Files
maszyna/gl/buffer.cpp
2019-11-14 15:49:12 +01:00

92 lines
2.1 KiB
C++

#include "stdafx.h"
#include "buffer.h"
GLenum gl::buffer::glenum_target(gl::buffer::targets target)
{
static GLenum mapping[13] =
{
GL_ARRAY_BUFFER,
GL_ATOMIC_COUNTER_BUFFER,
GL_COPY_READ_BUFFER,
GL_COPY_WRITE_BUFFER,
GL_DISPATCH_INDIRECT_BUFFER,
GL_DRAW_INDIRECT_BUFFER,
GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER,
GL_PIXEL_UNPACK_BUFFER,
GL_SHADER_STORAGE_BUFFER,
GL_TEXTURE_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER,
GL_UNIFORM_BUFFER
};
return mapping[target];
}
void gl::buffer::bind(targets target)
{
if (binding_points[target] == *this)
return;
glBindBuffer(glenum_target(target), *this);
binding_points[target] = *this;
}
void gl::buffer::bind_base(targets target, GLuint index)
{
glBindBufferBase(glenum_target(target), index, *this);
binding_points[target] = *this;
}
void gl::buffer::unbind(targets target)
{
if( binding_points[ target ] == 0 ) { return; }
glBindBuffer(glenum_target(target), 0);
binding_points[target] = 0;
}
void gl::buffer::unbind()
{
for (size_t i = 0; i < sizeof(binding_points) / sizeof(GLuint); i++)
unbind((targets)i);
}
gl::buffer::buffer()
{
glGenBuffers(1, *this);
}
gl::buffer::~buffer()
{
glDeleteBuffers(1, *this);
}
void gl::buffer::allocate(targets target, int size, GLenum hint)
{
bind(target);
glBufferData(glenum_target(target), size, nullptr, hint);
}
void gl::buffer::upload(targets target, const void *data, int offset, int size)
{
bind(target);
glBufferSubData(glenum_target(target), offset, size, data);
}
void gl::buffer::download(targets target, void *data, int offset, int size)
{
bind(target);
if (GLAD_GL_VERSION_3_3)
{
glGetBufferSubData(glenum_target(target), offset, size, data);
}
else
{
void *glbuf = glMapBufferRange(glenum_target(target), offset, size, GL_MAP_READ_BIT);
memcpy(data, glbuf, size);
glUnmapBuffer(glenum_target(target));
}
}
thread_local GLuint gl::buffer::binding_points[13];