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maszyna/editor/editorTrackShape.cpp

446 lines
17 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "editor/editorTrack.hpp"
#include "editor/editorGeometry.hpp"
#include "world/Track.h"
#include "utilities/Globals.h"
#include <algorithm>
#include <cmath>
namespace
{
using geometry::arc_pieces;
using geometry::arc_through;
using geometry::has_controls;
using geometry::bezier;
using geometry::cross;
using geometry::grade_of;
using geometry::plan_distance;
using geometry::plan_of;
using geometry::reversed;
using geometry::signed_angle;
using geometry::straight_piece;
using geometry::turned;
std::vector<segment_data> scaled(segment_data const &Path, bool const Atend, double const Length, double const Original)
{
auto const &start{Path.points[segment_data::point::start]};
auto const &end{Path.points[segment_data::point::end]};
auto const scale{Length / std::max(Original, 1e-6)};
segment_data piece{Path};
piece.points[segment_data::point::end] = start + (end - start) * scale;
piece.points[segment_data::point::control1] *= scale;
piece.points[segment_data::point::control2] *= scale;
piece.radius *= static_cast<float>(scale);
return {Atend ? piece : reversed(piece)};
}
void spread_rolls(std::vector<segment_data> &Pieces, segment_data const &Path, double const Original, float const Radius)
{
double chainage{0.0};
for (auto &piece : Pieces)
{
auto const piecelength{bezier{piece}.plan_length()};
auto const from{static_cast<float>(std::clamp(chainage / Original, 0.0, 1.0))};
auto const to{static_cast<float>(std::clamp((chainage + piecelength) / Original, 0.0, 1.0))};
piece.rolls = {glm::mix(Path.rolls[0], Path.rolls[1], from), glm::mix(Path.rolls[0], Path.rolls[1], to)};
piece.radius = Radius;
chainage += piecelength;
}
}
std::vector<segment_data> arc_then_straight(glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Target, double const Radius, int const Side)
{
glm::dvec2 const normal{-Direction.y * Side, Direction.x * Side};
auto const centre{plan_of(Point) + normal * Radius};
auto const towards{plan_of(Target) - centre};
auto const distance{glm::length(towards)};
auto const spread{std::acos(std::clamp(Radius / distance, -1.0, 1.0))};
auto const radial0{plan_of(Point) - centre};
double rest{-1.0};
double angle{0.0};
for (auto const sign : {1.0, -1.0})
{
auto const radial{turned(towards / distance, sign * spread) * Radius};
auto turn{Side * signed_angle(radial0, radial)};
if (turn < 0.0)
turn += 2.0 * glm::pi<double>();
auto const heading{turned(Direction, Side * turn)};
auto const remaining{glm::dot(plan_of(Target) - centre - radial, heading)};
if (remaining > 0.0 && (rest < 0.0 || turn < angle))
{
rest = remaining;
angle = turn;
}
}
if (rest < 0.0 || angle > glm::pi<double>())
return {};
auto pieces{arc_pieces(Point, Direction, Grade, Radius, angle, Side)};
auto const tail{straight_piece(pieces.back().points[segment_data::point::end], turned(Direction, Side * angle), Grade, rest)};
pieces.insert(pieces.end(), tail.begin(), tail.end());
return pieces;
}
std::vector<segment_data> straight_then_arc(glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec2 const &Offset, double const Radius, int const Side)
{
auto const along{glm::dot(Offset, Direction)};
auto const lateral{std::abs(cross(Direction, Offset))};
if (lateral > 2.0 * Radius)
return arc_through(Point, Direction, Grade, Offset);
auto const across{Radius - lateral};
auto const lead{along - std::sqrt(std::max(0.0, Radius * Radius - across * across))};
if (lead < 0.5)
return arc_through(Point, Direction, Grade, Offset);
auto const angle{2.0 * std::atan2(lateral, along - lead)};
if (angle > glm::pi<double>())
return {};
auto pieces{straight_piece(Point, Direction, Grade, lead)};
auto const arc{arc_pieces(pieces.back().points[segment_data::point::end], Direction, Grade, Radius, angle, Side)};
pieces.insert(pieces.end(), arc.begin(), arc.end());
return pieces;
}
void lay_transition(editor_track::easing &Result, glm::dvec3 const &Joint, glm::dvec2 Direction, double const Grade, double const Roll)
{
auto const curvature{Result.curvature};
auto const length{Result.length};
auto const count{static_cast<int>(std::ceil(length / 10.0))};
