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https://github.com/MaSzyna-EU07/maszyna.git
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88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "applicationmode.h"
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#include "editormouseinput.h"
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#include "editorkeyboardinput.h"
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#include "Camera.h"
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#include "sceneeditor.h"
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#include "scenenode.h"
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class editor_mode : public application_mode
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{
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public:
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// constructors
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editor_mode();
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// methods
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// initializes internal data structures of the mode. returns: true on success, false otherwise
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bool init() override;
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// mode-specific update of simulation data. returns: false on error, true otherwise
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bool update() override;
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// maintenance method, called when the mode is activated
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void enter() override;
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// maintenance method, called when the mode is deactivated
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void exit() override;
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// input handlers
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void on_key(int Key, int Scancode, int Action, int Mods) override;
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void on_cursor_pos(double Horizontal, double Vertical) override;
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void on_mouse_button(int Button, int Action, int Mods) override;
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void on_scroll(double const Xoffset, double const Yoffset) override
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{
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;
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}
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void on_window_resize(int w, int h) override
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{
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;
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}
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void on_event_poll() override;
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bool is_command_processor() const override;
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private:
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// types
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struct editormode_input
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{
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editormouse_input mouse;
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editorkeyboard_input keyboard;
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bool init();
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void poll();
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};
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struct state_backup
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{
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TCamera camera;
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bool freefly;
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bool picking;
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};
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// methods
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void update_camera(double const Deltatime);
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bool mode_translation() const;
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bool mode_translation_vertical() const;
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bool mode_rotationY() const;
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bool mode_rotationX() const;
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bool mode_rotationZ() const;
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bool mode_snap() const;
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// members
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state_backup m_statebackup; // helper, cached variables to be restored on mode exit
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editormode_input m_input;
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TCamera Camera;
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double fTime50Hz{0.0}; // bufor czasu dla komunikacji z PoKeys
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scene::basic_editor m_editor;
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scene::basic_node *m_node; // currently selected scene node
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bool m_takesnapshot{true}; // helper, hints whether snapshot of selected node(s) should be taken before modification
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bool m_dragging = false;
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glm::vec3 oldPos;
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bool mouseHold{false};
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};
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