightButton },
{ "cablightdim_sw:", ggCabLightDimButton },
{ "compartmentlights_sw:", ggCompartmentLightsButton },
{ "compartmentlightson_sw:", ggCompartmentLightsOnButton },
{ "compartmentlightsoff_sw:", ggCompartmentLightsOffButton },
{ "battery_sw:", ggBatteryButton },
{ "batteryon_sw:", ggBatteryOnButton },
{ "batteryoff_sw:", ggBatteryOffButton },
{ "cabactivation_sw:", ggCabActivationButton },
{ "distancecounter_sw:", ggDistanceCounterButton },
{ "relayreset1_bt:", ggRelayResetButtons[ 0 ] },
{ "relayreset2_bt:", ggRelayResetButtons[ 1 ] },
{ "relayreset3_bt:", ggRelayResetButtons[ 2 ] },
{ "universal0:", ggUniversals[ 0 ] },
{ "universal1:", ggUniversals[ 1 ] },
{ "universal2:", ggUniversals[ 2 ] },
{ "universal3:", ggUniversals[ 3 ] },
{ "universal4:", ggUniversals[ 4 ] },
{ "universal5:", ggUniversals[ 5 ] },
{ "universal6:", ggUniversals[ 6 ] },
{ "universal7:", ggUniversals[ 7 ] },
{ "universal8:", ggUniversals[ 8 ] },
{ "universal9:", ggUniversals[ 9 ] },
{ "inverterenable1_bt:", ggInverterEnableButtons[0] },
{ "inverterenable2_bt:", ggInverterEnableButtons[1] },
{ "inverterenable3_bt:", ggInverterEnableButtons[2] },
{ "inverterenable4_bt:", ggInverterEnableButtons[3] },
{ "inverterenable5_bt:", ggInverterEnableButtons[4] },
{ "inverterenable6_bt:", ggInverterEnableButtons[5] },
{ "inverterenable7_bt:", ggInverterEnableButtons[6] },
{ "inverterenable8_bt:", ggInverterEnableButtons[7] },
{ "inverterenable9_bt:", ggInverterEnableButtons[8] },
{ "inverterenable10_bt:", ggInverterEnableButtons[9] },
{ "inverterenable11_bt:", ggInverterEnableButtons[10] },
{ "inverterenable12_bt:", ggInverterEnableButtons[11] },
{ "inverterdisable1_bt:", ggInverterDisableButtons[0] },
{ "inverterdisable2_bt:", ggInverterDisableButtons[1] },
{ "inverterdisable3_bt:", ggInverterDisableButtons[2] },
{ "inverterdisable4_bt:", ggInverterDisableButtons[3] },
{ "inverterdisable5_bt:", ggInverterDisableButtons[4] },
{ "inverterdisable6_bt:", ggInverterDisableButtons[5] },
{ "inverterdisable7_bt:", ggInverterDisableButtons[6] },
{ "inverterdisable8_bt:", ggInverterDisableButtons[7] },
{ "inverterdisable9_bt:", ggInverterDisableButtons[8] },
{ "inverterdisable10_bt:", ggInverterDisableButtons[9] },
{ "inverterdisable11_bt:", ggInverterDisableButtons[10] },
{ "inverterdisable12_bt:", ggInverterDisableButtons[11] },
{ "invertertoggle1_bt:", ggInverterToggleButtons[0] },
{ "invertertoggle2_bt:", ggInverterToggleButtons[1] },
{ "invertertoggle3_bt:", ggInverterToggleButtons[2] },
{ "invertertoggle4_bt:", ggInverterToggleButtons[3] },
{ "invertertoggle5_bt:", ggInverterToggleButtons[4] },
{ "invertertoggle6_bt:", ggInverterToggleButtons[5] },
{ "invertertoggle7_bt:", ggInverterToggleButtons[6] },
{ "invertertoggle8_bt:", ggInverterToggleButtons[7] },
{ "invertertoggle9_bt:", ggInverterToggleButtons[8] },
{ "invertertoggle10_bt:", ggInverterToggleButtons[9] },
{ "invertertoggle11_bt:", ggInverterToggleButtons[10] },
{ "invertertoggle12_bt:", ggInverterToggleButtons[11] },
};
{
auto const lookup { gauges.find( Label ) };
if( lookup != gauges.end() ) {
lookup->second.Load( Parser, DynamicObject );
m_controlmapper.insert( lookup->second, lookup->first );
return true;
}
}
// dedicated gauges with state-driven optional submodel
// TODO: move viable gauges here
// TODO: convert dedicated gauges to auto-allocated ones, replace dedicated references in command handlers to mapper lookups
std::unordered_map<std::string, std::tuple<TGauge &, bool const *> > const stategauges = {