auto const piece{length / count};
glm::dvec3 point{Joint};
for (int i = 0; i < count; ++i)
{
segment_data part;
part.points[segment_data::point::start] = point;
auto const from{Direction};
int const steps{static_cast<int>(std::ceil(piece / 0.05))};
auto const step{piece / steps};
for (int j = 0; j < steps; ++j)
{
auto const along{i * piece + (j + 0.5) * step};
auto const angle{curvature * (1.0 - along / length) * step};
auto const half{turned(Direction, angle * 0.5)};
point += glm::dvec3{half.x * step, Grade * step, half.y * step};
Direction = turned(Direction, angle);
}
part.points[segment_data::point::end] = point;
part.points[segment_data::point::control1] = glm::dvec3{from.x, Grade, from.y} * (piece / 3.0);
part.points[segment_data::point::control2] = -glm::dvec3{Direction.x, Grade, Direction.y} * (piece / 3.0);
part.rolls = {static_cast<float>(Roll * (1.0 - i * piece / length)), static_cast<float>(Roll * (1.0 - (i + 1) * piece / length))};
Result.pieces.push_back(part);
}
Result.end = point;
Result.direction = Direction;
}
} // namespace
std::vector<segment_data> editor_track::stretched(segment_data const &Path, bool const Atend, double const Length)
{
auto const path{Atend ? Path : reversed(Path)};
bezier const curve{path};
auto const &start{path.points[segment_data::point::start]};
auto const &end{path.points[segment_data::point::end]};
auto const first{plan_of(curve.first(0.0))};
auto const last{plan_of(curve.first(1.0))};
if (glm::length(first) < 1e-9 || glm::length(last) < 1e-9)
return {};
glm::dvec2 const direction{glm::normalize(first)};
auto const grade{grade_of(curve.first(0.0))};
auto const original{curve.plan_length()};
auto const turn{signed_angle(direction, glm::normalize(last))};
auto const lateral{cross(direction, plan_of(end - start))};
std::vector<segment_data> pieces;
float radius{0.0f};
if (std::abs(turn) < 1e-4 && std::abs(lateral) < 0.01)
pieces = straight_piece(start, direction, grade, Length);
else
{
auto const arcradius{original / std::abs(turn)};
int const side{turn > 0.0 ? 1 : -1};
auto const arc{arc_pieces(start, direction, grade, arcradius, std::abs(turn), side)};
bool const circular{std::abs(turn) > 1e-4 && plan_distance(arc.back().points[segment_data::point::end], end) < 0.05 && plan_distance(arc.front().points[segment_data::point::start], start) < 1e-6};
if (false == circular)
return scaled(path, Atend, Length, original);
pieces = arc_pieces(start, direction, grade, arcradius, std::min(Length / arcradius, glm::radians(330.0)), side);
radius = path.radius;
}
spread_rolls(pieces, path, original, radius);
if (false == Atend)
{
std::reverse(pieces.begin(), pieces.end());
for (auto &piece : pieces)
piece = reversed(piece);
}
return pieces;
}
std::optional<editor_track::path_end> editor_track::stretch_end(TTrack const &Track, point_ref const &Point)
{
if (Track.eType != tt_Normal || false == is_supported(Track) || Track.m_paths.empty())
return std::nullopt;
auto const last{static_cast<int>(Track.m_paths.size()) - 1};
if (false == Point.valid())
{
bool const startfree{false == is_connected(Track, {0, point_kind::start})};
bool const endfree{false == is_connected(Track, {last, point_kind::end})};
bool const atend{endfree || false == startfree};
return path_end{atend ? last : 0, atend};
}
if (false == is_end(Point.kind) || Point.path > last)
return std::nullopt;
auto const position{point_position(Track, Point)};
for (int i = 0; i <= last; ++i)
if (i != Point.path && (plan_distance(Track.m_paths[i].points[segment_data::point::start], position) < geometry::same_point || plan_distance(Track.m_paths[i].points[segment_data::point::end], position) < geometry::same_point))
return std::nullopt;
return path_end{Point.path, Point.kind == point_kind::end};
}
std::pair<glm::dvec3, glm::dvec3> editor_track::end_axis(segment_data const &Path, bool const Atend)
{
bezier const curve{Path};
auto const tangent{Atend ? curve.first(1.0) : -curve.first(0.0)};
return {Path.points[Atend ? segment_data::point::end : segment_data::point::start], glm::length(tangent) > 1e-9 ? glm::normalize(tangent) : glm::dvec3{}};
}
editor_track::point_ref editor_track::stretch_remap(point_ref Point, int const Path, std::size_t const Pieces)
