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255 lines
11 KiB
C++
255 lines
11 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "model/ResourceManager.h"
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struct world_vertex;
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namespace gfx {
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struct basic_vertex {
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glm::vec3 position; // 3d space
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glm::vec3 normal; // 3d space
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glm::vec2 texture; // uv space
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glm::vec4 tangent; // xyz - tangent, w - handedness
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basic_vertex() = default;
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basic_vertex( glm::vec3 Position, glm::vec3 Normal, glm::vec2 Texture ) :
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position( Position ), normal( Normal ), texture( Texture )
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{}
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static basic_vertex convert(world_vertex const &world, glm::dvec3 const &origin);
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world_vertex to_world(glm::dvec3 const &origin = glm::dvec3(0.)) const;
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void serialize( std::ostream&, bool const Tangent = false ) const;
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void deserialize( std::istream&, bool const Tangent = false );
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void serialize_packed( std::ostream&, bool const Tangent = false ) const;
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void deserialize_packed( std::istream&, bool const Tangent = false );
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};
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struct vertex_userdata{
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glm::vec4 data; // user data (for color or additional uv channels, not subject to post-processing)
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void serialize( std::ostream& ) const;
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void deserialize( std::istream& );
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void serialize_packed( std::ostream& ) const;
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void deserialize_packed( std::istream& );
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};
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// data streams carried in a vertex
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enum stream {
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none = 0x0,
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position = 0x1,
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normal = 0x2,
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color = 0x4, // currently normal and colour streams are stored in the same slot, and mutually exclusive
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texture = 0x8
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};
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unsigned int const basic_streams { stream::position | stream::normal | stream::texture };
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unsigned int const color_streams { stream::position | stream::color | stream::texture };
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struct stream_units {
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std::vector<GLint> texture { GL_TEXTURE0 }; // unit associated with main texture data stream. TODO: allow multiple units per stream
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};
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using basic_index = std::uint32_t;
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using vertex_array = std::vector<basic_vertex>;
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using userdata_array = std::vector<vertex_userdata>;
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using index_array = std::vector<basic_index>;
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void calculate_tangents( vertex_array &vertices, index_array const &indices, int const type );
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void calculate_indices( index_array &Indices, vertex_array &Vertices, userdata_array &Userdata, float tolerancescale = 1.0f );
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// generic geometry bank class, allows storage, update and drawing of geometry chunks
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struct geometry_handle {
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// constructors
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geometry_handle() :
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bank( 0 ), chunk( 0 )
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{}
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geometry_handle( std::uint32_t Bank, std::uint32_t Chunk ) :
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bank( Bank ), chunk( Chunk )
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{}
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// methods
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inline
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operator std::uint64_t() const {
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/*
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return bank << 14 | chunk; }
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*/
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return ( std::uint64_t { bank } << 32 | chunk );
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}
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// members
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/*
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std::uint32_t
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bank : 18, // 250k banks
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chunk : 14; // 16k chunks per bank
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*/
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std::uint32_t bank;
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std::uint32_t chunk;
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};
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class geometry_bank {
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public:
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// types:
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// constructors:
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// destructor:
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virtual
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~geometry_bank() {}
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// methods:
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// creates a new geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL
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auto create( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, unsigned int const Type ) -> gfx::geometry_handle;
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// creates a new indexed geometry chunk of specified type from supplied data. returns: handle to the chunk or NULL
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auto create( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, unsigned int const Type ) -> gfx::geometry_handle;
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// replaces vertex data of specified chunk with the supplied data, starting from specified offset
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auto replace( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool;
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// adds supplied vertex data at the end of specified chunk
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auto append( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, gfx::geometry_handle const &Geometry ) -> bool;
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// draws geometry stored in specified chunk
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auto draw( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams = basic_streams ) -> std::size_t;
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// draws geometry stored in supplied list of chunks
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template <typename Iterator_>
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auto draw( Iterator_ First, Iterator_ Last, gfx::stream_units const &Units, unsigned int const Streams = basic_streams ) ->std::size_t {
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std::size_t count { 0 };
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while( First != Last ) {
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count += draw( *First, Units, Streams ); ++First; }
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return count; }
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// frees subclass-specific resources associated with the bank, typically called when the bank wasn't in use for a period of time
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void release();
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// provides direct access to index data of specfied chunk
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auto indices( gfx::geometry_handle const &Geometry ) const -> gfx::index_array const &;
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// provides direct access to vertex data of specfied chunk
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auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
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// provides direct access to vertex user data of specfied chunk
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auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