{ "tempomat_sw:", { ggScndCtrlButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "tempomatoff_sw:", { ggScndCtrlOffButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedinc_bt:", { ggSpeedControlIncreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speeddec_bt:", { ggSpeedControlDecreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedctrlpowerinc_bt:", { ggSpeedControlPowerIncreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedctrlpowerdec_bt:", { ggSpeedControlPowerDecreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton0:", { ggSpeedCtrlButtons[ 0 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton1:", { ggSpeedCtrlButtons[ 1 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton2:", { ggSpeedCtrlButtons[ 2 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton3:", { ggSpeedCtrlButtons[ 3 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton4:", { ggSpeedCtrlButtons[ 4 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton5:", { ggSpeedCtrlButtons[ 5 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton6:", { ggSpeedCtrlButtons[ 6 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton7:", { ggSpeedCtrlButtons[ 7 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton8:", { ggSpeedCtrlButtons[ 8 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton9:", { ggSpeedCtrlButtons[ 9 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "doorleftpermit_sw:", { ggDoorLeftPermitButton, &mvOccupied->Doors.instances[ ( cab_to_end() == end::front ? side::left : side::right ) ].open_permit } },
{ "doorrightpermit_sw:", { ggDoorRightPermitButton, &mvOccupied->Doors.instances[ ( cab_to_end() == end::front ? side::right : side::left ) ].open_permit } },
{ "dooralloff_sw:", { ggDoorAllOffButton, &m_doors } },
{ "doorstep_sw:", { ggDoorStepButton, &mvOccupied->Doors.step_enabled } },
{ "dirforward_bt:", { ggDirForwardButton, &m_dirforward } },
{ "dirneutral_bt:", { ggDirNeutralButton, &m_dirneutral } },
{ "dirbackward_bt:", { ggDirBackwardButton, &m_dirbackward } },
};
{
auto const lookup { stategauges.find( Label ) };
if( lookup != stategauges.end() ) {
auto &gauge { std::get<TGauge &>( lookup->second ) };
gauge.Load( Parser, DynamicObject );
gauge.AssignState( std::get<bool const *>( lookup->second ) );
m_controlmapper.insert( gauge, lookup->first );
return true;
}
}
// TODO: move viable dedicated gauges to the automatic array
std::unordered_map<std::string, bool *> const autoboolgauges = {
{ "doormode_sw:", &mvOccupied->Doors.remote_only },
{ "coolingfans_sw:", &mvControlled->RVentForceOn },
{ "pantfront_sw:", &mvPantographUnit->Pantographs[end::front].valve.is_enabled },
{ "pantrear_sw:", &mvPantographUnit->Pantographs[end::rear].valve.is_enabled },
{ "pantfrontoff_sw:", &mvPantographUnit->Pantographs[end::front].valve.is_disabled },
{ "pantrearoff_sw:", &mvPantographUnit->Pantographs[end::rear].valve.is_disabled },
{ "radio_sw:", &mvOccupied->Radio },
{ "cablight_sw:", &Cabine[ iCabn ].bLight },
{ "springbraketoggle_bt:", &mvOccupied->SpringBrake.Activate },
{ "couplingdisconnect_sw:", &m_couplingdisconnect },
{ "couplingdisconnectback_sw:", &m_couplingdisconnectback },
};
{
auto lookup = autoboolgauges.find( Label );
if( lookup != autoboolgauges.end() ) {
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna lampka
gauge.Load( Parser, DynamicObject );
gauge.AssignBool( lookup->second );
m_controlmapper.insert( gauge, lookup->first );
return true;
}
}
// TODO: move viable dedicated gauges to the automatic array
std::unordered_map<std::string, int *> const autointgauges = {
{ "manualbrake:", &mvOccupied->ManualBrakePos },
{ "pantselect_sw:", &mvOccupied->PantsPreset.second[cab_to_end()] },
};
{
auto lookup = autointgauges.find( Label );
if( lookup != autointgauges.end() ) {
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna lampka
gauge.Load( Parser, DynamicObject );
gauge.AssignInt( lookup->second );
m_controlmapper.insert( gauge, lookup->first );
return true;
}
}
// ABu 090305: uniwersalne przyciski lub inne rzeczy
if( Label == "mainctrlact:" ) {
ggMainCtrlAct.Load( Parser, DynamicObject);
}
// SEKCJA WSKAZNIKOW
else if ((Label == "tachometer:") || (Label == "tachometerb:"))
{
// predkosciomierz wskaźnikowy z szarpaniem
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fTachoVelocityJump);
// bind tachometer sound location to the meter
if( dsbHasler
&& dsbHasler->offset() == glm::vec3() ) {
dsbHasler->offset( gauge.model_offset() );
}
}
else if (Label == "tachometern:")