{
if (false == Point.valid() || Point.path < Path)
return Point;
auto const extra{static_cast<int>(Pieces) - 1};
if (Point.path > Path || Point.kind == point_kind::end || Point.kind == point_kind::control2)
Point.path += extra;
return Point;
}
std::size_t editor_track::driven_paths(TTrack const &Track)
{
return Track.eType == tt_Switch ? std::min<std::size_t>(1, Track.m_paths.size()) : Track.m_paths.size();
}
editor_track::middle_point editor_track::middle(TTrack const &Track)
{
auto const count{driven_paths(Track)};
double total{0.0};
for (std::size_t i = 0; i < count; ++i)
total += bezier{Track.m_paths[i]}.plan_length();
middle_point result{Track.location(), {0.0, 0.0, 1.0}, total * 0.5};
double along{0.0};
for (std::size_t i = 0; i < count; ++i)
{
bezier const curve{Track.m_paths[i]};
auto const length{curve.plan_length()};
if (along + length >= result.chainage || i + 1 == count)
{
auto const t{curve.parameter(result.chainage - along)};
result.point = curve.point(t);
result.tangent = curve.first(t);
return result;
}
along += length;
}
return result;
}
double editor_track::joint_roll(TTrack const &Track, point_ref const &Point)
{
if (Point.path < 0 || Point.path >= static_cast<int>(Track.m_paths.size()))
return 0.0;
auto const &path{Track.m_paths[Point.path]};
return Point.kind == point_kind::start ? path.rolls[0] : -path.rolls[1];
}
void editor_track::roll_joined(TTrack &Other, point_ref const &Theirs, float const Roll)
{
auto &theirs{Other.m_paths[Theirs.path]};
if (Theirs.kind == point_kind::start)
theirs.rolls[0] = -Roll;
else
theirs.rolls[1] = Roll;
}
void editor_track::match_rolls(TTrack const &Track, std::vector<joint> const &Joints)
{
for (auto const &joint : Joints)
if (joint.own.path < static_cast<int>(Track.m_paths.size()) && joint.theirs.path < static_cast<int>(joint.other->m_paths.size()))
roll_joined(*joint.other, joint.theirs, static_cast<float>(joint_roll(Track, joint.own)));
}
glm::dvec3 editor_track::outward(TTrack const &Track, point_ref const &Point)
{
bezier const curve{Track.m_paths[Point.path]};
return Point.kind == point_kind::start ? -curve.first(0.0) : curve.first(1.0);
}
editor_track::point_ref editor_track::switch_main(TTrack const &Track, point_ref Point)
{
if (Track.eType == tt_Switch && Point.valid() && Point.path > 0)
Point.path = 0;
return Point;
}
glm::dvec3 editor_track::control_vector(TTrack const &Track, point_ref const &Control)
{
return point_position(Track, Control) - point_position(Track, end_of(Control));
}
std::optional<editor_track::drive_spot> editor_track::drive_spot_of(TTrack const &Switch)
{
if (Switch.eType != tt_Switch || Switch.m_paths.size() < 2)
return std::nullopt;
auto const &main{Switch.m_paths[0]};
auto const &diverging{Switch.m_paths[1]};
auto const start{main.points[segment_data::point::start]};
auto const &control{main.points[segment_data::point::control1]};
auto const along{control != glm::dvec3{} ? control : main.points[segment_data::point::end] - start};
auto heading{plan_of(along)};
if (glm::length(heading) < 1e-9)
return std::nullopt;
heading = glm::normalize(heading);
glm::dvec2 const right{-heading.y, heading.x};
drive_spot spot;
spot.rightswitch = glm::dot(plan_of(diverging.points[segment_data::point::end] - start), right) > 0.0;
spot.location = start;
auto const yaw{glm::degrees(std::atan2(heading.x, heading.y))};
spot.yaw = yaw < 0.0 ? yaw + 360.0 : yaw;
auto const run{glm::length(plan_of(along))};
auto const roll{static_cast<double>(main.rolls[0])};
spot.tilt = {-glm::degrees(std::atan(along.y / run)), roll};
if (Global.bRollFix)
spot.location.y += 0.75 * std::abs(std::sin(glm::radians(roll)));
return spot;
}
double editor_track::straight_axis::along(glm::dvec3 const &Point) const
{
return glm::dot(plan_of(Point - origin), direction);
}
double editor_track::straight_axis::lateral(glm::dvec3 const &Point) const
{
return std::abs(cross(direction, plan_of(Point - origin)));
}
std::optional<editor_track::straight_axis> editor_track::main_axis(TTrack const &Switch)
{
if (Switch.m_paths.empty())
return std::nullopt;
auto const &main{Switch.m_paths.front()};
auto const origin{main.points[segment_data::point::start]};
auto const axis{plan_of(main.points[segment_data::point::end] - origin)};