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protected:
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// types:
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struct geometry_chunk {
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unsigned int type; // kind of geometry used by the chunk
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gfx::vertex_array vertices; // geometry data
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gfx::index_array indices; // index data
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gfx::userdata_array userdata;
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// NOTE: constructor doesn't copy provided geometry data, but moves it
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geometry_chunk( gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, unsigned int Type ) :
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type( Type )
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{
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vertices.swap( Vertices );
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userdata.swap( Userdata );
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}
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// NOTE: constructor doesn't copy provided geometry data, but moves it
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geometry_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array& Userdata, unsigned int Type ) :
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type( Type )
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{
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vertices.swap( Vertices );
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userdata.swap( Userdata );
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indices.swap( Indices );
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}
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};
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using geometrychunk_sequence = std::vector<geometry_chunk>;
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// methods
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inline
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auto chunk( gfx::geometry_handle const Geometry ) -> geometry_chunk & {
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return m_chunks[ Geometry.chunk - 1 ]; }
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inline
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auto chunk( gfx::geometry_handle const Geometry ) const -> geometry_chunk const & {
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return m_chunks[ Geometry.chunk - 1 ]; }
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// members:
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geometrychunk_sequence m_chunks;
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private:
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// methods:
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// create() subclass details
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virtual void create_( gfx::geometry_handle const &Geometry ) = 0;
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// replace() subclass details
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virtual void replace_( gfx::geometry_handle const &Geometry ) = 0;
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// draw() subclass details
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virtual auto draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) -> std::size_t = 0;
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// resource release subclass details
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virtual void release_() = 0;
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};
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// geometry bank manager, holds collection of geometry banks
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using geometrybank_handle = geometry_handle;
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class geometrybank_manager {
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public:
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// constructors
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geometrybank_manager() = default;
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// methods:
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// performs a resource sweep
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void update();
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// registers a new geometry bank. returns: handle to the bank
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auto register_bank(std::unique_ptr<geometry_bank> bank) -> gfx::geometrybank_handle;
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// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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auto create_chunk( gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type ) -> gfx::geometry_handle;
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// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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auto create_chunk( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, unsigned int const Type ) -> gfx::geometry_handle;
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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auto replace( gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, std::size_t const Offset = 0 ) -> bool;
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// adds supplied vertex data at the end of specified chunk
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auto append( gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry ) -> bool;
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// draws geometry stored in specified chunk
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void draw( gfx::geometry_handle const &Geometry, unsigned int const Streams = basic_streams );
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template <typename Iterator_>
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void draw( Iterator_ First, Iterator_ Last, unsigned int const Streams = basic_streams ) {
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while( First != Last ) {
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draw( *First, Streams );
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++First; } }
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// provides direct access to index data of specfied chunk
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auto indices( gfx::geometry_handle const &Geometry ) const -> gfx::index_array const &;
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// provides direct access to vertex data of specfied chunk
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auto vertices( gfx::geometry_handle const &Geometry ) const -> gfx::vertex_array const &;
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// provides direct access to vertex data of specfied chunk
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auto userdata( gfx::geometry_handle const &Geometry ) const -> gfx::userdata_array const &;
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// sets target texture unit for the texture data stream
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auto units() -> gfx::stream_units & { return m_units; }
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// provides access to primitives count
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auto primitives_count() const -> std::size_t const & { return m_primitivecount; }
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auto primitives_count() -> std::size_t & { return m_primitivecount; }
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private:
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// types:
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using geometrybanktimepoint_pair = std::pair< std::shared_ptr<geometry_bank>, resource_timestamp >;
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using geometrybanktimepointpair_sequence = std::deque< geometrybanktimepoint_pair >;
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// members:
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geometrybanktimepointpair_sequence m_geometrybanks;
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garbage_collector<geometrybanktimepointpair_sequence> m_garbagecollector { m_geometrybanks, 60, 120, "geometry buffer" };
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gfx::stream_units m_units;
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// methods
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inline
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auto valid( gfx::geometry_handle const &Geometry ) const -> bool {
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return ( ( Geometry.bank != 0 )
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&& ( Geometry.bank <= m_geometrybanks.size() ) ); }
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inline
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auto bank( gfx::geometry_handle const Geometry ) -> geometrybanktimepointpair_sequence::value_type & {
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return m_geometrybanks[ Geometry.bank - 1 ]; }
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inline
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auto bank( gfx::geometry_handle const Geometry ) const -> geometrybanktimepointpair_sequence::value_type const & {
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return m_geometrybanks[ Geometry.bank - 1 ]; }
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// members:
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std::size_t m_primitivecount { 0 }; // number of drawn primitives
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};
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} // namespace gfx
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