{
// predkosciomierz wskaźnikowy bez szarpania
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fTachoVelocity);
// bind tachometer sound location to the meter
if( dsbHasler
&& dsbHasler->offset() == glm::vec3() ) {
dsbHasler->offset( gauge.model_offset() );
}
}
else if (Label == "tachometerd:")
{
// predkosciomierz cyfrowy
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fTachoVelocity);
// bind tachometer sound location to the meter
if( dsbHasler
&& dsbHasler->offset() == glm::vec3() ) {
dsbHasler->offset( gauge.model_offset() );
}
}
else if ((Label == "hvcurrent1:") || (Label == "hvcurrent1b:"))
{
// 1szy amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fHCurrent + 1);
}
else if ((Label == "hvcurrent2:") || (Label == "hvcurrent2b:"))
{
// 2gi amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fHCurrent + 2);
}
else if ((Label == "hvcurrent3:") || (Label == "hvcurrent3b:"))
{
// 3ci amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałska
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fHCurrent + 3);
}
else if ((Label == "hvcurrent:") || (Label == "hvcurrentb:"))
{
// amperomierz calkowitego pradu
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fHCurrent);
}
else if (Label == "eimscreen:")
{
// amperomierz calkowitego pradu
int i, j;
Parser.getTokens(2, false);
Parser >> i >> j;
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fEIMParams[i][j]);
}
else if (Label == "brakes:")
{
// specified pipe pressure of specified consist vehicle
int i, j;
Parser.getTokens(2, false);
Parser >> i >> j;
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignFloat(&fPress[clamp(i, 1, 20) - 1][clamp(j, 0, 3)]);
}
else if ((Label == "brakepress:") || (Label == "brakepressb:"))
{
// manometr cylindrow hamulcowych
// Ra 2014-08: przeniesione do TCab
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->BrakePress);
}
else if ((Label == "pipepress:") || (Label == "pipepressb:"))
{
// manometr przewodu hamulcowego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->PipePress);
}
else if( Label == "scndpress:" ) {
// manometr przewodu hamulcowego
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject, 0.1 );
gauge.AssignDouble( &mvOccupied->ScndPipePress );
}
else if (Label == "limpipepress:")
{
// manometr zbiornika sterujacego zaworu maszynisty
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject, 0.1 );
gauge.AssignDouble( &m_brakehandlecp );
}
else if (Label == "cntrlpress:")
{
// manometr zbiornika kontrolnego/rorz�du
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvPantographUnit->PantPress);
}
else if (Label == "springbrakepress:")
{
// manometr cylindra hamulca sprężynowego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->SpringBrake.SBP);
}
else if (Label == "epctrlvalue:")
{
// wskazowka sterowania sila hamulca ep
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->EpForce);
}
else if ((Label == "compressor:") || (Label == "compressorb:"))
{
// manometr sprezarki/zbiornika glownego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->Compressor);
}
else if( Label == "oilpress:" ) {
// oil pressure
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject );
gauge.AssignFloat( &mvControlled->OilPump.pressure );
}
else if( Label == "oiltemp:" ) {
// oil temperature
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject );
gauge.AssignFloat( &mvControlled->dizel_heat.To );
}
else if( Label == "water1temp:" ) {
// main circuit water temperature
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject );
gauge.AssignFloat( &mvControlled->dizel_heat.temperatura1 );
}
else if( Label == "water2temp:" ) {
// auxiliary circuit water temperature
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject );
gauge.AssignFloat( &mvControlled->dizel_heat.temperatura2 );
}
else if( Label == "pantpress:" ) {
// pantograph tank pressure
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject, 0.1 );
gauge.AssignDouble( &mvPantographUnit->PantPress );
}
// yB - dla drugiej sekcji