auto const length{glm::length(axis)};
if (length < 1e-3)
return std::nullopt;
return straight_axis{origin, axis / length, length};
}
std::vector<segment_data> editor_track::slid(TTrack const &Switch, double const Distance)
{
if (Switch.m_paths.empty())
return {};
auto const &main{Switch.m_paths.front()};
auto const run{main.points[segment_data::point::end] - main.points[segment_data::point::start]};
auto const planlength{glm::length(plan_of(run))};
if (planlength < 1e-3)
return {};
auto const shift{run * (Distance / planlength)};
auto paths{Switch.m_paths};
for (auto &path : paths)
{
path.points[segment_data::point::start] += shift;
path.points[segment_data::point::end] += shift;
}
return paths;
}
void editor_track::edit::capture(TTrack &Track)
{
if (std::find(changed.begin(), changed.end(), &Track) != changed.end())
return;
states.emplace_back(&Track, editor_track::capture(Track));
changed.push_back(&Track);
}
std::vector<segment_data> editor_track::layout_pieces(layout const Kind, glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Target, double const Radius)
{
glm::dvec2 const offset{Target.x - Point.x, Target.z - Point.z};
auto const along{glm::dot(offset, Direction)};
auto const lateral{cross(Direction, offset)};
auto const chord{glm::length(offset)};
if (chord < 0.5)
return {};
if (Kind == layout::straight)
return straight_piece(Point, Direction, Grade, along);
if (Kind == layout::arc || std::abs(lateral) < 0.005 * chord + 0.05)
return arc_through(Point, Direction, Grade, offset);
int const side{lateral > 0.0 ? 1 : -1};
auto const radius{std::max(1.0, Radius)};
if (radius >= chord * chord / (2.0 * std::abs(lateral)))
return arc_through(Point, Direction, Grade, offset);
if (Kind == layout::arc_straight)
return arc_then_straight(Point, Direction, Grade, Target, radius, side);
return straight_then_arc(Point, Direction, Grade, offset, radius, side);
}
editor_track::easing editor_track::ease_out_of(TTrack const &Neighbour, glm::dvec3 const &Joint, double const Grade, double const Speed, alignment::limits const &Limits)
{
easing result;
for (auto const &path : Neighbour.m_paths)
for (auto const atend : {false, true})
{
if (glm::distance(path.points[atend ? segment_data::point::end : segment_data::point::start], Joint) > 0.05)
continue;
if (false == has_controls(path))
return result;
bezier const curve{path};
auto const first{curve.first(atend ? 1.0 : 0.0)};
auto const second{curve.second(atend ? 1.0 : 0.0)};
auto const speed{std::hypot(first.x, first.z)};
if (speed < 1e-9)
return result;
auto const sign{atend ? 1.0 : -1.0};
auto const curvature{sign * (first.x * second.z - first.z * second.x) / (speed * speed * speed)};
glm::dvec2 const direction{sign * first.x / speed, sign * first.z / speed};
auto const roll{atend ? static_cast<double>(path.rolls[1]) : -static_cast<double>(path.rolls[0])};
result.curvature = curvature;
if (std::abs(curvature) < 1e-4)
return result;
result.length = std::max(20.0, alignment::recommend(Speed, 1.0 / std::abs(curvature), Limits).transition);
lay_transition(result, Joint, direction, Grade, roll);
return result;
}
return result;
}
bool editor_track::eases_room(easing const &In, easing const &Out, glm::dvec3 const &Start, glm::dvec2 const &Startdirection, glm::dvec3 const &End, glm::dvec2 const &Enddirection)
{
auto const from{In.pieces.empty() ? Start : In.end};
auto const to{Out.pieces.empty() ? End : Out.end};
auto const gap{plan_of(to) - plan_of(from)};
return glm::length(gap) > 5.0 && glm::dot(In.pieces.empty() ? Startdirection : In.direction, gap) > 0.0 && glm::dot(Out.pieces.empty() ? Enddirection : -Out.direction, gap) > 0.0;
}
std::vector<segment_data> editor_track::eased_pieces(easing const &In, std::vector<segment_data> const &Middle, easing const &Out)
{
auto pieces{In.pieces};
pieces.insert(pieces.end(), Middle.begin(), Middle.end());
for (auto piece{Out.pieces.rbegin()}; piece != Out.pieces.rend(); ++piece)
pieces.push_back(reversed(*piece));
return pieces;
}
double editor_track::eased_length(easing const &In, double const Middle, easing const &Out)
{
return Middle + (In.pieces.empty() ? 0.0 : In.length) + (Out.pieces.empty() ? 0.0 : Out.length);
}