else if (Label == "hvbcurrent1:")
{
// 1szy amperomierz
ggI1B.Load(Parser, DynamicObject);
}
else if (Label == "hvbcurrent2:")
{
// 2gi amperomierz
ggI2B.Load(Parser, DynamicObject);
}
else if (Label == "hvbcurrent3:")
{
// 3ci amperomierz
ggI3B.Load(Parser, DynamicObject);
}
else if (Label == "hvbcurrent:")
{
// amperomierz calkowitego pradu
ggItotalB.Load(Parser, DynamicObject);
}
//*************************************************************
else if (Label == "clock:")
{
// zegar analogowy
if (Parser.getToken<std::string>() == "analog")
{
if( DynamicObject->mdKabina ) {
// McZapkie-300302: zegarek
ggClockSInd.Init( DynamicObject->mdKabina->GetFromName( "ClockShand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
ggClockMInd.Init( DynamicObject->mdKabina->GetFromName( "ClockMhand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
ggClockHInd.Init( DynamicObject->mdKabina->GetFromName( "ClockHhand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 12.0 );
}
}
}
else if( Label == "clock_seconds:" ) {
ggClockSInd.Load( Parser, DynamicObject );
}
else if (Label == "evoltage:")
{
// woltomierz napiecia silnikow
ggEngineVoltage.Load(Parser, DynamicObject);
}
else if (Label == "hvoltage:")
{
// woltomierz wysokiego napiecia
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fHVoltage);
}
else if (Label == "lvoltage:")
{
// woltomierz niskiego napiecia
ggLVoltage.Load(Parser, DynamicObject);
}
else if (Label == "enrot1m:")
{
// obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fEngine + 1);
} // ggEnrot1m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "enrot2m:")
{
// obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fEngine + 2);
} // ggEnrot2m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "enrot3m:")
{ // obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fEngine + 3);
} // ggEnrot3m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "engageratio:")
{
// np. ciśnienie sterownika sprzęgła
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignDouble(&mvControlled->dizel_engage);
} // ggEngageRatio.Load(Parser,DynamicObject->mdKabina);
else if (Label == "maingearstatus:")
{
// np. ciśnienie sterownika skrzyni biegów
ggMainGearStatus.Load(Parser, DynamicObject);
}
else if (Label == "ignitionkey:")
{
ggIgnitionKey.Load(Parser, DynamicObject);
}
else if (Label == "distcounter:")
{
// Ra 2014-07: licznik kilometrów
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignDouble(&mvControlled->DistCounter);
}
else if( Label == "shuntmodepower:" ) {
// shunt mode power slider
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignDouble(&mvControlled->AnPos);
m_controlmapper.insert( gauge, "shuntmodepower:" );
}
else if( Label == "heatingvoltage:" ) {
if( mvControlled->HeatingPowerSource.SourceType == TPowerSource::Generator ) {
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject );
gauge.AssignDouble( &(mvControlled->HeatingPowerSource.EngineGenerator.voltage) );
}
}
else if( Label == "heatingcurrent:" ) {
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject );
gauge.AssignDouble( &( mvControlled->TotalCurrent ) );
}
else
{
// failed to match the label
return false;
}
return true;
}
uint16_t TTrain::id() {
if (vid == 0) {
vid = ++simulation::prev_train_id;
WriteLog("net: assigning id " + std::to_string(vid) + " to vehicle " + Dynamic()->name(), logtype::net);
}
return vid;
}
void train_table::update(double dt)
{
for (TTrain *train : m_items) {
if (!train)
continue;
train->Update(dt);
if (train->pending_delete) {
purge(train->Dynamic()->name());
if (simulation::Train == train)
simulation::Train = nullptr;
}
// for single-player destroy non-player trains
if (simulation::Train != train
&& Global.network_servers.empty() && !Global.network_client) {
purge(train->Dynamic()->name());
}
}
}
TTrain *
train_table::find_id( std::uint16_t const Id ) const {
if( Id == 0 ) { return nullptr; }
for( TTrain *train : m_items ) {
if( !train ) {
continue;
}
if( train->id() == Id ) {
return train;
}
}
return nullptr;
}